Player Option & Isis

Post/Author/DateTimePost
#1

zombiegleemax

Aug 26, 2003 7:20:26
Hi,
I'm a tiefling Priest(Isis)/Wizard, and I have same hardness trasferring my class in the point value sistem of the player's option
rules!
Can any one help my with the priest class of Isis as in the Legend and Lore book?
Ah, my PG wear no armors or weapons and use only the martial arts from Oriental Adventures!

Thanks!
#2

zombiegleemax

Aug 26, 2003 19:49:08
Why don't you just use 3rd ed rules?
#3

zombiegleemax

Aug 26, 2003 21:13:02
[places brick in chicken and knocks the stuff out of nick]


A 2e question? I have legends and lore but I don't know much about players option (didn't get into it). What did you need to know about Isis's priests?


[kicks nick to make sure he's out then deposits the body in a drainage ditch]
#4

agathokles

Aug 27, 2003 4:10:09
You don't really need to convert anything, PO classes can use options, but they can also be rebuilt as the original class, with the same point cost.

Anyway, this was your original priest:

Requirements: AB standard, plus must meet requirements for
wizards; AL any non-evil; WP any; AR a; SP all, astral, charm,
combat, creation, divination, elemental, guardian, healing,
necromantic, protection, sun; PW 1) magic resistance of 5% per
level; 10) never fails saving throws caused by magical attacks; TU
nil.

This means:

all: 5
astral: 5
charm: 5
combat: 10
creation: 10
divination: 10
elemental: 15
guardian: 5
healing: 10
necromantic: 10
protection: 10
sun: 5

For a total of 90 points in access to spheres.
The magic resistance ability is IMO very powerful, probably around 20 points.
The automatic ST is also powerful, and may be worth another 15 points (it's high level).

So, in the end, the Priest of Isis has 125 points to spend, and is a very powerful character -- less so if the "any" in weapons and armors is limited to bronze age technology, which would put it on par with the generalist cleric class.

Player's Options would then allow you to exchange any of these powers for other benefits.
For example, you might trade in the magic resistance and use its points to get some other benefit (choose one appropriate from the Cleric list, such as Followers or Hit Points bonus).
Or you (DM allowing, of course) could take something like reduced armor/weapon allowance (for 5 or 10 points) and keep the points to buy MA maneuvers.

Martial Arts should be converted from OA to PO, rather than using the IMO poor method provided in PO. Consider that maneveurs should cost some 3-4 points each, and basic proficiency with a MA style might cost as a weapon of choice or style specialization -- I'd say 6 points for a priest.

Hope it helps!
#5

zombiegleemax

Aug 27, 2003 6:33:50
WANDERER'78 are you talking about the Speciality Priest option from supplements like Powers and Pantheons? If you are, you should know almost none of those convert to Skills and Powers as 99% of them have unlisted powers or are just too powerful. If you want more options, basically price up the stuff you're willing to sacrifice (where possible) or take flaws and then use those points to buy extra stuff.


For those of you who don't know, the Priest of Isis (Skyweavers) class I'm familiar with gave a lot of cool powers including the ability for humans to multiclass as wizards or specialist wizards (in fact they were forced to multiclass). They also got a more beneficial multiclass option as they got d8 hit die instead of having to average d8 and d4. On top of this they also got Magic Resistance (pretty rare for PC's), several spell-like abilities and finally at 13th level in the priest class they got the ability to never fail a saving throw versus magical attacks!
#6

agathokles

Aug 27, 2003 8:03:06
Originally posted by Lucio Havelock

For those of you who don't know, the Priest of Isis (Skyweavers) class I'm familiar with gave a lot of cool powers including the ability for humans to multiclass as wizards or specialist wizards (in fact they were forced to multiclass). They also got a more beneficial multiclass option as they got d8 hit die instead of having to average d8 and d4. On top of this they also got Magic Resistance (pretty rare for PC's), several spell-like abilities and finally at 13th level in the priest class they got the ability to never fail a saving throw versus magical attacks!

My reply considered the Legends & Lore Priest of Isis, which is only slightly less unbalanced -- non free multiclassing, no spell-like abilities.
However, the Skyweaver you describe would be better represented in PO as a Cleric with the Wizardly Priest ability rather than a multiclass -- this would also make it less overpowered.
#7

zombiegleemax

Aug 29, 2003 5:02:57
Never heard of Legends and Lore myself, thought it was just a mis-remembered title (I do that a fair bit), sorry.
#8

agathokles

Aug 29, 2003 5:51:21
Originally posted by Lucio Havelock
Never heard of Legends and Lore myself, thought it was just a mis-remembered title (I do that a fair bit), sorry.

It is an AD&D 1ed book, the updated version was never released on paper.
However, you can find it here, courtesy of WotC:
http://www.wizards.com/dnd/files/LegendsAndLore.rtf
#9

zombiegleemax

Aug 29, 2003 6:35:49
Race: TIEFLING, 40 CP
Fire resistance : The PC suffers half damage from fire attacks 10 CP
Gas resistance : The PC suffers half damage from gas attacks 10 CP
Silver vulnerability : The PC suffers double damage from all silver weapons -5 CP
Tanar'ric bloodline : The PC is immune to all forms of electricity 15 CP
Tanar'ric powers - minors : Once a day, the tiefling can employ heat metal, scare, or suggestion. At 7th level , the tiefling can enact all these abilities once a day 10 CP

Class: CLERIC OF ISIS, 120 CP
Access to spheres listed for Isis in the Legend and Lore 100 CP
The cleric have a magic resistance of 5% per level 15 CP
At 10th level, the cleric never fails saving throws caused by magical attacks 15 CP
No weapon: she can never wield a weapon -15 CP
Armor restriction: the cleric may not wear any armor -15 CP
Unarmed combat skills 15 CP
Priest of Isis are multi-class wizard/priest characters ? CP

The spheres have +10 cp for the cost of charm and elemental that are more expensive in Player's option:Spells & Magic (that give 120 cp for building a cleric!) and I have no value for the multiclassing capacity!!!

Any help?
#10

zombiegleemax

Aug 29, 2003 8:27:24
Originally posted by Agathokles
It is an AD&D 1ed book, the updated version was never released on paper.
However, you can find it here, courtesy of WotC:
http://www.wizards.com/dnd/files/LegendsAndLore.rtf

Hate to tell you this but I have a 2nd edition Legends and Lore.
#11

zombiegleemax

Sep 07, 2003 3:04:40
What's the differences with the first edition?