Post/Author/DateTime | Post |
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#1zombiegleemaxAug 27, 2003 23:56:15 | Was intrigued by what other folks have seen in regards to strange or unusual characters in their games. Perhaps the class combinations were unusual or perhaps the idea was just plain bizarre... Arandur |
#2baron_the_curseAug 28, 2003 0:28:26 | I played a hylar noble dwarf that was force into the clergy even though he wants to be a fighter. He joined the Legion of Steel. I keep advancing him in cleric levels (since he can't find a proper fighter mentor) but you pretty much have to break his arm before he'll use his clerical spells. Hell, I have him swin his axe at a horde of zombies determine never to use Turn, the true hallmark of a cleric. Of course, he is very LOYAL to Reorx, who he believes above all favors fighters. |
#3zombiegleemaxAug 28, 2003 0:35:29 | Just a few of the DL characters I have seen... I played in a game where one of the players was playing the clockwork familiar of another player's gnomish wizard. That was weird, fun -but weird... I mentioned on another post the Druid/Bard who called himself a Treesinger and believed that his singing to the plants made them happier and grow better. Only time I have ever seen someone cast Healing spells on a tree... Arandur |
#4DragonhelmAug 28, 2003 10:00:14 | I like that treesinger idea! Way cool. One of my favorite DL characters is a kagonesti beastmaster named Nighthawk (check Kagonesti male names in the DLCS). He was a ranger who had the beastmaster kit from the Complete Rangers Handbook. When he was first created, he had a lot of primitive weapons. He carried a lot of bone daggers on him. At one point, he was possessed by the spirit of a black robed mage. When this first happened, he was in sort of a mindless state, so he just walked around beating up everybody. A buddy of mine and his wife had just started playing in the game. She was a sea elf mage. I walked down this corridor, and she was in an adjacent corridor. My character walks by, and throws a bone dagger (1d3 dam) at her, dropping her to -7 HP. Nobody got to her in time, so she just bled to death. He later got out of his possessed state, and has since had black robed mages as his favored enemy. ;) |
#5kalanthAug 28, 2003 11:08:14 | A player in my game played a Taladasian Minotaur Barbarian/Druid that was out to avenge the death of his pet Badger. In the same game I had a Human Noble/Sorcerer (Noble is a class in the new Campaign Setting) who started out as an aspiring Knight of Solamnia, but his petition was rejected because he was to involved with his ideals of becoming an all powerful ruler. |
#6daedavias_dupAug 28, 2003 11:39:33 | Originally posted by Dragonhelm How the heck did you manage to drop her so low? Did she have one HP? *Annoying Announcer Voice* Now back to the show! ...Whenever I get a game started a friend of mine is probably going to play a minotaur cleric of Kiri-Jolith. Eventually, he may become the first minotaur Knight of Solamnia(Kaz was close). |
#7kipper_snifferdoo_02Aug 28, 2003 12:39:44 | In my current game I'm going to have a Rogue/Mystic. It's a really odd combo. She does not want to use sharpened weapons so her "backstab" is not really a "stab", heh. I may give her a unique club or something. She doesn't want to have to carry a weapon or a staff and she is more of a con-artist than a thug. She is an elf that had a rough sort of childhood but has great potential to use the "Power of the Heart". A very interesting combo I think. |
#8kalanthAug 28, 2003 13:03:23 | Originally posted by Kipper Snifferdoo I like the way that sounds. I was thinking of making an NPC (or in the rare cases that I get to actually play instead of GM) Rogue that eventually would give up his thieving ways and attempt to join the Knights of Solamnia. That or take a Noble and become a Righteous Zealot, Expert Tactition, or even a Dragon Rider. |
#9cam_banksAug 28, 2003 13:20:08 | Originally posted by Kipper Snifferdoo It's not a backstab for a rogue, anyway, it's a sneak attack. Rogue/mystic is a good choice, especially with Trickery, Luck, or Travel as the domain. Barbarian/mystic with Destruction, Alteration, or Passion is also good. Bard/mystic with Restoration, Knowledge or Mentalism really accentuates the multiclass options, and monk/mystic with Liberation, Insight, or Meditation can deliver a lot of additional bang to the monk's talents. The mystic's a really useful, flexible and fun class with a broad range of applications. I'm a big fan of it. Cheers, Cam |
#10DragonhelmAug 28, 2003 14:01:25 | Originally posted by Daedavias She was a first-level wizard, for one. I think I may have rolled a crit, and we used the Good Hits and Bad Misses chart from an old Dragon magazine for our crits. I could have easily done double or triple damage. My Kagonesti was also pretty strong. Granted, he had an Int of 8. :P Kipper - I once played a kender cleric/rogue of Mishakal. He wasn't allowed to use pointed weapons, so the end of his hoopak had a blunt metal piece on the end. Truly, a very fun character. |
