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#1ishan_whJan 12, 2008 13:39:49 | Hello people, I make this thread in order to fomment a better Athas for everybody. The NPC´s listed here are from the following books: Veiled Alliance (Accessory), the Lost Oases section Slave Tribes (Accessory), several of the main tribes NPC Asticlian Gambit (Adventure), the main NPC of the adventure Dragons's Crown (Adventure), the main NPC of the adventure Arcane Shadows (Adventure), the main NPC of the adventure Forest Maker (Adventure), the main NPC of the adventure Merchant House of Amketch (Adventure), the main NPC of the adventure Black Flames (Adventure), the main NPC of the adventure Road to Urik (Adventure), the main NPC of the adventure AND MORE! Any words (critics) are always welcome Thanks to the fellow Threadster readers LOL And thanks to the Athas.org TEAM |
#2ishan_whJan 12, 2008 13:42:27 | GRAK´S POOL Grak (2nd) 7th level Fighter, LN, AC: 7, MV: 6, HD: 7, HP: 24, Thac0: 14, # AT: 3/2, Dmg: 1d6+4 (Metal Morningstar) SZ: M, ML: 10; Str 14, Dex 15, Con 15, Int 17, Wis 12, Cha 10 Grak the half-elf employs many mercenaries, including one preserver-his own brother, Regg. The two stick by each other in a world that mistrusts them both. Grak (3.5) Male Half-Elf, Fighter lv7 Lawful Neutral Str 14, Dex 15, Con 16, Int 17, Wis 12, Cha 10 Base Attack Bonus: +7/+2 Grapple: +9/+4 Ranged: +9/+4 Iron Morningstar: +11/+6 – Dmg: 1d8+4 - Critical: 20x2 AC: 15/ Touch: 12/ Flat Footed: 13 Fortitude: +9, Reflex: +4, Will: +3 HP: 77 Initiative: +2 Size: Medium Reach: 5 ft. Speed: 30 ft Gear: Masterwork Iron Morningstar, Masterwork Studded Leather Armor Languages: Common (S), Elven (S/W), Urikite (S), Nibenesse (S), Halfling (S) CR: 7 Special Abilities: Low light vision, Elven Blood +2 Disguise when impersonating elves or humans. Skills: 50 Bluff (2/4) +2, Climb (6) +8, Craft () +, Disguise (1/2) +1, Handle Animal (5) +7, Intimidate (6) +6, Jump (6) +8, Knowledge (Warcraft) (3) +6, Listen (1/2) +2, Literacy (1/2), Ride (4) +8, Search (1/2) +5, Sense Motive (2/4) +6, Spot (1/2) +2, Survival (1/2) +5 Feats: 7 Weapon Focus: Morningstar, Weapon Specialization: Morningstar, Dodge, Mobility, Leadership, Wastelander, Skill Focus: Sense Motive Regg (2nd) 7th level Preserver-Diviner, LN, AC: 10, MV: 6, HD: 7, HP: 20, Thac0: 18, # AT: 1, Dmg: By spell, SZ: M, ML: 10; Str 14, Dex 15, Con 15, Int 17, Wis 12, Cha 10 Regg spends most of his days studying magic, sometimes via psionic communication with Alliance wizards in distant cities. In this way he learned the Alliance recognition signals. Out of boredom, rather than treachery, Regg passes reports of interesting or suspicious travelers to any Council member who asks. He enjoys talking with visitors and would gladly reveal his abilities to another preserver. Regg 3.5 Male Half-Elf, Preserver-Diviner lv7 Lawful Neutral Str 14, Dex 15, Con 15, Int 18, Wis 12, Cha 10 Base Attack Bonus: +3 Grapple: +5 Ranged: +5 Obsidian Dagger: +6 - Dmg: 1d4+2 - Critical: 19-20x2 AC: 12/ Touch: 12/ Flat Footed: 10 Fortitude: +4, Reflex: +4, Will: +8 HP: 38 Initiative: +6 Size: Medium Reach: 5 ft. Speed: 30 ft Gear: Spell components, Masterwork Obsidian Dagger Languages: Common (S), Elven (S/W), Urikite (S), Tyrian (S/W), Thri-Kreen (S), Dwarven (S) CR: 7 Special Abilities: Low light vision, Elven Blood +2 to Disguise when impersonating elves or humans. Summon Familiar, Scribe Scroll Skills: 54 Bluff (5) +5, Concentration (7) +13, Craft () +, Decipher Script (3) +7, Disguise (3) +3, Handle Animal +2, Knowledge (Arcana) (5) +9, Knowledge (Nature) (2) +6, Knowledge (Astronomy) (2) +6, Knowledge (Geography) (2) +6, Knowledge (Psionics) (2) +6, Literacy (2/4), Listen (2/4) +4, Profession () +, Search (1/2) +6, Spellcraft (9) +15, Spot (1/2) +3, Survival (1/2) +4 Feats: 4 Improved Initiative, Combat Casting, Path Dexter, Empower Spell Arcane Spell’s: Lv 0- (4+D*) Arcane Mark, Prestidigitation, Mending, Message, Detect Magic, Read Magic, (D) Slave scent Lv 1- (4+1*+D*) Magic Missile, Disguise Self, Shocking Grasp/ Kelgore´s Firebolt (PHB2), Unseen Servant, Alarm, Endure Elements, Sleep, Mage Armor, Identify, (D) Comprehend Languages Lv 2- (3+1*+D*) Eye of the Storm, Scorching Ray, Boneharden, Acid Arrow, Daze Monster, Web, Bull’s Strength, (D) Detect Thoughts Lv 3- (2+1*+D*) Dedication, Breathing, Fireball, Dispel Magic, Invisibility Sphere, Haste, (D) Clairaudience/Clairvoyance Lv 4- (1+1*+D*) Sandspray, Wall of Fire, Locate Creature, Black Tentacles, Hallucinatory Terrain, (D) Arcane Eye D*= Divination school spells +1* = Intelligence spell bonus Regg prefers hit and run tactics with his magic, he´s confident in the use of his stone dagger but seldom needs to wield it. He will use Sleep on humans trying to affect an area were there are many Dattos, if forced to flee he will cast Wall of Fire so the mercenaries of his brother can retreat, and will use Invisibility Sphere for him and Grak. |
#3dunselJan 14, 2008 10:16:18 | My players just went through Grak's Pool! They didn't meet with Grak but the conversion is appreciated! |
#4kalthandrixJan 14, 2008 11:21:59 | Question - Why does Regg, a 7th-level preserver have domain spells? |
#5ishan_whJan 14, 2008 14:06:56 | Question - Why does Regg, a 7th-level preserver have domain spells? Ooops sorry , the letter D, doesnt stand for domains, the spell listed after the letter D belong to his divination school specialization... Thanks for the observation gonna correct that |
#6kalthandrixJan 14, 2008 14:48:06 | Ooops sorry , the letter D, doesnt stand for domains, the spell listed after the letter D belong to his divination school specialization... OIC - well that does make sence, but maybe you want to mark all of his specialist school spells with an * and then say something at the end of his spell lists like "* Indicates spells from divination school" or something. |
#7ishan_whJan 15, 2008 7:10:01 | ADVENTURE ASTICLIAN GAMBIT Semponius of Asticles (3.5) Male Human, Fighter lv6 Neutral Good Str 17, Dex 18, Con 11, Int 12, Wis 10, Cha 18 Base Attack Bonus: +6/+1 Grapple: +9/+4 Ranged: +10/+5 Obsidian Short Sword: +8/+3 - Dmg: 1d6+2 - Critical: 19-20x2 AC: 14/ Touch: 14/ Flat Footed: 10 Fortitude: +5, Reflex: +6, Will: +2 HP: 55 Initiative: +4 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S), Tyrian (S/W) Gear: Obsidian Short Sword CR: 6 Skills: 36 pts. Bluff (1/2) +5, Climb (5) +8, Diplomacy (2/4) +6, Handle Animal (5) +9, Intimidate (4) +8, Jump (6) +9, Knowledge (War) (1) +2, Literacy (1/2), Ride (3) +9, Survival (2/4) +2 Feats: 7 Weapon Focus: Longsword, Weapon Specialization: Longsword, Dodge, Mobility, Intimidating Strike (PHB 2), Spring attack, Freedom, Combat Reflexes Abilities: Elusive Attack (PHB 2) Sylos, merchant of House Kulik (3.5) Male Human, Expert lv4/ Dune Trader lv4 Lawful Good Str 10, Dex 11, Con 12, Int 16, Wis 15, Cha 16 Base Attack Bonus: +6/+1 Grapple: +6/+1 Ranged: +6/+1 Obsidian Dagger: +6/+1 - Dmg: 1d4 - Critical: 19-20x2 AC: 10/ Touch: 10/ Flat Footed: 10 Fortitude: +4, Reflex: +2, Will: +10 HP: 47 Initiative: +0 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S/W), Tyrian (S/W), Gulg (S/W) Gear: Obsidian Dagger CR: 6 Skills: 70* Expert pts/ Dune trader 48 pts Appraise* (7) +12, Bluff* (7) +12, Decipher Script (2) +5, Diplomacy* (7) +10, Forgery (4) +7, Gather Information (5) +10, Handle Animal* (7) +10, Hide (5) +5, Intimidate (2) +5, Jump* (7) +7, Knowledge* (Local) (7) +10, Knowledge* (Nobility&Royalty) (3/6) +6, Literacy* (3), Listen (4) +8, Move Silently (5) +5, Open Lock (4) +, Profession* (Merchant) (5) +7, Ride (5) +7, Search (4) +7, Sense Motive* (7) +12, Sleight of Hand (4) +4, Spot (4) +8, Survival* (7) +11 Feats: 4 Trader, Wastelander, Skill Focus: Sense Motive, Alertness Abilities: Fast talk, Contact 2/ week, Distributive bargaining, Agent, Integrative bargaining Kru ´ist, Thri Kreen Warrior (3.5) Thri Kreen, Fighter lv4 Chaotic Neutral Str 14, Dex 17, Con 13, Int 12, Wis 12, Cha 8 Base Attack Bonus: +5 Grapple: +7 Ranged: +8 Claw: +8 - Dmg: 1d6+4 - Critical: 20x2 AC: 19/ Touch: 13/ Flat Footed: 16 Fortitude: +5, Reflex: +7, Will: +5 HP: 56 Initiative: +3 Size: Medium Reach: 5ft. Speed: 40ft Language: Thri Kreen (S), Elven (S) Gear: Leather Armor CR: 5 Skills: 27 pts. Balance (5) +8, Climb (5) +7, Craft (Trapmaking) (1) +2, Handle Animal (1) +0, Hide (4) +7, Intimidate (2) +1, Jump (3) +35, Listen (3) +4, Spot (3) +4, Survival (1/2) +2 Feats: 6 Multiattack, Weapon Focus: Claws, Weapon Specialization: Claws, Improved Natural Armor, Two Weapon Defense, Improved Natural Attack; - Deflect Arrows Abilities: Darkvision 60 ft., Sleep Immunity, Leap, Monstrous Humanoid, Poison Spunt, the Jester (3.5) Male Halfling, Psion lv8 Chaotic Evil Str 9, Dex 11, Con 12, Int 15, Wis 19, Cha 18 Base Attack Bonus: +5 Grapple: +4 Ranged: +5 (+6 - Thrown Weapons) Jester´s Rod: +4 - Dmg: 1d4-1 - Critical: 20x2 AC: 11/ Touch: 11/ Flat Footed: 11 Fortitude: +2, Reflex: +2, Will: +10 (+12 spells) HP: 38 Initiative: +4 Size: Small Reach: 5ft. Speed: 20ft Language: Halfling (S), Common (S), Gulg (S/W) Gear: Jester’s Rod (Light Mace) CR: 8 Power Points/ Day: 58+8 Powers Known: 17 Maximun Power Level Known: 4th Skills: 44 pts. Bluff (4) +8, Concentration (10) +14, Climb +1, Diplomacy (2) +6/ +4*, Gather Information (2) +6, Hide +4, Jump (1/2) +2, Knowledge (Psionic) (5) +7, Knowledge (Nature) (1) +3, Knowledge (Nobility&Royalty) (1) +3, Listen +8, Literacy (1/2), Move Silently +2, Performance (Juggling) (2/4) +6, Profession (Buffoon) (1) +5, Psicraft (7) +11, Sense Motive (3) +7 * Race Penalty Feats: 5 Combat Manifestation, Improved Initiative, Quicken Power, Empower Power, Psionic Meditation Abilities: Discipline: Telepathy +4 to all Wisdom checks that assess smell or taste. +2 racial bonus on saving throw versus spells and spell-like effects. +2 racial bonus on Climb, Jump, Move Silently. +4 racial bonus on Hide +4 racial bonus on Listen -2 penalty to all Diplomacy skill checks when dealing with other races. Powers: Lv 1: Conceal Thoughts, Mind Thrust, Telempathic Projection, Wild Leap*, Mind Link Lv 2: Ego Whip, Read Thoughts, Id Insinuation, Psionic Suggestion; Psionic Levitate*x Lv 3: Mind Trap, False Sensory Input, Psionic Blast, Hostile Empathic Transfer, Lv 4: Mindwipe, Detonate*, Psionic Dominate, Hallucination*, * = Powers from DSC3 *x = per Expanded Knowledge feat Iynara, Noblewoman Crodlu Rider (3.5) Female Human, Fighter