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#1zombiegleemaxDec 12, 2003 12:39:32 | Is anyone playing RL in another system besides D&D? (ex.: Deadlands, Savage Worlds, Gurps, etc.) I'm currently developing a hybrid system for my own games, and I'd like your take on things. |
#2b4realDec 12, 2003 12:44:31 | Originally posted by Reginald de Curry Ravenloft is a campaign setting within the D & D game. The mechanics(Of Ravenloft) are made to be compatible with the Dungeons and Dragons core rule books. ~B4Real |
#3zombiegleemaxDec 12, 2003 12:53:46 | Er...that's kind of the point. What I'm wondering is has anyone played or attempted to play the setting using a different set of mechanics? |
#4b4realDec 12, 2003 12:58:14 | Originally posted by Reginald de Curry That would take a heck of alot of work and if your going to do that why even call it Ravenloft which is a licensed D & D setting therefore made specifically for D & D ? Call it GuRP-loft because that is what it is.... A cheap knock-off of the real thing. ~B4Real |
#5funkbgrDec 12, 2003 13:16:44 | Heh - I'm toying around with a similar thing, trying to use a system close to Unknown Armies. As it is though, I've done "Ravenloft" with Lejendary Adventure, a skill-based rpg by Gygax - worked pretty well. I didn't use all the races in the book, and obviously renamed the "Ilf's" to Elf an' such. I know somewhere you can download a quickstart rules. The PC's enjoyed it immensely - we played through Neither Man Nor Beast. |
#6zombiegleemaxDec 12, 2003 13:26:08 | I did cannibalise, if you'll excuse the pun, the zombie creation system from All Flesh Must be Eaten. |
#7zombiegleemaxDec 12, 2003 13:42:08 | Originally posted by B4Real Now, now. d20 isn't the ultimate game system for all people. Some people actually like point-based instead of level-based characters, or spell systems that make sense, or hit points that mean something rational. To answer the question: I dunno if Andrew Hackard reads these, but he's definitely the one I would ask. As former Kargatane now writing for the GURPS line, I bet he'd know how to translate Powers Checks into 3d6 off the top of his head. |
#8zombiegleemaxDec 12, 2003 14:20:42 | Actually, while GURPS is all based off d6s, I'd be willing to leave the powers checks as percentiles for my own game. The 3d6 thing is best for bell curves, anyway. My headache is trying to figure out what magic system would best model the style of magic we see here. The standard GURPS Magic is close, though the prerequsite hierarchy is a bit unwieldy for really major wizards like Azalin (I'm also not sure how you'd best model his curse in that situation). I'm also not sure if I like it for clerical magic. GURPS Spirits has been recommended to me for an alternative magic system but I haven't found a copy yet. One thing's for sure: a GURPS Ravenloft would definitely have lower-powered magic and deadlier combat... |
#9zombiegleemaxDec 12, 2003 14:33:24 | Considering RL has it's own PHB, DMG, And MM I'd veture a guess it's becoming it's own system. That aside I've heard of several people on the board as a whole who have converted other worlds to Gurps, palldum and even Shadowruns system. Dig around the D20 boards some you may find some there that have. That aside I agree that d20 is a good system but not the best, I've played enough different ones to see that things could be done differently. For example I altered Shadowruns (2e) negeotion rule to fit my D&D game and I'm looking at some stuff from my LOTR rpg to use as well. It would be interesting to see how it could be done tough. Also IIRC Dragonlance was licensed out to be done as a gurps set as well as an AD&D one you may want to see if you can find somebody with it or knows of it to see how it was "officially"done. Hope that helps. |
#10zombiegleemaxDec 12, 2003 20:57:53 | I'm mostly unfamiliar with Deadlands. I personally prefer the d20 system to Gurps for most things (though I love 1 shot maybe-no-one-lives Bug Hunters though) In the early 90s I did consider trying to convert elements over to the heroes system (best known for the superhero game Champions) but gave it up as too mammoth an undertaking. That and the villians became riduclously too overpowered. I vaugely remeber needing about 280-300 points to make what I though was a adequate "normal" vampire". Bring something like Strahd or Azalin over was beyong by creative ability at that time. Magic isn't well represented by that system either. Good luck to you though. 80% of Ravenloft is mood, history and style in my opinion so I wish you well with it! Even if you dramatically change the villians abilities they are still who they are for what they've done (not what their stats indicate they can do). At the very least there is a wealth of storrylines and plot hooks to "borrow". -Eric Gorman |
