Post/Author/DateTime | Post |
---|---|
#1zombiegleemaxAug 01, 2003 16:07:26 | Why in the DS3 Core document, Clerics have lost the Elemental Ward feature? I think that ability balances the loss of Cure spell spontaneous casting and Medium and Heavy Armor proficiencies. |
#2jon_oracle_of_athasAug 01, 2003 17:42:05 | The cleric has not lost the ability to spontanously cure/inflict. The shield and armor proficiencies are now part of the domains. Domains are a package of spells, class skills, and shield and armor proficiencies in DS3. Those domains giving full armor benefits usually have less powerful spells than those that give less armor proficiencies. |
#3jon_oracle_of_athasAug 01, 2003 17:43:37 | Elemental Ward was deemed more appropriate as a prestige class feature as part of the PHB normalization process. |
#4zombiegleemaxAug 01, 2003 19:11:57 | Tnx for the clarification |
#5zombiegleemaxAug 05, 2003 9:54:47 | Hehh, I had the idea for DS clerics to give them spontenous casting to elemental spells instead of cure/inflict spells. Flavourwise more fit, but needs very carefully choosen spell list... |
#6KamelionAug 06, 2003 1:17:45 | We have been playtesting the approach that elemental clerics do not spontaneously cast healing spells, but select one of their domains as a "spontaneous domain". (Never liked the 3e cleric as it stands - far too generalised...) |
#7zombiegleemaxAug 06, 2003 4:45:35 | My personal opinion: I would even remove the turn undead feature from the cleric, and give them the ability to turn opposite element (like in the PHB elemental cleric domains' granted power). If we see the cleric a more open class in 3e it is possible to handle them a bit as a kind of elemental mage. Sponteneous casting of elemental spells, but no positive/negative energy channeling. Cleric would get a whole new flavour with that. Of course that would mean that the number of undeads should be re-thought. I often had the feeling the Athas has more undead then Ravenloft... Personaly I liked the basic setup more: skeletons and zombies only, and _rarely_ some special undead. But now special undeads infest every corner of Athas. We fell on the other side of the horse... |
#8zombiegleemaxAug 06, 2003 8:58:14 | Originally posted by Kamelion I LIKE IT!!!! Have a cleric able to spontaneously cast their domain spells rather than healing spells. That's an EXCELLENT idea. The clerics would have strong individualized flavour, that distinguishes it strongly from the other clerics. It makes sense to me. d&d clerics are stereotypical healers because healing is a stereotypical divine act. However DS clerics serve no deity, and are agents of elemental power. I don't think spontaneous healing is necesary for the DS cleric flavour, but spontaneous domain casting? Cooooool! I hope Jon likes this idea. This and the ranger preferred terrain are honestly great ideas for core d&d as well. |
#9zombiegleemaxAug 06, 2003 9:01:59 | I had never really thought of this before and very much like the idea. Chosing say 3 or so different spells from each domain that the cleric can cast spontaneously (I would opt against damage dealing spells) sounds like a really good way to individualize the clerics. It may unfortunately require some re working of the domains to preserve balance, but I would hope it doesn't break things too much. |
#10zombiegleemaxAug 06, 2003 9:54:42 | I think that healing spells, even if they don't quite fit the elemental aspect of Athasian clerics (after all it's wizards who manipulate life energy), are an important part of the cleric's social role. The reason clerics get spontaneous healing is because that is what they are most often called upon to do, not because it is the principle aspect of their religion. I also think that removing spontaneous healing (although it is appealing fro flavour reasons) would markedly weaken the cleric class. They are the party healers after all. |
#11zombiegleemaxAug 06, 2003 10:00:15 | You only need to redesign 1 or 2 domains to cover healing spells, mostly likely rain or water domains, and you can still fill this role admirably. It would still let you have clerics that fill this social role, but other clerics that bend more towards other expressions of elemetal power. You can also still always memorize healing spells as normal. With the ability to always revert to your domain spells, that still gives you some open-endedness. I am in full favour of anything that distinguishes clerics frmo each other. I have never liked the cookie cutter feel of the class. The DS domains are particularly flavourful, moreso than core domains, so that helps, but it's still a bit cookie cutter. This would just help individualise them a bit more. |