lv12 Lawful Evil Str 14, Dex 18, Con 14, Int 16, Wis 11, Cha 19 Base Attack Bonus: +12/+7/+2 Grapple: +14/+9/+4 Ranged: +16/+11/+6 Obsidian Bastard Sword: +15/+10/+5 - Dmg: 1d10+4 - Critical: 18-20x2 AC: 14/ Touch: 14/ Flat Footed: 10 Fortitude: +10, Reflex: +8, Will: +4 HP: 129 Initiative: +8 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S), Gulg (S/W), (S/W), (S/W) Gear: Masterwork Obsidian Bastard Sword CR: 12 Skills: 90 pts. Bluff (2/4) +6, Climb (12) +14, Craft (Mounts) (4) +7, Diplomacy (3/6) +7, Handle Animal (7) +11, Intimidate (5) +9, Jump (12) +14, Knowledge (War) (5) +8, Literacy (2/4), Ride (15) +24, Sense Motive (3/6) +3, Spot (3/6) +3, Survival (2/4) +2 Feats: 13 Exotic Weapon Proficiency: Bastard Sword, Weapon Focus: Bastard Sword, Weapon Specialization: Bastard Sword, Skill Focus: Ride, Mounted Combat, Ride by Attack, Dodge, Improved Initiative, Improved Critical, Greater Weapon Focus: Bastard Sword, Greater Weapon Specialization: Bastard Sword, Power Attack, Trample Mogadisho, Warlord of Gulg (3.5) Male Human, Templar lv11/ Templar Knight lv4 Neutral Evil Str 19, Dex 17, Con 14, Int 11, Wis 10, Cha 17 Base Attack Bonus: +12/+7/+2 Grapple: +16/+11/+6 Ranged: +15/+10/+5 Bronze Bastard Sword: +18/+13/+8 - Dmg: 1d10+5 - Critical: 19-20x2 AC: 13/ Touch: 13/ Flat Footed: 10 Fortitude: +13, Reflex: +7, Will: +8 HP: 136 Initiative: +3 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S), Gulg (S/W), Nibenesse (S/W) Gear: Bronze Bastard Sword +1 CR: 15 Skills: 82 pts. Appraise (1) +1, Bluff (6) +9, Climb (3) +7, Concentration (12) +18, Craft () +, Diplomacy (10) +13, Forgery (2) +2, Gather Information (6) +9, Handle Animal (1) +4, Heal (2) +2, Intimidate (6) +9, Jump (3) +7, Knowledge (War) (5) +5, Knowledge (Religion) (1) +1, Literacy (2), Profession () +, Ride (4) +7, Sense Motive (9) +9, Speak Language (2), Spellcraft (7) +7 Feats: 8 Exotic Weapon Proficiency: Bastard Sword, Weapon Focus: Bastard Sword, Dodge, Mobility, Combat Casting, Power Attack, Leadership, Mounted Combat Abilities: Secular Authority, Sigil, Rebuke Undead, Detect Magic, Smite 1/day, Fearless Presence, Spellstoring 1/day Templar Spells: Lv0: 6 – 9k+a, Light, Mending, Read Magic, Guidance, Detect Poison, Resistance, Defiler Scent, Cure Minor Wounds, Inflict Minor Wounds; (a) Detect Magic Lv1: 6+1*- 5k+a, Comprehend Languages, Cure Light Wounds, Deathwatch, Endure Elements, Shield of Faith; (a) Bless Lv2: 6+1* - 5k+a, Cure Moderate Wounds, Death Knell, Silence, Bear’s Endurance, Resist Energy; (a) Hold Person Lv3: 6+1* - 4k+a, Animate Dead, Locate Object, Magic Vestment, Sand Spray; (a) Dispel Magic Lv4: 6 – 3k+a, Greater Magic Weapon, Wrath of the Soreceror King, Sending; (a) Command, Greater Lv5: 4 – 2k+a, Elemental Strike, Spell Resistance; (a) Mark of Justice * Charisma Bonus Templar Knight Spells: Lv1: 1+1* Cause fear, Inflict Light Wounds Lv2: 1+1* Bull’s strength, Resist Energy * Charisma Bonus (COMMING SOON) Habban-Puy, Fetish Keeper of Gulg (3.5) Male Human, Wizard - Defiler lv10/ Royal Defiler lv5 Neutral Evil Str 8, Dex 12, Con 15, Int 20, Wis 11, Cha 13 Elf of the Black Spear Tribe (3.5) Female Elf, Fighter lv5 Chaotic Neutral Str 12, Dex 14, Con 16, Int 12, Wis 10, Cha 13 Base Attack Bonus: +5 Grapple: +6 Ranged: +7 Bone Dagger: +6 - Dmg: 1d4+1 - Critical: 19-20x2 AC: 12/ Touch: 12/ Flat Footed: 10 Fortitude: +7, Reflex: +3, Will: +1 HP: 61 Initiative: +2 Size: Medium Reach: 5ft. Speed: 40ft Language: Elf (S/W), Common (S), Gear: Bone Dagger CR: 5 Skills: 24 pts. Climb (3) +4, Concentration (1/2) +4, Handle Animal (1) +2, Intimidate (3) +4, Jump (5) +6, Knowledge (War) +, Listen (1/2) +3, Literacy (1/2), Perform (Dancing) +3, Search (1/2) +4, Spot (1/2) +3, Survival (1/2) +1 Feats: 5 Weapon Focus: Elven Longblade, Weapon Specialization: Elven Longblade, Run, Dodge, Endurance Abilities: Low Light Vision, Elf Run, Heat/Cold Resistance Sark, Halfling Hunter - Kawuli Tribe (3.5) Male Halfling, Fighter lv6/ Ranger lv2 Lawful Neutral Str 10, Dex 18, Con 15, Int 12, Wis 8, Cha 8 Base Attack Bonus: +8/+3 Grapple: +8/+3 Ranged: +12/+7 Obsidian Short Sword: +7/+2 - Dmg: 1d6-1 - Critical: 19-20x2 Short Bow: +13/+8 (+14/+9)* - Dmg: 1d6 (+3*) - Critical: 20x2 AC: 15/ Touch: 15/ Flat Footed: 11 Fortitude: +10, Reflex: +9, Will: +1 HP: 83 Initiative: +4 Size: Small Reach: 5ft. Speed: 20ft Language: Halfling (S); Common (S), Gear: Obsidian Short Sword, Short Bow CR: 8 * (AB: +14/+9; Dmg: +3) = Applies only at 30 ft or less, due to feats, Point Blank Shot and Weapon Specialization Skills: 53 pts. Climb (3) +5, Concentration (1) +3, Craft, Handle Animal (5) +4, Heal (1) +, Hide (5) +13/ +18*, Intimidate (1) +0, Jump (4) +6, Knowledge (Dungeoneering) () +, Knowledge (Geography) (2) +2, Knowledge (Nature) (5) +5, Knowledge (War) (1) +1, Listen (3) +9, Move Silently (5) +11, Profession () +, Ride (1) +7, Search (3) +3, Spot (4) +5, Survival (5) +4/ +6*, Swim (2) +2, Use Rope (2) +6 +18* due to Sniper Feat +6* due to Survival Synergy Feats: 7 Point Blank Shot, Precise Shot, Alertness, Sniper, Weapon Focus: Short Bow, Weapon Specialization: Short Bow, Dodge - Rapid Shot - Track Abilities: Favored Enemy (Humans), Wild Empathy, Combat Style: Archery, +4 to all Wisdom checks that assess smell or taste. +2 racial bonus on saving throw versus spells and spell-like effects. -2 penalty to all Diplomacy skill checks when dealing with other races. Ulya, Human slave tracker (3.5) Female Human, Fighter lv5 Lawful Neutral Str 14, Dex 17, Con 12, Int 13, Wis 10, Cha 10 Base Attack Bonus: +5 Grapple: +7 Ranged: +8 Obsidian Short Sword: +8 - Dmg: 1d6+1 - Critical: 19-20x2 AC: 13/ Touch: 13/ Flat Footed: 10 Fortitude: +5, Reflex: +4, Will: +1 HP: 51 Initiative: +3 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S), Gulg (S) Gear: Obsidian Short Sword CR: 5 Skills: 32 pts. Climb (5) +7, Craft (Trapmaking) (3) +4, Handle Animal (5) +5, Intimidate (3) +3, Jump (5) +7, Knowledge (War) (1) +2, Ride (4) +9, Survival (3/6) +6 Feats: 6 Track, Weapon Finesse, Skill Focus: Survival, Weapon Focus: Short Sword, Weapon Specialization: Short Sword, Dodge Warakari, Redeye, Nobleman Hunter (3.5) Male Human, Fighter lv10 Neutral Neutral Str 15, Dex 14, Con 17, Int 12, Wis 15, Cha 14 Base Attack Bonus: +10/+5 Grapple: +12/+7 Ranged: +12/+7 Obsidian Short Sword: +14/+9 - Dmg: 1d6+4 - Critical: 19-20x2 Composite Short Bow: +13/+8 (+14/+9) - Dmg: 1d6+2(+3*) - Critical: 20x2 AC: 12/ Touch: 12/ Flat Footed: 10 Fortitude: +10, Reflex: +5, Will: +5 HP: 118 Initiative: +2 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S), Gulg (S/W) Gear: Masterwork Obsidian Short Sword, Masterwork Mighty +2 Composite Short Bow, Javelins x4 CR: 10 * (Short Bow AB: +14/+9; Dmg: +3) = Applies only at 30 ft or less, due to feat, Point Blank Shot Skills: 52 pts. Climb (8) +10, Craft (Trapmaking) (1) +2, Handle Animal (5) +7, Intimidate (8) +10, Jump (8) +10, Knowledge (War) (4) +5, Literacy (1/2), Ride (4) +8, Listen (2/4) +4, Move Silently (2/4) +4, Sense Motive (2/4) +4, Survival (1/2) +3 Feats: 11 Weapon Focus: Short Sword, Weapon Specialization: Short Sword, Point Blank Shot, Precise Shot, Dodge, Power Attack, Rapid Shot, Mobility, Track, Greater Weapon Focus: Short Sword, Spring Attack Tovril, the Green (3.5) Male Human, Fighter lv7 Chaotic Evil Str 13, Dex 14, Con 11, Int 9, Wis 7, Cha 6 Base Attack Bonus: +7/+2 Grapple: +8/+3 Ranged: +9/+4 Bronze Battleaxe: +10/+5 - Dmg: 1d8+3 - Critical: 20x3 AC: 12/ Touch: 12/ Flat Footed: 10 Fortitude: +5, Reflex: +4, Will: +0 HP: 63 Initiative: +6 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S), Gulg (S/W) Gear: Masterwork Bronze Battleaxe, CR: 7 Skills: 20 pts. Climb (3) +4, Craft, Handle Animal (5) +3, Intimidate (2) +0, Jump (3) +4, Knowledge (War) -1, Literacy (1/2), Ride (3) +7, Speak Language (1/2) Feats: 8 Weapon Focus: Battleaxe, Weapon Specialization: Battleaxe, Dodge, Mobility, Improved Initiative, Power Attack, Mounted Combat, Ride by Attack Durrus, Human slave (3.5) Male Human, Fighter lv8 Lawful Neutral Str 17, Dex 12, Con 15, Int 9, Wis 10, Cha 8 Base Attack Bonus: +8/+3 Grapple: +11/+6 Ranged: +9/+4 Club: +16/+11 - Dmg: 1d6+5 - Critical: 20x2 AC: 11/ Touch: 11/ Flat Footed: 10 Fortitude: +8, Reflex: +3, Will: +2 HP: 81 Initiative: +1 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S) Gear: Club CR: 8 Skills: 22 pts. Climb (5) +8, Craft, Handle Animal (5) +4, Intimidate (3) +2, Jump (5) +8, Knowledge (War) () +, Listen +2, Ride (2) +5, Spot +2, Survival (1/2) +1 Feats: 9 Weapon Focus: Club, Weapon Specialization: Club, Endurance, Power Attack, Greater Weapon Focus: Club, Alertness, Diehard, Quick Draw, Improved Bull Rush Margos, Dwarf slave (3.5) Male Dwarf, Gladiator lv10 True Neutral Str 20, Dex 14, Con 17, Int 9, Wis 9, Cha 5 Base Attack Bonus: +10/+5 Grapple: +15/+10 Ranged: +12/+7 Club: +15/+10 - Dmg: 1d6+5 - Critical: 20x2 AC: 12/ Touch: 12/ Flat Footed: 10 Fortitude: +10, Reflex: +5, Will: +3 HP: 136 Initiative: +2 Size: Medium Reach: 5ft. Speed: 20ft Language: Dwarven (S), Common (S) Gear: Club CR: 10 Skills: 36 pts. Balance (5) +9, Bluff (5) +2, Climb (5) +10, Craft (Weapon smith) (2) +1, Intimidate (3) +2, Jump (5) +12, Perform (1) -2, Sense Motive (3) +2, Tumble (7) +11, Feats: 4 Weapon Focus: Thanak, Dodge, Mobility, Disciplined; - Improved Feint, - Unarmed Strike; - Exotic Weapon Proficiency: Thanak, - Exotic Weapon Proficiency: Mekillot Sap, - Exotic Weapon Proficiency: Free Crusher Abilities: Darkvision 60 ft., Stability, Dwarven Focus: Freedom Mercy, Arena Guile +5, Uncanny Dodge, Armor Optimization: Chitin Armor, Armor Optimization: Hide Armor, No mercy, Insightful Feint +2, Improved Uncanny Dodge |
#8kalthandrixJan 15, 2008 8:57:29 | I know it will soon kind be outdated (maybe), but if you would like to have these stats in the new format, PM me your e-mail address and I can send you a template that brun01 developed a while back for this kind of thing. that way it is in a form that people are familiar with and you can ensure that all your information is on it. |
#9ishan_whJan 15, 2008 16:17:01 | I know it will soon kind be outdated (maybe), but if you would like to have these stats in the new format, PM me your e-mail address and I can send you a template that brun01 developed a while back for this kind of thing. that way it is in a form that people are familiar with and you can ensure that all your information is on it. Sure, my mail is [email]karadoc@hotmail.com[/email] let me know Thanks |
