New Material

Post/Author/DateTimePost
#1

zombiegleemax

Aug 21, 2003 14:48:45
After not posting to any of these boards for a while some of the things I have read recently have made me thing of a few things that I would recommend to the people primarily working on PS3E.

Don't rule out any material that is already out there. Yes every one is very protective of the past and are quick to jump all over any thing that involves the Planes as "Destroying everything ever done cool" Well no, no its not its i mearly increasing the amount of things out there to pull from.

I happened to like the Manual of the Planes. I thought it had a lot of good material in it and the prestige classes were a great addition. They had a flavor that fit both in Planescape and 3ed as a whole. The write ups on the different planar regions wasn't to bad even though they may have changes things slightly to make them fit better or in some cases did get them wrong because they didn't have every single piece to the puzzle.

Speaking of Prestige classes, I like 'em have from when the game came out. I liked the Facton based ones in Dragon Magizine and even put my vote in ages ago to make Faction based Prestige classes for each of them. Yes, before anyone says anything I know that Factions are about personal belief and how can you quantify something like that in a prestige class blah blah blah.

I hope that the recent debates about Union in another thread doesn't reflect the ideas behind the new PS3Ed where *alot* of the sentiments I have been seeing are "We are ignoring everthing that has changed and going to the old ways and damn them all for ever spelling Gra'zzzt with 3 Z's and not 2....

Other advice/ideas. that I admit I haveent seen but havent dug for:

If you have rights to the name and the matirial to update/add to do you have access to the Art? Have you contacted D'Terlizzi (I now that isn't spelled right ) To see if he would be interested in any thing like doing a Cover for you?

As you can see I am really interested in what the movers and shakers of this project are planning and thinking.

To anyone that thinks I have offended them. I don't mean to Really.

Ignatz
<---I just love that one
#2

Shemeska_the_Marauder

Aug 21, 2003 19:55:08
In the project yes, a 'mover and shaker'? That's up for debate. *chuckle* I'm not one for titles.

What sort of sentiment are you actually referring to, as far as going back to old ideas and resisting change? Believe you me, there's changes in Planescape to look forwards to. First of all its post Faction War, with the timeline advanced about 5 years, with all the potential changes to within Sigil, and out upon the Planes. Nothing happens in a vaccum.

And yes, while factions are based on belief, all of the factions are getting prestige classes involving those beliefs, or at least aspects of them. There's no blanket and automatic benefit to being in a faction as in 2nd edition, but between feats and PrC's for faction members I think we've got in both covered and extremely flexible. I wasn't involved in the factions however, so don't direct the flaming at me. ;)

Besides, Yugoloths have some potent fire resistance, so nyaahh....
:D
#3

zombiegleemax

Aug 21, 2003 22:47:27
new or old stuff i like it. there's something about seeing a devil or demon talking to an angel. i dont know a lot about all the old stuff, but what i do is cool and a splash of something new wouldnt be too bad. as far as the post faction war stuff i need to get caught up on. i check out PS3E whenever i can and it helps.
#4

zombiegleemax

Aug 22, 2003 7:42:52
Shemeska,

I think the thing I'm taking about would be like ignoring a change like a power change, or even bigger, ignoring how they set up Deities and Demigods. The material for the most part (when not rushed like some of the class books) aren't to shabby at all. Like I said I really actually liked the MotP a lot.

I would like to see a lot of the old stuff updated. Things like Feats and such (like Chaos Shaping hehe) as Feats New feats Etc. But I dont't need to tell you all that I know everyone that is working on it is putting thier all into it.

Oh I would never suggest that one should get a Prestige Class just for joining a Faction or that everyone in the faction has to take the Prestige class for it. Instead I see characters that take a Prestige class their Faction are just the Hardest of the Hardcore when it comes to that Faction.

Shemeska what did you think of the Prestige classis ing the MotP and the Faction based ones in Dragon?


