FR versus MotP versus PS

Post/Author/DateTimePost
#1

jasperdm

Nov 22, 2003 6:27:25
/startrant

Okay, it's so simple it hurts, and I'm saying this only once. The only reason I do is to stop the endless prancing about, and to put a simple lock on the whole topic, once and for all.

Even in 2nd Edition, we had conflicting cosmologies, just look at Dragonlance, Dark Sun, and Greyhawk! Each had it's perceptions, based on their respective plane's sages and wizards, and located and documented portals. Hell, even the base cosmology got a major rear-reaming when Planescape came out...and remember, they had a Manual of the Planes too...

So why are we so utterly confused when the sages of Toril go "Here's how the planes are all connected!" and it doesn't match up to what us planars know? They're (expletive-deleted) backwater Primes! Same with the MotP! So what if Mordenwhositz "has it all banged out", and has actually been to alot of places on the planes...clearly, by his mere footnote of it, he's never spend time in Sigil and gotten the real chant...MotP is just what the Oerthians have figured out. So what if they found Union before the Cagers, it's full of arcane, so who gives a flying rust monster?

So, Cagers, stop littering the Mortuary's doorstep with dead cutters knifing each other about how the planes fit together, there's infinite portals, and infinite planes, stop whining about how the other berk's view must suck, and go make a game we recognize as our own!

/rantstop
#2

primemover003

Nov 22, 2003 11:16:36
Jasper, I'm as strong an adherent of the Status Quo as any Rilmani, but I agree. Who gives two Clangers that the Hoi Polloi's latest chant is that worlds aren't connected to the Great Ring anymore? Not me!

Besides, through the power of BELIEF we can imagine (I am a Seeker after all) or even create connections through to any Prime world... We've been to Athas haven't we?!?! A determined Planewalker can truly get anywhere... even those barmy places that La Roche basher is spoutin' screed about.

Besides there is the Most fundamental Rule in the Multiverse to consider... Even more powerful that the Rule-of-Threes, more poignant than the Center-of-All, more potent than the Unity-of-Rings. Something even more Dark than the Last Word!

Rule 0
#3

zombiegleemax

Nov 23, 2003 14:36:05
True enough. Ignorance is bliss, and and for a Prime, discovering that their world is NOT the center of existence is often quite disturbing. But then again, discovering that your Multiverse may not be the ONLY multiverse out there is equally disturbing, if not more so. Take the Far-Realm for example, where did that fit in the multiverse when it was first discovered five years ago?
#4

zombiegleemax

Nov 30, 2003 3:56:05
Well, even D&D must have Great Cthulhu :P
#5

zombiegleemax

Dec 12, 2003 22:56:47
Originally posted by Vass Nexus
Well, even D&D must have Great Cthulhu :P

*barfs*
#6

Shemeska_the_Marauder

Dec 13, 2003 0:02:38
*chuckle*

And whats wrong with Big C?

*looks at the two stuffed Cthulhu's sitting on the bedspread looking all evil and blasphemous*

I just don't use the Lovecraftian mythos in anything other than Call of Cthulhu. Heck as much the self appointed prosyletizer of Planescape that I am. I have a serious weakness for all things Lovecraftian. Heck I was one of the first admin/builders for Cthulhumud, which is still very much alive and kicking...

Love me some tentacled Great Old One goodness...
#7

zombiegleemax

Dec 13, 2003 9:56:07
Oh, I like the Lovecraftian mythos fine....but, I never liked the idea of it being crossed with D&D at all. I guess the far realm is ok but kinda like the plane of shadow, I tend to ignore it most of the time.
#8

zombiegleemax

Dec 13, 2003 15:21:36
Hmmm . . . not to sure I fully understand the nature of the rant, but, here's my two bits of brain drips, assuming of course I'm on the same page as you.

When I run PS, the Great Wheel is how things work. Little Primes in their little spheres with their little ignorant partial concepts of how things really work. There's plane hoping to the phlogiston in the morning, side trips to Athas around lunchtime, dinner with the Big Goomba of Thar, and maybe even some late night parties with some galavanting kender.

But when I'm running say Dark Sun, there is no Wheel. There's the Athasian elemental planes, not the PS ones; there's the Black and the Grey and nothing else. No Sigil. No Astral. No cutters, barmies, or bloods. And no gods.

If I'm going to run Dragonlance, there's no Baator, or Carceri, or Pandemonium. There's the Abyss. All these other so called lower planes are merely different places of the Abyss, which is all encompasing and ruled over by Takhisis. There's no Blood War, but all fiends are Her playthings and soldiers.

And if I'm going to run Forgotten Realms . . . well, that's not going to happen so its a moot point there.

Basically, if I'm running a particular setting, I'm going to attempt to stay true to the setting's flavor. Often times that means scrapping some of the 'cross over' material that came out. Just because Spelljammer included Krynn, doesn't mean that my Dragonlance campaign must include Spelljammer. Same with Planescape. Granted, I may want to run a crossover campaign that starts in one setting, then moves to another (even temporarily), but in that case, I would consider it to be a Planescape campaign and stay true to that. I always inform my players ahead of time as to what kind of setting is going to be run (sometimes with only hints if the cross over aspect is to be a surprise ala Ravenloft or somesuch). Its interesting how different two Dragonlance campaigns can be when one is true to the original while the other incorporates all the cross over material.

Its my opinion that generally, staying true to a particular setting is what is most important (or at least, staying true to my particular vision of the setting). Staying true to Planescape means scrapping all the ideaologies of the backwater prime's versions of their cosmologies, but staying true to another setting may mean that they are in fact right about it all.