#12zombiegleemaxAug 06, 2003 12:00:06 | But clerics get a bonus Domain spell at each spell level...is not spontaneous casting of domain spells a little redundant? |
#13zombiegleemaxAug 06, 2003 12:10:28 | I wouldn't say that they could cast each domain spell spontaneously, but a 2 or 3 key spells. Granted, this would hinder the cleric's general role in the party as a healer, but it could be presented as an option for those who want more of an elemental cleric rather than a priest running around on Athas with a few elemental spells. |
#14flipAug 06, 2003 16:00:20 | Originally posted by Kamelion We considered this a long time ago (Like, within two months of 3e coming out). It's an extrodinarily bad idea, and completely ignores the reasoning that got clerics spontaneous casting in the first place. Basically, in 2e, clerics ended up memorizing a whole boatload of healing spells, to the exclusion of almost everything else. Clerics had no flavor, and no variety, becuase they had to be prepared for the need to keep the party alive. They were nothing more than mobil hospitals. With the advent of spontaneous casting, they're actually allowed to memorize a variety of spells, which means that there was actually some variety between clerics. But they were still useful to the party. Replacing the healing spells with elemental spells might seem like a good idea, but in practice, it means that clerics are going to memorize fewer unusual spells. Healing spells are, by far and away, the most commonly cast clerical spells. By forcing them to specifically memorize healing spells, you're reducing their versitility and usefulness dramatically. |
#15zombiegleemaxAug 06, 2003 16:06:15 | Good point, but the idea is too good to pass up. I suppose it would be to much to let them do both as spontaneous. I would seriously try and make that notion work, I am to enchanted with the idea of spontaneous domain spells now. Clerics have for a long time felt cookie cutter to me, and this would do SO much to improve that scenario. It's probably to major to add to DS3 at this stage, but I would be tempted to say we should worsen the BAB, and/or go with d6 hit points in order to add this feature in. I think spontaneous domain casting is so perfect for the concept of the cleric class that it should be added in *addition* to spontaneous cure spells. It's just a matter of compensating so we don't give the clerics to much. It'd be a major change to the core concept if the BAB or hp start changing, but I think it'd be worth it. |
#16jon_oracle_of_athasAug 06, 2003 16:32:26 | Have fun, Xeros. |
#17zombiegleemaxAug 06, 2003 16:33:57 | |
#18KamelionAug 07, 2003 1:56:17 | Originally posted by flip These are all fair points and quite correct from the official point of view. This house rule alters the basic nature of the cleric quite drastically, as you point out. Within our games, however, we really don't go for the idea that clerics are automatically "the party healers", or automatically anything other than servants of their god/element/whatever. Their role and nature is defined by their religion, not by the existence of healing spells in the cleric spell lists. It does make for a tougher game but it makes for a flavourful cleric class and less stereotyped party composition. It's a game-world decision over a game-rules one. But this is probably a topic for another thread - and not one on the DS boards, either ;) I wouldn't think that this would make a good addition to the official rules (for all of the sensible points outlined above). It was just an example of a house rule that I wanted to share in context of the discussion |
#19zombiegleemaxAug 07, 2003 5:40:37 | Originally posted by Mach2.5 Hmm, I would say that damage dealing spells can be OK, too, especially at the fire clerics. |
#20zombiegleemaxAug 07, 2003 5:45:48 | Originally posted by guyser That can be the compansation for clerics for the loss of spontaneous healing: the domain spell slots become normal spell slots. They can memorize any spell there, healing spells as well. |
#21zombiegleemaxAug 07, 2003 8:29:22 | I just occurred to me. Do DS clerics get 2 domain like core clerics do? I think I was thinking all along they got just 1. I wonder if getting just 1 domain is sufficient counterpoint to allowing spontaneous casting from it. Ah well, it sounds by Jon's succint reply that this will be eternally in the house rules category, which is ok. I'd love to see it in the official rules, but I ain't the one writing them, and there are probably bigger fish to fry. |
#22zombiegleemaxAug 07, 2003 10:07:11 | Originally posted by Xeros Yes, by the current rules in the pdf file they get two domains. Only the domains and the granted power of the domains are new, not to mention that most of the domains make certain skills class skills, and/or give proficiencies to certain weapons and/or armor. |