Post/Author/DateTime | Post |
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#1zombiegleemaxJan 25, 2004 22:52:47 | Just curious. I've always loved gladiators. I've see a lot of comparisions between the Great Kingdom and the Roman Empire. Perhaps they both share a similar taste for bloodsport, as well? |
#2ArgonJan 25, 2004 23:29:22 | I would say that organized gladitorial combat was a big part of the Aerdi nation. I know that the Kingdom of Shaar deals in this lost art form as well as The Sea Princes I believe. |
#3cwslyclghJan 26, 2004 0:28:37 | there is gladiatorial combat in the city of greyhawk (in a secret location known as "the Pit")... most of it is non-lethal however (similar to pro wrestling) |
#4zombiegleemaxJan 26, 2004 9:02:50 | I would suggest making your own arena in whichever large city in Oerth that you use as a central location for players to recoop from adventures. In my campaign we placed a spellsword chapterhouse in the port city of Hardby allowing two different types of arena combat. One was for the public in an outside arena and could be used by non-spellswords. The second arena was more like a private arena inside the fortress of the spellswords where the elite battled for prestige in the chapterhouse and sometimes ladder points in a tourny. Dragon magazine #303 can give you great information to get it started. |
#5zombiegleemaxJan 26, 2004 9:24:24 | Hrmm, Wes. I seemed to interpret that "the Pit" (F8 on most maps) is not so secret and pits human vs monster on occasion. |
#6zombiegleemaxJan 26, 2004 11:02:38 | Originally posted by Yamo According to the Player's Guide to Greyhawk and the Adventure begins, there is a guild of Gladiators, Wrestlers and Professional Combatants in the City of Greyhawk. PGTG - 30 TAB - 103 |
#7cwslyclghJan 28, 2004 0:34:46 | Hrmm, Wes. I seemed to interpret that "the Pit" (F8 on most maps) is not so secret and pits human vs monster on occasion. it is not a well kept secret at any rate ;) |
#8OleOneEyeJan 28, 2004 6:33:01 | The Scarlet Brotherhood would seem to love bloodsport. Dorakaa and Molag would have arenas. |
#9wolf72Jan 28, 2004 7:15:23 | gah ... what's the humanoid nation ... starts with a p, I think ... um Pumjab ... pum--- what ever, it's the setting for the Slaver's series, ... they would probably have gladatorial pits. |
#10zombiegleemaxJan 28, 2004 10:41:46 | lol, Pumjab. I like that name... |
#11erik_monaJan 28, 2004 12:31:59 | Living Greyhawk Journal #5 (which is unfortunately rather hard to come by) has a gladiator on the cover and includes some discussion of gladiatorial combat in the City of Greyhawk in an article called "Gem of the Flanaess: Clerkburg (Part 2)," by someone very dear to my heart. In that article, I decided to inject a little life into Greyhawk's "Free City Arena," which previously had been a place for inter-collegiate soccer matches and peformances. Fine, for all that, but a little too pedestrian for the greatest city of adventurers in all of D&D history. The location write-up begins "Oeridians have been obsessed with bloodsport since before the migrations, and a common truism throughout the Flanaess holds that one can determine the influence of oeridians upon a given city by measuring the size and resplendence of its coliseum." In fact, what the hell. Here's the entire write-up. C12: Free City Arena Oeridians have been obsessed with bloodsport since before the migrations, and a common truism throughout the Flanaess holds that one can determine the influence of Oeridians upon a given city by measuring the size and resplendence of its coliseum. Originally built during the reign of Ponjes the Bull, when Greyhawk was considered a de facto outpost of the Great Kingdom, Greyhawk’s once-impressive arena was allowed to degenerate throughout the years, as the city swelled with autonomy and individualism. In ruins by the time the infamous Zagig Yragerne came to power, that worthy figure made improving the arena a crucial part of his early agenda. “We can still ignore the arrogance of the Overkings,” he once said, “without ignoring the fact that it’s amusing to watch two gladiators kill each other for the adoration of a loving public.” Zagig employed a cadre of architectural virtuosos to craft one of