The new dragonlance campaign setting compatible with 3.5?

Post/Author/DateTimePost
#1

zombiegleemax

Aug 28, 2003 3:25:49
Just got dnd 3.5 and was wondering if the new edition of DL was compatible. i was gonna get the forgotten realms before i heard that it was for 3.0 and not that really good compatible..

My first days on dnd, played drakar och demoner (swedish) before made my own campaign but want something better ^^

thanks in advance
#2

talinthas

Aug 28, 2003 3:26:46
the new DLCS was made with 3.5 in mind, and aside from a few typos, is completely compatible.
#3

zombiegleemax

Aug 28, 2003 5:22:28
Thanks, I'll get it when i'm done learning the DND 3.5 My own made campaign will work for alittle while i think ^^

Got an off topic question to. Not so sure about how to distribute exp.

In the table 2-6 Dungeon master guide, a lvl 1 gets 300 exp if he kills a CR1 monster alone in the Monster manual. Ok so there was 3 players facing 4 CR1 monsters, one of the players almost died. But survived. So i gave them 400 exp each and that seem alittle high to me what do you think? 300x4 = 1200/3 = 400. Because in that case it wont take long at all to reach lvl 2.
#4

zombiegleemax

Aug 28, 2003 6:47:23
No, that sounds right. They were facing foes just as powerful as themselves and were outnumbered. Your players deserve quite a few experience for that kind of thing. Anyways in my games that whole 12.something thing never workd. 12.something equal encounters equals one level? Yeah, right.
#5

cam_banks

Aug 28, 2003 7:55:53
Originally posted by Firkraag
In the table 2-6 Dungeon master guide, a lvl 1 gets 300 exp if he kills a CR1 monster alone in the Monster manual. Ok so there was 3 players facing 4 CR1 monsters, one of the players almost died. But survived. So i gave them 400 exp each and that seem alittle high to me what do you think? 300x4 = 1200/3 = 400. Because in that case it wont take long at all to reach lvl 2.

Four CR1 opponents is an Encounter Level of anywhere from 3 to 5, so we'll assume it was an EL of 4. That's a hefty challenge even for 4 characters, and your group had 3, so they did well to survive it. They could have been wiped out.

Cheers,
Cam
#6

cam_banks

Aug 28, 2003 7:57:54
Originally posted by L33t Angel
No, that sounds right. They were facing foes just as powerful as themselves and were outnumbered. Your players deserve quite a few experience for that kind of thing. Anyways in my games that whole 12.something thing never workd. 12.something equal encounters equals one level? Yeah, right.

Around 13 and a third encounters of the party's level, assuming 4 characters in the party. If a party of 5th-level adventurers fights 13 CR 5 monsters, one at a time, they'll probably advance a level.

Most of us typically hand out more XP than that or have our players fight tougher monsters, which give out more XP.

Cheers,
Cam
#7

zombiegleemax

Aug 28, 2003 10:11:37
Thanks, yeah they did perform quite well in that fight. I got another question for you guys.

In the fights we almost always seem to miss our opponents. What i do if i got this correctly is that if an enemy got AC total of 15, and lets say a player got a total of +3 attack bonus(ex. ranged weapon and 16 in dexterity gives +3 bonus). You have to hit over 13 on the d20 all the times which aint always that easy. Have i got that right? because more then 50% of the hits we tried were misses..

In drakar & demoner you hit almost everything you aimed at, but then again armor in drakar just reduced damage not added to hit%.
#8

zombiegleemax

Aug 28, 2003 10:18:15
With a +3 Dex Mod You have to roll a 12 (tie goes to the attacker) or above. That means that you have a 12/20 chance to hit the guy.

That means that 60% of the time (just above 50%) you'll hit, 40% of the time you miss. Don't worry. Soon your characters will hit everything and you will weep as the fighter hacks everything to pieces. AC 25? Wizard, Rogue, AND Cleric have no chance to hit it? Well, just get the Fighter up there! What a 39? Good roll Fighter! *Weeps* But I put a stop to his dice cheating arrogance... ghosts, incorporeality, fun fun. Especially since they took ten rounds to reach each other. Meanwhile the Monk was running laps and kept provoking AOOs because he just kept running past and through the ghost without even trying to hit it. I was laughing maniacally.
#9

zombiegleemax

Aug 28, 2003 11:24:00
Characters at early levels just plain have trouble hitting stuff. They're novices, so it makes sense.

Fighters quickly make up the difference, though. That Base Attack Bonus goes up fast. Monster ACs? Not so fast...
#10

kalanth

Aug 28, 2003 11:35:20
I seem to have trouble curbing the XP. Though I have few party members (usually one or two) they seem to rocket through the levels. In a 6th month span, I had two characters go from lvl 1 to lvl 10. Some may not think that as fast, but I think they were on a bullet train.
#11

zombiegleemax

Aug 28, 2003 11:40:57
Then give less experience. If it was easy for their character to overcome, then they didn't really learn much, did they? And that is, after all, what experience represents.

You're the DM. It's all your decision. For example, I don't even bother with experience charts and monster experience and whatnot. I award experience as I go, for combat and non-combat stuff, and just kinda improvise. Barring that, I steal an idea from Call of Cthulhu d20 and create 'story goals' to give them experience, instead of combat.

I always found it weird, anyway, that characters only learned stuff from battle.

Just another option. But if you think they're going up to fast, make them go slower. Leave 'em level 5 the whole game if you like.

Another idea is to make them get to a stopping point or something before they can go up in level. Like back in civilized or 'friendly' territory, and then, ofcourse, limit their level advancement to one level. If you want, ofcourse. THat should keep them from going up every other game.
#12

zombiegleemax

Aug 28, 2003 13:22:02
Dude... I've been playing D&D for over a decade, and I've never had a character reach 6th level.
Of course most of that was in the AD&D days, and since 3.0 I've been stuck DMing, but still. My DM had the philosophy that if the characters got higher than 5th level then he wasnt doing his job right.

*shudder*
#13

kalanth

Aug 28, 2003 13:23:51
I played a character in one game, managing to keep the same character the whole time by some stroke of luck, that lasted three years. The character finished the old AD&D system at 23rd lvl.