Prism Pentad Characters

Post/Author/DateTimePost
#1

brun01

Dec 12, 2007 11:19:43
Penn, be a good boy and put this in the archives, will ya?

Neeva
You see a woman of striking beauty, tall and strong, able to inspire extreme desire or extreme terror in a man. She has long blond hair, deep-green emerald eyes, and a beautiful ivory skin.
Neeva CR 10
Female human gladiator 10
NG Medium humanoid
Init +7; Senses Listen +3, Spot +3
Languages Common
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AC 20, touch 13, flat-footed 17; Dodge, Mobility, improved uncanny dodge, uncanny dodge
(+3 Dex, +7 armor)
hp 110 (10 HD)
Fort +11, Ref +6, Will +6
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Speed 30 ft. (6 squares)
Melee +2 steel trikal +15/+10 (1d8+6/x4)
Base Atk +10; Grp +13
Atk Options Cleave, Improved Unarmed Strike, Improved Feint, insightful feint +2, mercy, no mercy
Special Actions Freedom
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Abilities Str 17, Dex 17, Con 18, Int 12, Wis 16, Cha 14
SQ arena guile +5, armor optimization (chitin armor and studded leather)
Feats Cleave, Dodge, Exotic Weapon Proficiency (cahulak)B, Exotic Weapon Proficiency (master’s whip)B, Exotic Weapon Proficiency (wrist razor)B, Freedom, Improved FeintB, Improved Initiative, Improved Unarmed StrikeB, Mobility
Skills Balance +14, Bluff +15 (+20 in melee), Climb +12, Diplomacy +6, Disguise +0 (+2 act in character), Intimidate +14, Jump +14, Listen +3, Perform (act) +8, Sense Motive +15 (+20 in melee), Spot +3, Tumble +15
Possessions +2 steel trikal, bracers of armor +7
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Hook “Looks can be deceiving.”

Neeva’s early years were spent as a gladiator. Life in the gladiatorial pens of Tyr was a daily struggle for survival. Neeva suffered greatly at the hands of her captors. A natural athlete, Neeva nevertheless strove to be the toughest, fastest fighter ever seen in the arena. She won her first eight bouts before taking a serious wound. Having proven herself a skilled warrior, she was paired with the mighty champion Rikus. Together, they became favorites among the arena crowd and were considered the most successful pair in Tyr’s history.
Neeva was one of the agents responsible for the assassination of Kalak. She followed Rikus into the war against Urik. Neeva left her battling days and Rikus to pursue a life with Caelum, a dwarven fire cleric. The two moved to the dwarven village of Kled, Caelum’s home. Later, during an attack by Borys to recover the Book of Kings, Neeva gave birth to their child.
She currently lives with Rikus and her mul child, Rkard.

Rikus
You see a mul with a rugged, heavy-boned face and a hairless body that seems nothing but knotted sinew. His face inspires both fear and confidence.
Rikus CR 16
Male mul gladiator 5/arena champion 10
NG Medium humanoid (dwarf)
Init +4; Senses darkvision 30 ft.; Listen +1, Spot +1
Languages Common, Urikite
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AC 14, touch 14, flat-footed 10; Dodge, Mobility, uncanny dodge
(+4 Dex)
hp 181 (15 HD); DR 1/- non-lethal
Resist extended activity, improved signature move (+4 against disarm), tireless (+4 on Constitution checks for extended physical activities and +4 against weakness, fatigue, exhaustion or enfeeblement)
Fort +16, Ref +8, Will +5
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Speed 30 ft. (6 squares)
Melee +1 metal longsword +25/+20/+15 (1d8+14/19-20)
Base Atk +15; Grp +23
Atk Options Combat Reflexes, finishing move, Improved Unarmed Strike, Improved Feint, mercy
Special Actions Freedom
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Abilities Str 26, Dex 18, Con 20, Int 11, Wis 13, Cha 16
SQ arena guile +2, armor optimization (studded leather), crowd support +3, fame, legend, reputation, weapon mastery (longsword)
Feats Combat Reflexes, Dodge, Exotic Weapon Proficiency (cahulak)B, Exotic Weapon Proficiency (singing stick)B, Freedom, Improved FeintB, Improved Unarmed StrikeB, Mobility, Toughness, Weapon Focus (longsword)
Skills Balance +11, Bluff +21 (+23 in melee), Climb +13, Diplomacy +7, Disguise +3 (+2 to act in character), Intimidate +22, Jump +15, Knowledge (warcraft) +1, Listen +1, Perform (act) +9, Sense Motive +8 (+11 in melee), Speal Language (Urikite), Spot +1, Tumble +11
Possessions +1 metal longsword
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Crowd Support (Ex) Rikus receives +1 morale bonus to attack and damage rolls whenever there are ten or more non-combatant spectators. The bonus increases to +2 with 50 or more, and to +3 with 100 or more. Appendix I
Fame Rikus receives a +2 circumstance bonus to non-combat uses of the Bluff, Diplomacy, Gather Information and Intimidate skills, except when dealing with rival gladiators or their devoted fans. Appendix I
Finishing Move (Ex) If an attack reduces an opponent below 0 hit points, Rikus can attempt a coup de grace as a free action. Appendix I
Legend NPC initial attitude is one category better toward Rikus, except when dealing with rival gladiators or their devoted fans. Appendix I
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Hook “You want a plan? I have a plan. Charge!”

