Post/Author/DateTime | Post |
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#1zombiegleemaxNov 08, 2003 0:09:37 | Hi im new and i just got into DS and i need the answers to these questions one: the Pristine tower what is it and where is it two: what was dragon three: what are the names of all the city states please answer also as a side note i have met BROM the artist who did all the covers for DS2 not a casual meating but he came to my home!:D |
#2jihun-nishNov 08, 2003 2:10:38 | Originally posted by Zotar! the 6932th! Brom!! hey!! That had to be cool. ---I hope it helps, but again you should concider the above. J-N |
#3PennarinNov 08, 2003 6:11:09 | The Pristine Tower is a giant spire, south-east of Nibenay, due south from the Black Spine Mountains. The structure dates back to the Blue Age ruled by the halfling nature-masters, over 12 000 years ago. Its origin is unknown. It was used by them to change the color of the sun, and later by Rajaat to create his Champions. A dragon is something a human can transform into, after great mastery of defiling magic and psionics. There is also The Dragon, which was the most powerfull of them all. City name/sorcerer-king: Balic/Andropinis Tyr/Kalak Urik-Hamanu Gulg/Lalali-Pui Nibenay/Nibenay Raam/Abalach-Re Draj/Tectuktitlay Eldaarich/Daskinor Kurn/Oronis Hope that was helpful |
#4zombiegleemaxNov 08, 2003 16:07:10 | hay thanks but Brom is kind of... odd he never has time to visit or talk also he has 2 kids |
#5zombiegleemaxNov 21, 2003 11:55:52 | By the way.... Who was the Dragon of Tyr??? Is he The Dragon?? Did Borys had something to do with it? |
#6zombiegleemaxNov 21, 2003 13:28:13 | Borys of Ebe was the 13th Champion of Rajaat, the Butcher of Dwarves, the leader of the Champion's rebellion against their master, and then finally, the Dragon of Tyr after the Champions used the Dark Lens to quicken the metamorphosis. |
#7zombiegleemaxNov 21, 2003 15:04:23 | Thanks, but... why was Borys called the Dragon of Tyr if he was never there, wasn't he the guardian at the valey of dust and fire that kept rajaat imprisonned? I thought he was the Sorcerer-King of other city-estate... |
#8xlorepdarkhelm_dupNov 21, 2003 17:19:49 | Borys was the "Sorcerer-King" of Ur-Draxa (if memory serves - and he really, imho wasn't so much a sorcerer-king of that city, as he would levy his tax to all the cities and tended to wander around a lot) which was in the Valley of Dust and Fire. He was called the "Dragon of Tyr" because the whole region of the tablelands is referred to as the "Tyr Region". |
#9zombiegleemaxNov 21, 2003 21:43:36 | Thank you Mispeller-King!! Me, a fellow mispeller, come once again to abuse your and others patience and ask this: I'm currently translating DS3.5 to my native language, portuguese, and I'm having some trouble to understand what on earth is the Silt Sea (or Sea of Silt). While trying to translate it, it appeared to me as sand-box (dry, full of very, very thin sand, like flour, but sand-colored); But, as soon as I spent sometime looking at a dictionary, Silt meant something different... (wet, morelike a pool of very, very thin MUD!) The spanish DS site, translated it as "Mar de Polvo" wich means "Sea of Powder". So here goes the question? Is it wet or dry? Is it sand-colored or darker? Could someone give a clue to what it looks like? Would it be like a Quicksand? Dry or Wet quicksand? Sorry I can't get the dry/wet idea off my head... |
#10xlorepdarkhelm_dupNov 21, 2003 23:52:54 | I think it's sort of a beige color, it is mostly dry (but there are areas of the sea of silt that are full of mud). Basically take real-world silt and dry it out. Very (very) fine powder that easily is picked up in the wind and blown around. And I'm the Typo King (tm) hehe. |
#11jihun-nishNov 22, 2003 0:31:08 | Xl..... is right (I think), the color is beige and the silt is actualy what use to lye at the bottom of the sea (of water) Now the sea being 99% water "free" the silt has dryed to a powder much thinner then sand and lighter then a feather making it very volatile. It also has a tendency to "cling"(stick) to everything it touches--like flour but much lighter. hope it helped... ---Jihun |
#12zombiegleemaxNov 22, 2003 0:35:55 | A simple thought project to help you envision what the sea of silt is like: Take a cup full of sifted flour (very loose). You can stick your finger in almost to the bottom of the measuring cup. If you stick your finger into the same spot over and over again, you compact that certain spot down a bit. Loose material can still flow over the compacted spot, hiding it. Blow at the cup and watch the mess . Basically, the Sea of Silt works the same way. The silt is very, fine. Silt covers the floor of most of the world's oceans. If the oceans were to evaporate very, very rapidly, you'd have a mixture of dry silt and salt leftover. Over time, the salt would settle since it forms against itself with the slightest bit of moisture. The giants have worn paths in the silt, compacting down certain roads over time, but the lose sediment covers the compacted regions. When the winds blow, the silt is so fine as to form a very thick dusty cloud that blends into the sea's surface. Even after the winds die down, some silt would remain semi-suspended in the air for hours. The shore of most of the Sea of Silt would be in a state of almost perpetual haze. In real life, during a sandstorm, one is taught to wet down a cloth or rag and cover the mouth with it, using the wet cloth as a filter to breath through. The silt though is so fine that it would quickly form a thin, gummy and muddy layer over the damp cloth that would make breathing through it very difficult. It would gum up around any wet areas of the body as well. It would make seeing difficult not simply because of the haze, but because it would get muddy in the corners of the eyes which would cause the eyes to water and hence attract more silt. The nose and throat would get gummed up with silt as well, eventually causing sneezing and choking. Robbed of mucus and internal moisture, the person caught out during a silt storm would die of dehydration faster than someone left out in the blazing sun. In areas that there is an underground source of water that wells up, the silt would dampen up into a very thick, almost slimey mud. Movement though the mud would be very difficult since its not very watery. Far worse than quicksand would be the deep mud regions. Sinking would be completely unavoidable without outside aid or magic (no floating on your back like your told to do for quicksand; its not likely that you would be able to even get onto your back). As you continued through the thick silt mud, it would splash and cling to your body and gear, beginning to weigh you down. Movement through the mud should be at a snails pace (1/8th normal movement speeds at best and instant fatigue rating). That's at least my take on it. |
#13zombiegleemaxNov 24, 2003 22:58:59 | Thank you all, for you kind attention. Gonna take care now and avoid some places of Athas, no more swimming on the sand Will have to be glad just with going out fishing on the silt skimmers... |