#11kalanthAug 28, 2003 14:25:47 | She was a first-level wizard, for one. I think I may have rolled a crit, and we used the Good Hits and Bad Misses chart from an old Dragon magazine for our crits. I could have easily done double or triple damage. My Kagonesti was also pretty strong. Granted, he had an Int of 8. :P I like the idea of the Kagonesti being possesed with the Black Mage. And with the little snippet they printed about the Death Curses, that would be awesome. |
#12zombiegleemaxAug 28, 2003 14:32:11 | I once played an irda rogue/wizard on Taladas who appeared to be a half-elf... he had been found as a child by a young minotaur noble who wanted to keep the "midnight blue-skinned elf creature" that had been found floating on the plank of a wrecked ship as a pet... so, he grew up to be the minotaur noble's "assassin" and "chamberlain" ;) He was an interesting character to play... an irda who had been raised in a warlike society, so didn't really have the 'peaceful' beliefs of his people, although he preferred to use subtlety and character assassination instead of true violence. Christopher |
#13zombiegleemaxAug 28, 2003 15:25:27 | There was nothing particularly unique about the class/race combo of one of my favorite characters, but I enjoyed an interesting twist to him. He was a White Robe human wizard who was also a gourmet chef, with a recipe book that was larger than his spellbook. When he strolled into town he was just as likely to go to the local inn chef for a new recipe as go to the local wizard to exchange spells. |
#14zombiegleemaxAug 28, 2003 18:40:06 | My most fav character was a pyschotic little kender. He broke all the stereotypes and assumptions about his race. When I first introduced him everyone in the party was like; "What! A kender!? Why don't you play a human?" They soon learned that this kender wasn't normal. He never spoke and was always staring off into the distance, always west (towards the desolation). The only satisfaction came to him when he killed. He always kept a prize (a lock of hair) from challenging opponents. The party had no idea of his name and he only spoke once, in a climatic battle with a dragon: "You took from me my home, now I will take from you your existance." Faeyrl |
#15zombiegleemaxAug 28, 2003 20:59:40 | THought I would add a few more I have seen: I have also had a player come to the gaming table asking to play a 'living' illusion. She played a wizardess and all her spells were considered Illusionary. If the target disbelieved them they disapeared otherwise they had the percieved effect. She was ethereal of course and couldn't touch or in effect be touched. Great character, brought a lot of depth to it. Shame about a high level dispel magic though...;) A Dargonesti cleric of Mishakal who refused to wield weapons even in her own defense or the defense of others (played by the same player who played the Treesinger). Would cast healing spells on anyone and anything injured that we came across (Enemies, animals, even saw her heal insects...). Which is pretty much how we ended up with a goblin bard in the party. He was left for dead by the Dragonarmies and up jumps Nesselanta (the Dargonesti above) when we were about to kill the little blighter, preaching about the virtues of forgiveness. Was first an NPC with the party and then taken over by a player when they died. He was a terrible singer, couldn't play a note on any instrument (not that either stopped him trying) but he was a master of the dirty limerick and fond of Bawdy tavern songs... Arandur |
#16kalanthAug 28, 2003 21:37:46 | I just though of another one. I had a Half-Orc Bard once. Very cocky indiviual, and he was an actor, not a musician, so he did one man "shakespear" so to speak. He would physically reenact the stories. His best ability was that he faught with a Musket and a Flint lock pistol. Had Precise Shot, Many Shot, Quick Draw, Point Blank Shot, and Weapon Focus on Musket and Pistol. Very effective in battle, and could also be heard mocking the enemy. |
#17agent_malucci_dupAug 29, 2003 9:52:05 | I'll never forget my faithful Gully Dwarf barbarian/fighter who made it to epic levels. He was not much of an organized fighter, so i never really took any of the big fighter chains of feats, and instead ended up taking tons of toughness feats(giants, dwarfs, etc...) I ended up with over 500 hit points, but that wasn't the fun part, what was fun was scouting ahead of the group and coming back to tell them there was either 1 or 2 bad guys ahead. It was even more fun when there were actually 50 guys ahead or whatnot. We played that gully dwarfs do not have the capacity to count above 2. The int of 8 didn't help much either. I finally got a headband of intellect so i could occasionally say something smart. All i know is it was wicked fun, and its really easy to dominate a gully dwarf. AM |
