a magic school in greyhawk?

Post/Author/DateTimePost
#1

zombiegleemax

Dec 27, 2003 18:37:51
Ok I've written myself into a bit of a corner. Without knowing much about greyhawk I had to write a character history. In it my character went to a wizard academy...problem is I don't even know if there are schools like that in Greyhawk. If anyone knows a town that has one let me know so i can say my character is from there...thanks.
#2

zombiegleemax

Dec 27, 2003 18:41:59
There is one in the City of Greyhawk. The 2e GH Player's Guide had a decent amount on the city, though there are probably other products with more.
Other than that, you could easily make up your own with your DM and insert it anywhere in the setting that suits the campaign you are to play in.
#3

zombiegleemax

Dec 27, 2003 19:01:53
You can find a guild inside the Free City of Greyhawk called The Guild of Wizardry. It is open to all wizards of any race and alignment. Membership is 100gps. Kieren Jalucian is the Master of Guild of Wizardy, Principal of Greyhawk University of Magic Arts, and an 18th level wizard. More information can be found in chapter 3 of the book Greyhawk: Folk, Feuds, and Factions which came with the 2e City of Greyhawk box set. If you need other cities, I can get you more info with wizard schools in the Flanaess.
#4

zombiegleemax

Dec 27, 2003 19:14:15
thanks, i just needed a school in greyhawk. I think i'm good now.
#5

zombiegleemax

Dec 27, 2003 21:06:01
Just remember - think pyramid in the Clerkberg part of town and you've got the backstory.
#6

Greyson

Dec 29, 2003 22:16:08
Has anyone seen any writing regarding a school of magic managed by the Silent Ones, specifically for their order? That sounds like an interesting premise, I think. A college where potential Wanderers are educated about histroy, magical lore, etc. There must definitely be initial entry training and a test in the style of the Dragonlance setting's Test in its Towers of High Sorcery.

I hope this is not too off topic, but I thought I would submit the above question in this thread.
#7

zombiegleemax

Dec 29, 2003 23:48:05
Hey Greyson.

Beyond the information presented in Gary Holian's "Silent Sorcery: The Silent Ones of Keoland" (LGJ #4), I suggest you check "Sorcerous Societies of the Flanaess," also by Holian, in OJ #3. The article starts on page 4 and includes an early description of the Silent Ones on page 8.

To d/l the issue, sign into Canonfire. Then access Downloads : Oerth Journal and click on issue 3. (The article briefly describes many other organizations that may be useful for folks' campaigns too.)

The Silent Ones may also figure in LGJ modules, but I don't know of LGH Keoland's specifics...
#8

Greyson

Dec 30, 2003 1:01:11
Thanks, Tizoc.

I downloaded the OJ #3 from Canonfire! and I submitted an e-mail to Paizo to get my hands on LGJ #4. It's only May, 2001 and I expect a Dragon Magazine is still available.

I like the contunuity maintained in the Holian article in that old OJ#3 and how the Silent Ones are described in LGG under Keoland's section.

Anyway, TY once again
#9

Lagrange_Baron_de_Banville

Dec 30, 2003 3:39:13
Originally posted by Greyson
... and I submitted an e-mail to Paizo to get my hands on LGJ #4. It's only May, 2001 and I expect a Dragon Magazine is still available.

Sorry to say, but this issue of LGJ was a standalone for RPGA-members (like all issues from 1 to 5), first issue that was incorporated into Dragon was #6. So I'm quite sure Paizo can't send it to You. Best bet would be the RPGA, so try [email]rpgahq@wizards.com[/email], but I'm not sure if there are any spare issues...
#10

Greyson

Dec 30, 2003 10:43:16
Hey, thanks for the tip, Lagrange. That's helpful to know. I will e-mail and bug the RPGA people. I saw LGJ#4 at Pen and Paper's Web site. They only have summaries and reviews, no oppurtunity to download or purchase.
#11

samwise

Dec 30, 2003 10:47:33
Originally posted by Tizoc
The Silent Ones may also figure in LGJ modules, but I don't know of LGH Keoland's specifics...

I do.

