Working on a GURPS Ravenloft, any suggestions?

Post/Author/DateTimePost
#1

humanbing

May 20, 2008 8:52:27
This is likely to be a post more for GURPS people.

I've decided to use a different set of rules for my Ravenloft campaign. After many years of playing by d20, we're ready to move on. I have talked it over with my players and they are amenable to the idea. We're likely going to bring the current campaign to an end with a massive combat against Strahd and his main servitors, which will probably kill them all. Those who are able to escape (beating the odds) will be rewarded by having their PCs become recurring helpful NPCs.

Thence, a blank slate. The PCs will make new GURPS characters and their progression will be dictated solely by in-game developments, e.g. if they ally with the Darkonian agent she'll teach them some magic. If they ally with the Falkovnians they'll get faster swordsmanship progression. If they ally with the churches they may receive divine favor.

The crunch:

I have the double core books of the 4th ed GURPS, as well as pdfs of Magic, Martial Arts, and three Creatures of the Night monster books. I also have the 3rd ed books on Undead and Monsters. What else should I get?

In d20 the Fear/Horror/Madness is basically a Will save. GURPS has the Will Roll. Has anybody tried this? How well does the Will roll reflect these special saves?

I like how the combat has the Shock system to make it quite dangerous. Fits in nicely with the deadliness of Ravenloft.

I especially like the skills system, which appears to avoid the arbitrary "this skill starts at 20% but that one starts at 50%" problem in CoC and the Amazing Engine. The division into Easy, Moderate, and Hard skills is more reasonable.

The magic system seems to be quite different. There appears to be several different systems and the main one has Magery ranks as the primary qualifier. Then some spells have other spells as their prerequisites. There are lesser systems e.g. Rituals. How well do these compare? If I wanted Azalin (whom the PCs will definitely meet and fight against) to still be a surpassingly powerful mage, what's the best system for him? I'm seriously considering having multiple magic systems for added flavor.
#2

humanbing

May 22, 2008 22:25:46
This is my last post on these forums and is intended solely as a waypoint marker. It's conceivable that others may find this post through a search. (Unless Wizards decides to also shut that feature down as well. Again.)

Continuation thread at the GURPS forums.

This thread (and indeed any other threads I've started on any WotC forum) may now be locked in accordance with Wizards' apparent new forum policy.

Thank you and good night. I'm done with d20 as of now.