Spelljammer post War of Souls..

Post/Author/DateTimePost
#1

sweetmeats

Sep 04, 2003 13:11:32
Hows this for a bizarre idea... Since Takhisis moves Krynn to a different part of the universe... you could have a Star Trek: Voyager style campaign to get back to the regular known spheres.
#2

Dragonhelm

Sep 04, 2003 13:16:36
If you're interested in learning more about Krynnspace from the Chaos War onward, you may want to check this out.

Dragonhelm's Guide to Krynnspace

Note that updates are forthcoming on the Knights of Krynnspace.
#3

zombiegleemax

Sep 04, 2003 14:55:05
Hmm, that brings up a good point. Now that Kyrnn has "moved" per se, is it no longer a closed sphere?
#4

zombiegleemax

Sep 04, 2003 19:42:31
Yuck, I thought Spelljammer was absolutely the worst and most horrifyingly misplaced thing ever invented for D&D - the whole "gnomes in spaceships" thing completely destroyed the fantasy setting athmosphere for me. If I wanted to play an SF-style game, I would do so in a setting where it actually fits in.

Then again, who am I to judge? To each his own, so treat yourself...
#5

sweetmeats

Sep 04, 2003 20:07:00
I don't play Spelljammer any more but the thought of a Voyager-style campaign just kinda popped in there today.
#6

talinthas

Sep 04, 2003 20:16:51
I've been playing in a spelljammer campaign for months now, and its a lot of fun =)
#7

zombiegleemax

Sep 04, 2003 20:56:50
Perhaps the Arcane Spelljammer technology is what was used to create the flying citadels of the Blue Lady's War? Does it ever mention how they were made?

Arandur
#8

talinthas

Sep 04, 2003 21:02:25
well, there was the whole novel on it by Rick Knaak, and the gnomish explanation in the taladas box set....
#9

zombiegleemax

Sep 04, 2003 21:06:09
Your kidding me? Next they'll be writing the epic Trilogy of Tanis's favourite left boot (or is that already a novel too?) ;)

Arandur
#10

sweetmeats

Sep 04, 2003 21:33:46
Um... as I recall, the Flying Citadels were created by the Gnomes of Taladas. But they lost control of them and they drifted over Ansalon where the Dragonarmies grabbed control of them.

I;ve never seen them mentioned as being connected to Spelljammer.
#11

zombiegleemax

Sep 04, 2003 21:41:10
It was just an idea SweetMeats, hence the perhaps beginnig to the start of my post. Didn't know that Knaak had written a novel or whatever on it and can barely remember any of the 2nd edition Taladas stuff. I just like to theorise and throw in ideas for things...

But if it is a known phenomenon (the building of flying citadels) then why do they not appear more often in the DL setting? How many are left? Are they common in Taladas because I don't remember them in the Taladas boxed set...

Arandur
#12

sweetmeats

Sep 04, 2003 21:44:00
Originally posted by Arandur
It was just an idea SweetMeats, hence the perhaps beginnig to the start of my post.

Sorry, my bad. Thats what you get for being up at half three in the morning.
#13

zombiegleemax

Sep 04, 2003 21:53:43
Spelljamming actually started on Krynn by the Gnomes.

I like Spelljamming but I use it as a very foreign thing for my players. They totally have no idea how to behave on a shipthat is floating through nothing.

Didn't Sturm and Kitara go on a Spelljammer?
#14

baron_the_curse

Sep 04, 2003 21:58:40
Holy crap, Dragonhelm I downloaded your Guide to Krynnspace from some other link on a website a while back ago. I LOVED it, I thought your handle sounded somewhat familiar. I did Krynnspace 2nd a few years back and it was alot of fun, do more spacejamming stuff for Dragonlance, come on.. please...
#15

Charles_Phipps

Sep 04, 2003 22:13:32
Its only a hop skip to the planet where EPIC LEVEL DRAGONS live
#16

iltharanos

Sep 04, 2003 22:16:20
Gawd I hate Spelljammer. The best thing to come about from the whole "closed universe" aspect of each Campaign world in 3rd edition is that they deliberately leave it vague as to what's in space.

Spelljammer never made sense.

Humans lasting in space for days because their bodies had enough mass to accumulate an air envelope? What?!?

Crystal spheres floating in multi-colored goo? Eh?