Ignatz

___________________________________________________
Nox 5th/5th/10th/2nd Ranger/Rogue/GateCrasher/Shadowdancer
Proprietor of Nox's Planewalking Consortium, Tradehouse and Deliveries. Located on Coal St. City of Brass.
Faruk Fire Gen Nox's Cohort "Uh boss,......"
#5

Shemeska_the_Marauder

Aug 22, 2003 12:11:03
*nodding* Understandably we're trying to not step on the toes of the core books in what we write, although in a few cases it's unavoidable. In those cases we're chalked up some things as 'thats how some prime scholars might see this as being, but here's the dark of it'.

The MotP I enjoyed as well, but take it with the assumption that they had to fit into a single book all of the entire Planescape line, or at least a good chunk of the material they adapted. I'll admit the MotP was never intended to replace or encompass PS, it just so happened that most of the material developed for the planes happened to come from the PS line.

As far as the PrC's in MotP and Dragon, I like them alot. I've got a gate crasher playing in my current campaign, and I've played a divine agent myself. Fun character.

The PrC's in Dragon I loved. *heaps praise on fellow PS3e writer*

(Now if you'll excuse me, I have to drive halfway across my state to run 2 PS games this weekend. Whee!)
#6

clueless

Aug 23, 2003 1:09:17
Well - regarding WotC material and PS3E attitude towards it. We aren't ignoring it, everything that does come out we look at and try to see how best to fit it in. On principle it's not to be casually dismissed, esp since we ourselves will probably be advancing things.

I do know theres been some suggestion of using a touch of philosophy to account for the seeming differences in things between releases and amongst primes and planars. It's a bit of an idea we've been kicking around - but we *are* trying to mesh things. Ask moogle001 for details if you're terribly curious and he's willing to share. If that's reassuring much... I'd share more but a) I'm not entirely sure I get it well enough to really explain well as of yet, and b) we haven't fully set our mind to it yet, so I'm not going to declare something without knowing I'm right.

Speaking as the webchimp... (Yes - I know there are some problems with the page currently in certain browsers. I have a solution, and if you can pay my rent, I'll be able to work on it faster. As it is - I'm getting to it after this weekend ) One of the things we're working on in the background is converting the storage of the old Planewalker sites - so argueably you'll get the old fan submitted material as well.
#7

zombiegleemax

Aug 23, 2003 6:43:13
Originally posted by Shemeska the Marauder
The PrC's in Dragon I loved. *heaps praise on fellow PS3e writer*

Thanks, Shemeshka! Glad to know people enjoyed them, and I hope they're still finding use.

Ignatz -- Since you liked my prestige classes in Dragon, I'll tell you something that will (hopefully) make you even happier -- the rest of them can be found here! :D
#8

moogle001

Aug 23, 2003 14:48:09
As has been mentioned by other members, we are doing our best to make things compatible with other WotC. That would be our second priority I suppose, the first being that everything we produce is quality. Along those lines somethings will be changed from WotC interpretaton (the genasi being a prime example, if you have a look at that thread). While Planescape will likely use material from many WotC supplements, the one I really don't see us really using is Deities and Demigods, simply because the characters shouldn't be fighting the powers ;)

But overall if there are some particular things you'd like to see feel free to mention them, as there's always something we might have overlooked.
#9

factol_rhys_dup

Aug 23, 2003 16:35:12
I rather liked the Faction PrClasses in Dragon, as well. The way I thought of it was that namers wouldn't really get any abilities (they aren't deep enough believers to manifest any powers, anyway) so someone who took levels in a Faction PrCl would be someone who was exploring the philosophy and beginning to gain power from it (belief is power, berk). Factols, for example, would probably have many levels in their Faction PrCl.

At the same time, I also think that having feats handle most belief-based powers works as long as there are still Prestige Classes for each Faction. These classes, though, would represent specific groups within the factions and focused paths. This would help diversify the faction ranks.

