Omega World d20

Post/Author/DateTimePost
#1

zombiegleemax

Dec 09, 2003 0:05:23
I am going to be running a Omega World d20 adventure this week, and I am new to any of the d20 modern-futuristic type of setting can anybody give me advice as to good story lines or possibly 3.0(3.5) D&D convertion tips for good monsters or adventures.
#2

BRJN

Dec 12, 2003 19:12:57
If you have Omega World, you will see that there are some idea-starters included in the text.

I did this: create a new character of the Explorer class. Give him a few more levels so he can take being beat on by a group of PCs all by himself. Roll a random Dome and use it as his secret hideout. Roll a random (weapon) Artifact for him to carry. When the PCs are ready, have your guy do something Bad in front of them - kidnap somebody, steal their stuff, burn down a house, whatever. Let the PCs follow his tracks as he flees with his ill-gotten booty. Let them face a random encounter, then catch up with him and have a knock-down-drag-out fight.

If the players enjoy all this, start creating a campaign Gamma World.
#3

lissa

Apr 24, 2004 19:13:12
Have the leader or council of the village send them on a mission, maybe they volunteered or just the first group that wasn't busy at the time. Send them to check out a mysterious humming mound. It could be an active device buried under rubble. And what happens after it is uncovered is up to you.
#4

darthcestual

Apr 25, 2004 12:04:11
I'd suggest checking out the thread "1001 Gamma World Adventure Ideas",...but that's just me. ;)
#5

zombiegleemax

May 02, 2004 5:44:10
Is Omega World like Gamma World?

Sounds interesting. What are the differences?
#6

ranger_reg

May 03, 2004 3:46:23
As the blurb stated on Poly magazine, "Omega World: Gamma World Redux."

Jonathan Tweet did the d20 mini-game version, OW. You have only one class (Explorer), and a chunk of random mutations.
#7

zombiegleemax

May 05, 2004 7:39:09
so you are saying it's a mini game only?
#8

darthcestual

May 05, 2004 18:00:02
It's a lite version for a D20 PA game, but it doesn't have to be. Really, it's just how much effort a GM wants to put into the adventure, like in any other game. There's always some tweaking here and there to get things just right for an adventure in whatever setting you're in, with a "mini game" like this one, it just takes maybe a few more notes and creativity on the GMs part. Personally, I'm using OW in PC creation for the game I currently running because I like the mutations tables better than in the Gamma World D20 book.
#9

ranger_reg

May 06, 2004 4:14:37
Originally posted by beavis123

so you are saying it's a mini game only?

Omega World mini-game came out way before Sword & Sorcery announced that they have been granted the Gamma World license from WotC.
#10

zombiegleemax

May 23, 2004 13:54:50
Does anyone play the game?
#11

BRJN

May 28, 2004 20:57:26
Originally posted by beavis123
Does anyone play the game?

I will be playing an OW-derived adventure at PentaCon, early November 2004, location Ft Wayne IN. More exact details will follow presently, or look up their website.

Everybody is invited.

The adventure will be (as I described above) a chase to the bad guy's lair. Oh, he has a few henchmen too.
#12

zombiegleemax

Jun 11, 2004 8:11:04
So what is the difference between Omega World and Gamma World?
#13

zombiegleemax

Jun 11, 2004 13:04:33
I have looked at the gamma World D20 game but not in great detail it looks like they worked out the Damage/Hit Point ration a little better and fixed the broken mutation system, still the mini game Omega World was fun to play
#14

zombiegleemax

Jun 13, 2004 9:02:17
The problem with mini games, although they are fun, they can not expand to full games.

When someone tries to expand them, the original magic of the game dies.
#15

greylord

Jan 26, 2005 23:40:14
I've just started an Omega World Game that probably will last a week or so (playing every other day with the group).

Personally I like it better than what I saw in the Gamma World D20, but then again, I started reading the GW d20 book and basically didn't like much of what I read...period. So perhaps I'm not a good judge on that matter, since I spend only around 10 to 12 hours inspecting it and haven't played or even bought or own it. I just didn't like what I saw in it at all.

Of course prior to this the only version of GW I played were 1st ed and 3rd edition, never tried the Alternity version. I know where I can thumb through a copy however, along with Alternity rules, if it's anything like how Omega World turned out (love it everytime that we've played it it's been great!) but more rules intensive, it sounds like it could be fun.
#16

zombiegleemax

Jan 27, 2005 6:15:00
I don't even know what this is....[really...no clue]. Which, I suppose makes me wonder why it would be in an Alternity forum....but that doesn't really matter, I suppose (it never does)........Wizards boards...

If I get this right, from opening another window (google) and looking at it....

It's a d20 game

It's a d20 rip of Gamma World

Mutations are interesting, from what I read. Anything that makes mutants interesting is always good. But unfortunately, the mutants sound more like the mutants from the original system rather than a new devolpment (not that GW5e was a new development but these are better for d20....). However, creating a mutant character creates bonus and minus mutations...uhmmm...again...been done. New ideas? Yes, some of them. But as the author puts it, "wahoo"...I'd have to beat him dumb with a stick if he claimed it was new.

My biggest problem is really where Omega falls in the timeling for Gamma. In reality, it should be further advanced. But I don't see that...I see alot of the same stuff from Gamma World. and I don't see anything really new....BUT, I do see potential. Maybe 500 years in the future for instance?

I still don't see why this is in an Alternity forum. I'm much more into Alternity GammaWorld than I am this. What game are we playing?