Sitting in a magic couch that makes your ship fly? Whaaattt?

Pyramid-shaped planets.

Donut-shaped planets.

Planets on the back of mega-turtles.

Hippo-headed gun-loving freaks ... erm Giff.

and worst of all
.
.
.
ELVES rule space? Elves? Freakin' elves? Graaarrrgh. :D
#17

zombiegleemax

Sep 04, 2003 22:18:40
I agree that elves ruling anything besides a roadside park is a tad unnerving.
#18

Dragonhelm

Sep 04, 2003 23:50:20
Guys, let's keep this on the topic of Spelljammer as it relates to Krynn. The merits of Spelljammer itself would be best debated on the Spelljammer boards.

Now, back to topic...

Originally posted by Baron the Curse
Holy crap, Dragonhelm I downloaded your Guide to Krynnspace from some other link on a website a while back ago. I LOVED it, I thought your handle sounded somewhat familiar. I did Krynnspace 2nd a few years back and it was alot of fun, do more spacejamming stuff for Dragonlance, come on.. please...

:D

Thanks, Baron. That means a lot to me. As for a preview...

Coming soon...Knights of Krynnspace prestige classes!

If you remember from SJR7 Krynnspace by Jean Rabe, there was a knighthood called the Star Knights. I've expanded on this so that they reorganize after their founder, Dante Lionmane, passes away.

Knights of the Sun are the warriors of the Knights of Krynnspace, and are charged with protecting the innocents within the sphere.

Knights of the Star are the clerics of Krynnspace, having a greater understanding of the constellations of the gods. Cool astrology stuff here.

Knights of the Moon are the interstellar version of the WoHS (save that they don't hunt renegades). They handle magical threats.

I've been working on some updates for the Krynnspace guide with a fellow named Alzrius, who has been an enormous help. Once I'm done with some projects, I'll try to get back to that.

Hammerhand - the Arcane (aka Mercane) might disagree on who came up with spelljamming technology. ;)
#19

zombiegleemax

Sep 05, 2003 0:09:54
Forgive me if this is a stupid question. I know the basics behind Spelljammer and it sounds pretty interesting really, but unfortunately never knew anyone else interested in the setting until recently and then it is too hard to find second hand material in Australia.

Since Tahkisis is bent on ruling Krynn has she ever made a move on the Spelljammer setting in general (Why have one woeld when you can have them all? If this was because it was a 'closed' sphere than perhaps when she stole it and set it adrift it meant she could have interacted with the Spelljammer elements and the like. Is any of this plausible? I kind of like the idea of running a Spelljammer campaign akin to the War of the Lance. Hell maybe her access 'off-world' was one of the reasons she set the world adrift...

Just athought or two

Arandur
#20

iltharanos

Sep 05, 2003 0:10:25
Originally posted by Dragonhelm
Guys, let's keep this on the topic of Spelljammer as it relates to Krynn. The merits of Spelljammer itself would be best debated on the Spelljammer boards.

Now, back to topic...

How's this for on topic?

Spelljammer and all its crazy screwy gnomish-inspired physics was left behind where Krynn used to be in the universe (i.e. before Takhisis stole the world).

Dragonstar's explanation of space (physics works just like in real life) now controls in Krynn's new place in the universe.

You can never go back to that weird region of the universe where Spelljammer physics worked because it got sucked into the Void of Chaos and due to the unusual magical properties of the Void of Chaos, all memory of Spelljammer-related technology has been wiped clean from the minds of all (just think of the shadow wights' power). Writtern records remain but they are now chalked up to the fevered psychotic ravings of mentally unstable and somewhat homicidal out-of-work gnomish physicists.

MUHUHAHAHA. Down with Spelljammer and any association it had with Dragonlance!
#21

Dragonhelm

Sep 05, 2003 9:59:58
Originally posted by Arandur
Since Tahkisis is bent on ruling Krynn has she ever made a move on the Spelljammer setting in general (Why have one woeld when you can have them all? If this was because it was a 'closed' sphere than perhaps when she stole it and set it adrift it meant she could have interacted with the Spelljammer elements and the like. Is any of this plausible? I kind of like the idea of running a Spelljammer campaign akin to the War of the Lance. Hell maybe her access 'off-world' was one of the reasons she set the world adrift...

