#2yellowdingoOct 17, 2012 23:51:35 | THE FIGHT HOUSE
Description & History
More an open garden with thick stone walls and reinforced doors, it sits, thanks a scandalous act of bribery by its owner, at the intersection of merchant Row and Club Row in the City of Thyatis creating four dead ends.
Map Key: A-West Club Row Entrance, B-North Merchant Row Entrance, C-East Club Row, D-South Merchant Row, E-Grand Master’s Seats, F-Fight Pit, G-Sewer Drain
Regulars
Bhreu-Lei: Mystic (L16); Chaotic; 32hp; AC-6; S(12), I(13), W(18), D(17), C(10), Ch(18); 4 Attacks (3d12); Weapon Mastery: Striking (Grand Master).
Background: Though he is of such senior rank (L16)as a Mystic Bhreu-Lei does not maintain a school for Mystics – rather he teaches ordinary people the art of Striking (Magic-users, Thieves, Clerics, Fighters, Elves, Dwarves, Halflings). He will on occasion be challenged by other Chaotic Mystics to a Death Match which even at the young age of 60 he continues to be victorious in. He won’t allow a stronger – trained combatant to pick a fight with a weak foe – rather he will train the weaker combatant to the same level of Mastery in striking as his/her opponent and the outcome of the final fight will determine who gets to be trained to the next level.
Chon-Dak: Wizard(L14); Neutral; S(18), I(18), W(18), D(18), C(18), Ch(18); 24hp; AC 6; Weapon Mastery: Striking (Master).
Background: Once an ordinary young wizard, bullied by fighters, and laughed at by rivals, He has become a Master in his own right. Chon-Dak is interested in finding another Master to train with to achieve Grand Master level. He might pick some weakling wizard off the street who offends him and pay the fellow’s training fees in order to train him into a fighter of equal skill.
Training
Fees and time frames are in keeping with the Weapon Mastery Rules in the D&D Rules Cyclopedia. The training student will fight once daily with rivals of the same rank and only when they can win every match in their training time are they considered to be advanced to the next level. Weapons and Armour are not allowed in the fight.
The Adventure
The Thief, Alfonse: Level 2; 7hp; chaotic; AC6; S(13), I(16), W(10), D(18), C(12), Ch(13) - lifts the coin-purse off the Player Character in Merchant Row and attempts to flee through the Fight House to elude capture. Unfortunately both thief and PC are captured by the regulars. Chon Dak will put a charm person spell on them to return each morning for training for a week while they are trained. They must fight seven fights to achieve Basic mastery before they are allowed to face one another. Final winner gets ownership of the stolen purse. |
#3yellowdingoOct 20, 2012 9:55:50 | The Shrine of Stone
Background The Shrine of Stone is located in the hills seventeen miles north of the Community of Luln. Untill recently it was obscured by plants but a bushfire has burned away plants in the area revealing the Entrance and its Statues.
The Shrine of Stone 1. The Entry consists of large stone doors guarded by weathered stone statues - The Whole thing carved into the side of a hill. The Statues will not move unless the PCs are openly wearing the holy symbols of the Faith of the builders of the shrine - unlikely since it is an extinct faith at this time. - at the sight of which they will open the doors. Otherwise entry requires a collective strength of 20. The Statues will however defend themselves from attack.
(2) Rock Golems: AC-2; 16HD; MV60'(20'); 2 Fists; DA 2-20/2-20; #2; SA F8; ML 12; TT; Nil; Int 4; AL N; 5150xp; Immunity: Electrical, fire, cold, sleep, charm, hold, all gasses, non magical weapons.
2. The inner shrine is a 3' wide x 40' long stone cut chamber with a large stone altar against the far wall. Anyone attempting to leave without having prayed (or kneeled) before the altar will be attacked by the guardian statues at the entrance (area 1). Anyone breaching the Altar - which conceals a reliquary- an act requiring a collective strength of 30 - will (if they are not wearing the holy symbols of the faith) be attacked by the statues if they attempt to leave with the Mace of Stone (a +1 Mace cxoncealed within the reliquary). One holy symbol is in the Reliquary.
Mace of Stone +1 Weapon, Can only be weilded by one who wears the holy symbol of the crafte's faith.
|