Firearms in DL?

Post/Author/DateTimePost
#1

zombiegleemax

Sep 08, 2003 17:18:43
I was wondering if there have been accounts of firearms in Krynn. I though maybe some gnomes made some at some point or maybe in Taladas.

I was thinking about introducing firearms to our setting, but if they already exist on Krynn, I'd like to know.
#2

nevine

Sep 08, 2003 17:27:13
In Tales of the Lance they had gnomish blunderbusses (pistol and musket versions). I dunno if they'll carry over though.
#3

Dragonhelm

Sep 08, 2003 17:32:18
Firearms are strictly the domain of gnomes in Dragonlance. To my knowledge, no other race, nation, or culture uses them.
#4

rosisha

Sep 08, 2003 18:54:17
And considering how dangerous early firearms were anyway, I shudder to think of a Gnomish version...

Rosisha
#5

zombiegleemax

Sep 08, 2003 18:57:47
Yeah, the gnomes probably hand the firearms to their enemies and watch them go boom! ;)

Arandur
#6

rosisha

Sep 08, 2003 20:36:42
Isn't that strategy in committee?

Rosisha
#7

iltharanos

Sep 08, 2003 20:54:31
Ulin Majere actually created a helluva lot of gunpowder. That's why the Academy of Sorcery is a pile of ruins now. ;)
#8

rosisha

Sep 08, 2003 20:57:58
Actually that is an interesting question: could an Earth Sorcerer/Mystic summon up gunpowder???

Rosisha
#9

zombiegleemax

Sep 08, 2003 21:23:35
I remember the infamous Gnome Popcorn Poper (patent pending)
:heehee

franky if you try to introduce firearms (even matchtlocks) into Dragonlance, you'll have all sorts of fantasy "purist" pitching a fit. As if someone with a sharps rifle is more imbalancing then a someone who chants a spell and summons a meteor storm to clear a room.
Yes I play and like Final Fantasy type rpgs and I'm not ashamed to admite it. BESM eh? :D
#10

zombiegleemax

Sep 08, 2003 21:34:24
I know that in Taladas the gnomes had steam powered cannons, even lava guns.
#11

rosisha

Sep 08, 2003 21:48:22
I WANT A LAVA GUN!

Rosisha
#12

zombiegleemax

Sep 08, 2003 23:59:40
unfortunately it only works if you're ON lava...or if you have two gnomes and a tank of lava -- which is only good for either 20 minutes or 2 hours, I forget which.
#13

zombiegleemax

Sep 09, 2003 2:41:23
So it's not totally way of.. neato.

Since this is closing on 6th age (after the WoS) and the KoN get by without their goddess, I don't see why gnomish firearms like flintlocks and muskets (from the DMG) can't start to creep into the western solamnia.

It's still exotic weapons and it would take a fighter his first feat to actually use them without penalty, so I see some potential.
Plus as long as you don't suddenly swarm the game with firearms, you could get some conflicts between mages and users of technology like steam and gunpowder.

I see a campaign plot forming here.......
#14

jonesy

Sep 09, 2003 3:10:21
The popcorn popper was a frickin railgun!

In Conundrum the gnomes had harpoon cannons and handheld versions of them. Although they worked on compressed air, so they weren't really firearms.
#15

lenin97

Sep 09, 2003 7:51:52
DaemonAngel took the words out of my mouth.

I was going to say look whats happens when a gnome trys to create a popcorn popper. If a gnome tried to purposly create a firearm ... I think Krynn might see it's first mushroom cloud
#16

zombiegleemax

Sep 09, 2003 10:52:20
Originally posted by jonesy
The popcorn popper was a frickin railgun!

In Conundrum the gnomes had harpoon cannons and handheld versions of them. Although they worked on compressed air, so they weren't really firearms.

Read Boojum, Boojum by Janet Pack in the Heroes and Fools anthology. It WAS a cannon, which is obvious when you read it described.

The gnomes in Conundrom has something completely different.
#17

zombiegleemax

Sep 09, 2003 11:01:46
Actually, part of my campaign'll actually be about firearms. I'm not using the ones as written in the DMG however (no way a wheellock can fire more accurately at range than a Glock!). I took a gnomish factory out of a third party book (Freeport: City of Adventure, for those who are familiar with freeport), labeled the gnome as Mad (thus slightly more reliable stuff), and used their firearms rules. Basically, their firearms do more damage, but are insanely less reliable. For one, it takes 3 rounds to reload a gun without a feat that reduces the time. Also, if you roll a natural 1-3, the gun misfires, with a good chance it'll blow off your hand. Lastly, the ranges are easily half what those in the DMG are. Also, the guns are very expensive. In my campaign, only the gnomes in this area really use them, though some nobles and pirates have been purchasing them for personal use. They're not wide-spread, and how long it takes to reload, as well as the unreliability and bullet costs (and the fact that there's only one factory) keeps the guns from being wide-spread.
#18

zombiegleemax

Sep 09, 2003 11:12:20
I am using the standard pistol and musket from the DMG Renaissance weapons table since the range for a pistol is shorter than a shortbow and the reloading time along with the vast amount of bullets and powder you need, makes it reasonable.

However I am using a Malfunction Range for firearms that works like the threat range, only opposite.
So a pistol with Malfunction rate (MR) of 1 misfires on a roll of one.
A second confirm roll is made (as with threats).
If the confirm roll misses, the gun backfires through the loading mechanism and the wielder takes the damage.
If the confirm roll hits, then it only puffs (as if there wasn't enough gunpowder to propel the bullet) and it counts as a normal miss.

If you have a gnome make some multibarreled variant of the firearm, the MR increases to perhaps 1-3 depending on the weapon.

(Got the idea from the new Warcraft Campaign setting)
#19

zombiegleemax

Sep 23, 2003 9:35:16
>I was thinking about introducing firearms to our setting, but if they already exist on >Krynn, I'd like to know.

Yes in TOTL it clearly states that the gnomes have developed gunpowder and firearms (but not to any significantly advance degree, anyone surprised?).

IMC, I will have the Dwarves of Kayolin develop firearms to a useful degree (using the rules in Q. Fighter) and have them deploy them in the WOTL. The PCs may have a chance to actually use the first generation of firearms before this (as field testers perhaps?)

George
#20

zombiegleemax

Sep 24, 2003 3:07:54
In Thoradin the dwarves researched the firearms i think. I've read in saga books that spys of nerakka used to be there to steal the technology, and the agents of the legion of steel eliminate any dark knight there, for not to get the information... But Thoradin is too close to Neraka, so maybe the forces of evil will use firearms soon.