SJR7 Krynnspace really doesn't have much on the Dark Queen for Krynnspace. When I wrote my Krynnspace guide, I decided to add her presence in more. After all, she would be the same from world to world, would she not?

As time went on, I developed a flying citadel that was converted to SJ technology. Then there were ships that looked like dragons, which made the dragonfleet.
#22

Dragonhelm

Sep 05, 2003 10:14:06
Originally posted by iltharanos
MUHUHAHAHA. Down with Spelljammer and any association it had with Dragonlance!

Uh...no. ;)

Back in 2e, TSR had the idea that all their worlds were in one large universe. They were all tied together, either through SJ, Ravenloft, or Planescape (with certain limits here and there).

The problem with this is that some of those settings had a hard time growing and developing as their own setting. Planescape and Ravenloft have both done well as their own settings, but Spelljammer was hit the worst.

Spelljammer originally came about as a way to travel from world to world (Forgotten Realms, Greyhawk, and Dragonlance primarily). It developed its own setting somewhat, but it never really caught on.

The question comes up - Should Spelljammer be tied to Dragonlance? You may be surprised to know that I think that they should not, at least not past the Chaos War.

Thing is, current SJ timeline is approximately 15 years post-WotL. Current DL timeline is approximately 70 years after the WotL. DL has jumped forward, while SJ has continued at a steady pace. Add into that the way magic works on Krynn and how to deal with travelers from beyond, and it becomes tricky. That's why current Krynnspace timeline is in conjunction with the SJ timeline, and why events beyond that are categorized as "future history".

I love Dragonlance, and I love Spelljammer. I think both settings are way cool. I think it is that love that has driven me to develop Krynnspace more for Beyond the Moons (official SJ site), to give it that DL feel, while still keeping it Spelljammer.
#23

nightdruid

Sep 05, 2003 10:24:37
Originally posted by iltharanos

Spelljammer never made sense.

D&D never made any sense.

People can throw fire around just by wiggling their fingers and speaking a couple of words? What the heck?

Dragons with bodies as big as brontosaurases flying around? Ya, sure.

People the size of small children as strong as olympic-class weightlifters? Um, ok.

Planes of infinate size, but don't collapse on themselves due to their own weight. If you say so.

Sorry, that arguement seems pretty hollow to me, given things like magic, most monsters, and planes. If you strip out all of that from D&D and make it nothing more than a historic RPG system, *then* I'd agree.

Adam
#24

jonesy

Sep 05, 2003 11:17:35
I just have to comment on this:
People the size of small children as strong as olympic-class weightlifters? Um, ok.

Halil Mutlu from Turkey who weights 55kilograms, lifts over a 150kg.
#25

zombiegleemax

Sep 05, 2003 11:35:51
Planes of infinate size, but don't collapse on themselves due to their own weight. If you say so.

What does this mean? Our own "plane" (read: universe) is infinite in size, stretching on and on into infinity. It is also perfectly flat, not collapsing in on itself nor spreading off itno infinity. I don't see why such a thing is so unbelievable.
#26

nightdruid

Sep 05, 2003 12:01:08
Originally posted by L33t Angel
What does this mean? Our own "plane" (read: universe) is infinite in size, stretching on and on into infinity. It is also perfectly flat, not collapsing in on itself nor spreading off itno infinity. I don't see why such a thing is so unbelievable.

Our universe is not solid matter. There's a lot of empty space in there.

Adam
#27

zombiegleemax

Sep 05, 2003 12:02:55
Well it all depends on how you describe the planes. It also seems that there is alot of energy int he Outer Planes as compared to the material plane. Profane/Holy/ and Arcane energies permeate the realms. Maybe it helps to bring that little Matter/Energy equation closer to 1, who knows?!

