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#1ZardnaarMar 14, 2008 20:12:35 | Heres my incomplte Templar class. Hopefully we'll be playing DS today. Not sure how to create tables on the forums so be nice. Basically its a spontaneous caster like Warmage/Beguiler. For now I'm concentrating on the early levels.I haven't finished the spell selection yet and its likely I'll use some spells form the Spell Compendium to flesh it out a bit. Templar Alignment: Non Good Hit Dice: d8 Class Skills: Appraise (Int), Bluff (cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Forgery (Int), Gather Information (Cha), Heal (Wis), Intimidate (Cha) Knowledge (any) (Int), Profession (Wis), Sense Motive (Wis) Speak Language, Spellcraft (Int). Skill Points at 1st level: (4+Int modifier) X4 Skill Points: at Each Additional Level: 4+Int mod. BAB: As Cleric Saving Throws: As Favoured Soul/Monk. Class Features Weapon and Armor Proficiency: Templars are proficient in all simple weapons. Templars receive 2 martial weapon profiencies of their choice. Templars are proficient in light and medium armor and shields (except tower shields) Spells: A Templar casts divine spells. To cast a spell a Templar must have a Wisdom score equal to 10+ the spells level. The DC for a saving throw against the Templars spell is 10+ the spell level+ the Templars Wisdom modifier. Templars are spontaneous casters and know all the spells on the following list. 0 Level: Cure Minor Wounds, Detect Magic, Detect Poison, Inflict Minor Wounds, Light, Purify Food and Drink, Read Magic, 1st Level: Bane, Cause Fear, Command, Comprehend Language, Cure Light Wounds, Detect Undead, Doom, Endure Elements, Inflict Light Wounds, Magic Weapon, Protection form Chaos/Evil/Good/Law, Shield of Faith 2nd Level: Aid, Align Weapon, Bulls Strength, Cure Moderate Wounds, Death Knell, Inflict Moderate Wounds, Flame Blade, Hold Person, Resist Energy, Sound Burst, Zone of Truth, 3rd Level: Create Undead, Cure Serious Wounds, Dispel Magic, Glyph of Warding, Inflict Serious Wounds, Invisibility Purge, Lightning Bolt, Locate Object, Protection From Energy, Searing Light, Speak With Dead, 4th Level: Cure Critical Wounds, Death Ward, Discern Lies, Flame Strike, Inflict Critical Wounds, Magic Weapon Greater, Sending, 5th Level: Command Greater, Dominate Person, Disrupting Weapon, Hold Monster, Scrying, Slay Living, True Seeing, 6th Level: Blade Barrier, Forbiddance, Harm, Word of Recall, 7th Level: Destruction, Power Word Blind 8th Level: Anti Magic Field, Create Greater Undead, Discern Location, Fire Storm, Power Word Stun 9th Level: Foresight, Implosion, Power Word Kill, Storm Of Vengeance, Spells Per Day: As Sorcerer Wealth: Templars are rich due to bribes or access to the Kings or Templarate treasury. To represent this once per level a Templar may requisition 1 gp per Templar level. Turn Undead: When a Templar reaches 3rd level they gain the supernatural ability to turn undead. They may use this ability a number of times per day equal to 3 + her charisma modifier. She turns undead as a cleric 2 levels lower would Steal Spell: At level 4 the Templar may steal a spell off the cleric spell list and add it to their spells known. The stolen spell may be no higher than the highest level spell you can cast. Templars may steal another spell at level 8,12, 16 and 20. Minions: At level 6 a Templar attracts followers. They gain the Leadership feat as a bonus feat. |
#2phoenix_mMar 14, 2008 23:35:56 | Wealth: Templars are rich due to bribes or access to the Kings or Templarate treasury. To represent this once per level a Templar may requisition 1 gp per Templar level. You might want to try something more like this: Requisition Equipment: |
#3ZardnaarMar 15, 2008 3:33:50 | You might want to try something more like this: I wanted a nice simple ability for ease of play. Playtested it tonight and its interesting having Lightning Bolt as a 3rd level spel. They seem slightly better than Clerics in initial testing espicially in battle. Alot weaker than a cleric in melee due to lack of heavy armor, and lack of buff spells as well. They'll end u with some but don't have Divine Favor, Divine Power and Righteous Might. Has better blasting spells and can spontaneously cast healing and inflict spells as I wanted them to be able to heal and have some low level battle magic type spells- inflicts, flame blades, lightning bolt, Flamestrike as a 4th level spell. |