#18sweetmeatsAug 29, 2003 10:57:12 | When 2nd edition first came out, my friends and I started with a Dragonlance campaign and I remember it for one of the characters played... an Irda bard named Akaron Dawnslayer. He was a real roleplaying character who quirks and desires that led the party on many a merry adventure. For just shear bizarre value, my current group are making their first 3.5 edition characters for my next season of Dragonlance and one of them has gone for Kender Monk named Wasabi Quickfoot. Heh. Should be a fun campaign. |
#19kalanthAug 29, 2003 10:59:58 | Originally posted by SweetMeats I had a guy that wanted to play a monk, but I determined that the Monk is a helper in the Library in Palanthas. So that kind of shot the idea down, though I said it would be no problem. I would actually like to see a Monk/Sorcerer |
#20DragonhelmAug 29, 2003 11:03:21 | Originally posted by SweetMeats Every kender I've played has a last name of Quickfoot. I've got a whole family of them. lol Pentrian Quickfoot - Kender cleric/rogue. Pentrian the Rabbit is a pregenerated character in Flint's Axe. I just added rogue levels and the surname. Balif Quickfoot - My Tasslehoff ripoff. Fighter/rogue. Named after first known kender hero. Red Quickfoot - Stole the name from Spelljammer. Swashbuckler modeled after Teekli Quickstep from Unsung Heroes. Idin-Duit Quickfoot - Magic-user. A friend of mine was using a homebrewed magic system based on Magic the Gathering for him. I think a nice sorcerer/mystic combo may fit that bill. Crystal Quickfoot - One of the few characters my wife ever played. Rogue. Okay, that's enough of my goofy days. Back to the show! |
#21sweetmeatsAug 29, 2003 11:06:17 | *Chuckles* This is a departure for us. Ever since we started playing Dragonlance, all Kender have been Topknots! |
#22kalanthAug 29, 2003 11:10:59 | I have never had a Kender or Gnome in any of my campaigns. |
#23sweetmeatsAug 29, 2003 11:21:43 | I have two in my next campaign... *Shudders with fear* One the monk and the other is a rogue (handler). |
#24jonesyAug 29, 2003 11:35:41 | Kender Monk named Wasabi Quickfoot Kender monk. Now there's an interesting concept. |
#25talinthasAug 29, 2003 11:38:28 | the laughing buddha comes to mind =) once you've hit enlightenment, might as well enjoy it =) Of course, afflicted kender make great monks. |
#26zombiegleemaxAug 29, 2003 12:21:55 | I remember back in 2ed when we were playing through the ToTL campaign. The DM let us create different characters instead of using the pre built characters of Tanis, Raistlin, etc. We had a new player that just started playing Ad&d. He was the human cleric of the group, to bring the healing powers back to the land etc. But we had one tiny problem. His character was from a barbarian tribe north in Krynn that arrived with another one of our party members (sounds like the books huh, well think again). He played his character more like a shaman, but he didn't speak a word of common. The only way of communicating to him was through the other barbarian that came down with him. Needless to say, that was a tough 3 campaign books to get through. Oh and did I mention that the Barbarian and our Cleric got separtated after the first book, so we had a horrible time communicating with our cleric. Oh yes, and the fact that our Cleric had fetish's that triggered something inside that made him go crazy till the fetish was out of site or destroyed. One such fetish he had was must old tomes. Needless to say I was playing the wizard of the party, and was not happy to see him trying to attack me, whenever I brought out my spell book. What really made it interesting was when we got to Pax Tharkas and entered a library. Sheesh, there was me trying to grab as many books off the shelf and bring it out of sight of our cleric. And him trying to hack every book into pieces. Worse than that was when we entered the Great Library of Palanthas, well I don't think I'm gonna go into great detail about that. Lets just saw Astinius was not very happy with us, hehe. |
#27cam_banksAug 29, 2003 12:38:37 | One of my players for my upcoming Dragonlance campaign chose a half-kender. Because his character's mother was afflicted, I gave him the option of a slight racial modification to reflect it. We ditched the +2 bonus to saves vs fear, and added a +1 bonus to Climb, Hide, Jump and Move Silently. If he'd stuck with a non-afflicted half-kender, I would have also added in a +2 bonus to Bluff checks when taunting others. It's a nice additional bonus to the race and reflects the kender knack (which is +4 for true kender). The character's a mystic, and is heading towards either legion mystic or kender nightstalker eventually. Lots of fun! Cheers, Cam |