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#1kelsenAug 05, 2003 12:25:06 | HD d8. Good Saves: Fort / Ref Skill Points: 6 + Int mod No spellcasting ability. 01 Animal Empathy, 1st Favored Enemy, Track 02 Combat Style 03 Terrain Mastery 04 Animal Companion 05 2nd Favored Enemy 06 Improved Combat Style 07 Swift Tracker 08 Terrain Mastery 09 Evasion 10 3rd Favored Enemy 11 Combat Style Mastery 12 13 Terrain Mastery 14 15 4th Favored Enemy 16 17 Improved Evasion 18 Terrain Mastery 19 20 5th Favored Enemy Terrain Mastery: At 3rd level and every five levels thereafter, the ranger adds a new terrain environment to their repertoire from those given below. Terrain mastery gives a ranger a bonus on checks involving a skill useful in that terrain, or some other appropriate benefit. A ranger also knows how to fight dangerous creatures typically found in that terrain, gaining a +1 insight bonus on attack rolls and damage rolls against creatures with that terrain mentioned in the Environment entry of their descriptions. The horizon walker only gains the bonus if the creature description specifically lists the terrain type. Rangers take their terrain mastery with them wherever they go. They retain their terrain mastery bonuses on skill checks, attack rolls, and damage rolls whether they’re actually in the relevant terrain or not. Terrain Mastery Benefits Aerial: You have a +4 competence bonus on Spot checks, or a +10-foot bonus to your fly speed if you have one. You gain a +1 insight bonus on attack and damage rolls against aerial creatures. Aquatic: You gain a +4 competence bonus on Swim checks, or a +10-foot bonus to your swim speed if you have one. You gain a +1 insight bonus on attack and damage rolls against aquatic creatures. Desert: You resist effects that tire you. You are immune to fatigue, and anything that would cause you to become exhausted makes you fatigued instead. You gain a +1 insight bonus on attack and damage rolls against desert creatures. Forest: You have a +4 competence bonus on Hide checks. You gain a +1 insight bonus on attack and damage rolls against forest creatures. Hills: You gain a +4 competence bonus on Listen checks. You gain a +1 insight bonus on attack and damage rolls against hills creatures. Marsh: You have a +4 competence bonus on Move Silently checks. You gain a +1 insight bonus on attack and damage rolls against marsh creatures. Mountains: You gain a +4 competence bonus on Climb checks, or a +10- foot bonus to your climb speed if you have one. You gain a +1 insight bonus on attack and damage rolls against mountain creatures. Plains: You have a +10-foot bonus to your land speed. You gain a +1 insight bonus on attack and damage rolls against plains creatures. Underground: You have 60-foot darkvision, or 120-foot darkvision if you already had darkvision from another source. You gain a +1 insight bonus on attack and damage rolls against underground creatures. Maybe you may wish to remove Immproved Evasion but I think it is needed to avoid the ranger multiclassing fighter. Hide in plain sight and camouflage were removed because they were supernatural abilities and this version cannot cast spells. And what about giving precise shot and rapid shot togegher or Two weapon Defense + Two weapon fighting, by the 2nd level with combat style? Maybe not... |
#2zombiegleemaxAug 05, 2003 13:42:33 | I don't see why Rangers must be good only with two-weapon combat or archery. Why not Spear/Javelin-based combat? Or Mounted Combat? I think the Combat Style list needs more style choices, at least for Dark Sun (to me, the athasian Ranger is really a survivor, scout, and hunter...not a village or land protector). I'm very sorry that the Athas.org Ranger has been discarded in favor of the 3.5 Ranger, like the Druid (damn PHB normalization, killer of flavor), and my little dream, as a Dark Sun fan, is to use that class version with the right adjustments to fit 3.5. Or to use the 3.5 Ranger WITHOUT spellcasting abilities (that idea was a very cool and flavorwise one, imho), expanded combat styles, and favored creatures and terrains options. Maybe d10 for HP for balancing reasons. Opinions? |
#3kelsenAug 05, 2003 14:12:16 | Well said guyer! Let's work together! :pile: |
#4zombiegleemaxAug 05, 2003 15:44:43 | Something like this :D Hit die: d10 Good Saves: Fort/Ref Skill Points: 6+int modifier Lvl Special 1 Wild Empathy, Dedication, Track 2 Terrain Mastery 3 Endurance 4 Animal Companion 5 Dedication 6 Terrain Mastery 7 Woodland Stride 8 Swift Tracker 9 Evasion 10 Dedication, Terrain Mastery 11 12 13 Camouflage 14 Terrain Mastery 15 Dedication 16 17 Hide in plain sight 18 Terrain Mastery 19 20 Dedication Dedication: as Favored Enemy abilities in the DS3 Core Rules, but add Favored Creature option (aside from Favored Terrain). The ranger receives +2 to Ride, Handle Animal and Wild Empathy checks when dealing with his favored creature. Terrain Mastery: As Horizon Walker PrC class feature (the terrain types must be rethinked specifically for Dark Sun; alternatively, this class feature may function like Favored Land ability from the Athas.org Ranger) Hide in Plain Sight and Camouflage are not supernatural, but extraordinary abilities. Imho, they fits well, considering the similar abilities of the Athas.org Ranger (Fast Track, Hard March, Blaze Trail, Stealth Walk, Stealth Run, Camouflage opposed to Swift Tracker, Endurance, Woodland Stride, Hide in Plain Sight, Camouflage). |
