Curse of the Magi variant, variant

Post/Author/DateTimePost
#1

baron_the_curse

Aug 29, 2003 16:51:58
One of my players made a suggestion about using the Curse of the Magi rule. Basically, he pointed out that it seems silly to have a 12th Level mage suddenly become fatigue because he roll a “1” on his Fortitude after casting a magic missile spell. Also, a 1st Level mage will get fatigue far too easily (since Wizards don’t get a Fort bonus at 1st level) for casting very low level spells. My friend suggests the Curse of the Magic should come into play after a wizard casts 5 spells in a day. That way low level mages won’t get exhausted for casting simple spells and higher level mages start feeling the effects after several spells, much a like a fighter tires out after a prolong battle. I like it. What do you think?
#2

shugi

Aug 29, 2003 17:25:02
The variant list grows... :D That sounds reasonable, Baron, but I might as well mention that if you're religiously following the novels (and you don’t have to), many wizards (notably Raistlin) shouldn't have been fatigued.

It's all up to you, of course. I grabbed a few options from another post (and edited my own) for everyone's enjoyment. Apologies to those whose variants were missed.

Ferratus: A mage can tax his own health in order to use magic in dangerous situations. Thus, a mage can cast a spell as if it was 2 levels higher (similar to the heighten spell feat). However, he must roll a fortitude saving throw equal to 10+(spell level) or be fatigued. If he fails this fortitude save while fatigued, he is exhausted. If he fails this fortitude save while exhausted, he falls unconscious for 2d4 hours.

Cam’s nebulous friend Clark: Each time a wizard casts a spell, he accumulates a number of "fatigue points" equal to the spell level he cast. When the total equals or exceeds his Constitution score, the wizard must make a DC 15 Fortitude save or become fatigued. The DC increases by 1 for every point over the wizard's Constitution score. This total continues to accumulate until the wizard either gets his 8 hours rest or fails the save. The DC will of course become more and more difficult the more spells the wizard casts, which is somewhat evocative of the books.

Eylwn: Due to the strain of spellcasting, a wizard who has exhausted his daily spell slots is fatigued until he can get 8 hours of rest.

Shugi: Upon casting an arcane spell, the spellcaster must make a Concentration check (DC 10 + spell level) or suffer 1 point of subdual damage per level of the attempted spell (minimum 1 point).