the most spectacular arenas in modern times. After Zagig’s disappearance, the Directing Oligarchy forbade lethal combat in the arena, preferring to focus on athletic competitions between the city’s many colleges (the brutal sport of jumps remains popular, no doubt in part because its players occasionally manage to suffer lethal injuries on the field). Last year, Mayor Gasgal reinstated lethal combat in the arena as a means to deal with overcrowding in the city’s workhouses. Hardened criminals are now given the opportunity to do battle against imported creatures or each other at biweekly day-long festivals of violence. The irony that vicious criminals now rank among some of Greyhawk’s most popular residents is not lost upon the cynical inhabitants of the city. In addition to sport and gladiatorial combat, the Free City Arena sees action as a home to militia and city watch drills, countless open-air performances, musical concerts, and holiday celebrations. At least once a year, guild wizards seal the field’s two entrances with walls of force and flood the lower levels of the structure, allowing for simulated naval battles that draw observers from as far as Nyrond. The arena holds up to 20,000 spectators, and consists of fifteen sections situated around an ovular field of play. Four large gates at the east, west, and south of the arena allow large crowds to enter and exit the structure on a timely basis. Players and gladiators enter the arena from smaller gates at the east and west, which are in turn connected to a vast understructure of caves, animal pens, and storage chambers. Seats along the northern side of the arena command greater prices, with the most expensive section being that situated just left of the western gate. This section bears the Grand Box of the Lord Mayor, where Gasgal and his honored guests admire the competition under the shade of an elaborately columned roof. In addition to space for dozens of cronies and functionaries, the Box contains an elaborate wooden throne known as Zagig’s Seat, which to this day is left empty should the city’s infamous mayor drop by for a bit of sport. DM’s Notes: The catacomb of passages under the arena contains dozens of beasts and creatures from all over the Flanaess, and even a few from the outer planes. A current champion brawler, known locally as Vorrex the Bear-faced Mangler, has ravaged all opponents in the four months since he was first introduced. The ursine figure is in fact a guardinal, a normally chaotic good outsider dedicated to contemplative philosophical pursuits. In late 591 CY, a group of adventurers from Safeton known as the Crimson Cadre sold the creature to the arena for a pretty penny, claiming to have captured it in an expedition to the Pomarj. In fact, the beast’s name is Abulax the Even-Handed. Captured by the cadre after he foiled their attempt to unleash the demon lady Ahrimanes to assist the forces of Turrosh Mak, the creature now suffers under a powerful magical compulsion. Abulax outwardly revels in his new destructive role while inwardly seething with rage at his current status. If released from his ordeal he might be able to point his benefactors in the direction of the Crimson Cadre, who no doubt plan to renew their demonic quest. --Erik Mona Editor-in-Chief Dungeon Magazine |
#12zombiegleemaxJan 28, 2004 19:09:52 | Thanks, Erik. You rule. |
#13zombiegleemaxJan 28, 2004 22:03:50 | Originally posted by abysslin I concur, tAB and the Player's Guide don't really give any notion that the pit or the pro-wrestling type spectacles that go on there are secret. It is entirely possible that more lethal and serious duels and sortees are held there in secret though. While it's a bit silly the way it was laid out in canon, I've had a fair bit of fun with the Pit, allowing the PCs in one sidetrek chapter of the campaign to form their own 'battle troupe' and engage in some pretty wild matches in between their delving into the dark secrets of the city and the infamous castle nearby. This even included an NPC cleric of St Cuthbert who was talked into dressing in drag and calling himself the 'Queen of Pain' as his stage persona by the PCs, in exchange for a hefty portion of their winnings (both officially from the bouts and their gambling proceeds related to the action) being donated to the Cuthbertine shrine down in shacktown. We had some fun with it and it was a decent tension breaker when the main storyline bogged down, so I'd encourage anyone wanting some similar lighthearted fun to consider implementing their own GCF (Greyhawk Combatants Federation) in the Pit. |
