Post/Author/DateTime | Post |
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#1zombiegleemaxAug 22, 2003 10:02:30 | how many of the MM monsters exist in DL? all of them? some of them? none of them? some help please. |
#2cam_banksAug 22, 2003 10:09:01 | Most of them! Pretty near any of the Monster Manual monsters can find a home in a Dragonlance campaign, with the usual exceptions of orcs, drow, halflings, lycanthropes, mind flayers, the titan, etc. Cheers, Cam |
#3zombiegleemaxAug 22, 2003 10:27:12 | no chance i can ask what the etc. is? i'm planning on running a DL camping soon, and need to know as many of them as possible. thanks. |
#4jonesyAug 22, 2003 10:31:06 | No psionic monsters (like gem dragons). |
#5cam_banksAug 22, 2003 10:33:56 | Originally posted by CNEFD Well, what do you want to include? Cheers, Cam |
#6ferratusAug 22, 2003 16:18:37 | I think the biggest thing about dragonlance monsters is backstory. Unlike other settings, each monster seems to have a root somewhere. Whether they were created by dieties (animals, fey, celestials, fiends, daemons), descended from a parent species due to the graygem (most variant humanoids), crafted by magic users (abberations), or catastrophe (I see many monsters being created due to the cataclysm, the destruction of the Towers of High Sorcery, the Sinking of Istar etc.) So when looking at a monster, you could go through this checklist: Would it have been created by a god? (Look at the gods domains, and see what they do. What god would benefit by having this monster around? Plague-bearing monsters are morgions, undead belong to Chemosh, dragonish and repitilian creatures to Takhisis, Sea Monsters to Zeboim etc.) Was the greygem involved? (The greygem seems to work upon natural species, and twist them according to its own desires. So things such as minotaurs, Thanoi, Satyrs, kobolds, goblins, kender etc. All humanoid races in dragonlance seem to be descended from elves, ogres, or humans in some form. Crafted by magic users? I myself think that abberations on Krynn are mostly the results of wizards attempting to duplicate life (such as Raistlin's Lost Ones). I dislike wizards being genetic engineers (as they are on FR or GH) because it seems to make the greygem less important. The suitably disgusting abberations make for excellent examples of failed magical experiments. |
#7zombiegleemaxAug 22, 2003 17:43:06 | This very issue is addressed in the Dragonlance Dungeon Master's Screen booklet and will likely appear as well in the Bestiary of Krynn. Many of the standard D&D creatures are a great fit for Dragonlance, with a few major exceptions! Some of them have already been mentioned. Jamie Chambers Sovereign Press, Inc. Originally posted by CNEFD |
#8brimstoneAug 25, 2003 11:11:32 | Originally posted by ferratus Well, some references state that Goblins are actually the offspring of Elves and Ogres. Then, the Graygem came along and made the goblins even more effed up by creating kobolds, sligs, Hobgoblins, gnolls, and the like (including the sea goblinoid creatures). I like this idea much better. I like the idea that the human blood is the common thread among all races (which ultimately stemmed from the first three). Humans can breed with anything that breathes (and is humanoid) it seems. But the other races are limited to either their own race, or humans, or else the child is kinda mutated. Aghar come about when dwarves breed with gnomes or kender or any variation of the three. Goblins come from elves and ogres. Um...what other nasty breeding could happen to really screw with the offspring? |
#9shugiAug 25, 2003 11:26:03 | Kender and minotaur? *Assumes Dr. Evil expression* I shall call him... mini-taur... |
#10brimstoneAug 25, 2003 11:55:37 | Maybe that's where kobolds really came from. |