#5OtakkunAug 05, 2003 23:11:08 | Or it could also be like this... Hit die: d10 Good Saves: Fort/Ref Skill Points: 6+int modifier Lvl Special 1 Wild Empathy, Track, Favored Terrain 2 Combat Style 3 Endurance 4 Animal Companion 5 Favored Terrain 6 Combat Style 7 Woodland Stride 8 Swift Tracker 9 Evasion 10 Combat Style, Favored Terrain 11 12 13 Camouflage 14 Combat Style 15 Favored Terrain 16 17 Hide in plain sight 18 Combat Style 19 20 Favored Terrain Combat Style: The ranger gets to choose between one of the following feats paths (he cannot change paths untill he has completed one) Rapid shot, manyshot Two weapon fighting, improved two weapon fighting Mounted combat, mounted archery Insert a path you like in here. Both Camouflage and hide in plain sight only work on a favored terrain that the ranger has previously selected. Edo. |
#6kelsenAug 06, 2003 13:32:06 | Mounted combat path could work like this... 2nd lvl Combat Style - Mounted Combat 6th lvl Improved Combbat Style - Quick Draw 11th lvl Combat Style Mastery - Mounted Archery The basic idea for quick draw is... in the second round following a charge you may draw a better weapon (other than lance) to make your melee full attack action, since at 6th level you got BAB +6/+1. |
#7zombiegleemaxAug 06, 2003 13:50:23 | Or Combat Style: Mounted Combat Improved Combat Style: Spirited Charge Combat Style Mastery: Trample |
#8kelsenAug 06, 2003 13:57:56 | Originally posted by guyser Looks very good... I would just suggest you to exchange Trample for mounted archery. Trample is a too good feat and a character may want to get it as soonn as possible. |
#9kelsenAug 06, 2003 14:11:44 | Now all we have to do is work together to polish our DS ranger... We could work with the general sketch from 3.5, using as main class features Combat styles (with yours mounted combat), Terrain Masteries, and favored enemies. Following that we have to decide... 1.Hit Dice d8 (with good Fort e Ref saves) or d10 (with good fort save)? I vote for d10 2.Skill points 4 or 6? I vote for 4 3.Spellcasting abiltity yes or no? I vote for no. 4.Evasion yes or no? I vote for no, since I voted for 1d10 (no good ref save). |
#10zombiegleemaxAug 06, 2003 14:41:43 | My fault: Improved Combat Style: Trample Combat Style Mastery: Spirited Charge Anyway, i don't like very much the Combat Style mechanic. But imo the rest of the 3.5 Ranger class features are fairly nice (they are similar to the Athas.org Ranger abilities). I hate the idea of an athasian spellcasting ranger, then no spellcasting abilities. Good Reflex Save ( like the 3.5 Ranger for balancing reasons), 6 skill points (same as above) and d10 (for balancing the lack of spellcasting abilities). Add more options to combat style and favored terrain option (to favored enemy class feature) for flavor reasons. Or replace Combat Style with more favored something options (terrain, creatures and/or lands...). |
#11zombiegleemaxAug 07, 2003 6:20:50 | Originally posted by Kelsen 1. d8 (he is a survivor not a fighter) 2. 4 3. no 4. yes (as I vote for d8) I love the ideas on the differnet fighting styles. Please, please do it that way. Just a remark on the other threat reg Gladiator: Why not giving the gladiator fighting styles as well (of course more gladiatorial styles)? |
#12kelsenAug 07, 2003 7:46:55 | Originally posted by bromleylaerchenheim Agreed. I follow your vote. 1. d8 2. 4 3. no 4. yes |
#13kelsenAug 07, 2003 7:55:52 | Originally posted by guyser I suggest that Spirited Charge comes first, since at 3rd and 6th levels you get bonus feats a player may wish to get Spirited Charge soon as possible (Ride-by-Attack at 3rd, then Spirited Charge at 6th). Instead you could give spirited charge at 6th. Combat Style: Mounted Combat Improved Combat Style: Spirited Charge Combat Style Mastery: Mounted Archery |
#14zombiegleemaxAug 07, 2003 9:07:33 | The problem is mounted combat feats are relatively weak compared to Archery and Two Weapon Combat style bonus feats. Specifically, it's difficult to assign a bonus mounted combat feat to balance greater twf or Improved Precise Shot. However, d8/4 skill points/no spellcasting as opposed to d8/6 skill points/spellcasting seems ( ) horribly unbalanced. Another option is to give rangers a bonus feat at 2,6,11,16 lvl chosen from the following list: Mounted Combat (Mounted Archery, Ride-by Attack, Spirited Charge, Trample), Point Blank Shot (Far Shot, Precise Shot, Rapid Shot, Manyshot, Shot on the Run, Improved Precise Shot), Two Weapon Fighting (Two Weapon Defense, Improved Two Weapon Fighting, Greater Two Weapon Fighting). All prerequisites must be met. |
