Post/Author/DateTime | Post |
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#1grimorgJan 03, 2008 16:47:21 | Hello I am searching some informations about Waverly and the area around. Does anyone have informations? Thanks PS: I'm not a good english-writter, so sorry for grammatical errors |
#2ZardnaarJan 03, 2008 18:51:03 | No tmuch ionformation beyond what was released in the original boxed set is available on Waverly IIRC. I've always treated it as some kind of oasis in the Silt Sea. |
#3PennarinJan 03, 2008 19:52:59 | It was a big domain during the Green Age, similar to all the legendary cities like Bodach, Tyr, and Arala. It was destroyed or abandonned, its never clearly said what happened. Two things are sure: When the sea became silt, it expanded and swallowed many a city near the sea, Waverly included, and it was home at one point to Uyness, aka Abalach-Re (whether it was as a citizen or sorcerer-queen, we don't know). |
#4squidfur-Jan 03, 2008 23:00:56 | It was a big domain during the Green Age, similar to all the legendary cities like Bodach, Tyr, and Arala. It was destroyed or abandonned, its never clearly said what happened. If we're to take Abbey's word for it, wasn't Hamanu the only SK that came from non-royal blood (or was it non-noble?? hmmm can't remember now) |
#5PennarinJan 04, 2008 0:17:11 | Hamanu says most such claims were obviously crap, claims made by beings still basically flawed humans despite their superpowers, and who kept making claims that other Champions could easily perceive as bogus. Most bothered to make such grandiose claims because they were prejudiced against the farm-born Manu, and as a newbe in their ranks they thought they could score points with him, maybe endear themselves to him or inspire fear. Some Champions, though, seemed to have really been what they said they were, not having bothered to alter their past history as conveyed by the blood drank from their crystal goblet, although I don't recall what their former lives were about. I think one had been an actual king. It's all there in about one page when the Champions drink each others' blood. Seeing how and who Rajaat chose as his next Troll Scorcher, and that he didn't need such volunteers to be knowledgable about anything at all (froms arms and tactics to psi and arcane), I'd say most of the Champions (in Abbey's universe, that is) were army soldiers, commanders, wizards or their apprentices, outspoken or dedicated racists, and a very few noble-born. I like Brax's idea that Daskinor once was one of the most powerful and long-lived psion ever, but that would be an exception rather than the norm since a Champion's power is innate and confered by Rajaat upon creation. |
#6RalofTyrJan 04, 2008 1:57:19 | Waverly is a street just past Cambridge in my town. It goes from Palmyra to Syamore Elementry school. |
#7huntmasteravatarJan 04, 2008 23:00:06 | i use waverly as the base of operations for a silt pirate fleet, the island is protected by giants. the pirate city is a tent city made from the dried flesh of silt horrors. the leader is a para elementalist of notable power who is trying to discover some lost tunnels going from waverly to the mainland. also gotta have a treasure hoard.;) |
#8lhurgyofJan 19, 2008 1:32:19 | Waverly was once a great stronghold of the Gnomes, until they got destroyed of course. It is now ruin, and in a hidden cave underneath the arena is a locked door (the metal key is hidden somewhere in the city, and requires a DC 15 int check to open) is the Green Rhul (or something, it's a large suit of green armor in some 2.0 Dark Sun book). You are magically sustained on the Island of Waverly (no need for sleep, food, and if you die, you are brought back as an undead creature). So the city is inhabited with alot of Undead. But when you leave the island you feel the pain of not having slept or eaten. The island is sealed off from all the elements, magic sealed away for some strange reason, and that's all I know. |
#9grimorgJan 19, 2008 9:36:21 | Thanks for information. In my campaign, I'd like that my PCs build an outpost for House Wawir in Wawerly, for the trade in siltskimmer. |
#10PennarinJan 19, 2008 15:27:33 | Waverly was once a great stronghold of the Gnomes, until they got destroyed of course. It is now ruin, and in a hidden cave underneath the arena is a locked door (the metal key is hidden somewhere in the city, and requires a DC 15 int check to open) is the Green Rhul (or something, it's a large suit of green armor in some 2.0 Dark Sun book). You are magically sustained on the Island of Waverly (no need for sleep, food, and if you die, you are brought back as an undead creature). So the city is inhabited with alot of Undead. But when you leave the island you feel the pain of not having slept or eaten. The island is sealed off from all the elements, magic sealed away for some strange reason, and that's all I know. I never read any of this. Could it be from your own campaign? |
#11methvezemJan 19, 2008 18:33:23 | While that looks interesting, I also think it is. |
#12brun01Jan 20, 2008 10:03:17 | It is now ruin, and in a hidden cave underneath the arena is a locked door (the metal key is hidden somewhere in the city, and requires a DC 15 int check to open) is the Green Rhul (or something, it's a large suit of green armor in some 2.0 Dark Sun book). You know, the Green Rhul is stated in Life-Shaping Handbook now. :D |
#13lhurgyofJan 20, 2008 13:33:45 | It is in my DM's campaign, on the maps it is just ruins from the cleansing wars, but it is ruins of a gnomish city, the other stuff he added in. The Green Rhul makes sense because it was created by the gnomes. |
#14PennarinJan 20, 2008 14:17:21 | I don't recall ever reading stuff that indicates Waverly was something else than a standard green age city. As an example to explain what I mean, the ruins on Shault appear to be elven, but the indication is slight in the extreme and only stems from the ruins being of white marble and quite delicate, etc. |
#15lhurgyofJan 20, 2008 14:56:12 | I'll have to ask my DM where he got it from. He might have just assumed because of the type of ruins. |
#16PennarinJan 20, 2008 15:30:05 | Anyway, it can no longer have been a gnome city because in 4E gnomes are now monsters and they have lairs! Heheh :P |
#17lhurgyofJan 20, 2008 15:41:46 | Noez! Gnomes are monsters? With lairs? Ahh man. |
#18brun01Jan 20, 2008 15:46:15 | And we're putting tiefling warlocks into Athas! Silly Penn. :P |
#19cnahumckJan 20, 2008 17:10:39 | The tiefling warlocks can go next to the robot ninja pirates who ride dinosaurs and the windsurfing druids who talk to dolph... oh, wait... um... maybe in 4e we can undo things... |
#20brun01Jan 20, 2008 18:25:48 | The tiefling warlocks can go next to the robot ninja pirates who ride dinosaurs and the windsurfing druids who talk to dolph... Isn't this the book Kal is writing? :P |
#21ZardnaarJan 20, 2008 22:06:08 | The tiefling warlocks can go next to the robot ninja pirates who ride dinosaurs and the windsurfing druids who talk to dolph... oh, wait... um... maybe in 4e we can undo things... Warforged Ninja/Druid with levels in Legendary Captain/Scarlet Corsair/Dread Pirate PrC:P |