Post/Author/DateTime | Post |
---|---|
#1The_White_SorcererSep 03, 2003 17:51:05 | What's up with that? Let's say I'm a NE Necromancer. I can't drop Conjuration, Divination, Enchantment, or Evocation, because no one can drop Divination, no WoHS can drop Conjuration or Evocation, and a Black Robe can't drop Enchantment. Thus, I'll have to drop Abjuration, Illusion, or Transmutation. Let's say I'll drop Abjuration and Illusion. Then I pass the Test of High Sorcery and become a WoHS at level 5. And the only additional school I can drop is Transmutation. Now I can't use any Red Robe magic. The same goes for Red Robes, too. LN Transmuter, drop Abjuration and Necromancy, then drop Enchantment later. Thus, I can't use any Black Robe magic. Weren't the Red Robes supposed to be the most versatile of the lot? But the White Robes, they don't have that problem. A NG Diviner of High Sorcery drops Transmutation and Illusion. I can still use every Black Robe spell, except for Evil spells. And even an Abjurer of High Sorcery could still use either Enchantment or Necromancy. I might just be misinformed, though, since I've only glanced at the DLCS at the local gaming store. |
#2DragonhelmSep 03, 2003 17:54:05 | Age of Mortals has a sidebar on generalist wizards. You don't have to be a specialist. However, you don't gain the benefits of enhanced specialization at 1st level. |
#3kalanthSep 03, 2003 17:59:40 | or just revert to 3.0 and declare all schools droppable. The idea that a mage cannot drop Divinination is stupid and makes no sense. I let my mages drop whatever schools they want, long as it goes in line with the WoHS. |
#4The_White_SorcererSep 03, 2003 18:06:59 | Originally posted by Dragonhelm ...during the Age of Mortals. I know that. But what about other ages? Like the Age of Despair. If the generalist variant applied to all Ages, wouldn't it be in the DLCS instead of an Age-specific book? Originally posted by Kalanth Won't be doing that. |
#5rosishaSep 03, 2003 21:57:33 | I'm already doing that in another campaign. Wizards use 3.0 specialization rules, where I haven't already made seperate core classes for that specialization. Right now i have a seperate Conjurer, Illusionist, Necromancer, Evoker, Transmuter and a few others. They are fun to use. Soon I'll get rid of generalist wizards all togther. Legends & Lairs has a great book for the Core Illusionist class, look it up, it can inspire you!! Trust me on that. Rosisha |