#15kelsenAug 07, 2003 9:42:26 | Originally posted by guyser Feats are supposed to be balanced with each other. Mounted Combat may not be as powerful as TWF, however as a must buy pre-requisite, gaing it throught combat style will leave room for you to spend your bonus feats at trample, ride-by-attack, etc... A ranger can't wait until 11th lvl to get Spirited Charge, most of then would rather get it sooner anyway and forgo the benefit. Mounted Archery is the only feat a mounted ranger wouldn't mind wainting until the 11th lvl to get it free, same for Improved Precise Shot. However, d8/4 skill points/no spellcasting as opposed to d8/6 skill points/spellcasting seems ( ) horribly unbalanced. If you set the ranger with d10 you can't give him good reflex saves, if you can't give him good reflexes saves you can't give him evasion, if he doesn't have evasion he is weaker than a ranger with d8 good reflexes saves and evasion. For the rest you can off-set the penalties introducing new abilities such as Terrain Mastery. |
#16kelsenAug 07, 2003 10:14:56 | I change my vote again. 1. d8 2. 6 skill points 3. no 4. yes |
#17zombiegleemaxAug 07, 2003 15:27:55 | If you set the ranger with d10 you can't give him good reflex saves, if you can't give him good reflexes saves you can't give him evasion Excuse my ignorance, but this is a written rule? |
#18zombiegleemaxAug 08, 2003 3:22:40 | 6 skill points. I don't know how the rest of you run your games, but I use skill points a lot, and the ranger (I think) has a need for them. Concerning d8/d10: the choice should be balance - not "the ranger is not a fighter". Concerning additional feats. I'm all for expanding the number of favoured enemy/land. Remember we are ditching a lot of flexibility by removing the spells. |
#19zombiegleemaxAug 08, 2003 6:24:04 | Usually i discard house rules, then i think the ranger i'll use for my campaign will be the DS3 official ranger, BUT with d10 and no spellcasting (very little modification here, but because i *hate* the spellcasting ranger idea). However, i would like very much an official DS3 ranger with favored creature (and if possible, favored land) options, in addition to favored terrain. Even expanded combat style options would be nice. Too bad if it isn't possible |
#20zombiegleemaxAug 12, 2003 6:00:13 | Personally, my take on adapting 3.5 ranger to DS... - No spells (a given). - More combat path options. Mounted Combat. Hunter (weapon proficiency on net/bolas/etc. also that feat that allowed one to make non-lethal damage without penalty whose name I can't remember, something for trapmaking)... - A couple more feats given along the way or faster. Possibly giving a secondary combat path at higher levels. - Possibly d10 instead of d8. Of course, it would need some testing for balance. |
#21caulNov 30, 2003 23:38:45 | Here are some ideas for additional combat styles available to rangers: ...there are those that choose the wastes over the tyrrany of the city-states, who choose the feral existance of a beast over the self-styled culture of a freeman. Scouts they are, trailblazers and rangers all, and there are none other that one would want at their side on the open flat or the forsaken trail. Never would one want to face them in open combat, for they fight like wind and flame, with tooth and claw, and not one is similar in their style... The Wanderer on Rangers Combat Styles Cutting Winds A single weapon is powerful, but two weapons can be devestating. As PHB Piercing Hail At range, a hail of arrows can quickly dismantle any opposition. As PHB Thunder's Fury A weapon is only as strong as it's wielder. Combat Style: Power Attack Improved Combat Style: Improved Sunder Combat Style Mastery: Improved Critical Flickering Blade Even the smallest blade strikes true. Combat Style: Quick Draw Improved Combat Style: Weapon Finesse Combat Style Mastery: Quicker than the Eye Mekillot's Wrath Run down your opponents and subdue them. Combat Style: Improved Unarmed Strike Improved Combat Style: Improved Grapple Combat Style Mastery: Improved Bull Rush Just some ideas...may be a little underpowered now that I look over them... |
#22zombiegleemaxDec 01, 2003 7:17:15 | Caul, these combat path ideas are superb! Flavourwise they are as the Athasian cleric domains: fitting very good! |
#23xlorepdarkhelm_dupDec 01, 2003 8:42:29 | Originally posted by Kelsen IMO: 1. d8 - a ranger has a similar position in a group as a rogue or bard might provide. They tend to not attack from directly in front of their opponent, leaving such things up to the people who can wear heavier armor. As such, they really don't need the d10 hit die. In this I agree 100% with the 3.5 ranger. 2. 6 pts. - Another thing I liked about the 3.5 ranger They have many useful and benefitial skills, and I definitely believe they need a couple extra skill points a level. Once again, rangers fill a similar position as rogues and bards overall, and are more of a skilled class than direct melee class. 3. no - for Dark Sun, I don't like the idea of rangers that cast spells. However the 3.5 ranger is very good, and very balanced. As a result I can live with the comprimise and leave it alone as needed. Maybe generate up a list of psionic powers for them, and convert them over to a psionics-based ranger? 4. yes - for a melee support/skilled class, evasion is very useful. |