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#1zombiegleemaxAug 18, 2003 19:19:01 | Everyone's got 'em so I thought I'd pose the question what has been your favourite Dragonlance gaming moment(s)? For myself I remember two moments. Firstly, the party was defending a village against a draconian detachment led by a renagade black robe. We all knew we were outmatched and would most certainly die yet every party member stayed and fought (Our GM at the time believed that Dragonlance was 'lower-powered' then other game worlds and had decided to half all XP awards to reflect this so you can imagine how proud we were to have clawed our way to around fifth level). It came down to a pitched battle against overwhelming odds and the party having to hold off Sivak draconians so our elven archer could make a shot that he could only have made with a natural 20 to knock a book off a pedestal and disrupt a ritual cast by renegade wizard. It came down to initiative and a single dice roll and I still recall waiting for that red d20 to stop rolling. The second was a simple moment in which one of our party members was married in Qualinost. I remember the feeling of companionship that the party had and all in all was a very endearing moment. In many circles RPGing gets a negative view but what other hobby encourages cooperation and friendship to such a level. By the way, Ulanda if your reading this. Avalon is doing fine Arandur |
#2iltharanosAug 19, 2003 0:32:12 | Well, I recall one campaign I ran in 2nd edition where the Minotaur Fighter in the group was attempting to sneak past a human guard into this Castle. He failed, badly. The minotaur promptly snorted and held up a fist to the guard and said, "I'm sneaking past you, you didn't see me." The guard, shaken, nodded his head in agreement and began staring at an opposite wall. Thus was born Marathax the Plague, also known as the only minotaur thief on Krynn (minotaurs couldn't be thieves in 2nd edition). |
#3zombiegleemaxAug 19, 2003 1:19:20 | The PC's were requesting audiance with Dalamar after aquiring an artifact and destroying a demilich. They were at the Tower of High Sorcery in Palanthas and they were talking with a new lich that Dalamar had controlled, a lich that a few adventures earlier was rapid firering finger of deaths at them in the dungeoun, killing a pc, and chased them all the way out of the dungeoun and into the surrounding countryside. They just couldn't get through his defenses. He was leading the pc's up the stairs to Dalamar's laboratory, and said, "walk this way," hobling up the stairs. The red robe pixie(practically the kender of the party) began following him, emulating his hobble. Then the white robe irda in the party, very uncomfortable at this point, said, "don't ever do that again!" and grappled the pixie and threw him into the bag of holding for a while. Eventually, the pixie teleported back. One other thing I can think of is when a player was saying, " 20, 20, 20, 20, 20..." Needless to say, a few rounds later a dragon that "happened" to be passing by decided that he was the most meaty pc. Poor blackened black robe... Then there was the time they were talking with a ancient red dragon, who said that Takhisis was not intersted in the party's quest, one way or another, but that they must not defile the temple of Takhisis in the levels below, or he will personally seek vengence. Well, they did anyway. In fact they killed every thing alive in there, including the LG Aurak draconian, that was hid out nearby. Bad party. General gaming rule of thumb, don't make more enemies then you have scrolls of plane shift. |
#4lenin97Aug 19, 2003 8:58:58 | In my first gaming group we exclusively played in pre-WoTL Dragonlance. I still look fondly back on the adventures the group had. The idea of behind the group was basically a wandering shipful of misfits. The group consisted of a human Ergothian fighter, a human Red robed mage (who insisted on wearing his heavy wool robes at all times), a half-elf ranger (archery expert), a kender (Tas clone) and the captain (a minotaur fighter played by me). Anyway the moment happend in a game where we sailed into a port city that (unknown to us) had been overrun by religious zealots and bandits. The Ergothian and the Half-Elf went ashore to see the sites. The ranger had been taken prisoner for the crime of being not-human, which in this state was punishable by death. So the Ergothian, returned to the ship and told the rest of the group the news and that the ranger would have a date with the headsman's axe at sunrise. So the group sat down and tried unsuccessfully to come up with a plan, until the kender said something that the group decided to listen to. The kender said to me "we're both not human, why don't we turn ourselves in to see their prison and maybe we'll even see the half-elf". So after five minutes of trying to get him to repeat that statement, mage