#11zombiegleemaxDec 12, 2003 22:34:41 | Easy... his characteristics total about 200pts; 75% dam. reduction to physical and energy; about 10 multipower pools (one for every spell level, each one 50pts larger than the last), a handful of Elemental Controls to represent various magic items and sundry Darklord powers (about 75 pts each); a large (oh, say, 300pts) henchman/follower pool; Automoton/immune to STUN; a 50pt. Psych Lim: LE Darklord; Phys Lim: Darklord; DNPC: Dead Son... and a whopping Villain Bonus. See, piece of cake? Ah, who cares... just tweak the stats for Dr. Destroyer. |
#12Matthew_L._MartinDec 13, 2003 0:00:00 | I've did some conversion notes for Rolemaster and HERO years ago, and a full-fledged DRAGON article and _Book of Souls_ followup for the SAGA System, although I've only run RL under SAGA and (A)D&D. I've also considered BESM/Tri-Stat. Matthew L. Martin |
#13funkbgrDec 13, 2003 10:45:27 | SAGA - I've heard of it before, but never been able to find rules - isn't it card based? Where could I get my hands on some of that stuff? Anybody know of a webpage where I could learn more about it? Or summarize it for me? |
#14zombiegleemaxDec 13, 2003 10:54:33 | i'll say this of Deadlands: don't use the d20 system, use the classic. it's much better. DL is probably one of the better settings to translate into Raveloft, i suspect. thought it seems the Weird West is kind of its own domain. |
#15belacDec 13, 2003 14:33:51 | Ravenloft GURPS seemed to work for me the one or two times I ran it; the combat was more dangerous and scarier, mainly because the player I was gaming with didn't really know the GURPS rules. (I suspect if he had learned them, it wouldn't be much different from D&D Ravenloft though.) |
#16zombiegleemaxDec 13, 2003 18:20:33 | Ravenloft is a campaign setting within the D & D game. The mechanics(Of Ravenloft) are made to be compatible with the Dungeons and Dragons core rule books. I've used the Ravenloft setting in both the Saga system and in Castle Falkenstein. Both were a great success. One of the old Dragon Magazines actually has rules for converting Ravenloft to Saga using the taroka cards. Ravenloft is cool because of the setting. Not the mechanics. |
#17zombiegleemaxDec 15, 2003 12:14:00 | I want to get the D20 version of CoC and use the sanity system from that instead of madness checks. |
#18b4realDec 15, 2003 15:47:15 | Originally posted by Plunderer_of_the_planes RL is still owned by WoTC. Wizards owns the d20 label as well(That was why Arthaus had to up-grade to v3.5 to keep their license with WoTC. The WizO's still own it but do not make material for RL any longer. Arthaus is under license.). Therefore Ravenloft will remain a d20 system label. Just because Arthaus puts out an RL PHB and DMG does not mean it is going to go switch to its own system of mechanics separate from d20(The up-grade was neccessary for them to keep their license.). That is ludicrous. The RL PHB and DMG is just a campaign setting. ~B4Real |
#19zombiegleemaxDec 15, 2003 18:12:20 | That still doesn't mean that you can't alter the game to use it in another system. And given the differences in the PHB and DMG for RL to the core D&D system it is a valid observation. Take other D20 games for example X-crawl, Deadlands d20, Coc, etc all are based off the system that D&D holds but they are completly different games altogether. Hell, even FR is moving far enough away from core D&D it could be considered a different system. Plus there are D20 games that are considered 2nd generatin wich have varied the d20 system to be differing mechanics. |
#20b4realDec 15, 2003 18:38:01 | Originally posted by Plunderer_of_the_planes Regardless of how much people may think that FR, X-Crawl, Deadlands d20, and Ravenloft systems vary(from the d20 system) the point is they still utilize the d20 system hence it is not their own systems. The rest is window dressing. ~B4Real |
#21b4realDec 15, 2003 18:39:09 | Originally posted by Drinnik Shoehorn I have been looking at a few CoC books as well but have not actually purchased any as of yet. ~B4Real |
#22zombiegleemaxDec 15, 2003 19:01:13 | Originally posted by B4Real whatever. |
#23zombiegleemaxDec 16, 2003 14:20:03 | Thanks for the input, everyone. You gave me a lot of choices to look into. |
#24zombiegleemaxDec 20, 2003 17:07:45 | The Rifts supplement Wormwood can easily be translated into a Ravenloft domain...or vice versa. |
#25zombiegleemaxDec 20, 2003 18:25:08 | An interesting idea would also be the Bug City sourcebook for 2e Shadowrun. It would take some obvious tweaking but I think it would work. |
#26zombiegleemaxDec 20, 2003 19:36:09 | Originally posted by B4Real Methinks thou hast missed the point. As a 2E holdout, I convert basically every new thing I come across, and while I don;t call it MY system, the question was not on "official" conversions of RL. It's on homebrew. |
#27zombiegleemaxDec 20, 2003 21:26:48 | Originally posted by Plunderer_of_the_planes For sure...either you can modernize Ravenloft (which would be kinba cool in its own right), or you can de-evolve the sourcebook so that it fits into mainstreamed Ravenloft. Probally some sort of island...with appropriate ruins of some forgotten (and long-since "claimed") civilization...Chicago even. CR would be off-the-scale, as far as Ravenloft goes, but that'll only add to the culture shock being thrown at the PCs. Buh. |