:D I love arguing for no reason!
#28

alakar

Sep 05, 2003 12:52:42
My view on spelljammer is that it is a weak setting for a game. I do believe however that it can be intergratedto play a minor role in an adventure. Can you imgagine fighting along side that harders near a wooded grove close to shadow dale, Chasing one of the cult of dragon members into the "strange metal structure", and somehow then landing in krynn? The party would be in turmoil because every thing is forgiegn to them then. Then again, i could just be babling about nothing. Just my take on things.
#29

talinthas

Sep 05, 2003 12:54:03
dude, PIRATES IN SPACE. you can't go wrong with that. at all. ever.
#30

baron_the_curse

Sep 05, 2003 15:36:23
I have to agree with Alakar, as a Setting Spelljammer is very weak. I’ve always thought Spelljammer was a great addition to an existing campaign, adding something truly wondrous and out there. On the other hand, a Spelljammer game works well in a mini-campaign on it’s own. While I cursed Jane Rabe’s name to the Nine Hells for the Fifth Age novels I did praise her for her work with Krynnspace way back in 2nd Edition. Some of you know my stand on Dragonlance being very limiting, well, when I discovered that they had the guts to bring something like Spelljamming to Krynn I had to keep my mouth shut for a long time. Spelljammer is actually a fun setting if you give it a try and suspend your disbelieve (much like you do when you role-play any game).
#31

nightdruid

Sep 05, 2003 16:36:21
hmmm, I think I need to clarify some things.

I agree with some of the things said in this game. SJ had a weak setting, such that even the spherebooks seemed written in a void in regards to the planet they were supposed to be detailing. However, it is a fun game that many people enjoy

I just get really irritated when people start spouting off about SJ "not making any sense." In the context of a magical universe, with things even wilder and weirder like the planes, I find something like SJ fits nicely. In fact, quite honestly, SJ fits very closely with how people honestly believed the universe to work a thousand years ago. The thought of planets and stars being anything other than gemstones embedded in crystal spheres would be grounds for being burned at the stake as a witch.

Now, back to the original topic. I think the DLCS left it open to however you want to interpret it. If you want to make a "Voyager" style game to get back to the Known Spheres, I'd set up a few fairly empty spheres near Krynn, with the Epic Dragons' homeworld somewhere nearby. The other worlds would be ravished by dragons, who stripped the planets of everything editable in their quest for food. That would emphesis the destruction those dragons could do, and make a nice setup for a quest to find the artifacts and allies needed to fight the dragons off! :D
#32

agent_malucci_dup

Sep 05, 2003 18:32:50
D&D didn't alter basic physics. If you fell down a cliff in D&D you'd get hurt, and badly. For the most part gravity worked like it always did.

Spelljammer did change basic physics. If you had a galleon in space there would be two different planes of gravity. You could walk on deck and you could walk on the bottom of the hull. That doesn't make any sense. Even a mug of beer would have enough gravity to have its own air envelope. That doesn't make any sense.

You say Spelljammer conforms to what people thought the universe was like back then. Sure. In medieval times people thought the world was flat. Krynn isn't flat, it's a sphere.

Sign me up for a ride on the phlogiston any day.
#33

zombiegleemax

Sep 05, 2003 18:53:37
I know Krynn is in a new star system. So if you think about it then you have the chance for a party to find and restore an old spelljammer and explore Krynn's new location in Creation.
Somewhat like "Enterprise."
But thats just a thought....
;)
#34

nightdruid

Sep 05, 2003 19:17:42
Sure D&D breaks physics. All the time. Heck, half the creatures in the game are literally impossible because of mass issues, or other silliness such as creatures with brains the size of a pinhead who are just as intelligent as humans. The planes themselves are a complete affront to physics.

And you might want to recheck the SJ rules; a mug of ale *does not* have gravity; it just drags along air. An object must be 25' long to have gravity. The reason air "sticks" to objects (and more importantly, people) is playablity...it gives PCs a chance to be rescued if blown overboard.

Gravity planes are an interesting and novel concept to basically reproduce "artifical gravity" extremely common in almost all major sci fi these days. I think it originated out of the idea of a "waterline" with ocean-sailing vessels. Almost everything in SJ is a midieval spin on stuff so common in sci fi

And the nicest part about SJ is that it's much easier explaining how you can have big space empires that don't just fly down and crush your pitiful, middle-ages cultures like flies. The opening chapter to Dragonstar is exactly why I don't like mixing sci fi & D&D; the D&D culture is crushed utterly in a few days, and the setting assumption is that the Dragon Empire squishes D&D worlds like flies all the time. I think DL fans would throw a fit if say a star destroyer (or like sci-fi ship) just showed up in Krynn orbit, bomb the planet from orbit, and cart off the survivors to slave camps...heck, there are fights over the Dragon Overlords (somewhat the same idea), and those are D&D critters!