came up with an idea. The Ergothian went into town and bought the biggest but most cheaply made manacles he could find. He returned at sundown with the manacles and a bright pink dress with mayching ribbon. So the plan went like this... I, a proud minotaur warrior, was put in shackles and was to play the role of the prisoner. The kender had to put on the pink dress and let down his topknot and tie the ribbon under his and across his forehead, to hide his pointed ears. The kender was to play the role of the mages young daughter. The mage then cast continual light on the manacles that bound me, the mage would lie and say the manacles would hold me because they were magical. The mage and the Ergothian demanded to see the "preists" in charge and to collect a bounty for the fine monstrous specimen the were turning over. The leader told the group that he was worshipped as a god by the people of the town. He also confessed he used the public executions to preached to his people and reinforce his message. The group collected the exorbitant bounty and left to stake out the square where the executions would take place. The next morning the half-elf, myself, two kenders and a dwarf were hauled to the platform where the leader was preaching to his people. As he was speaking of the evils of non-human races he came before me and told his flock that he had a special occasion today, the death of a minotuar. He began speaking of Minotaurs in comparison to goblins, elves, ogres. Then he said that minotaurs were an even worse race than kender, at that point I burst my shackles, grabbed the priest and threatened to "pull his filthy human head from his narrow shoulders". Anyway, the group and the other prisoners made it back to the ship through some tough fighting and by using the leader as a bargaining tool. The priest was taken on the ship with us and held in the brig. We dropped him off on an island with a couple of water skins and a spear, we even thought about dropping the two kender off with him but thought that would be to cruel. The dwarf eventually became a new player's character. The group made a good bit of money from the bounty collected. The adventure was the single greatest adventure we ever played and it became a running gag that any minotaur character was shackled and humiliated at least once and all future kender charcters that needed a disguise, at least one person would suggest that they dress up like a little girl. |
#5cam_banksAug 19, 2003 9:19:15 | We were playing through the original modules under 2nd edition rules, and I was Tanis. We were in the ruins of Xak Tsaroth, having holed up in a section of the fallen city to recuperate and hide from patrols of draconians. Tasslehoff, Raistlin and I went off to scout around a little, and at one point Raistlin vanished down a side-street and then came back to tell us he'd found something. Now, Raistlin's player Franz was an excellent Raistlin. He didn't trust anybody until they had proved themselves as worth something to him, and at this point none of us had. I was wary of whatever it was he'd found, but Tas and I came with him to look. Raistlin pointed through a door, said "it's in there," and when Tas and I slipped in he slammed the door behind us, trapping us in the room with the room's inhabitants. It was the draconian barracks. Over a dozen sleeping baaz, now awake due to the slamming of the door. Tas and I ended up backed into one of the sleeping cells in the barracks, standing on top of a rickety wooden bed, slashing away at draconian after draconian, me with my sword and Tas poking his knife around me at every opportunity. It was hell. I was almost dead by the time the last baaz turned to stone at the end of my sword, and when we opened the door and stepped back outside, bleeding and exhausted and furious, there was Raistlin. "You have earned my respect, half-elf," he said. And that was it. After that, Raistlin and Tanis got along splendidly, my character's leadership unquestioned by the mage. I was mad at the time, but I was also astounded at the cleverness of it. Cheers, Cam |
#6DragonhelmAug 19, 2003 9:24:14 | Wow, now that's a toughie. I've had so many good moments. I once had a clockwork dragon in my game that the gnomes built to fight the Knights of Takhisis. It had some nifty dragon egg bombs. I once had a game where I played two characters, and they got in an argument. My DM and the other player just sort of stared at me as I role-played this out. :D The one moment that truly stands out to me now was when I was playing a young Crown Knight, and his friends and family were at the mercy of a Black Robe. The only way he could defeat the guy was to attack him from behind, which isn't very knightly! That day, he gave up honor for the sake of his friends. He would later redeem that honor, and go from a by-the-book knight to a true paladin in his heart. In the end, he died honorably. |