As with all muls, Rikus has a hairless body, and decades of fighting in both Urikite and Tyrian gladiatorial pits made his body look like nothing but knotted sinew, and he is more handsome than the average mul.
Rikus was born a slave in the Urikite noble house of Lubar, being sold later to the noble house of Mericles of Tyr. He was one of the best gladiators to fight in Tyr’s stadium, winning the adoration of the crowds with his skill and bravado. His great strength, near-reckless daring, and selfassured arrogance made him popular with his allies and fans, but also made him one of the most feared combatants his opponents ever faced.
Rikus played a crucial role in the assassination of King Kalak, the Tyrant of Tyr, throwing the Heartwood Spear while he was preparing to accelerate his dragon metamorphosis. After, he led a Tyrian legion against the city-state of Urik when Hamanu tried to take over Tyr’s mines and joined the battle to imprison the ancient menace of Rajaat, the War-Bringer.
The mul now serves as a member of Free City of Tyr’s OverCouncil, part of the ruling body of the city-state. He continues to oversee Tyr’s legions and city guard, ready to lead them to battle in defense of the city. He lives with the human female Neeva, who was once his partner in the arena games, and with her son (adopted after Caelum died), the mul boy Rkard.
Rikus is currently trying to solve the growing crime problem infesting the poorer sections of Tyr. He personally leads troops into the streets and tirelessly tackles the problem head-on. This is one enemy, however, that he might not be able to vanquish with muscle and brute force.

