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#1zombiegleemaxSep 02, 2003 7:38:36 | Just as an idea: Should nt a Thri-Kreen get Spring Attack as free race feat? I think that this is the standard attack tactic of the mantis warriors. The advancement tree to get Spring Attack is fairly long so a T-K will only get this feat while level 5 or higher. |
#2flipSep 02, 2003 8:42:35 | Originally posted by bromleylaerchenheim Dear god no. 1) The spring attack feat has three prerequisite feats: Dodge, Expertise and Mobility. Because you don't get a feat without having it's prerequisites, and there's no rule-breaking, you're proposing just giving the 'kreen four feats. They can be enough trouble as it is. 2) I hardly see leaping in and out of melee as an effective thri-kreen fighting style. Take ONE feat, and you get FIVE attacks, with (at most) only a -2 penalty. If you use Spring Attack, you only get to use one of those attacks. No, the effective 'kreen fighting style is to leap in with arms flailing. Giving away feats just because the feat tree is long is not an option here. |
#3jon_oracle_of_athasSep 02, 2003 9:02:16 | |
#4zombiegleemaxSep 04, 2003 5:52:12 | Here are a few other ideas... Remember that they get a +30 to jump CHECKS... Also note this is to the checks.... not to the skill rating... you could always make a NEW thri-kreen only feat. call it something like jump-by attack. Thri-kreen only.. prereq- jump skill + 8 sorta like fly-by attack or ride-by attack. here is my idea... like fly-by you only need fly BUT, in this case-> JUMP-BY Attack [general, Thri-kreen or Thor-kreen only] pre-reqs ->jump skill say about +8 to + 12 points... does the following when Charging(only allows one attack BTW(1 claw or 1 bite or 1 weapon)) while using jumping skill the creature can take a jump move action and another partial action at any point during the jump move. the creature cannot take a second move action during a round when it makes a jump-by attack. when jump and use the charge action, you may move and attack as with a standard charge and then continue your jump(continuing the straight line of the jump). Your total jump movement for the round cannot exceed the jump distance generated by your jump skill check. you will still be open to attacks of opportunity. you can not do this manuver in heavy or medium armour. go off the improved fly-by(savage species)/spring attack to make an improved jump-by attack.... reference notes: Normal. you may take a partial action before or after your move. Fly-by attack.(MM) when flying the creature can take a move action and another partial action at any point during the move. the creature cannot take a second move action during a round when it makes a fly-by attack. Ride-by attack. pre mounted combat. (IMHO mounted combat would not be needed for a feat like jump-by attack as you aren't controling an animal while moving) here is ride-by attack(PHB). when you are mounted and use the charge action, you may move and attack as with a standard charge and then move again(continuing the straight line of the charge). Your total movement for the round cannot exceed double your mounted speed. you do not provoke an attack of opportunity from the opponent that you attack. GRYMNET ;-/ have a day Well there goes the neighborhood... a tembo moved in next door and he is dating a nightmare beast! |
#5zombiegleemaxSep 04, 2003 13:44:18 | Having recently purchased Monte Cook's _Arcana Unearthed_, the racial levels mechanic looked interesting/useful with regards to the Kreen. For those who don't have the book, the idea is to allow various races to take up to three levels in their race, in order to fully develop their racial abilities. You could then build a 'Kreen with a lower ECL, with a corresponding lack of racial abilities, which would have to be earned like class levels. Just a thought. |
#6zombiegleemaxSep 05, 2003 5:58:39 | Originally posted by grymnet I like this idea cause it does what my player wants without bending the rules. Here is another idea of a T-K only feat related to their formidable jumping capabilities: >> Jump into battle prereq - jump skill rank +8 Allows to jump an a medium or smaller sized creature when doing a charge and a jump. The feat then allows to roll for a touch attack as a free action. If successfull, 1d6 damage is dealt to the target. As the "crushing damage" is a free action, the T-K character is still allowed to roll for 1 attack as a partial action (1 bite, claw or weapon). |
#7zombiegleemaxSep 05, 2003 6:09:45 | The Thri-kreen s racial memory feat is not covered as a skill or feat anywhere in the DS3 rules, is nt it? Is there a reason for not giving them a trait like this? In my old DS2 campaign we liked the idea of a T-K being able to "remember" from his ancient past how to deal with a specific situation. This blends nicly with the idea of a T-K not learing how to survive but to know how to just from his date of birth. We reflected this idea by having the T-K player roll a wisdom check. In DS3 there are at least 3 ways of dealing with it: 1) Racial Memory knowledge skill, which works like the bardic knowledge skill with a modifier calculated by level + WIS bonus. 2) Racial Memory feat, which allows for a WIS or knowlege skill roll 3) Knowledge (Thri-Kreen Racial Memory) exclusivly for T-K What you think about it? |
#8zombiegleemaxSep 05, 2003 6:31:17 | I always viewed racial memory as quite seperate from natural instinct. Many animals can survive from birth without learning or being taught by the animal's parents. Racial memory is described as being vague. Specifically, the Thri-kreen of Athas books goes on to suggest that the only actual abilities that a thri-kreen gains through racial memories are leaping, dodging, venom, the use of a chatkcha, kreen written language, legends, and religion. Other than that, no other references were ever made to a thri-kreen 'learning' something skill wise through racial memories. As for more generic information, those require a trigger before being made known to the thri-kreen. Since the DM decides what kinds of things trigger what kinds of memories, allowing a PC kreen access to a feat that allows the PC to decide what triggers cause what racial memories to be known seems rather backwards to me. Its just never something that seemed to be in the player's control, and hence it is more of a plot tool for the DM. |
#9zombiegleemaxSep 05, 2003 6:58:30 | Originally posted by Mach2.5 That little adventure in the revised campaign box has some scenes where the T-K player experienced strange racial memory visions. After playing this adventure we find this a pretty good idea. So the T-K was allowed to ask when confronted with a new and unfamiliar situation "do I have a distinct memory on this?". I then use this as a plot tool by discribing a vision where ancient Thri-kreen experience a unique or similar situation. Well, of course by not telling too much... Or I simply decided that the T-K do not have a memory on this. So you re right saying, that this is firsthand a plot tool for the DM. My suggestion was to give this as a tool to the PC which gives the player more control and will also highlight the fact that not every T-K has exactly the same memory. But I see, it might be better to leave it as it is: a houserule |