#10grimorgJan 19, 2008 9:31:04 | Soon, I'm playing the Merchant House of Amketch story. Does anyone have 3.5 stats of NPCs? Thanks |
#11hans_kelsenJan 19, 2008 11:41:57 | Not trying to hijack the thread, but where can I find stats for the mounts on Darksun?Back when 3.0 was released, I had a conversion guide, but I´ve lost it since then. |
#12jon_oracle_of_athasJan 19, 2008 11:43:16 | The Community could do with 3.5 stats of all the NPCs from the adventures. Keep going. ;) |
#13ishan_whJan 19, 2008 12:09:53 | The Community could do with 3.5 stats of all the NPCs from the adventures. Keep going. ;) Sure thing Jon, Im currently working on the Asticlian Gambit major NPC, just need to finish skill points, powers and spells... thats the reason of this thread I also worked with Yanick on the vehicles listed in Athasian Emporium... Let me know anything, thats my main mail... Working for a better Athas. TOO GRIMORG: As for the Amketch stats, you want the Major NPC stats? Here they are already converted (still missing some touches): Marius Amketch (3.5) Male Human, Rogue lv8/ Dune Trader lv3 Lawful Neutral Str 14, Dex 14, Con 10, Int 15, Wis 16, Cha 15 Base Attack Bonus: +8/+3 Grapple: +10/+5 Ranged: +10/+5 Steel Longsword: +12/+7 - Dmg: 1d8+3 - Critical: 19-20x2 AC: 16/ Touch: 12/ Flat Footed: 14 Saves: Fortitude: +3, Reflex: +9, Will: +8 HP: 57 Initiative: +2 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S/W), Balican (S/W), Elven (S), Gear: Steel Longsword +1, Leather Armor +2 CR: 11 Skills: 154 pts. Appraise (5) +9*, Balance (6) +10*, Bluff (10) +14*, Climb (6) +8, Craft () +, Decipher Script (3) +5, Diplomacy (7) +11*, Disable Device (2) +4, Disguise (3) +7*, Escape Artist (7) +9, Forgery (4) +6, Gather Information (6) +10*, Hide (7) +9, Intimidate (6) +10*, Jump (6) +10*, Knowledge (Local - Balic) (5) +7, Literacy (2/4), Listen (6) +9, Move Silently (7) +9, Open Lock (2) +4, Perform () () +, Profession (Merchant) (2) +5, Ride (4) +6, Search (5) +7, Sense Motive (14) +19, Sleight of Hand (3) +7*, Spot (6) +9, Speak Language (), Survival (2/4) +5, Tumble (7) +11, Use Magic Device (2) +4, Use Psionic Device (2) +4, Use Rope (3) +7* * Feat and/ or Skill Synergy Feats: 5 Martial Weapon Proficiency: Longsword, Weapon Focus: Longsword, Trader, Skill Focus: Sense Motive, Dodge Abilities: Sneak Attack 4d6, Trapfinding, Trap Sense +2, Evasion, Uncanny Dodge, Improved Uncanny Dodge; Fast talk, Contact 2/ week, Distributive bargaining, Agent --------------------------------------------------------------------------------- Tsarana (3.5) Female Human, Psion - Telepath lv6 True Neutral Str 9, Dex 13, Con 15, Int 16, Wis 18, Cha 12 Base Attack Bonus: +3 Grapple: +2 Ranged: +4 Quarterstaff: +2 - Dmg: 1d6-1 - Critical: 20x2 Light Crossbow: +4 - Dmg: 1d8 - Critical: 19-20x2 AC: 14/ Touch: 11/ Flat Footed: 13 Saves. Fortitude: +4, Reflex: +3, Will: +9 HP: 33 Initiative: +5 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S), Balican (S/W), Gith (S) Gear: Masterwork Studded Leather Armor, Quarterstaff, Masterwork Light Crossbow, Bolts x20 CR: 6 Skills: 54 pts. Bluff (6) +7, Concentration (9) +15, Craft () +, Diplomacy (3) +6, Gather Information (5) +8, Knowledge (Psionics) (5) +8, Knowledge (Geography) (5) +8, Knowledge (Local) (5) +8, Literacy (1/2), Profession () +, Psicraft (7) +12, Sense Motive (5) +9, Survival (1/2) +5/+7* * Knowledge Geography Synergy Feats: 6 Improved Initiative, Combat Manifestation, Light Armor Proficiency, Point Blank Shot, Psionic Shot, Expanded Knowledge Abilities: Discipline: Telepathy Power Points/ Day: 35+9 Powers Known: 13+1* Maximum Power Level Known: 3rd * Expanded Knowledge Feat Powers List: Lv1 – Mindlink, Detect Psionics, Empty Mind, Mind Thrust, Aura Reading, Wild Leap Lv2 – Suggestion Psionic, Ego Whip, Mental Disruption, Hush; Energy Missile* Lv3 – False Sensory Input, Psionic Blast, Empathic Transfer Hostile * Expanded Knowledge Feat --------------------------------------------------------------------------------- Holtet Phen (3.5) Male Half Giant, Gladiator lv7 Lawful Neutral - Chaotic Evil Str 22, Dex 14, Con 20, Int 10, Wis 8, Cha 11 Base Attack Bonus: +7/+2 Grapple: +13/+8 Ranged: +9/+4 Bone Battleaxe: +13/+8 - Dmg: 2d6+5 - Critical: 20x3 AC: 18/ Touch: 11/ Flat Footed: 16 Saves: Fortitude: +13, Reflex: +4, Will: +1 HP: 123 Initiative: +2 Size: Large Reach: 10ft. Speed: 30ft/ 40ft Language: Common (S) Gear: Bone Battleaxe, Masterwork Braxat Hide Armor, Masterwork Buckler CR: 10 Skills: 34 pts. Balance (5) +9, Bluff (3) +3, Climb (3) +9, Intimidate (1) +1, Jump (5) +13, Listen (4) +3, Perform () +, Sense Motive (4) +3, Spot (4) +3, Tumble (5) +9 Feats: 4 Weapon Focus: Battleaxe, Improved Natural Armor, Dodge, Power Attack; - Exotic Weapon Proficiency: Thanak, - Exotic Weapon Proficiency: Bastard Sword, - Improved Unarmed Strike, - Improved Feint Abilities: Giant type, Axis alignment, Darkvision 60ft., Mercy, Arena Guile +3, Uncanny Dodge, Armor Optimization (Hide Armor), No Mercy, Insightful Feint +2 --------------------------------------------------------------------------------- Kugrisht, Gith Chieftain (3.5) Male Gith, Fighter lv7 Chaotic Evil Str 15, Dex 16, Con 14, Int 12, Wis 10, Cha 9 Base Attack Bonus: +7/+2 Grapple: +9/+4 Ranged: +10/+5 Claws: +9/+7/+9 - Dmg: 1d6+4/ 1d6+2 - Critical: 20x2 AC: 20/ Touch: 13/ Flat Footed: 17 Saves: Fortitude: +7, Reflex: +5, Will: +2 HP: 73 Initiative: +3 Size: Medium Reach: 5ft. Speed: 30ft Language: Gith (S), Common (S) Gear: Obsidian Spear, Claws, Masterwork Chitin Armor CR: 8 Skills: 36 pts. Climb (5) +7, Craft () +, Handle Animal (1) +0, Hide (2/4) +9, Intimidate (5) +4, Jump (5) +17, Knowledge (War) (2) +3, Move Silently (2/4) +9, Ride (2) +5, Sense Motive (2/4) +2, Survival (2/4) +2 Feats: 7 Weapon Focus: Claws, Weapon Specialization: Claws, Improved Natural Armor, Weapon Finesse, Improved Natural Attack, Dodge, Two Weapon Fighting, Abilities: Natural Weaponry, Natural Armor, +10 Bonus to Jump, Rake --------------------------------------------------------------------------------- Bezrak Sandfist (3.5) Male Human, Fighter lv6/ Psion - X lv8 Neutral Evil Str 14, Dex 12, Con 16, Int 16, Wis 17, Cha 10 Base Attack Bonus: +10/+5 Grapple: +12/+7 Ranged: +11/+6 Iron Short Sword: +14/+9 - Dmg: 1d6+5 - Critical: 19-20x2 AC: 16/ Touch: 13/ Flat Footed: 15 Fortitude: +10, Reflex: +5, Will: +13 HP: COMING SOON Initiative: +5 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S), Balican (S/W), X (S), X (S), Gear: Iron Short Sword +1, Masterwork Inix Hide, Ring of Protection +2 CR: 14 Skills: 102 pts. COMING SOON Feats: 12 Weapon Focus: Short Sword, Weapon Specialization: Short Sword, Improved Initiative, Combat Manifestation, Expanded Knowledge, Psionic Weapon, Quicken Power, Iron Will, X, X, X, X Abilities: Discipline: Power Points/ Day: 58+12* Powers Known: 17+1* Maximun Power Level Known: 4th * +12 x Intelligence Bonus * Expanded Knowledge Feat Powers List: Lv1 – Lv2 – Lv3 – Lv4 – Agristes (3.5) Male Human, Rogue lv7/ Dune Trader lv3 Lawful Evil Str 10, Dex 19, Con 10, Int 17, Wis 15, Cha 13 Base Attack Bonus: +7/+2 Grapple: +7/+2 Ranged: +11/+6 Iron Dagger: +13/+8 - Dmg: 1d4+2 - Critical: 19-20x2 Off Hand: Wrist Razor +11 - Dmg: 1d6 - Critical: 19-20x2 AC: 20/ Touch: 19/ Flat Footed: 15 Fortitude: +3, Reflex: +9, Will: +8 HP: COMING SOON Initiative: +4 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S/W), Balican (S/W), X (S/W), X (S/W) Gear: Iron Dagger +2, Masterwork Wrist Razor, Bracers of Defense +5 CR: 10 Skills: 116 pts. COMING SOON Feats: 5 Exotic Weapon Proficiency: Wrist Razor, Weapon Finesse, Trader, Two Weapon Fighting, Two Weapon Defense Abilities: Sneak Attack 4d6, Trapfinding, Trap Sense +2, Evasion, Uncanny Dodge; Fast talk, Contact 2/ week, Distributive bargaining, Agent Aljara (3.5) COMING SOON Tethrades (3.5) Male Human, Wizard-Defiler lv8 Neutral Evil Str 12, Dex 16, Con 16, Int 19, Wis 13, Cha 14 Base Attack Bonus: +4 Grapple: +5 Ranged: +7 Quarterstaff +6 - Dmg: 1d6 +2 - Critical: 20x2 AC: 14/ Touch: 14/ Flat Footed: 11 Fortitude: +5, Reflex: +5, Will: +7 HP: 51 Initiative: +7 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S), Balican (S/W), (S), (S), (S), Gear: Quarterstaff +1, Ring of Protection +1, Fruit of Fire breath, Fruit of Extra Healing, Wand of Lightning (14 charges) CR: 8 Skills: X pts. COMING SOON Feats: 5 COMING SOON Improved Initiative, Combat Casting, Fast Raze, Silent Spell, X Abilities: Scribe Scroll, Summon Familiar Spell List COMING SOON Lv0 – 4: Resistance, Detect Magic, Read Magic, Mending, Message, Prestidigitation, Flare, Disrupt Undead Lv1 – 4+1*: Mage Armor, Magic Missile, Identify, Burning Hands Lv2 – 3+1*: Scorching Ray, Mirror Image, Lv3 – 3+1*: Fireball, Haste, Dispel Magic, Invisibility Sphere Lv4 – 2+1*: * +1 x Intelligence bonus GONNA FINSH THEM SOON Thanks for everybodys patience |
#14ishan_whJan 21, 2008 14:02:45 | Not trying to hijack the thread, but where can I find stats for the mounts on Darksun?Back when 3.0 was released, I had a conversion guide, but I´ve lost it since then. Sorry I dont know, why not make a thread about that subject, but it seems I have seen some of those mount stats in Terrors of Athas MM, and in the DSC3 |
#15ishan_whJan 22, 2008 22:26:20 | URIK´S VEILED ALLIANCE Thania (3.5) Female Half Elf, Wizard - Preserver lv8/ Veiled One lv4 Lawful Neutral Str 14, Dex 14, Con 13, Int 18, Wis 14, Cha 18 Base Attack Bonus: +6/+1 Grapple: +8/+3 Ranged: +8/+3 Steel Dagger: +9/+4 - Dmg: 1d4+3 - Critical: 19-20x2 AC: 12/ Touch: 12/ Flat Footed: 10 Fortitude: +4, Reflex: +5, Will: +13 HP: 51 Initiative: +6 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S), Elven (S) Urikite (S/W), Tyrian (S/W), Dwarven (S), X (S) Gear: Steel Dagger +1, CR: 12 Skills: 90 pts. Feats: 7 Improved Initiative, Combat Casting, Skill Focus: Heal, Disciplined, Still Spell, Empower Spell, X Abilities: Scribe Scroll, Summon Familiar; Spell Archive, Subdual Magic, Alliance Secret: Headstrong; Low light vision, Elven Blood; +2 Disguise when impersonating elves or humans. +2 Survival and Handle Animal +1 Listen, Spot, Search Spell List COMING SOON Lv0 – 4: Detect Magic, Read Magic, Lv1 – 4+1*: Mage Armor, Lv2 – 4+1*: Lv3 – 4+1*: Fireball Lv4 – 3+1*: Lv5 – 3: Lv6 – 2: * +1 x Intelligence bonus Lodo Gansky (3.5) Male Dwarf, Fighter lv9 Lawful Good Str 19, Dex 13, Con 20, Int 16, Wis 15, Cha 14 Base Attack Bonus: +9/+4 Grapple: +13/+8 Ranged: +10/+5 Obsidian Heavy Mace: +15/+10 - Dmg: 1d8+6 - Critical: 20x2 AC: 11/ Touch: 11/ Flat Footed: 10 Fortitude: +11/+13*, Reflex: +4, Will: +6/+8* (+13* vs poison/ +8* vs spells) HP: 125 Initiative: +1 Size: Medium Reach: 5ft. Speed: 20ft Language: Common (S), Dwarven(S/W), Urikite (S), X (S), X (S) Gear: Masterwork Obsidian Heavy Mace, Ring of Sustenance CR: 9 Skills: 60 pts. Climb (8) +12, Craft (Pottery) (7) +13, Craft (Weaponsmith) (11) +17, Handle Animal (5) +7, Intimidate (5) +7, Jump (8) +12, Knowledge (War) (3) +6, Literacy (1/2), Ride (5) +8, Survival (3/6) +5 Feats: 9 Weapon Focus: Heavy Mace, Weapon Specialization: Heavy Mace, Endurance, Dodge, Disciplined, Skill Focus: Craft, Combat Expertise, Power Attack, Metalsmith Abilities: Stability, Darkvision 60 ft. Dwarven Focus: Help the Alliance |