And btw, very few people thought the world was flat. Actually, I don't think they really cared about it much back then. Most scholars thought the world was round, all the way back to ancient greece ;) Columbus just had a really good press agent :D
#35

iltharanos

Sep 06, 2003 0:07:17
Originally posted by Nightdruid
Sure D&D breaks physics. All the time. Heck, half the creatures in the game are literally impossible because of mass issues, or other silliness such as creatures with brains the size of a pinhead who are just as intelligent as humans. The planes themselves are a complete affront to physics.

D&D bends physics. Spelljammer throws them out completely.
Who said brain mass was indicative of intelligence? Neanderthals had larger brain masses than modern humans, does that make them necessarily more intelligent?


And you might want to recheck the SJ rules; a mug of ale *does not* have gravity; it just drags along air. An object must be 25' long to have gravity. The reason air "sticks" to objects (and more importantly, people) is playablity...it gives PCs a chance to be rescued if blown overboard.

Wow. 25 feet. That makes much more sense. What if it were 24 ft. 11 and 3/4 inches long? No gravity plane? Those rules make much more sense now ...


Gravity planes are an interesting and novel concept to basically reproduce "artifical gravity" extremely common in almost all major sci fi these days. I think it originated out of the idea of a "waterline" with ocean-sailing vessels. Almost everything in SJ is a midieval spin on stuff so common in sci fi

Sure it is, doesn't mean it makes sense though.


And the nicest part about SJ is that it's much easier explaining how you can have big space empires that don't just fly down and crush your pitiful, middle-ages cultures like flies. The opening chapter to Dragonstar is exactly why I don't like mixing sci fi & D&D; the D&D culture is crushed utterly in a few days, and the setting assumption is that the Dragon Empire squishes D&D worlds like flies all the time. I think DL fans would throw a fit if say a star destroyer (or like sci-fi ship) just showed up in Krynn orbit, bomb the planet from orbit, and cart off the survivors to slave camps...heck, there are fights over the Dragon Overlords (somewhat the same idea), and those are D&D critters!

The interesting thing about Dragonstar is that it points out that highly magical worlds can often hold off and have even defeated the Dragon Empire's more technologically advanced forces. Sure you've got a space battle cruiser. But that won't help much if you have an archmage teleport onto your bridge and wipe out the crew with a wail of the banshee, leave a delayed blast fireball in place, and then teleport back to his world. Also, not all Dragonstar campaigns have a space ship bombard and take over a PC's homeworld. Many scenarios merely involve explorers or traders arriving on the PC's world.


And btw, very few people thought the world was flat. Actually, I don't think they really cared about it much back then. Most scholars thought the world was round, all the way back to ancient greece ;) Columbus just had a really good press agent :D

And how many people actually thought of the universe consisting of a giant indestructible sphere floating in a sea of multicolored goo? Probably not many.

I completely agree with Malucci here. I strongly dislike Spelljammer. To me, it's a piece of crap. No matter how much you polish and shine that piece of crap, in the end you've still got a piece of crap. But one man's crap is another man's treasure. So if you like Spelljammer, more power to you. I'm just glad that the DLCS (and almost every other D&D world) has left it up to individual DMs as to how they wish to explain outer space.

Okay, I've said my fill about Spelljammer and how it jives/doesn't jive with Dragonlance. :D I'm not trying to rile anyone up here, in the end we're all Dragonlance fans, and that's what counts.
#36

nightdruid

Sep 06, 2003 6:50:33
Originally posted by iltharanos
D&D bends physics. Spelljammer throws them out completely.
Who said brain mass was indicative of intelligence? Neanderthals had larger brain masses than modern humans, does that make them necessarily more intelligent?

Um, hate to tell you this, but many scientists believe Neanderthals *were* much smarter than our ancestors. Just because we have computers now doesn't make us any smarter than our grandparents; we just have *different* skills now. A kid that's a wiz at a computers quite often is completely helpless in basic math without a calculator.


Wow. 25 feet. That makes much more sense. What if it were 24 ft. 11 and 3/4 inches long? No gravity plane? Those rules make much more sense now ...

It's an arbritary rule that makes the game playable. But hey, if you want to throw out all the rules in D&D that are arbritary for the sake of playability, then you'll not have much left. Maybe checkers is your game. No wait, all those funky moves that are arbritary to make the game playable. Um, maybe you should take up stamp collecting? I'm kinda drawing a blank on any game out there that doesn't have arbritary rules of some sort.


