Post/Author/DateTime | Post |
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#1zombiegleemaxOct 15, 2003 20:17:55 | What do you like about SpellJammer? For me, it is the sense of adventure, knowing that you have a nearly infinite place to explore. I play Role-Playing Games for a sense of adventure, and SpellJammer seems like it would truly give me that sense of adventure. |
#2DragonhelmOct 15, 2003 21:42:33 | Fantasy space is just such a cool concept, for one. That alone sold me on SJ to begin with. The ships always attracted me as well. I also like that SJ has such potential for truly large, and epic campaigns. It can be anything you want it to be - D&D in space, swashbuckling adventures, etc. etc. |
#3primemover003Oct 15, 2003 21:44:07 | Spelljammer was the first non-medival setting I saw come out. On top of that it was a swashbuckler's dream come true. Space opera mixed with the high seas!!! Add my favorite monsters (Illithids and Beholders) and BOOOM!!! Awesome setting. Crude firearms, ship to ship combat, interesting new races and organizations. I never really used the actual Spelljammer as a plot hook, I just stuck to realmspace and the Rock of Bral. But the option to travel between systems was a definite plus. Many a homebrew world was made to explore. |
#4zombiegleemaxOct 15, 2003 21:47:43 | Originally posted by Dragonhelm Agreed, and out of all the settings i have seen. SpellJammer is the only one to truly inspire a sense of adventure and wonder in me. |
#5zombiegleemaxOct 16, 2003 10:56:53 | Spelljammer attracts me mostly because it's a fresh frontier. My group has been playing way too long and I don't think there is much we haven't done on our homeworld (Oerth). In spelljammer there is no countries, no political borders, no written laws persay, it leaves alot up to the imigination and there is limitless things you can do in wild space. I'm also drawn to Planescape for nearly the same reasons, but Planescape requires alot more in the way of resources. And we all know resources that resources take $$$. Abysslin |
#6zombiegleemaxOct 17, 2003 12:11:11 | The main reason that I like Spelljammer is that it's the only setting that being an adventurer is a completely logical and worthy profession. In most of the other campaigns that I have played in, the PCs are generally misfits, doing the jobs that the local "kingdom/town/organization" should be doing. ie: clearing out the goblin bands that is threatening the local town would normally be considered a job for the local constubalary or the kingdom's army if they are too tough for the town's guards. Unless, the PCs are part of either the town guard or the king's army, why would they logically get involved? We usually just ignore that question to make the game fun in "land-based" games. In Spelljammer, the enviroment is so hostile (without outright killing everybody) that failure to help the town right now will adversely effect the adventurers. That and the characters are usually part of some organization (if only the ship) that it's easier for me to visualize getting involved. Also, getting the characters together is relatively simple and group cohesion is generally much easier (thou it's never perfect. I wouldn't want to play in a game with NO group tension.) Working on a ship gives the group structure without the DM forcing the issue. |
#7iplaydnd35Oct 20, 2003 8:29:24 | I used to love to play Sj as it gave me new and strange items of magic to throw at the players and gave me new enemies for them to fight. The whole Elves vs. the Gobliniods galactic war was an epic of its own. And the ships were just awesome. The comabt with the ships was different from normal naval comabt as you know had three dimesions to fight in. I bought many of the boxed sets and a lot of the game modules. I just loved the whole concept of AD&D in space. |
#8nightdruidOct 20, 2003 12:31:16 | I guess for me, what I really like is that in SJ is that I can feel comfortable with a fully detailed universe, if I wanted to. Sci fi can be mind-boggling; our own galaxy has 100+ billion suns, and probably 10x as many dwarf stars that we can't currently detect. If even 10% have planets of some sort, that's a heck of a lot of planets. Sci fi can come off real plastic at times, with empires spanning a thousand light years but having only 100 worlds. Or the other extreme, thousands of planets, but none really detailed well. With Spelljammer, I can limit my little universe to say a dozen spheres, which is much more managable. :D |
#9iplaydnd35Oct 20, 2003 20:05:16 | Thats a good point as well. You could make it as vast as real space or make it as narrow as you wanted or somewhere in between. The setting allowed for a lot of variety. |
#10zombiegleemaxNov 03, 2003 18:57:36 | Originally posted by Dragonhelm Works great with Steam & Sorcery too. ;) I love ships both ocean and starships and seeing SJ waayy back in 1993 had a merger of both got me hoocked. "Give me a ship and a star to sail her by." Hamlet |