#16grimorgJan 23, 2008 13:24:02 | Nice job. Thanks a lot for the stats. |
#17ishan_whJan 23, 2008 13:30:48 | VILLAGES OF THE WASTES ERU´S REST Kereth, the Swift (3.5) Male Half Elf, Ranger lv3 Chaotic Good Str 12, Dex 17, Con 15, Int 12, Wis 16, Cha 15 Base Attack Bonus: +3 Grapple: +4 Ranged: +6 Short Spear: +2 - Dmg: 1d6+1 - Critical: 20x2 Off Hand Short Sword: +3 - Dmg: 1d6 - Critical: 19-20x2 AC: 17/ Touch: 13/ Flat Footed: 13 Fortitude: +5, Reflex: +6, Will: +4 HP: 30 Initiative: +3 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S), Elven (S), Tyrian (S) Gear: Masterwork Studded Leather Armor, Short Spear, Obsidian Short Sword CR: 3 Skills: 42 pts. Climb (4) +5, Concentration (1) +3, Craft (Trapmaking) (1) +2, Handle Animal (5) +9, Heal (2) +5, Hide (5) +8, Jump (4) +5, Knowledge (Dungeoneering) () +, Knowledge (Geography) (1) +2, Knowledge (Nature) (1) +2, Listen (2) +6, Move Silently (5) +8, Ride (2) +7, Search (2) +5, Spot (2) +6, Survival (4) +9, Use Rope (1) +4 Feats: 2 Weapon Finesse, Two Weapon Defense; - Two Weapon Fighting, - Track, - Endurance Abilities: Low light vision, Elven Blood; Favored Terrain: Sandy Wastes, Wild Empathy, Combat Style: Two Weapon Combat +2 Disguise when impersonating elves or humans. MENKA´S GATE Menka (3.5) Male Human, Rogue lv9 Lawful Neutral Str 12, Dex 14, Con 16, Int 17, Wis 12, Cha 18 Base Attack Bonus: +6/+1 Grapple: +7/+2 Ranged: +8/+3 Obsidian Short Sword: +8/+3 - Dmg: 1d6+1 - Critical: 19-20x2 AC: 14/ Touch: 12/ Flat Footed: 12 Fortitude: +6, Reflex: +8, Will: +4 HP: ?? Initiative: +2 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S), Urikite (S), Gith (S), X (S) Gear: Masterwork Obsidian Short Sword, Leather Armor CR: 9 Skills: X pts. Feats: 5 Weapon Finesse, Trader, X, X, X, Abilities: Sneak Attack 5d6, Trapfinding, Trap Sense +3, Evasion, Uncanny Dodge, Improved Uncanny Dodge, |
#18PennarinJan 23, 2008 17:03:42 | Male Mul, Gladiator lv7/ Druid lv2 Those stats seem high... |
#19ishan_whJan 23, 2008 17:27:47 | Those stats seem high... I know, I got em from the Villages of the Waste version 1.1 from this site http://athas.org/releases/votw/ And we all know that in 2nd edition character creation was made by rolling 5d4... I only convert em with DSC 3.5 I guess I could lower his charisma to 15 applying the Mul race modifier to charisma, it´s a thought Let me know Penn Thanks |
#20PennarinJan 23, 2008 20:02:57 | I don't know what the policy is on converting 2E to 3E, but I think stats might need to be generated using 3E rules. ... maybe exceptions are made for iconic characters? I recall a discussion on this with Jon. Jon? |
#21ZardnaarJan 23, 2008 22:08:29 | I don't know what the policy is on converting 2E to 3E, but I think stats might need to be generated using 3E rules. On could go with 25 point buy for elite NPCs (ie named ones) with 32 point buy for majojor characters or just assign scores for the realy major characters (Sorcerer Kings, Heroes of Tyr etc). |
#22PennarinJan 23, 2008 22:27:10 | For all my big villains I give the Elite Array of ability scores, from the Improving Monsters section of MM. IIRC it gives something like 10+ more points at the beginning. Pretty nifty ;) |
#23GrummoreJan 23, 2008 22:28:50 | About Villages of the Waste, do a search please. We have a thread and few peoples already took care of all the conversion (if i remember well). |
#24ZardnaarJan 23, 2008 22:37:25 | For all my big villains I give the Elite Array of ability scores, from the Improving Monsters section of MM. IIRC it gives something like 10+ more points at the beginning. Pretty nifty ;) My PCs use 32 point buy which usually works out to be something like 10,12,12,14,14,16. We tried 25 and 28 but certain classes like Monks and some others got gimped to much. 32 point buy is alot nicer on Bards, Monks, Paladins, Rangers and some others. 25 point buy = Fighter/Barbarian, Rogue, Cleric, Wizard type parties most of the time. |
#25phoenix_mJan 24, 2008 1:00:12 | The simplest method to convert from 2nd to 3rd is to take the 5d4 (5-20)stats remove the 2nd edition racial modifiers subtract two from everything (3-18) and apply the 3rd edition racial modifiers. Example: My 2nd edition 1/2 elf Ranger S:17, D:19, C:16, I:12, W:14, Ch:17 (+1 Dex, -1 Con) Converted to 3rd edition S:15, D:18, C:15, I:10, W:12, Ch:13 (+2 Dex, -2 Cha) My GM was nice and allowed me to re-roll, he liked the character concept. |
#26JaysynJan 26, 2008 17:53:19 | Hello people, I make this thread in order to fomment a better Athas for everybody. The NPC´s listed here are from the following books: THANK YOU!!! |
#27JaysynJan 26, 2008 18:30:01 | Where is the +2 coming from on Agriste's dagger damage? |
#28JaysynJan 26, 2008 19:59:32 | Semponius' weapon should be a bone sword according to the sourcebooks. |
#29ishan_whJan 28, 2008 7:16:07 | Semponius' weapon should be a bone sword according to the sourcebooks. Semponius is given a Obsidian Short Sword during the hunt, feel free to fi any weapon to his hand, I just put the weapon he uses during the hunt, and from what I understood hes a longsword specialist hehe Thanks for the kind words |
#30JaysynJan 28, 2008 7:26:19 | Semponius is given a Obsidian Short Sword during the hunt, feel free to fi any weapon to his hand, I just put the weapon he uses during the hunt, and from what I understood hes a longsword specialist hehe Yeah, I posted that before I read the enitre way though the module. |
#31ishan_whJan 29, 2008 8:21:54 | Where is the +2 coming from on Agriste's dagger damage? The dagger +2 is of magical nature, its a magical iron dagger with a +2 bonus to hit and damage nice eh |
#32JaysynJan 29, 2008 12:59:38 | Oh, if you're still in the middle of updating them, I'll keep quiet :D. |
#33ishan_whJan 29, 2008 13:39:34 | Oh, if you're still in the middle of updating them, I'll keep quiet :D. Sure keep looking Im updating all days, gonna finish first the ASTICLIAN GAMBIT NPC, just finished a noble wanna be called Warakari Red Eye and Tovril the Green, let me know, you know its odd all of the NPC doesnt wear any armor, except maybe a ring here and there hehe Keep looking mon ami Jaysyn Mon ami means my friend in french hehe PS What do you think of "my" Semponius version |
#34ishan_whFeb 02, 2008 17:36:51 | UPDATES Mogadisho DONE Spunt DONE Durrus DONE Margos DONE (also with focus) lol Tovril the Green DONE Warakari Redeye DONE Semponius of Asticles DONE Ulya, Human slave tracker DONE Sark, Halfling Hunter - Kawuli Tribe DONE Elf of the Black Spear Tribe DONE Kru ´ist, Thri Kreen Warrior DONE Sylos, merchant of House Kulik DONE Phabum, Black Flames Druid DONE Habban Puy DONE Marika Wife of Nibenay DONE Yandor of the Bow DONE Taibela Chief of Thiefs DONE Shala COMING SOON |
#35ishan_whFeb 03, 2008 12:07:17 | BLACK FLAMES Phabum (3.5) Male Human, Druid lv7 Chaotic Good Str 14, Dex 17, Con 15, Int 16, Wis 19, Cha 16 Base Attack Bonus: +5 Grapple: +7 Ranged: +8 Steel Scimitar: +9 - Dmg: 1d6+2 - Critical: 18-20x2 AC: 15/ Touch: 15/ Flat Footed: 12 Fortitude: +7, Reflex: +5, Will: +9 HP: 63 Initiative: +3 Size: Medium Reach: 5ft./ Speed: 30ft Language: Common (S), Aarakocra (S), Belgoi (S), Elven (S), Halfling (S), Thri Kreen (S) Gear: Masterwork Steel Scimitar, Cloak of Protection +2 CR: 7 Skills: 80 pts. Climb (2/4) +4, Concentration (9) +15, Craft, Handle Animal (5) +8, Heal (4) +8, Hide (6) +9, Jump (2/4) +4, Knowledge (Nature) (5) +8, Listen (4) +8, Move Silently (5) +8, Profession () +, Ride (2) +7, Spellcraft (7) +10, Speak Language (2/4), Sense Motive (3/6) +7, Spot (4) +8, Survival (7) +13/+15*, Swim (4) +2 *+15 = Knowledge Nature Synergy Feats: 4 Weapon Focus: Scimitar, Track, Wastelander, Combat Casting Abilities: Animal Companion, Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Nature’s speech, Wild Shape (3/day) Druid Spell: Lv0 – 6; Create Water, Defiler Scent, Detect Magic, Guidance, Light, Purify Food&Drink Lv1 - 4+1*; Cure Light Wounds, Entangle, Detect Undead, Plant Renewal, Produce Flame* Lv2 - 3+1*; Clear Water, Hold Animal, Barkskin, Bull’s Stregth* Lv3 - 2+1*; Searing Light, Plant Growth, Cure Moderate Wounds* Lv4 1+1*, Elemental Strike, Dispel Magic* * per Wisdom Bonus |
#36Band2Feb 06, 2008 15:14:48 | Great work ishan_wh. You need to get this included in the Archive, especially if there is more to come. |
#37ishan_whFeb 06, 2008 21:03:44 | Great work ishan_wh. You need to get this included in the Archive, especially if there is more to come. Sure thing Band2, I´m done with the druid NPC of the Black Flames adventure, there are 3 npc´s left from the Asticlian Gambit adventure, gonna finish em up this week... Thanks for the support PS Can you give me a link to this ARCHIVE your talking about, Im kind of new in this thread thing lol... thanks |
#38brun01Feb 07, 2008 7:11:43 | Also, could you try to stat them in the new format? It would help a lot. Something like this http://forums.gleemax.com/showthread.php?p=14565580#post14565580 |
