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#1zombiegleemaxAug 19, 2003 19:32:20 | Since it takes a long time and years of playing a single character to reach 30th level, I thought of a high-level campaign were the goal is to become a 30th level Avangion/Dragon/Elemental/etc. Players start out at 21st level with their own city-state much like a sourcerer king would. The players have a treasury, magic items and subjects (10,000+). They can grant spells to templars too. This turns Dark Sun from a game of savage survival to political survival (which can be savage too). The players are not allied fighting a great cause but rather in competition with each other. They can ally with each other too to take on a stronger player. They also can work mutually to reach their desired level or they can try and take the wealth and power from another city-state. It is all up to them. Their will be unique matters of state they will have to deal with, rebellions, spies, plagues, famines, templar coups etc. There will be no other city-states but the player's. I do not want them to gang up on an NPC state (or do I?). The players will be looking for every way they can advance a level, so I will provide ways and adventures for them to do so. If any player should die (if they lose their city-state or become a slave to another player, they must still play that charcter), they will have to start over again with a character of lesser power (15-20th level). They will restart without a city and they must find a way to gain power like their previous character had (penalty for dying. It gives the players something to worry about). I will probably make a small page size map of their city for each player, so they can modify their city as time goes on. They way I see it, one player will become stronger had if he should defeat the combined strength of the other players, then he shall dominate the region. Has anybody thought of this before? Are there any good rules out there for running states in D&D? |
#2kilamarAug 20, 2003 2:48:55 | Play Birthright. |
#3zombiegleemaxAug 20, 2003 5:21:36 | Actually an interesting way to approach it Kilamar (although I'm not sure if you were being sarcastic or not). Using the Birthright rules (check Birthright.net for the 3e conversion doc) you could split the tablelands up into domains and run things using the regency rules. Substitute druids for source mages. Gold bars could be changed to iron nuggets (what SK doesn't have a stash of iron in his treasurey). Instead of guilds, use Merchant Houses. Of course, for Athas, trying to conquer domains too far from one's city would be increadibly costly, far too much so to make it even worth while. |
#4zombiegleemaxAug 21, 2003 6:51:36 | It's even possible to write a computer strategy game about this... Or make the n+1 release of the classic Risks game in Athasian clothing... ;) |
#5zombiegleemaxAug 21, 2003 13:38:08 | I don't think I'll be writing a computer game for that. C++? It that when the teacher gives you an extra plue because she is proud that you got a C? That would make a great Ages of Empire game. Except you would have a powerful being to control like Warcraft 3 and when it died, your game is over. I have heard of Birthright and I will check them out. |