#1yellowdingoMay 11, 2012 7:08:22 | Introduction It has been thirty years since the Great Quake of AC1020. Much of Glantri, Darokin, Alfhiem, Broken Lands and even Rockhome suffered at the destruction of the Nucleus of the Spheres by Synn the Night Dragon. Magic - once considered a pillar of Civilization has been felled like a tree before the axeman.
New Races The changes unleashed across the known world have spawned new peoples.
- Half Gnomes: The Male Gnome Population perished from a plague leaving the females of the race to seek continuity amongst other Races - amongst them the Halflings of the Shires. A new race of long lived Shirefolk (age limit: 400 years) physically little different from Hin (though the enlarged nose and dark hair and eyes is a giveaway) has emerged though they are plage-afflicted being permanently obsessive compulsive. Ability Adjustments: Int+1, Wis-2. Any with a Charisma of 16+ feel an overwhelming desire to travel continuously meaning those who would be the greates of their leaders simply walk off never to return. The racial intermix cost them the gnomish ability of Fantasy Physics yet they are in love with an urban lifestyle and technology to such a degree that they will exert great change on the otherwise rural shires. Templates: Alchemist (Cha less than 16, wis 8, Int 9, con 13) skills: alchemy, read/write, glassblowing, pottery; duelist (dex 16+); blind fighting; weapon mastery in single handed melee weapons.
- The Corun Island Half Orcs: The Great Quake left many Islands of unsubsided land across the Broken Lands that were cut off from the Mainland. The Corun Islanders (Darokin Farmers north of Corunglain and Orc Tribesmen of Natok's Grave) were forced into a relationship out of survival. Ability Adjustments: Con+1, Wis-1, Cha-1 - The Radiance Plague turned Male Orcs into Ferral Beasts leaving female Orcs to put them down and take Humans as mates. Their children. while surviving the Plague did so barely- They suffer terrible Rages of violence particularly in combat. This was dealt with by training them in a more spiritual and calming way of life: Templates: Friar (Wis 13+, Int 9+, Cha 9+), Skills: Read/Write, Ceremony, and any Knowledge and a Craft or Profession, Sent forth to learn about the world by Their Abbot; Adventurer (Int 13+, Cha 13+), Cartography, Skinwing Riding, Read/Write, Navigation.
- Half Dwarves: Like the Half Gnomes of the Shires the Half Dwarves of Karameikos are the children of a convergance of two races - though this one has not been seen since before Kaygar Divided them and created the Modern Dwarf of Rockhome. Abilities Adjustments: Str+1, Dex-2. They are a cursed people. Plague allowed them to claim the Fantasy Physics of the Gnomes meaning they are only race capable of crafting Magic engines - and they will quest for an artefact to power it; But they are stricken with such Phobias that they seem distracted by the prospect of some forgotten horror creeping up on them. Consequently they are paranoid of their surroundings outside their own Homes. Templates: Crafter (Int 13+) Skills: Fantasy Physics, Read Write, Smithing, Tool Making.
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