Islands of Terror

Post/Author/DateTimePost
#1

b4real

Nov 24, 2003 11:22:29
I have a 2e RL supplement called ISLANDS OF TERROR. Does anyone else have this supplement? And if so which islands(In this accessory) are gone and which are still around?

~B4Real
#2

zombiegleemax

Nov 24, 2003 13:01:38
Originally posted by B4Real
I have a 2e RL supplement called ISLANDS OF TERROR. Does anyone else have this supplement? And if so which islands(In this accessory) are gone and which are still around?

It can generally be assumed to any domains not explicitly mentioned as having been destroyed are still floating in the Mists. Especially since the subject of pocket domains has not even been addressed under SSS's Ravenloft line. (A book on the Nightmare Lands and pocket domains (and maybe some more Islands) was pitched to SSS, but has not made it on to the production schedule.

As to specfic things that happened to the IoT domains:

Several became parts of Cluster. Nidala is now part of the Shadowlands, the Wildlands and Saragoss joined Sri Raji to become the Verdurous Lands, Timor replaced the sewers of Paridon in the Zherisia cluster, and Pharazia joined the Amber Wastes.

Personally, I put much maligned I'Cath in a cluster with Rokushima Taiyoo; this is hardly official though.

Scaena and Nosos are pocket domains, and haven't been detailed in 3e. Nor has the island of terror Staunton Bluffs. They can be assumed to still exist, however.

There are at least a few more islands and pockets from previous material that haven't been covered in 3e yet which most likely still exist (Farelle springs to mind).

Chris Nichols
#3

zombiegleemax

Nov 24, 2003 17:42:03
FWIW, Scaena is alluded to in the RLDMG and Nosos is mentioned by name in Gaz3 (in the Grimetrekker prestige class).
#4

manindarkness

Nov 24, 2003 18:03:50
Originally posted by CNichols
Scaena and Nosos are pocket domains, and haven't been detailed in 3e. Nor has the island of terror Staunton Bluffs. They can be assumed to still exist, however.

Nosos is a pocket? Wasn't it an island?
If it is pocket, where it is?
#5

john_w._mangrum

Nov 24, 2003 18:12:03
Originally posted by ManinDarkness
Nosos is a pocket? Wasn't it an island?
If it is pocket, where it is?

In 3E, we were treating Nosos as a pocket domain. This is because -- using the definition we'd wanted to introduce as early as SotDR -- the defining aspect of a pocket domain would be that it moves. The House of Lament hasn't moved in many years, but it has before and theoretically still could; thus it's a pocket domain. Castle Island, Necropolis, and many of the (physical) island domains in the two seas are located inside larger domains, but they're permanently rooted to the spot, and thus are normal domains, just small.

Nosos is unusual for a pocket domain in terms of size and population, but it still moves, so it's a pocket domain.
#6

b4real

Nov 24, 2003 19:23:16
Originally posted by John W. Mangrum
In 3E, we were treating Nosos as a pocket domain. This is because -- using the definition we'd wanted to introduce as early as SotDR -- the defining aspect of a pocket domain would be that it moves. The House of Lament hasn't moved in many years, but it has before and theoretically still could; thus it's a pocket domain. Castle Island, Necropolis, and many of the (physical) island domains in the two seas are located inside larger domains, but they're permanently rooted to the spot, and thus are normal domains, just small.

Nosos is unusual for a pocket domain in terms of size and population, but it still moves, so it's a pocket domain.

From what I am reading in this accessory Nosos is a complete dump.

~B4Real
#7

zombiegleemax

Nov 24, 2003 20:59:23
Originally posted by John W. Mangrum

Nosos is unusual for a pocket domain in terms of size and population, but it still moves, so it's a pocket domain.

[does a quick read through IOT] Interesting. When was it decided that Nosos would move around?
#8

john_w._mangrum

Nov 25, 2003 1:48:58
Originally posted by Brandi
[does a quick read through IOT] Interesting. When was it decided that Nosos would move around?

I don't have my library in front of me (I'm away from home), but I recall IoT mentioning that Nosos can latch on to other lands like a parasite, sticking around long enough for Nosos' inhabitants to ravage the new land's natural resources.
#9

tryst_91

Nov 25, 2003 8:29:22
Personally, i never was a big fan of Nosos. just couldn't see the gothic nature of a trash dump that to me would work better in a more modern setting. (if then)

tryst
#10

zombiegleemax

Nov 25, 2003 20:42:42
John: Huh. I'll check again for that.

tryst: I keep thinking that somehow Nosos combined with the nameless city of the Thief games would make a fine domain. Think of Malus Scleris as Brother Karras of the Mechanists (Thief II) and you see what I'm getting at. Perhaps the Woodsie Lord wasn't *quite* destroyed, and Scleris sees in that harsh being a resemblance to a druid he once killed...

Unfortunately, I've never quite gotten the idea to gel past that.