Because of RPGA rules, the Silent Ones organization is primarily a means of gaining access to material from the Builder Books. It requires a 1 year (52 TU) training period, and then restricts the characters to only owning 1 magic per 2 character levels, consumable items included. It is very much not a player character kind of organization, and was created only because of the early insistence of the RPGA that anything that appeared in the LGJ had to be available to players. Done properly, it would be even more restrictive, and less of a player organization.
#12

zombiegleemax

Dec 30, 2003 10:48:39
Hey Greyson and others.

I recalled that some articles from the LGJs have been posted by Wizards. Goto http://www.wizards.com/default.asp?x=lg/archive.

The Silent Ones prestige class is available as is a PDF of the long Keoland article. Unfortunately, the Silent Ones article itself is not presently available...

Thanks Samwise! I was hoping you'd read this thread and answer. If you can say, have the Silent Ones featured prominently in any particular module -- perhaps describing a new NPC, etc.?
#13

samwise

Dec 30, 2003 10:53:21
There was a Silent One in a Core Module. Silent Ones have appeared in Keoland modules to take away nasty magic items that players shouldn't have.
They aren't intended to show up constantly.
#14

Greyson

Dec 30, 2003 11:13:40
Great responses, thanks all.

I visited and downloaded the Silent Ones PrC a few weeks ago. I actually tweaked the PrC a bit to conform more to our table-top campaign setting.

Now, abide me while I make an off topic comment. While searching through items at Canonfire! for Silent Ones references, I came across the 11 Keys of Empire article. Very interesting reading, I think.

Thanks all.
#15

zombiegleemax

Dec 30, 2003 12:44:50
Very nice indeed. Chatdemon is prodigious.

He has posted a significant corpus on Canonfire! that strives for consistency and combines canon with creativity. IIRC, his articles derive from a campaign he ran based in Cryllor but ranging widely across the Sheldomar Valley.
#16

zombiegleemax

Dec 31, 2003 16:49:05
Hey Greyson,

Thanks for the interest in the Silent Ones, they were one of the most developed elements of my campaign (which I managed to squeeze into print here and there in the LGG and my LGJ articles.)

If you are unable to obtain a copy of LGJ#4, contact me (psmedger@canonfire.com) and I will help you get the background information or answer any questions you might have.

The Silent Sorcery article had considerable info about their history, as well as their goals and ethos, but not a whole lot of information about the school.

Briefly:

The school is situated underground, beneath the Lonely Tower in a system of passages and cells, which house both the aspirants and their tutors as well as classrooms and laboratories. They are kept well away from the secrets of the society and the tower for most of their early training. Candidates must be chosen (this is often done during annual pilgrimages) and rarely are volunteers ever accepted to the order. They observe a very strict rule (analagous to those devised by medieval monks) which requires strict obedience and a series of tests, both physical and magical. As they progress, they must swear ever greater oaths as more and more secrets are revealed and advancement is allowed. It is during this process that aspirants are seperated into candidates to be Wanderers (allowed to work outside the headquarters of the society) and those who will be Anchorites of the Tower (scholars, researchers, servants.) Wanderers must usually display extraordinary mental and physical aptitude to maintain the society's secrets among the outside world, even under great duress. Failure in the order can be very dire for the candidate, depending on how far they have progressed....



-Gary
#17

zombiegleemax

Dec 31, 2003 17:19:04
Lein_Staad,

There are many magical schools in the Flanaess (though it by no means is the most common way to learn the Art, which is still master and apprentice.)

Those most notable (as mentioned in Sorcerous Societies of the Flanaess piece cited above) are:

Greyhawk has probably the largest and most well known school (ie the University of Magical Arts run by the Society of Magi) affording study in all the schools of the art.

Radigast City has a famous school for illusionists.

Keoland runs a National Academy of Wizardry (in addition to the exclusive Silent Ones sect.)

Irongate has a school focusing exclusively on the craft and artifice of forging magical items and weapons.

Rel Astra's Nexus runs a large school focusing on astrology and the otherworldly arts.

Ekbir has a school in elementalism and the strange arts of the Far West (thought to include the ways of the Genies.)

There are many smaller schools, but not alot others of equivalent note.

Lemme know what you need and I'll try to help you out.

-Gary