#39ishan_whFeb 08, 2008 6:33:46 | ROAD TO URIK Puram of Urik (3.5) Male Half Elf, Templar lv8/ Egoist - Psion lv8 Lawful Evil Str 15, Dex 14, Con 14, Int 15, Wis 15, Cha 16 Base Attack Bonus: +10/+5 Grapple: +12/+7 Ranged: +12/+7 Club: +13/+8 - Dmg 1d6+2 - Critical 20x3 AC: 16/ Touch: 12/ Flat Footed: 14 Fortitude: +10, Reflex: +6, Will: +15 HP: 111 Initiative: +6 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S), Elven (S), Urikite (S/W), Tyrian (S/W) Gear: Bracers of Armor +4, Masterwork Club, Dust of sneezing and choking. CR: 16 Skills: 60 templar pts; Psion 32 pts Appraise (1) +3, Autohypnosis (5) +9, Balance (3) +5, Bluff (9) +12, Concentration (11) +20, Craft, Diplomacy (7) +12, Forgery (1) +3, Gather Information (4) +9, Handle Animal +5, Heal (3) +5, Intimidate (4) +9, Knowledge (Local) (5) +7, Knowledge (Psionics) (5) +9, Knowledge (Arcana) (5) +7, Knowledge (Nobility&Royalty) (2) +4, Listen (1/2) +4, Literacy (2), Profession: () +, Search (1/2) +4, Sense Motive (7) +9, Speak Language (), Spellcraft (4) +8, Spot (1/2) +4, Survival (1/2) +5, Psicraft (6) +10 Feats: 8 Improved Initiative, Combat Manifestation, Combat Casting, Disciplined, Dodge, Quicken Power, Expanded Knowledge, Psionic Weapon - Martial Weapon Proficiency: Longsword, - Martial Weapon Proficiency: Short Bow Power Points per Day: 58+8 Powers Known: 17+1* Maximum Power Level Known: 4th *= Expanded Knowledge Feat Templar Spell’s: Lv0: 6 - 8K+a; Cure Minor Wounds, Defiler Scent, Detect Poison, Guidance, Light, Mending, Read Magic, Resistance; (a) Detect Magic Lv1: 6+1*- 5K+a; Cure Light Wounds, Comprehend Languages, Detect Secret Doors, Doom, Endure Elements; (a) Bless Lv2: 6+1* - 3K+a; Cat’s Grace, Lesser Restoration, Silence; (a) Hold Person Lv3: 5+1* - 2K+a; Speak with Dead, Remove Disease; (a) Dispel Magic Lv4: 3 – 1K+a; Cure Critical Wounds; (a) Command, Greater * Per Charisma Bonus Psion Powers: COMING SOON Abilities: Low light vision, Elven Blood, Discipline: Psychometabolism; +2 Disguise when impersonating elves or humans ---------------------------------------------------------------- Templar Rhac (3.5) Male Human, Templar lv7 Lawful Evil Str 12, Dex 14, Con 14, Int 16, Wis 13, Cha 19 Base Attack Bonus: +5 Grapple: +6 Ranged: +7 Steel Longsword: +8 - Dmg: 1d8+1 - Critical: 19-20x2 AC: 12/ Touch: 12/ Flat Footed: 10 Fortitude: +7, Reflex: +4, Will: +6 HP: 63 Initiative: +2 Size: Medium Reach: 5ft. Speed: 40ft Language: Common (S/W), Tyrian (S/W), Urikite (S/W), Elven (S) Gear: Masterwork Steel Longsword, Ring of Spellstoring (Conjure fire elemental, Flamestrike), Boots of striding and springing CR: 3 ½ Skills: 80 pts. Appraise (2) +5, Bluff (10) +14, Climb (1/2) + 2, Concentration (6) +12, Craft () +, Diplomacy (10) +19, Forgery (4) +7, Gather Information (5) +11, Heal (3) +4, Intimidate (6) +12, Jump (2/4) +8, Knowledge (Local - Tyr) (5) +8, Literacy (3), Listen (1/2) +2, Profession () +, Sense Motive (8) +9, Speak Language (), Spellcraft (6) +9, Spot (2/4) +3 Feats: 4 Weapon Focus: Longsword, Combat Casting, Skill Focus: Diplomacy, Dodge - Martial Weapon Proficiency: Longsword, - Martial Weapon Proficiency: Carrikal Abilities: Secular Authority, Sigil, Rebuke Undead ---------------------------------------------------------------- Senator Vildeen of Tyrthani (3.5) Male Human, Fighter lv4 Lawful Neutral Str 11, Dex 9, Con 9, Int 13, Wis 14, Cha 18 Base Attack Bonus: +4 Grapple: +4 Ranged: +3 Longsword: +6 - Dmg: 1d8+2 - Critical: 19-20x2 AC: 14/ Touch: 14/ Flat Footed: 15 Fortitude: +3, Reflex: +0, Will: +3 HP: 34 Initiative: -1 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S), Tyrian (S/W) Gear: Masterwork Iron Longsword, Ring of Protection +5, Cloak of Fire and Smoke, Rod of Negation CR: 4 Feats: 6 Weapon Focus: Longsword, Weapon Specialization: Longsword, Combat Expertise, Persuasive, Negotiator, Skill Focus: Bluff Skills: 28 pts Bluff (2/4) +11, Climb (1) +1, Craft, Diplomacy (2/4) +8, Handle Animal (1) +5, Gather Information (2/4) +6, Intimidate (4) +10, Jump (1) +1, Knowledge (War) (1) +2, Literacy (1/2) Ride (2) +1, Sense Motive (2/4) +6 ---------------------------------------------------------------- Master Sintha (3.5) Male Human, Rogue lv7 True Neutral Str 13, Dex 16, Con 13, Int 18, Wis 12, Cha 16 Base Attack Bonus: +5 Grapple: +6 Ranged: +8 Iron Dagger: +9 - Dmg 1d4+1 - Critical: 19-20x2 AC: 13, Touch: 13, Flat Footed: 10 Saves: Fortitude: +3, Reflex: +8, Will: +3 HP: 42 Initiative: +3 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S/W), Tyrian (S/W), Urikite (S/W), Dwarven (S), Elven (S/W) Gear: Masterwork Iron Dagger CR: 7 Feats: 4 Weapon Finesse, Trader, Combat Expertise, Improved Feint Skills: 130 pts Appraise (2) +8*, Balance (5) +10*, Bluff (10) +15*, Climb (5) +6, Craft () +, Decipher Script (5) +9, Diplomacy (7) +12*, Disable Device (4) +8, Disguise (4) +7, Escape Artist (5) +8, Forgery (2) +6, Gather Information (5) +10*, Hide (7) +10, Intimidate (5) +10*, Jump (5) +8*, Knowledge (Local - Tyr) (5) +9, Literacy (3/6), Listen (4) +5, Move Silently (7) +10, Open Lock (3) +6, Search (5) +9, Sense Motive (7) +8, Sleight of Hand (4) +7, Spot (7) +8, Tumble (7) +12*, Use Magic Device (1) +4, Use Psionic Device (1) +4, Use Rope (2) +5 * Synergy/ Feat Abilities: Sneak Attack 4d6, Trapfinding, Trap Sense +2, Evasion, Uncanny Dodge ---------------------------------------------------------------- Quick Wenzer (3.5) Male Human, Gladiator lv7 Chaotic Good Str 14, Dex 20, Con 15, Int 14, Wis 9, Cha 14 Base Attack Bonus: +7/+2 Grapple: +9/+4 Ranged: +12/+7 Bone Impaler: +11/+6 - Dmg: 1d6+2 - Critical: 20x4 AC: 18/ Touch: 15/ Flat Footed: 13/ Armor Check Penalty: -1 Fortitude: +7, Reflex: +7, Will: +1 HP: 91 Initiative: +5 Size: Medium Reach: 5ft. Speed: 20ft / 30ft Language: Common (S), Tyrian (S), Dwarf (S) Gear: Masterwork Bone Impaler, Masterwork Mekillot Hide CR: 7 Skills: 70 pts. Balance (7) +14, Bluff (8) +10, Climb (6) +8, Craft, Hide (1/2) +6, Intimidate (6) +10, Jump (7) +11, Listen (2/4) +1, Perform (3) +5, Move Silently (2/4) +7, Ride (1/2) +6, Sense Motive (7) +6, Spot (2/4) +1, Tumble (10) +17 Feats: 4 Weapon Focus: Impaler, Dodge, Combat Expertise, Freedom - Exotic Weapon Proficiency: Wrist Razor; - Unarmed Strike; - Improved Feint; - Exotic Weapon Proficiency: Bastard Sword Abilities: Mercy, Arena Guile +3, Uncanny Dodge, Armor Optimization (Hide Armor), Insightful Feint +2, No Mercy AND MORE |
#40Band2Feb 08, 2008 13:33:25 | PS It is the Dark Sun Forum Archive. The top sticky for this message board that Pennarin set up. It has links to various works people have written on these boards, so that later it is easy to find a thread after it has stopped being updated frequently. |
#41ishan_whFeb 09, 2008 9:18:22 | Thanks for the heads up and the support, will be checking it out soon enough, will continue working on this project... maybe I´ll get a site lol nah just kidding, BTW, I want to post "The Jacek Chronicles" in athas.org; it´s a series of small stories of my Templar of Urik, anybody knows who do I have to talk too, to do that Thanks PS Updated Road to Urik NPCs |
#42jon_oracle_of_athasFeb 09, 2008 9:30:59 | Send the stories to [email]flip@athas.org[/email]. |
#43ishan_whFeb 09, 2008 9:53:01 | Thanks Jon Will do that |
#44ishan_whFeb 10, 2008 10:56:30 | This is the formula that I use to set the HP of my players and the NPC, its easier... HIT POINT FORMULA Level HD = d12 d10 d8 d6 d4 1 12 10 8 6 4 2 12 10 8 6 4 3 12 10 8 6 4 4 10 8 6 4 3 5 10 8 6 4 3 6 10 9 7 5 3 7 10 8 6 4 3 8 10 8 6 4 3 9 10 9 7 5 3 10 10 8 6 4 3 11 10 8 6 4 3 12 10 9 7 5 3 13 10 8 6 4 3 14 10 8 6 4 3 15 10 9 7 5 3 16 10 8 6 4 3 17 10 8 6 4 3 18 10 9 7 5 3 19 10 8 6 4 3 20 10 8 6 4 3 It gets mixed up cause of this thread program sorry hope you can understand it |
#45phoenix_mFeb 10, 2008 17:50:40 | Sonofa is that with CON bonus figures in already? I know it's Dark Sun abd all but 80%+ of Max hit points for everyone. I'd use Max HP for the first 2 or 3 levels also, after that go to 50% (12=6.5; 10=5.5; 8=4.5; 6=3.5; 4=2.5 keep track of the decimals they should add too) |
#46ishan_whFeb 11, 2008 7:12:04 | LoL I know its high, but thats the formula that me and my friends use for all the DnD settings, makes it easier I guess... Thanks for the words |
#47ishan_whFeb 14, 2008 20:22:33 | ASTICLIAN GAMBIT PART II Marika, Templar of Nibenay (3.5) Female Human, Templar lv10/ Wife of Nibenay lv2 Neutral Evil Str 10, Dex 17, Con 11, Int 16, Wis 17, Cha 15 Base Attack Bonus: +8/+3 Grapple:+8/+3 Ranged: +11/+6 Obsidian Light Mace: +13/+8 - Dmg: 1d6 - Critical: 20x2 AC: 13/ Touch: 13/ Flat Footed: 10 Fortitude: +10, Reflex: +6, Will: +13 HP: 67 Initiative: +7 Size:Medium Reach: 5ft. Speed: 30ft Language: Common (S), Nibenesse (S/W), Gulg (S/W), Tyrian (S/W) Gear: Masterwork Obsidian Mace CR: 12 Skills: 116 pts. Appraise (2) +5, Bluff (10) +12*, Climb (6) +6, Concentration (14) +18, Decipher Script (6) +9, Diplomacy (8) +12*, Forgery (3) +6, Gather Information (4) +8*, Heal (3) +6, Intimidate (5) +9*, Jump (7) +7, Knowledge (Religion) (8) +11, (War) (5/10) +8, Knowledge (Local) (5) +8, Literacy (3), Sense Motive (7) +10, Spot (1/2) +4, Spellcraft (7) +10, Survival (6) +9 * per Synergy Bonus Feats: 6 Weapon Focus: Light Mace, Weapon Finesse, Combat Casting, Improved Initiative, Maximize Spell, Spell Penetration Abilities: Secular Authority, Sigil, Rebuke Undead; Scholar, Shadow’s King guidance Spells per Day Lv 0 – 6 Lv 1 - 6+1* Lv 2 - 6+1* Lv 3 - 6 Lv 4 - 6 Lv 5 - 5 Lv 6 - 3 * +1 per Charisma Bonus Spells Known Level 0: 9K+a -Read Magic, Mending, Light, Resistance, Defiler Scent, Guidance, Detect Poison, Cure Minor Wounds, Inflict Minor Wounds; (a) Detect Magic Level 1:5K+a, Black Cairn, Inflict Light Wounds, Divine Favor, Endure Elements, Remove Fear; (a) Bless Level 2: 5K+a, Bear’s Endurance, Cure Moderate Wounds, Death Knell, Resist Energy, Undetectable Alignment; (a) Hold Person Level 3: 4K+a, Animate Dead, Prayer, Sand Spray, Remove Disease; (a) Dispel Magic Level 4: 3K+a, Divine Power, Neutralize Poison, Cure Critical Wounds; (a) Command, Greater Level 5: 2K+a, Elemental Strike, Spell Resistance; (a) Mark of Justice Level 6: K+a, Braxatskin; (a) Dispelling, Greater Habban-Puy, Fetish Keeper of Gulg (3.5) Male Human, Wizard - Defiler lv10/ Royal Defiler lv5 Neutral Evil Str 10, Dex 12, Con 15, Int 20, Wis 12, Cha 13 Base Attack Bonus: +7/+2 Grapple: +7/+2 Ranged: +8/+3 Bone Dagger of Venom: +10/+5 - Dmg: 1d4+3 - Critical: 19-20x2 AC:10/ Touch: 11/ Flat Footed: 10 Fortitude: +6, Reflex: +5, Will: +12 HP: 78 Initiative: +5 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S/W), Gulg (S/W), Halfling (S/W), Elven (S/W), Urikite (S/W), Tyrian (S/W) Gear: Bone Dagger of Venom +3 CR:15 Skills: 144 pts. Bluff (14) +15, Concentration (18) +24, Decipher Script (8) +13, Diplomacy (4/6) +7*, Disguise (9) +12*, Gather Information (7) +10*, Intimidate (3/5) +6*, Knowledge (Arcana) (6) +11, Knowledge (Local) (5) +10, Knowledge (Planes) (5) +10, Knowledge (Nature) (5) +10, Knowledge (Ancient History) (8) +13, Literacy (6), Listen (3/6) +4, Search (2/4) +7, Sense Motive (8) +9, Spot (3/6) +4, Spellcraft (18) +25* * per Synergy Bonus Feats: 10 Improved Initiative, Combat Casting, Empower Spell, Fast Raze, Efficient Raze, Destructive Raze, Agonizing Radius, Heighten Spell, Spell Penetration, Quicken Spell Abilities: Scribe Scroll, Summon Familiar; King’s Library, Secular Authority, Inspire Fear Spells per Day Lv 0 – 4 Lv 1 - 4+2* Lv 2 - 4+1* Lv 3 - 4+1 Lv 4 - 4+1 Lv 5 - 4+1 Lv 6 - 3 Lv 8 - 2 Lv 7 - 1 * +1 per Intelligence Bonus Spells Known Level 0: 9K+a -Read Magic, Mending, Light, Resistance, Defiler Scent, Guidance, Detect Poison, Cure Minor Wounds, Inflict Minor Wounds; (a) Detect Magic Level 0: Read Magic, Detect Magic, Message, Slave Scent Level 1: Mage Armor, Burning Hands, Magic Missile, Obscuring Mist, Comprehend Languages, Detect Secret Doors; Level 2: Darkness, Flaming Sphere, Invisibility, Knock, Summon Swarm, Level 3: Dispel Magic, Fireball, Fly, Haste, Lightning Bolt Level 4: Lesser Globe of Invulnerability, Dimension door, Wall of Fire, Ice Storm, Polymorph Level 5: Summon Monster V, Cloudkill, Wall of Stone, Passwall, Cerulean Hail Level 6: Chain lightning, Stone to Flesh, Circle of Death Level 7: Finger of death, Greater Scrying Level 8: Horrid Wilting Yandor, of the Bow (3.5) Male Human, Fighter lv11/ Ranger lv3 Lawful Neutral (Evil tendencies) Str 19, Dex 18, Con 13, Int 11, Wis 13, Cha 16 Base Attack Bonus: +14/+9/+4 Grapple: +18/+13/+8 Ranged:+18/+13/+8 Steel Scimitar:+19/+14/+9 - Dmg: 1d6+4 - Critical: 18-20x2 Longbow: +22/+17/+12 (+23/+18/+13*) - Dmg: 1d8+8 (+9*) - Critical: 20x3 AC: 14/ Touch: 14/ Flat Footed: 10 Fortitude: +11, Reflex:+10, Will: +5 HP: 129 Initiative: +8 Size: Medium Reach: 5ft./ 130ft. Speed: 30ft Language: Common (S), Gulg (S/W) Gear: Masterwork Steel Scimitar, Masterwork Mighty +4 Composite Agafari Longbow, Poison Arrows (coated with Purple Grass Extract Athasian Emporium) CR: 14 * Point Blank Shot feat Skills: 75 pts. Climb (5) +9, Concentration (2) +3, Craft, Handle Animal (5) +8, Heal (1) +2, Hide (7) +11/+16*, Intimidate (2) +5, Jump (5) +9, Knowledge (Geography) (5) +5, Knowledge (Nature) (5) +5, Knowledge (War) (2) +2, Listen (4) +5, Literacy (1/2), Move Silently (7) +11, Ride (2) +8, Search (3) +3, Sense Motive (2/4) +3, Speak Language (1/2), Spot (4) +5, Survival (7) +8/+10*, Swim (1) +5, Use Rope (1) +5 * Hide +16 per Sniper Feat * Survival +10 per Synergy Feats: 12 Weapon Focus: Longbow, Weapon Specialization: Longbow, Dodge, Point Blank Shot, Precise Shot, Ranged Weapon Mastery* (Piercing), Sniper, Manyshot, Quick Draw, Far Shot, Improved Initiative, Hidden Talent - Rapid Shot, - Track, - Endurance * Player handbook 2 Abilities: 1st Favored Terrain (Forests), Wild Empathy, Combat Style: Archery Power Points: 2+cha Power Known: Precognition Manifester Level: 1+3 per Cha |
#48ishan_whFeb 14, 2008 20:29:55 | Also, could you try to stat them in the new format? It would help a lot. Something like this http://forums.gleemax.com/showthread.php?p=14565580#post14565580 I´ll try and use this new format that your saying... Thanks for the interest |
#49rjtrotterFeb 15, 2008 10:56:37 | Happy to see someone taking the time to stat out all the major NPC's. Please keep up the good work. ;) |
#50ishan_whFeb 15, 2008 13:07:21 | Happy to see someone taking the time to stat out all the major NPC's. Please keep up the good work. ;) Thanks for the words, Im currently working on the last 3 NPC from the ASTICLIAN GAMBIT adventure Taibela, Yandor of the Bow and Shala (although Shala is dual class lv25) |
#51squidfur-Feb 15, 2008 18:29:57 | Your conversion of Puram of Urik caught my eye, as I just used him in an encounter for my campaign. It would seem, at least with him, that your level calculation is off. In the official conversion rules, when converting a 2nd Ed. multi-class character to 3rd Ed. you take the full amount of levels taken in that characters highest level class, then add 1/3 of all other classes (rounded down) to that. For example: A human fighter 6/ rogue 3 converted to 3rd Ed would be a 7th level character (of which the 7 levels can be alloted as you see fit) - that is all 6 levels of fighter plus 1/3 of the 3 levels of rogue (1); 6+1=7 Puram should be a level 10 character (8+ (1/3 of 8)=10). For the conversion I did, I chose levels in templar and seer, as the seer's power seemed more in line for his powers. For the Dragon Crown adventure, I gave him an extra level - making him a 3rd level templar, 8th level seer. I chose to give him more levels as a psion, as this seemed to be his "secret/true power". Offsetting the levels also allowed for much of the same versatility as the 2e version. Just my thoughts. |
#52ishan_whFeb 16, 2008 13:32:25 | Your conversion of Puram of Urik caught my eye, as I just used him in an encounter for my campaign. It would seem, at least with him, that your level calculation is off. In the official conversion rules, when converting a 2nd Ed. multi-class character to 3rd Ed. you take the full amount of levels taken in that characters highest level class, then add 1/3 of all other classes (rounded down) to that. Thanks for the thoughts its good to know... so Shala who is a female human lv15 fighter and lv 10 psion... WHAT LEVEL WOULD SHE BE IN THE CONVERSION? any ideas |
#53squidfur-Feb 16, 2008 17:44:31 | Thanks for the thoughts its good to know... so Shala who is a female human lv15 fighter and lv 10 psion... WHAT LEVEL WOULD SHE BE IN THE CONVERSION? any ideas She'd be level 18 (15 + (1/3 of 10)= 18) Personally I'd be apt to swap out her class levels: to ranger (in 2e ranger's could not be evil, however due to the rangers status in Gulgan society this would make the ranger a better choice IMO), and psychic warrior, with the new PrC Hunter Noble. I'd say ranger 5/psychic warrior 3/hunter noble 10 |
#54ishan_whFeb 16, 2008 23:28:26 | She'd be level 18 (15 + (1/3 of 10)= 18) I like the ranger lv3, fighter lv2, but im going with psion 4 maybe, and I got to read the hunter noble its a good idea thanks |
#55ishan_whFeb 22, 2008 6:49:12 | Here are the encounters of Asticlian Gambit in the City of Gulg Human Warrior and Guard with their respective adjustments based on the info of the adventure material Male Human Warrior lv 4 True Neutral Medium humanoid Init: +1 Senses: Listen +2, Spot +2 Languages: Common AC: 13, Touch: 11, Flat Footed: 12 HP: 26 (4 HD) Fort: +6, Ref: +2, Will: +2 Speed: 30 ft. (6 squares) Melee: Slodak +7 (1d6+2/ 19-20x2) Base Atk +4; Grp +6 Atk Options Dodge, Power Attack Abilities Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 10 Feats: Dodge, Power Attack, Weapon Focus (Slodak) Skills: Climb +6, Intimidate +5, Jump +6, Listen +2, Ride +5, Spot +2 Possessions: Slodak, Leather armor Elven Raiders Male Elf Warrior lv 5 Chaotic Neutral Medium humanoid Init: +6 Senses: Listen +2, Spot +2 Languages: Common, Elven AC: 14, Touch: 12, Flat Footed: 12 HP: 34 (5 HD) Fort: +4, Ref: +3, Will: +1 Speed: 40 ft. (8 squares) Melee: Bone Longsword +6 (1d8/ 19-20x2) Ranged: Longbow +6 (1d8/ 20x3) Base Atk +5; Grp +6 Abilities Str 12, Dex 15, Con 11, Int 10, Wis 11, Cha 10 Feats: Improved Initiative, Weapon Focus (Longsword) Skills: Climb +5, Hide +3, Intimidate +2, Jump +5, Listen +2, Move Silently +3, Perform (any) +3, Search +2, Spot +2 Possessions Bone Longsword, Leather armor, Longbow Thri-kreen Raider Male Thri Kreen Fighter lv 4 True Neutral Medium Monstrous humanoid Init: +7 Senses: Listen +3, Spot +3 Languages: Thri Kreen AC: 18, Touch: 13, Flat Footed: 15 HP: 37 (6 HD) Fort: +5, Ref: +7, Will: +5 Speed: 40 ft. (8 squares) Melee: Claw +10 (1d4+3/ 20x2), Bite +8 (1d4+1/ 20x2) Ranged: Javelin +9 (1d6+1/ 20x3) Base Atk +6; Grp +7 Atk Options Deflect Arrows, Multiattack, Point Blank Shot Abilities Str 13, Dex 16, Con 12, Int 10, Wis 13, Cha 6 Feats: Deflect Arrows (B), Improved Initiative, Weapon Finesse, Weapon Focus (Claw), Multiattack, Weapon Specialization (Claw), Point Blank Shot Skills: Balance +6, Climb +4, Handle Animal -1, Hide +10, Intimidate -1, Jump +33, Knowledge War +1, Listen +3, Spot +3 Possessions Leather armor, Javelins x3 Mogadisho Warriors Male Human Warrior lv 3 True Neutral Medium humanoid Init: +1 Senses: Listen +2, Spot +2 Languages: Common AC: 13, Touch: 11, Flat Footed: 12 HP: 27 (3 HD) Fort: +6, Ref: +2, Will: +2 Speed: 30 ft. (6 squares) Melee: Light Mace +6 (1d6+2/ 20x2) Base Atk +3; Grp +5 Atk Options Dodge, Power Attack Abilities Str 15, Dex 13, Con 14, Int 10, Wis 12, Cha 10 Feats: Dodge, Power Attack, Weapon Focus (Light Mace) Skills: Climb +6, Intimidate +5, Jump +6, Listen +2, Ride +5, Spot +2 Possessions: Light Mace, Leather armor MORE TOO COME SOON |
#56JaysynFeb 22, 2008 13:41:59 | Sonofa is that with CON bonus figures in already? I know it's Dark Sun abd all but 80%+ of Max hit points for everyone. In our campaigns we use max HP per HD for all of our PCs, NPCs & Monsters. Balances out pretty well & makes the fights a bit more interesting. |
#57ishan_whFeb 27, 2008 7:07:29 | Hello everybody, sorry been busy at work this past few days, gonna publish today Yandor of the Bow from Asticlian Gambit a some NPC from the Slave Tribes source books from second already converted Thanks for your patience and interest |