Sadira
A dark fog dissipates to reveal a winsome woman standing in its place. She had waves of amber hair spilling over her shoulders, and her skin was as dark as ebony. Her eyes had no pupils and glowed like blue embers, while wisps of black shadow slipped from between her lips whenever she exhaled.
Sadira CR 18
Female half-elf wizard (preserver) 5/veiled one 5
N Medium humanoid (elf)
Init +4; Senses low-light vision; Listen +4, Spot +4
Languages Common, Elf, Tyrian
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AC 20, touch 20, flat-footed 10
(+4 Dex, +6 natural)
hp 66 (10 HD)
Resist fire 10
Fort +6, Ref +6, Will +11
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Speed 30 ft. (6 squares)
Melee +1 metal dagger +10 (1d4+6/19-20)
Base Atk +4; Grp +9
Special Actions Freedom, sun casting
Wizard Spells Prepared (CL 18th):
9th—meteor swarm (DC 24), still sunburst (DC 24)
8th—incendiary cloud (DC 24), maximized silent still fireball (DC 24), protection from spells
7th—delayed blast fireball, silent still hold monster (DC 23), maximized silent still scorching ray (DC 23)
6th—acid fog, greater heroism, mage’s lucubration, transformation
5th—cloudkill (DC 20), hold monster (DC 20), magic circle against evil, overland flight, transmute rock to mud
4th—black tentacles (grapple +26), maximized burning hands (DC 19), silent still invisibility (DC 19), phantasmal killer (DC 19), wall of fire
3rd—dedication, dispel magic, nondetection, stinking cloud (DC 18), obscuring mist
2nd—fog cloud, silent disguise self (DC 17), levitate, misdirection (DC 17),web (DC 17)
1st—charm person (DC 16), disguise self (DC 16), mage armor, magic missile, obscuring mist, sleep (DC 16)
0—detect magic, open/close (DC 15), read magic, resistance
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Abilities Str 21, Dex 18, Con 19, Int 20, Wis 16, Cha 17
SQ alliance secret (battle trained), spell archive, subdual magic, summon familiar
Feats Combat Casting, Eschew Materials, Freedom, Maximize Spell, Scribe Scroll B, Silent Spell, Still Spell
Skills Bluff +13, Concentration +20 (+24 defensive casting), Decipher Script +13, Diplomacy +5, Disguise +13 (+15 impersonating elves/humans, +15/+17 to act in character), Gather Information +5, Knowledge (arcana) +18, Knowledge (history) +11, Knowledge (local [Tyr]) +15, Knowledge (the planes) +7, Intimidate +5, Listen +4, Spellcraft +20, Spot +4, Survival +5
Possessions +1 metal dagger, gem of seeing
Spellbook spells prepared plus 0—all; 1st—X; 2nd—X; 3rd—X; 4th—X; 5th—X
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Subdual Magic When Sadira prepares a spell that inflicts lethal damage she can choose it to do non-lethal damage instead.
Sun Casting (Su) Sadira has gained the ability to draw energy from the Athas’ crimson sun to fuel her spells. During the daylight hours, she can choose whether to utilize plant energy or energy from the sun when casting spells. If using sun energy, the terrain is considered abundant. Sun energy has no impact on the environment. Spells cast using sun casting last only until the sun has set on the horizon, no matter how long their duration are.
During the night (or otherwise absence of daylight), Sadira has the following statistics
AC 14, touch 14, flat-footed 10
hp 46
Fort +4
Grp +4
Melee +1 metal dagger +5 (1d4+1/19-20)
Wizard Spells Prepared (CL 10th):
5th—cloudkill (DC 20), hold monster (DC 20), transmute rock to mud
4th—black tentacles (grapple +26), silent still invisibility (DC 19), phantasmal killer (DC 19), wall of fire
3rd—dedication, dispel magic, nondetection, stinking cloud (DC 18)
2nd—fog cloud, invisibility (DC 17), levitate, misdirection (DC 17),web (DC 17)
1st—charm person (DC 16), disguise self (DC 16), mage armor, magic missile, obscuring mist, sleep (DC 16)
0—detect magic, open/close (DC 15), read magic, resistance
Abilities Str 11, Con 15
Skills Concentration +18
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Hook “I have the power of the Crimson Sun to call upon. Do you think you can top that?”

Sadira was a slave in the Mericles household, which is where she met Rikus, but she was also a preserver and a member of the Veiled Alliance. Sadira helped put the Alliance’s plan to kill King Kalak into motion by getting Rikus to agree to throw the Heartwood Spear.
The young half-elf became very involved in the politics of Tyr, for she had an intense love of freedom and a desire to see the city-state retain the liberty she helped ignite. During the decade of change that started with Kalak’s death, Sadira was married to both Rikus and the nobleman Agis. It was through her actions and the help of her friends and lovers that the Dragon was ultimately destroyed and Rajaat remained imprisoned.
At the Pristine Tower, Sadira gained the ability to draw magical energy to power her spells right from. The circumstances surrounding her original transformation were unique, so it’s doubtful any other sun wizards can ever be created. When empowered by the sun, Sadira’s skin turns jet black, her eyes with no pupils and glowing like burning embers. When she exhales, a wisp of black steam rises from between her lips. At night, she reverts to her normal self.
Today, Sadira has helped bring the Veiled Alliance out of the shadows. She serves on the OverCouncil as the preservers’ leader and representative. Those preservers who have kept the veil of secrecy don’t trust her, and she has many other enemies among the hidden defilers, templars loyal to the old ways, and nobles who see her as a threat to their own power and ambitions.
Rikus remains her steadfast ally in the defense and preservation of Free Tyr.
#2

Pennarin

Dec 12, 2007 11:58:05
Penn, be a good boy and put this in the archives, will ya?

Kwa? :D
#3

Zardnaar

Dec 12, 2007 12:24:46
Why is Rikus CR 16? A Muls level adjustment doesn't modify the CR.
#4

brun01

Dec 12, 2007 12:31:39
You will find several minor errors on the stats. I made them a long time ago and never got any feedback on it.