Adding to the "feel" of the planes

Post/Author/DateTimePost
#1

zombiegleemax

Jul 09, 2003 14:10:21
Does anyone have any good ideas/short stories that would add to the uniqueness and feel of the planescape setting?

Ideas like the ones that appear on the Torment -crpg (By the way, I would love to hear those stories from the game, if anyone happens to remember them...)
#2

factol_rhys_dup

Jul 09, 2003 16:30:33
Here's the story that was my favorite of the ones that the party members tell to Yves Tale-Chaser in Torment. I think this one was Morte's. I'll try to remember as much as I can.
A man was stumbling through a dark alleyway, confused. He had no idea how he had gotten there, where "there" was, or even who he was. In fact, he was horrified to realize that he could remember nothing of his past. He looked up to see a haggard, twisted old woman cackling at him. "And what would you like for your last wish?", she asked him.
The man was even more confused now. The woman said to him "You've already used up two wishes, what will be your third?"
The man didn't know what to say. "How can I have made two wishes and not know about it?"
The old woman replied, "After you made your first wish, you didn't want it anymore and so your second was to forget everything."
The man thought about this for a moment, and then decided "I wish to know who I am."
"Funny," laughed the woman, a cruel smile spreading across her face, "that was your first wish."

Besides this story, Annah told one about a creepy mysterious box that a man recieved from a hag and was told to deliver it but not open it. Dak'kon told some famous Githzerai myth about a warrior in Limbo who, I think through thoughtlessness, drowned in the chaos soup. The Nameless One can tell about the Crier of Es-Annon, Reekwind, and maybe some others (I think you can tell her about waking up in the Mortuary). Nordom told some ridiculous account of a modron's day in Mechanus, and I can't remember anyone else's. Yves tells a story after each one that you tell her.

If anyone else can remember more, please share them, because, I agree, they were excellent.
#3

factol_rhys_dup

Jul 09, 2003 17:05:29
I found the rest of the stories. In the thread about "The 8 Circles of Zerthimon" there's a link to a transcript of the game. The file is unbelievable. Rhyss Hess should win a Nobel Prize for Planescape for doing it. It included another good story:

‘The Execution.’
“Once, a murderer roamed Sigil’s streets, a black-hearted man by the name of Kossacs. He had been blessed by his Abyssal mother so that no one could strike him with an intent to harm or they themselves would die. He reveled in his blessing, using it to start fights and murder anyone who crossed his path.”
“During one of his murderous rages, he was captured by the Harmonium with nets and brought before the Guvners. The trial was short, final, yet Kossacs laughed at the proceedings, knowing that no one among them could harm him without dying horribly. At the final day of his trial, he was proclaimed guilty and sentenced to death.”
“Kossacs sentence proclaimed by the Guvners was this: ‘Confinement for thrice-thirty days, during which time you shall give up your life, be declared dead, and your body removed when all signs of life cease.’ Kossacs laughed and dared any of them to try and harm him, yet the court was silent.”
“The Mercykillers lead Kossacs to their prison and locked him in a dark, empty cell. There was no cot, no lights, and the only door was a steel grate in the ceiling.
As they lowered him into the cell, the Mercykiller told him — in the corner of your cell will you find a chalice. It holds poison. Your death will be swift.”
“ ‘Aren’t you going to execute me?’ Kossacs snarled at the guard.
No one in Sigil shall lay a hand on you with intent to harm,’ came the Mercykiller’s reply.
“Then I spit on your cowardice!” Kossacs laughed, feeling for the chalice in the darkness, then hurling it at the wall and shattering it. Its poison dripped from the walls and dried, until it was no more. “Come then — you will have to try and kill me now.”
“But there was no response from the grate in the ceiling. It was then that Kossacs noticed the cell had no cot. No lights. And no food and water. All that remained was the shattered chalice, the poison gone. And for the first time, Kossacs knew the icy touch of death’s approach.
“In twice-thirty days, the grate opened, and Kossacs’ body, now cold, was taken from the cell. It had given up its life, and the execution had been carried out.”
#4

zombiegleemax

Jul 20, 2003 1:38:20
Good ideas- the planes are INFINITE. Need a very specific location, like "the place where hope died"? ok, it's out there. a portal from sigil might take you right there, provided you can find the portal and it's key.

Second, it's not about fighting, it's about ideas. Reference in Torment, when curst is falling into the planes, and the only way to stabilize it and bring it back to the outlands is to get people to help each other. Play up the themes of the game, big time. Exploration, wonder, a tiny difference of view causing violent confrontations, etc.
#5

weenie

Jul 21, 2003 14:46:16
Originally posted by Factol Rhys
In the thread about "The 8 Circles of Zerthimon" there's a link to a transcript of the game. The file is unbelievable. Rhyss Hess should win a Nobel Prize for Planescape for doing it.

Whoa. Rhyss Hess? Almost as in "Ciphers' factol"?

*notices the posters username*

Er... nevermind. :embarrass