Well theres my two cp.
#10

clueless

Aug 23, 2003 22:14:34
That's pretty much what we did.
#11

zombiegleemax

Aug 24, 2003 1:21:34
While Planescape will likely use material from many WotC supplements, the one I really don't see us really using is Deities and Demigods, simply because the characters shouldn't be fighting the powers

I dunno, I found a use for Deities and Demigods, instead of treating the statistics for the gods themselves, I used them for their avatars so insanely high level characters who were meddling in the affairs of a god had something to get their teeth into but there was absolutely no chance they could destroy a god.
#12

zombiegleemax

Aug 24, 2003 13:41:44
i havent been able to keep up with any of the ps3e talk, [no internet for MONTHS now.] so i'm very happy that there is going to be a ps3e! i just wanted to say when all my friends and i started with d&d, we grabbed different box sets. planescape took me simply because of the art. honestly. art first, the whole idea of planehopping second.

so is DiTerlizzi going to be doing anything at all for the new planescape? His artwork alone continues to inspire entire campaigns, and in these short years of playing d&d, he's become my favourite artist. [dare i say above the almighty SHAG?! hm...]

That aside, i just wanted to breathe a sigh of relief again. I've been running planescape campaigns with the old box and accessories along with the MotP. And when i opened the MotP, and saw Sigil mentioned, i knew there HAD to be SOMETHING new with planescape. Though i don't know if i can handle something entirely web based... books are easier to transport than computers. and a printer isnt the best option for me, so i'm kinda sad about that.... either way. i look forward to some refreshing and new ideas.

Thanks for reading my silly rant.
#13

zombiegleemax

Aug 25, 2003 9:10:21
Thanks WizO_Dabus for the link~!

Thats great guys thanks for the imput and responces from everyone.

I'm down with the idea about the gods listed in Deities and Demigods being the Avatars but I have to say that Most gods cand see it coming if a PC of *insert crazy number here* level will get stomped if they go against a real Power anyways. Even those avatars listed in the book are nasty enough...well most of them Deities&Demigods makes for good referance at least LOL.

I hope that you guys can use the old art of at least get Tony to do some new stuff for the book. At least the cover. That would rock.

Ignatz
#14

zombiegleemax

Aug 26, 2003 4:18:20
Personally I use the Dieties&Demigods book... except that I upgraded most of the dieties so they have epic feats. If you choose the right epic feats and change their divine abilities a little (not much is really needed). Then they are more than capable of smiting truly powerful adventurers... and their avatars are as well. While I realize a lot of people were opposed to having gods with stats, it wasnt an all around bad idea. Except of course, I personally added +8 to all stats of all gods... it isnt that much but it does wonders hehe. I also gave the avatar ability to all of them for free. Including demigods (who can have 1 avatar)

Oh yes, and PCs shouldnt fight powers that is true... but if they reach around 60th-70th level they should be able to... personally I've never had a campaign reach over 30... and when we reached 30 we thought ourselves as gods hehe. So if somehow your pcs reach 60th level (It is highly unadvisable for them to be able to reach such levels) well let em hack at the gods, if they got where they did they deserve a hack at em Hey a cutter should be allowed to try anything (try being the key word)

But if you want to through dieties because you all play just a hack n slash campaign shame on you :P put some roleplaying and nice tricks to mess with the pcs... hack n slash is only good to a point (But if you really enjoy it that and/or powergaming go ahead D&D is to have fun, so if you all have fun whats the difference what you do :P)

I would suggest more role-playing, less combats, tougher combats, less xp for tougher combats (Give them only 50% for combats after a certain level), and make the campaign more spicy Hmm... seems I have begun rattling my bone-box again... ARRRGH! I'll just pike it.
#15

zombiegleemax

Aug 26, 2003 7:09:39
Originally posted by boyecho
planescape took me simply because of the art. honestly. art first, the whole idea of planehopping second.

so is DiTerlizzi going to be doing anything at all for the new planescape? His artwork alone continues to inspire entire campaigns, and in these short years of playing d&d, he's become my favourite artist. [dare i say above the almighty SHAG?! hm...]


I too was drawn to Planescape by the art initially and then later by the mind-blowing possibilities that it opened up as well as the style of writing.

As far as I'm aware Tony DiTerlizzi will not be doing anything further for Planescape, at least in the near future. Ken Marable brought up the idea at GenCon this year, but his wife said that Tony is booked up for the next few years. But who knows what future may bring