The interesting thing about Dragonstar is that it points out that highly magical worlds can often hold off and have even defeated the Dragon Empire's more technologically advanced forces. Sure you've got a space battle cruiser. But that won't help much if you have an archmage teleport onto your bridge and wipe out the crew with a wail of the banshee, leave a delayed blast fireball in place, and then teleport back to his world. Also, not all Dragonstar campaigns have a space ship bombard and take over a PC's homeworld. Many scenarios merely involve explorers or traders arriving on the PC's world.

Oh ya, sure, D&D people are instantly going to know to teleport into a ship they can't see, find the exact spot that will defeat their enemy, and blow it up like a really bad episode of Star Trek? Give me a break. Only in Star Trek would a sceme with that many plot holes work



And how many people actually thought of the universe consisting of a giant indestructible sphere floating in a sea of multicolored goo? Probably not many.

I'd say most of Europe at one time thought of the entire universe consisting of a giant, indestructable sphere. The Dome of God or somesuch. The phologiston was also a mideval term, though their conscept of it was much different.


I completely agree with Malucci here. I strongly dislike Spelljammer. To me, it's a piece of crap. No matter how much you polish and shine that piece of crap, in the end you've still got a piece of crap. But one man's crap is another man's treasure. So if you like Spelljammer, more power to you. I'm just glad that the DLCS (and almost every other D&D world) has left it up to individual DMs as to how they wish to explain outer space.

Just love when people call other people's worlds crap. I'm sure you really enjoy it when people call DL a bunch of crap, too. So if people say DL is crap, does that make it just a piece of crap? If that's the case, then every damned thing in D&D is a piece of crap, because I've seen everything called that by at least someone. Just because SJ doesn't fit your rather narrow view of space doesn't make it crap.


Okay, I've said my fill about Spelljammer and how it jives/doesn't jive with Dragonlance. :D I'm not trying to rile anyone up here, in the end we're all Dragonlance fans, and that's what counts.

Not rile anyone up? Sure, if you say so. Just call stuff crap won't get anyone riled up, now would it? Nice try to pretend your not trying to pick a fight.
#37

sweetmeats

Sep 06, 2003 7:21:58
Heres another thought I just had: When Takhisis moved Krynn, did she just move Krynn or did she drag the other worlds (Reorx, Sirrions...etc) with it?

I know she didn't drag the 3 moons because the new world had just one moon (from what I gathered on these boards).
#38

Dragonhelm

Sep 06, 2003 8:10:50
Originally posted by SweetMeats
Heres another thought I just had: When Takhisis moved Krynn, did she just move Krynn or did she drag the other worlds (Reorx, Sirrions...etc) with it?

I know she didn't drag the 3 moons because the new world had just one moon (from what I gathered on these boards).

According to my Krynnspace guide, she doesn't. She only has energy enough for Krynn proper. Besides, the planets are tied to the neutral gods. Wouldn't want them finding out her plans, now would we?

Can you imagine just how difficult it would be to take the world, send it through a portal to another point in space/time, place it around a sun and then have a new moon orbit it? Quite a feat, even for a god. So much so that it drained Takhisis' power.

I left it open as to what happened to Krynn, whether it is in a new sphere, in another dimension, or what have you. In that futuristic era (for Spelljammer), many space mariners go on the quest to find the missing world of Krynn. Adds a bit of a legend to Spelljammer.
#39

zombiegleemax

Sep 06, 2003 10:25:05
Would there be liscencing issues preventing SS from making a new and improved 3.5 ed Krynnspace (that's based on Spelljamming - no need to reinvent the wheel...)?

-Robert
#40

zombiegleemax

Sep 06, 2003 13:23:02
dude, PIRATES IN SPACE. you can't go wrong with that. at all. ever

Never saw the movie, "Ice Pirates," have you? That'll break you of the whole pirates in space idea.... :P
#41

nightdruid

Sep 06, 2003 13:38:15
Originally posted by Robert N.
Would there be liscencing issues preventing SS from making a new and improved 3.5 ed Krynnspace (that's based on Spelljamming - no need to reinvent the wheel...)?

