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#1yellowdingoMay 03, 2010 5:10:37 | MULUR’S GRAVE
DM BACKGROUND: The party have pissed off the Government of the Shires. In payback they are abducted by Halfling pirates and transported to Mulur’s Grave along with a wizard of Considerable power who will open a gate into which the Adventurer’s will be disposed of. Unfortunately for all, a previous victim of this prison has set a trap to destroy the next group who use it.
MULUR’S GRAVE
This coral island is distinctly different from the usual corals to be found in Fletcher Reef. It is made entirely of fossilized sea creatures surrounding a deep pool.
USING THE POOL
Once a Gate Spell is cast on the pool, it opens a wormhole linking a similar coral atoll pool located in the Hollow World. Unfortunately travel is one direction only.
EVENTS ON THE ATOLL
BENEATH A RED SUN
Anyone travelling through the gate soon discovers that they are trapped in the Hollow World. The island on the Hollow World end isn’t exactly a good place to be. While it is located in the regions of the Merry Pirates, it isn’t some place ships stop. Without some means of survival or escape, the Adventurers will soon go hungry; fortunately Tobin’s corpse has a small carved wooden boat (The Desperate) concealed in a pocket that can be enlarged to a rowboat by speaking the phrase “Away the Desperate”.
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#2yellowdingoMay 10, 2010 2:17:50 | Comments? |
#3bonettiMay 28, 2010 14:00:23 | This looks like an interesting way to get to the Hollow World. Out of curiosity, how do you intend the party to figure out how to get off the island (specifically, figure out the command word)? This might be a good spot for a skill challenge... Also, I just want to say that I really like the idea of the Hollow World being used as a prison/oubliette once the surface world becomes aware of its presence. (My vague recollection, however, is that the World-Shield is intended to prevent portals/teleportation in/out, as well as divination far enough below the surface to be aware that it exists. Would this be a concern?) |
#4yellowdingoMay 31, 2010 6:43:25 | This looks like an interesting way to get to the Hollow World. Out of curiosity, how do you intend the party to figure out how to get off the island (specifically, figure out the command word)? This might be a good spot for a skill challenge... I guess this one must be wished permanent by an immortal or Artefact...Given the Age of the Coral growth around it...it may yet turn out to be the top of a Nithian Pyramid or sunken Carnifex Temple. Makes you wonder what else is down there on the Sea Floor under the Coral. |