#58ishan_whFeb 28, 2008 23:27:09 | Dragon´s Crown Adventure Nati (3.5) Female Human, Templar lv3 Lawful Evil Str 13, Dex 14, Con 12, Int 13, Wis 16, Cha 12 Base Attack Bonus: +2 Grapple: +3 Ranged: +4 Iron Dagger: +5 - Dmg: 1d4+2 - Critical: 19-20x2 AC: 14/ Touch: 14/ Flat Footed: 12 Saves: Fortitude: +4, Reflex: +3, Will: +7 HP: 27 Initiative: +2 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S), Urikite (S/W) Gear: Iron Dagger +1, Ring of Protection +2, Bag of Devouring, CR: 3 Skills: 34 pts Appraise +2, Bluff +6, Concentration +12, Diplomacy +9*, Gather Information +4, Heal +5, Hide +3, Intimidate +4*, Knowledge (Local Urik) +3, Literacy (1), Sense Motive +6, Survival +4, Spellcraft +3, Feats: 3 Weapon Finesse, Combat Casting, Disciplined - Martial Weapon Proficiency: Short Sword, - Martial Weapon Proficiency: Short Bow Abilities: Secular Authority, Sigil, Rebuke Undead Templar Spells: Lv0: 6 - 6k+a, Light, Mending, Read Magic, Detect Poison, Resistance, Defiler Scent; (a) Detect Magic Lv1: 5+1* - 3k+a, Cure Light Wounds, Endure Elements, Shield of Faith; (a) Bless * +1 Charisma bonus for spells per Day ---------------------------------------------------------------- Doxa, the Windrider (3.5) Female Human, Fighter lv5 Chaotic Evil Str 17, Dex 16, Con 17, Int 11, Wis 11, Cha 15 Base Attack Bonus: +5 Grapple: +8 Ranged: +8 Iron Long Sword of Wounding: +10 - Dmg: 1d8+6 - Critical: 19-20x2 AC: 17/ Touch: 13/ Flat Footed: 14 Saves: Fortitude: +8, Reflex: +4, Will: +1 HP: 61 Initiative: +3 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S) Gear: Iron Long Sword of Wounding +1, Dust of disappearance, Quaal, feather token (bird), 30d10 sp, 20d10 cp, jeweled dagger with 1 gem, silver necklace with 1 gem, Masterwork Hide Leather Armor, Buckler CR: 5 Skills: 24 pts. Climb +6, Craft (Mounts) +2, Handle Animal +12, Intimidate +4, Jump +8, Knowledge (War) +1, Ride +9*, Survival +2 * Synergy Feats: 6 Weapon Focus: Long Sword, Weapon Specialization: Long Sword, Skill Focus: Handle Animal, Wastelander, Dodge, Mounted Combat Mount: Darkfeather, Athasian Roc, HP: 72 ---------------------------------------------------------------- Garok (3.5) Male Dwarf, Fighter lv4 Lawful Good Str 18, Dex 13, Con 14, Int 13, Wis 13, Cha 16 Base Attack Bonus: +4 Grapple: +8 Ranged: +5 Iron Battle Axe: +10 - Dmg: 1d8+6 - Critical: 20x3 AC: 13/ Touch: 11/ Flat Footed: 12 Saves: Fortitude: +6/ +8, Reflex: +2, Will: +3/ +5 HP: 46 Initiative: +1 Size: Medium Reach: 5ft. Speed: 20 ft. Language: Dwarven (S), Common (S), Gith (S) Gear: Masterwork Iron Battle Axe, Spade of Colossal excavation, Ring of Dwarven Influence, Leather Armor CR: 4 Skills: 21 pts. Climb +6, Craft +3, Handle Animal +8, Intimidate +6, Jump +9, Knowledge (War) +3, Ride +5* * Synergy Feats: 5 Weapon Focus: Battle Axe, Weapon Specialization: Battle Axe, Improved Initiative, Power Attack, Disciplined Abilities: Darkvision 60 ft., Stability, Dwarven Focus ---------------------------------------------------------------- Ko Blinn, Ship’s Psionicist (3.5) Male Human, Psion lv8/ Master Shipfloater lv1 Lawful Neutral Str 10, Dex 16, Con 18, Int 16, Wis 16, Cha 14 ---------------------------------------------------------------- Kiiran (3.5) Female Human, Ranger lv4 Neutral Good Str 13, Dex 15, Con 15, Int 12, Wis 14, Cha 4 Base Attack Bonus: +4 Grapple: +5 Ranged: +6 Spear: +6 - Dmg: 1d8+1 - Critical: 20x3 AC: 15, Touch: 12, Flat Footed: 13 Saves: Fortitude: +7, Reflex: +6, Will: +3 HP: 38 Initiative: +2 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S), Urikite (S) Gear: Masterwork Iron Spear, Studded Leather CR: 4 Skills: 56 pts. Climb (3) +4, Concentration (2) +4, Craft, Handle Animal (5) +2, Heal (2) +4, Hide (5) +7, Jump (5) +6, Knowledge (Geography) (5) +6, Knowledge (Nature) (5) +6, Listen (2) +4, Move Silently (5) +7, Ride (2) +6*, Search (2) +3, Spot (2) +4, Survival (7) +13*, Swim (2) +3, Use Rope (2) +4 * Synergy Feats: 3 Point Blank Shot, Precise Shot, Wastelander; - Track, - Endurance, - Rapid Shot Abilities: 1st Favored Enemy (Human), Wild Empathy, Combat Style: Archery, Animal Companion ---------------------------------------------------------------- Doorub (3.5) Male Half Giant, Fighter lv5 Chaotic Neutral Str 13, Dex 14, Con 17, Int 3, Wis 8, Cha 3 Base Attack Bonus: +5 Grapple: +6 Ranged: +7 Stone Club: +7 - Dmg: 1d8+3 - Critical: 20x2 AC: 17, Touch: 12, Flat Footed: 15 Saves: Fortitude: +10, Reflex: +3, Will: +0 HP: 79 Initiative: +2 Size: Large (11 feet tall) Reach: 5ft. Speed: 40ft Language: Common (S) Gear: Stone Club, Mekillot Hide Armor CR: 8 Skills: 10 pts. Climb (2) +3, Jump (3) +4, Listen (3) +2, Spot (2) +1 Feats: 6 Weapon Focus: Club, Weapon Specialization: Club, Power Attack, Dodge, Improved Natural Armor, Cleave Abilities: Giant type, Axis alignment, Darkvision 60ft. ---------------------------------------------------------------- Rend, the Half Giant, Team Scorer (3.5) Male Half Giant, Gladiator lv5/ Arena Champion lv4 Chaotic Evil Str 21, Dex 16, Con 17, Int 9, Wis 7, Cha 9 Base Attack Bonus: +9/+4 Grapple: +14/+9 Ranged: +12/+7 Wrist Razor: +13/+8/+13 - Dmg: 1d6+7/ 1d6+5/ 1d6+7 - Critical: 18-20x2 AC: 18/ Touch: 12/ Flat Footed: 14 Saves: Fortitude: +14, Reflex: +5, Will: +0 HP: 117 Initiative: +3 Size: Large (11´ tall) Reach: 10ft. Speed: 40ft. Language: Common (S) Gear: Wrist Razor, Leather Armor CR: 12 Skills: 29 pts. Balance +4, Bluff +5/+9, Climb +7, Intimidate +1, Jump +10, Listen +0, Perform (Arena) +4, Sense Motive +0, Spot +0, Tumble +9* * Synergy Feats: 5 Weapon Focus: Wrist Razor, Two Weapon Fighting, Two Weapon Defense, Toughness, Improved Natural Armor - Exotic Weapon Proficiency: Wrist Razor, - Exotic Weapon Proficiency: Bastard Sword, - Improved Unarmed Strike, - Improved Feint Abilities: Giant type, Axis alignment, Darkvision 60ft., Uncanny Dodge, Mercy, Arena Guile +2, Armor Optimization (Chitin Shirt), Crowd support +1, Reputation, Weapon Mastery: Wrist Razor, Signature Move ---------------------------------------------------------------- Zeburon (3.5) Male Human, Gladiator lv7 Chaotic Evil Str 17, Dex 16, Con 16, Int 14, Wis 12, Cha 14 Base Attack Bonus: +7/+2 Grapple: +10/+5 Ranged: +10/+5 Bone Long Sword: +10/+5 - Dmg: 1d8+2 - Critical: 19-20x2 AC: 16, Touch: 13, Flat Footed: 13 Saves: Fortitude: +8, Reflex: +5, Will: +3 HP: 81 Initiative: +3 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S), Urikite (S), Dwarven (S) Gear: Bone Long Sword, Light Gladiator Armor, Iron Helmet, Iron Gauntlets CR: 7 Skills: 70 pts. Balance (8) +13*, Bluff (9) +11, Climb (7) +10, Craft, Intimidate (6) +10*, Jump (7) +12*, Listen (3/6) +4, Perform () (5) +7, Sense Motive (8) +9, Spot (2/4) +3, Tumble (10) +15* Synergy Feats: 4 Weapon Focus: Long Sword, Dodge, Power Attack, Hidden Talent (Defensive Precognition); - Exotic Weapon Proficiency: Bastard Sword, Exotic Weapon Proficiency: Wrist Razor, - Improved Unarmed Strike, - Improved Feint, Abilities: Mercy, Arena Guile +3, Uncanny Dodge, Armor Optimization (Light Gladiator Armor), No Mercy, Insightful Feint +2 ---------------------------------------------------------------- Lissan (3.5) Female Human, Gladiator lv6 True Neutral Str 15, Dex 15, Con 16, Int 15, Wis 16, Cha 16 Base Attack Bonus: +6/+1 Grapple: +8/+3 Ranged: +8/+3 Unarmed: +8/+3 - Dmg: 1d6+2 - Critical: 20x2 AC: 12/ Touch: 12/ Flat Footed: 10 Saves: Fortitude: +8, Reflex: +4, Will: +5 HP: 84 Initiative: +2 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S), Urikite (S), Tyrian (S) Gear: Rags CR: 6 Skills: 63 pts. Balance (7) +11*, Bluff (8) +11, Climb (6) +8, Intimidate (5) +10*, Jump (6) +10*, Listen (3/6) +6, Perform (Victory Dance) (5) +8, Sense Motive (7) +10, Spot (2/4) +5, Tumble (9) +13* * Synergy Feats: 4 Two Weapon Fighting, Power Attack, Dodge, Mobility; - Exotic Weapon Proficiency: Wrist Razor, Exotic Weapon Proficiency: Widow’s Knife, - Improved Unarmed Strike, - Improved Feint, Abilities: Mercy, Arena Guile +3, Uncanny Dodge, Armor Optimization (Light Gladiator Armor), No Mercy |
#59ishan_whMar 01, 2008 8:53:46 | New NPC´s from the Dragon´s Crown adventure Send your opinion people Thanks |
#60ishan_whMar 08, 2008 12:42:47 | The half-giant guards not currently on patrol use this room to rest and wait their turn. Eight half-giants occupy each room, and one contains the captain of the palace guards, a templar named Severin. If an alarm bell sounds, Severin takes six of the half-giants and rushes to Hamanu’s side. Severin, Captain of the Palace Guards (3.5) Male Human, Templar lv7/ Templar Knight lv4/ Yellow Robe lv4 Lawful Evil Str 18, Dex 17, Con 14, Int 16, Wis 17, Cha 13 Base Attack Bonus: +13/+8/+3 Grapple: +17/+12/+7 Ranged: +16/+11/+6 Iron Longsword: +21/+17/+12 - Dmg: 1d8+10 - Critical: 19-20x2 AC: 23/ Touch: 12/ Flat Footed: 17 Saves: Fortitude: +15, Reflex: +7, Will: +16 HP: 138 Initiative: +4 Speed: 30ft Language: Common (S/W), Urikite (S/W), Tyrian (S/W) Gear: Iron Longsword +2, Iron Heavy Shield +2, Malleable Splint Mail +1 CR: 15 MORE COMING SOON! |
#61ishan_whMar 13, 2008 11:43:20 | New Updates! Added to Dragon´s Crown Kiiran the Ranger, Zeburon, and Doorub (the weakest half giant ever) lol Added to Road to Urik Master Sintha (Finished, sorry for the delay) Keep reading, keep posting hehehe |
#62thanaelMar 14, 2008 5:40:49 | Kiiran (3.5) If I'm not I'm mistaken a Ranger can't have his own race as favored enemy unless he's evil. |
#63ZardnaarMar 14, 2008 6:07:11 | If I'm not I'm mistaken a Ranger can't have his own race as favored enemy unless he's evil. Can in 3.5 but this was the case in 3.0. |
#64phoenix_mMar 14, 2008 8:07:56 | 3.5 fixed that so elven rangers can now hunt drow (elf). :D |
#65ishan_whMar 14, 2008 11:23:59 | New Updates! Added to Dragon´s Crown Lissan human "hot mom" gladiator lol (hope no one is offended by this title I gave her, its only a joke) |
#66ishan_whMar 18, 2008 12:16:09 | Dragon´s Crown Adventure Fresiva (3.5) Female Human, Templar lv5/ Yellow Robe Lv3 Lawful Evil Str 14, Dex 16, Con 15, Int 13, Wis 14, Cha 11 Base Attack Bonus: +6/+1 Grapple: +8/+3 Ranged: +9/+4 Obsidian Long Sword: +8/+3 - Dmg: 1d8+1 - Critical: 19-20x2 AC: 15/ Touch: 13/ Flat Footed: 12 Saves: Fortitude: +9, Reflex: +5, Will: +10 HP: 71 Initiative: +3 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S), Urikite (S/W) Gear: Obsidian Long Sword, Carru Leather Armor CR: 8 Skills: 66 pts Bluff (7) +7, Climb (3) +5, Concentration (7) +16, Diplomacy (8) +10*, Forgery (2) +3, Gather Information (5) +7*, Heal (1) +3, Intimidate (5) +7*, Jump (5) +7, Knowledge (Religion) (5) +6, Knowledge (Local Urik) (5) +6, Literacy (1), Listen (1/2) +5, Search (1/2) +2, Sense Motive (3) +5, Spellcraft (3) +4, Spot (1/2) +5 * = Synergy Feats: 5 Weapon Focus: Long Sword, Combat Casting, Disciplined, Dodge, Alertness - Martial Weapon Proficiency: Long Sword, - Martial Weapon Proficiency: Short Bow Abilities: Secular Authority, Sigil, Rebuke Undead; Hamanu’s Intervention 1/day Templar Spells: Lv0: 6 - 7k+a, Light, Mending, Read Magic, Detect Poison, Resistance, Guidance, Defiler Scent; (a) Detect Magic Lv1: 6 - 5k+a, Cure Light Wounds, Cause Fear, Doom, Shield of Faith, Detect Secret Doors; (a) Bless Lv2: 6 - 3k+a, Cure Moderate Wounds, Bull’s Strength, Silence; (a) Hold Person Lv3: 4 - 2k+a, Inflict Serious Wounds, Discern Lies; (a) Dispel Magic ---------------------------------------------------------------------------------- Atasha (3.5) Female Human, Rogue lv8 Chaotic Neutral Str 12, Dex 14, Con 15, Int 14, Wis 10, Cha 14 Base Attack Bonus: +6/+1 Grapple: +7/+2 Ranged: +8/+3 Steel Dagger: +9/+4 - Dmg: 1d4+1 - Critical: 19-20x2 AC: 15/ Touch: 12/ Flat Footed: 13 Saves: Fortitude: +4, Reflex: +8, Will: +2 HP: 55 Initiative: +2 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S), Nibenesse (S/W), Elven (S) Gear: Masterwork Steel Dagger, Leather Armor +1, Masterwork Mighty Composite Short Bow, Steel Arrows +2 x6, Bone Tipped Arrows CR: 8 MORE COMING SOON |