-Robert

I wanta say yes. Since Krynnspace was released under the SJ label, it would be considered a Spelljammer product. If it had a DL label on it, then I don't think there would be a problem with it.
#42

Dragonhelm

Sep 06, 2003 14:03:06
Originally posted by Robert N.
Would there be liscencing issues preventing SS from making a new and improved 3.5 ed Krynnspace (that's based on Spelljamming - no need to reinvent the wheel...)?

-Robert

A person would have to have the license to both SJ and DL in order to be able to do that. Note that Ravenloft can't have elements from other WotC properties in it (i.e. Lord Soth).

If SJ ever got licensed again, it would be done in such a way that SJ wouldn't be tied to DL, Forgotten Realms, or Greyhawk. Funny thing is, SJ was marketed at one point as a way to go back and forth between these very worlds. lol

For now, my Krynnspace guide is about it. Beyond the Moons has a Krynnspace page, so if anyone wants to submit something for that, send it my way and we'll see what we can do about posting it.
#43

Dragonhelm

Sep 06, 2003 14:04:10
Originally posted by mwbeeler
Never saw the movie, "Ice Pirates," have you? That'll break you of the whole pirates in space idea.... :P

Good movie. :D
#44

nightdruid

Sep 06, 2003 14:08:16
Originally posted by Dragonhelm
Good movie. :D

Been a while since I last seen it, but I agree, good movie :D
#45

nightdruid

Sep 06, 2003 14:12:32
Originally posted by Dragonhelm
A person would have to have the license to both SJ and DL in order to be able to do that. Note that Ravenloft can't have elements from other WotC properties in it (i.e. Lord Soth).

If SJ ever got licensed again, it would be done in such a way that SJ wouldn't be tied to DL, Forgotten Realms, or Greyhawk. Funny thing is, SJ was marketed at one point as a way to go back and forth between these very worlds. lol

That's a big if. Too many strings attached to WotC property for anyone to take an interest in them. At one point, there were lots of people interested in Dark Sun, but walked away after they found out what WotC wanted in return. I'm afraid the only way to bring SJ back is if one of us hits the $100 million powerball and buys it and just takes the loss.

But I agree, any future d20 SJ would be stand alone. All of the former TSR worlds are now neatly wrapped up packages awaiting sale on the auction block.
#46

iltharanos

Sep 06, 2003 14:25:56
Originally posted by Nightdruid
Um, hate to tell you this, but many scientists believe Neanderthals *were* much smarter than our ancestors. Just because we have computers now doesn't make us any smarter than our grandparents; we just have *different* skills now. A kid that's a wiz at a computers quite often is completely helpless in basic math without a calculator.

Hmm, dolphins have bigger brains than humans. Are they more intelligent than modern humans?



It's an arbritary rule that makes the game playable. But hey, if you want to throw out all the rules in D&D that are arbritary for the sake of playability, then you'll not have much left. Maybe checkers is your game. No wait, all those funky moves that are arbritary to make the game playable. Um, maybe you should take up stamp collecting? I'm kinda drawing a blank on any game out there that doesn't have arbritary rules of some sort.

The arbitrary rule is not the point. The rule that all objects attract air envelopes is the point.

Oh ya, sure, D&D people are instantly going to know to teleport into a ship they can't see, find the exact spot that will defeat their enemy, and blow it up like a really bad episode of Star Trek? Give me a break. Only in Star Trek would a sceme with that many plot holes work

Who said anything about these medieval mages instantly knowing where to teleport? I don't recall making any such statement. That is something that would become obvious through such methods as scrying or capturing of noname NPCs and their interrogation, etc. etc.

I'd say most of Europe at one time thought of the entire universe consisting of a giant, indestructable sphere. The Dome of God or somesuch. The phologiston was also a mideval term, though their conscept of it was much different.

Even if that were true for Europe, was that true for the rest of the medieval world? For the middle east? For asia? For the americas?

Just love when people call other people's worlds crap. I'm sure you really enjoy it when people call DL a bunch of crap, too. So if people say DL is crap, does that make it just a piece of crap? If that's the case, then every damned thing in D&D is a piece of crap, because I've seen everything called that by at least someone. Just because SJ doesn't fit your rather narrow view of space doesn't make it crap.

I don't care if other people think DL is crap. If that's their opinion, so what, doesn't bother me a bit. If I do have the opinion that Spelljammer is crap, then for me, it is crap. Like I said before, just because I think it's crap doesn't mean it's crap for someone else.

Not rile anyone up? Sure, if you say so. Just call stuff crap won't get anyone riled up, now would it? Nice try to pretend your not trying to pick a fight. [/b]

Believe what you want. Like what you want. I don't give a gully dwarf's behind about it either way. I hate Spelljammer, and I've expressed that. You don't like it, well, that's your prerogative.
#47

jonesy

Sep 06, 2003 14:29:16
Originally posted by iltharanos
Hmm, dolphins have bigger brains than humans. Are they more intelligent than modern humans?

It's very much possible. :D
#48

iltharanos

Sep 06, 2003 14:33:45
Originally posted by jonesy
It's very much possible. :D

Heh. Got me there. What about elephant brains? Hmm, or Rhino brains, or hippos ...;)
#49

jonesy

Sep 06, 2003 14:38:38
Originally posted by iltharanos
Heh. Got me there. What about elephant brains? Hmm, or Rhino brains, or hippos ...;)

Elephants have strict family structures, burial rites, they make coordinated team attacks against threats like lions...

Rhinos have very poor senses which makes them rather grumpy. They are also very solitary so their level of intelligence is very hard to measure.

Hippos actually resemble elephants in many ways.
#50

nightdruid

Sep 06, 2003 14:48:44
Originally posted by iltharanos
Hmm, dolphins have bigger brains than humans. Are they more intelligent than modern humans?

In some aspects they may very well be. However, a large part of their brain is devoted to their sonar.


The arbitrary rule is not the point. The rule that all objects attract air envelopes is the point.

Not all objects have air envelopes. Air just "sticks" to objects leaving an already established air envelope. There are many airless objects in SJ, from ships to moons.


Who said anything about these medieval mages instantly knowing where to teleport? I don't recall making any such statement. That is something that would become obvious through such methods as scrying or capturing of noname NPCs and their interrogation, etc. etc.

You sceme was to teleport into the bridge, kill the captain and some crewmen, blow up the bridge, and then teleport to safety, and thus stop an invasion. Hate to break this to you, but that probably won't do much more than disrupt ship functions for more than a few minutes, assuming the mage wasn't gunned down by bridge guards the moment he showed up. Might cause some confusion, but military ships these silly things called the Chain of Command and redundant functions/systems to prevent a single lucky hit to the bridge from crippling the ship for long.


Even if that were true for Europe, was that true for the rest of the medieval world? For the middle east? For asia? For the americas?

Of course each one had their own views, none of which remotely resembled space as we know it today. Many are somewhat close to SJ, actually, such as viewing the sky as a cloak with holes punched in it for stars. There are others that are similiar. The basic theme is that the universe is closed, with the Earth at the center and everything revolving around it.
#51

Dragonhelm

Sep 06, 2003 17:22:13
Originally posted by iltharanos
Hmm, dolphins have bigger brains than humans. Are they more intelligent than modern humans?

Second only to mice, at lest according to Douglas Adams. ;)

Here is a link to the Spelljammer boards:

Spelljammer Boards

I don't mind discussion of Krynnspace on the DL boards, as it ties into DL, but let's keep any general discussion on SJ or the merits of SJ where it belongs - the SJ boards.

Thanks, everyone.
#52

nightdruid

Sep 06, 2003 18:39:24
Back to the original subject:

Just thought of something else that might be an interesting twist. If you've got it, maybe add the Vodoni Empire from Under the Dark Fist. I'm not particularly fond of the adventure, but the Empire itself is workable. Here's an idea for a really epic game:

Krynn is in a cluster of spheres ravished by Dragon Overlords. Most of the nearby worlds have been stripped clean, and Krynn is next on the dinner plate ;) Just outside the cluster, put the Vodoni Empire. They are either already at war with the dragons, or might be goaded into it through certain actions by the PCs Either way, you could end up having the PCs trying to direct attention away from Krynn with the two hash it out, all the while trying to find the way back "home".

Another idea might be to just simply put the new Krynnspace near the empire, and have the PCs cross through it to find the Known Spheres. Its sufficently alien enough keep things interesting, and if molded just a little, it doesn't necessarially need to be used for a war (maybe they have little interest in Krynn, or just have expanded to the limits of their resources and any further conquests have proven useless).

More food for thought! :D