#67phoenix_mMar 18, 2008 14:40:53 | ishan_wh, are you, by chance, planning to compile these conversations in the future? |
#68ishan_whMar 19, 2008 9:01:26 | ishan_wh, are you, by chance, planning to compile these conversations in the future? Some of it yeah, for example the conversion of the npc´s level, that formula (which I still dont understand hehe) but yeah I re - read this just in case. |
#69the_peacebringerMar 19, 2008 12:15:36 | Nice job, too bad I haven't looked at these before. Would've saved me a lot of job (it will help for the Dragon's Crown adventure, though). I did convert most of the Ivory Triangle, Arcane Shadows, and Dune Traders NPCs if your interested (wouldn't want to steal your thread). Keep up the good work!;) |
#70phoenix_mMar 19, 2008 23:02:30 | I think you misunderstood my question, by compile I meen't put togeather in one place without all the other people's post and notes in the mix up. I only ask because the NPC's are getting hard to find on updates. ;) |
#71ishan_whMar 20, 2008 9:52:35 | I think you misunderstood my question, by compile I meen't put togeather in one place without all the other people's post and notes in the mix up. I only ask because the NPC's are getting hard to find on updates. ;) Sure I would like to do that, but I´m still a noob in this thread thingy you know so let me know how can I do it... and we´ll see what happens lol Thanks for the interest Phoenix_M |
#72phoenix_mMar 20, 2008 12:26:47 | I'm going to go out on a limb here, but I would assume you've kept copies of the characters on your computer - yes. If so use them (when your finished that is) to make a master list in some type of text file. Submit the whole thing to, say athas.org, in an E-mail or other people begging from here. You don't really need to worry about the boards that way. Keep out the great work, your saving lazy bastages like myself loads of work, thank you. |
#73ishan_whMar 21, 2008 10:34:30 | ASTICLIAN GAMBIT PART III Taibela, Chief of Thieves (3.5) Female Human, Rogue lv14 Chaotic Evil Str 17, Dex 14, Con 15, Int 14, Wis 10, Cha 12 Base Attack Bonus: +10/+5 Grapple: +13/+8 Ranged: +12/+7 Steel Bastard sword: +15/+10 - Dmg: 1d10+3 - Critical:19-20x2 AC: 15/ Touch: 12/ Flat Footed: 13 Saves: Fortitude: +6, Reflex: +11, Will: +4 HP: 93 Initiative: +2 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S), Gulg (S/W), Elven (S/W) Gear: Masterwork Steel Bastard sword, Leather armor +1 CR: 14 Skills: 187 pts Appraise (3) +5, Balance (7) +11, Bluff (16) +17, Climb (7) +10, Decipher Script (4) +6, Diplomacy (5) +8, Disable Device (6) +8, Disguise (5) +6, Escape Artist (7) +9, Gather Information (6) +9, Hide (13) +15, Intimidate (7) +10, Jump (7) +12, Knowledge (Local-Gulg) (5) +6, Literacy (2/4), Listen (7) +7, Move Silently (17) +19, Open Lock (9) +11, Search (7) +9, Sense Motive (8) +8, Sleight of Hand (11) +13, Spot (8) +8, Survival (1/2) +1, Tumble (11) +15, Use Rope (5) +7 Feats: 6 Exotic Weapon Proficiency: Bastard Sword, Weapon Focus: Bastard Sword, Dodge, Combat Expertise, Improved Feint, Hidden Talent: Thicken Skin Abilities: Sneak Attack 7d6, Trapfinding, Trap Sense +4, Evasion, Uncanny Dodge, Improved Uncanny Dodge, Special Ability: Crippling Strike, Special Ability: Skill Mastery (Bluff, Escape Artist, Hide, Move Silently, Sleight of Hand) ---------------------------------------------------------------- Shala, Hunt Mistress of Gulg (3.5) Female Human, Ranger lv3/ Psion lv6/ Hunter Noble lv9 Neutral Evil Str 17, Dex 20, Con 18, Int 17, Wis 15, Cha 13 Base Attack Bonus: +15/+10/+5 Grapple: +18/+13/+8 Ranged: +20/+15/+10 Steel Scimitar: +20/+15/+10 - Dmg: 1d6+3 - Critical: 18-20x2 AC: 15/ Touch: 15/ Flat Footed: 10 Saves: Fortitude: +12, Reflex: +16, Will: +11 HP: 171 Initiative: +9 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S), Gulg (S/W), Halfling (S), Tyrian (S/W) Gear: Masterwork Steel Scimitar, Masterwork Mighty (+3) Composite Long Bow CR: 18 Skills: 158 pts. Autohypnosis (7) +11*, Climb (7) +10, Concentration (13) +21, Craft, Handle Animal (5) +6, Diplomacy (5) +6, Disable Device (1) +3, Heal (2) +4, Hide (12) +17, Intimidate (7) +8, Jump (7) +10, Knowledge (Dungeoneering) (5) +8, Knowledge (Geography) (5) +8, Knowledge (Nature) (6) +12, Knowledge (Psionics) (6) +11*, Knowledge (Local - Gulg) (5) +8, Knowledge (Nobility&Royalty) (2) +5, Knowledge (War) (1) +4, Listen (4) +6, Literacy (2/4), Move Silently (12) +17, Psicraft (5) +10, Ride (2) +9*, Search (3) +6, Sense Motive (2/4) +4, Spot (4) +6, Survival (21) +23/+26*, Swim (1) +4, Use Rope (2) +7 * per Synergy/ Feat/ Ability Feats: 10 Combat Manifestation, Improved Initiative, Weapon Focus: Scimitar, Point Blank Shot, Precise Shot, Nature’s Child, Power Weapon, Dodge, Mobility, Empower Power; -Track, - Endurance, - Rapid Shot Abilities: Discipline: Kineticist; Combat Style: Archery, 1st Favored Enemy (Human), Wild Empathy; Sneak Attack 3d6, Death Attack, Oba’s Court, Stealth Walk, Stealth Run, Aspect of the Hunt: Enemy - Giant, Terrain - Forests, Terrain - Verdant Belts, Mothers Arms +3, Oba’s Child (Woodland Stride), Guerrilla Tactician, Swift Tracker, Master Tracker Power Points/ Day: 35+9 Powers Known: 13 Maximum Power Level Known: 3rd Powers: Lv 1: Create Sound, Mind Thrust, Mind Link, Inertial Armor, Missive; Control Object Lv 2: Ego Whip, Id Insinuation, Psionic Levitate, Mental Disruption, Lv 3: Telekinetic Thrust, Time Hop, Dispel Psionics |
#74the_peacebringerMar 21, 2008 14:03:57 | [b][SIZE="6"]Shala, Hunt Mistress of Gulg (3.5) I made her an 18th level character. 6th level Barbarian/ 4th level Psion/ 8th Hunter Noble. I figure there are more barbarians in Gulg than fighters, the Gulgs being less disciplined in warcraft than other city-states. Also I made Torvil the Green a simple 7th Warrior... he doesn't deserve to be a noble. :D |
#75ishan_whMar 21, 2008 20:28:15 | I made her an 18th level character. 6th level Barbarian/ 4th level Psion/ 8th Hunter Noble. I figure there are more barbarians in Gulg than fighters, the Gulgs being less disciplined in warcraft than other city-states. Also I made Torvil the Green a simple 7th Warrior... he doesn't deserve to be a noble. :D hahaha lol right back at you man Tovril suks big time worst "noble" ever, even the warrior class is to much for him make it an aristocrat with those stats he would be the laughing stock of Yandor and the rest lol |
#76ishan_whMar 23, 2008 14:32:50 | Nice job, too bad I haven't looked at these before. Would've saved me a lot of job (it will help for the Dragon's Crown adventure, though). Sure Peacebringer we could work together, post the NPC from the Ivory Triangle, Arcane Shadows, and Dune Traders so we can start a thread with just the NPC´s How bout it? Working for a better athas. Gonna work on the Merchant House of Amketch and Finish Dragons Crown and Asticlian Gambit, I also got some NPC from the slave tribes accessory PS As for Athas 4 or 4.5 I think it will be a long time before the templars from athas.org had all the details ready (as in the new mul and templar class with the new rules of 4 or 4.5) |
#77ishan_whMar 25, 2008 12:16:03 | Here here.... more NPC fully converted from the Dragon´s Crown Adventure hehe Fresiva, Templar of Urik DONE Atasha, Black Sand Raider ALMOST DONE (gotta finish skill points) Severin, Captain of Hamanu´s Palace Guards ALMOST DONE (gotta set his spells right) Thats it for now, gonna finish these two somewhere this week Let me know your comments people Thanks TODAY IS THE DAY I FINISH ASTICLIAN GAMBIT!!! |
#78ishan_whMar 27, 2008 12:41:57 | Shala the Hunt Mistress of Gulg is finally done, took me all morning lol Hope the communitie use her well Thanks to those who "explained" me the conversion rules, thanks guys The Asticlian Gambit adventure accessory is officially DONE Working for a better Athas |
#79the_peacebringerMar 27, 2008 14:59:34 | Gonna work on the Merchant House of Amketch and Finish Dragons Crown and Asticlian Gambit, I also got some NPC from the slave tribes accessory I do have a few Slave Tribes' NPCs. I'll check on that. I'm pretty busy, though so they'll come in slow. |
#80ishan_whMar 27, 2008 15:03:49 | I do have a few Slave Tribes' NPCs. I'll check on that. I'm pretty busy, though so they'll come in slow. Thats great my friend, let me know any news For Hamanu and Athas |
#81ishan_whApr 01, 2008 23:27:30 | From the Merchant House of Amketch (Adventure) on PAGE 1 of this thread, here are the main NPC of the adventure that I have finished so far... Marius Amketch, Tsarana, Holtet Phen, Kugrisht the Gith Chieftain, Let me know Working for a better Athas |
#82ishan_whApr 16, 2008 7:04:24 | Menka (3.5) Male Human, Rogue lv9 Lawful Neutral Str 12, Dex 14, Con 16, Int 17, Wis 12, Cha 18 Base Attack Bonus: +6/+1 Grapple: +7/+2 Ranged: +8/+3 Bone Short Sword: +8/+3 - Dmg: 1d6 - Critical:19-20x2 AC: 14/ Touch: 12/ Flat Footed: 12 Saves: Fortitude: +7, Reflex: +8, Will: +4 HP: 62 Initiative: +2 Size: Medium Reach: 5ft. Speed: 30ft Language: Common (S), Balican (S/W), Dwarven (S/W), Elven (S/W) Gear: Bone Short Sword, Leather armor CR: 9 Skills: 144 pts Appraise (3) +6, Balance (6) +10*, Bluff (12) +16, Climb (5) +6, Decipher Script (3) +6, Diplomacy (8) +14*, Disable Device (2) +5, Disguise (1) +5, Escape Artist (5) +7, Forgery (2) +5, Gather Information (6) +12*, Hide (6) +8, Intimidate (5) +11*, Jump (6) +7, Knowledge (Local-X) (5) +8, Literacy (2/4), Listen (7) +8, Move Silently (6) +8, Open Lock (4) +6, Profession (Merchant) (2) +3, Ride (1/2) +3, Search (6) +9, Sense Motive (12) +13, Sleight of Hand (5) +7, Spot (7) +8, Survival (2/4) +5*, Swim (1) +2, Tumble (7) +11*, Use Rope (2) +4 *= Synergy/ Feat Feats: 5 Weapon Finesse, Hidden Talent: Empathy, Wastelander, X, X Abilities: Sneak Attack 5d6, Trapfinding, Trap Sense +3, Evasion, Uncanny Dodge, Improved Uncanny Dodge |
#83ishan_whMay 06, 2008 14:21:22 | Menka is updated check it out, I still gotta finish some feats but thats the way... the cookie crumbles Thanks Working for a better athas, albeit at a slow pace |
#84ishan_whMay 22, 2008 8:11:38 | What happened to thread of Dark Sun now is all mixed up with the other worlds... geez that sounded strange |
#85Vistani_WandererMar 26, 2015 16:34:47 | hmmm |