#14GhorrinFeb 15, 2004 15:21:07 | ...but I'd figure a favorite entertainment in the Pomarj to be a rousing game of Throw-the-Elf-in-the-Pit-With-a-Spear-and-a-Dire-Wolf, or any of its variants. A good time for everyone. Well, maybe not the elf... Later on, Ghorrin |
#15zombiegleemaxFeb 16, 2004 11:42:25 | I've been thinking about bringing jousting into my game as well. The rules of jousting are fairly simple and as far as game term rules one could go with an optional "called shots" type deal and perhaps some modifiers dependant on what type of horse the participant is riding, ie.. riding or war horse. The only thing is that historically, Jousting competitions were only open to nobles. However, it is *my* campaign. Now, that all being said.. where in the heck would jousting go on? No country really seems to fit that type of culture, perhaps Furyondy or the Urnsts? Thoughts? |
#16zombiegleemaxFeb 16, 2004 12:48:05 | In the Ivid sourcebook, Sargent placed gladitoral style fighting pits in just about every major city, and even some of the smaller ones. The most popular that I can think of off the top of my head would be in Eastfair and Rauxes (which of course may be inaccessable if your campaign is set around CY 591 ;) ). Other arenas and pits could be placed just about anywhere, since all the lands of the former Great Kingdom are debauched and evil. Other places around Oerth could have arenas as well, even tightly controlled or religious nations like the Pale could have underground gladiator organizations that cater to the wicked.... Jousting is a more "civilized" sport, and so would probably be accepted in just about every nation in one form or another. Two more coppers for the pile. -wn |
#17ripvanwormerApr 04, 2007 13:15:22 | the demon lady Ahrimanes Ah-hah! I knew I remembered reading a reference to Ahrimanes as a female demon somewhere! |
#18pauln6Apr 05, 2007 3:13:20 | Keoland has a history of duelling rather than gladatorial combat - possibly due to mixed Suel/Oerid origins. The Hold of the Sea Princes should also hold gladatorial bouts in my view as a sort of combination of Keoish duelling culture, piratical hobbies, and worship of Kelanen. I don't recall seeing an arena on the map of Leukish from the fate of Istus (can someone help out here?) or in any write ups on Nyrond or Furyondy so maybe the western Oerid states just practice fights in low class taverns and underground groups like in Fight Club. |
#19CthulhudrewApr 05, 2007 18:23:18 | Okay, here's a question- what is a good collective name for the gladiators of Oerth? As the RW gladiators derive their name from the gladius, perhaps an Oerthian weapon of some sort? |
#20jakob81Apr 06, 2007 7:34:04 | Just curious. I've always loved gladiators. Well, aside from the already quoted Free City Arena (prominent in the AoWAP on Dungeon magazine), I put a smaller arena in Radigast City (County of Urnst) as response to the malcontent (generated by the overpopulation of the Wars refugees). My two players are going to be there soon to investigate a serie of murders... |
#21elberethsilverleafApr 08, 2007 23:02:35 | Pomarj... answering the humanoid nation question. I think it's ruled by orcs. |
#22zombiegleemaxApr 09, 2007 13:53:29 | I seem to remember The Pit as being very public and wagering a huge part of their business. The guy who owned the Pit, who's name escapes me, was a shady character IIRC. While adventuring in the Ruins of Castle Greyhawk Our PC's found a deed to an inn/tavern located next door to the Pit. We naturally had confrontations with them that eventually came to blows as well as our parties eventual "acquisition" of the Pit for our very own. He was a Priest of Nerull maybe? Dang concussion addled brain... |
#23MonteblancoApr 12, 2007 15:37:55 | Erik, Thanks for sharing it with us. As usual, it is a good piece. However, don't you think an arena for an audience of 20.000 to be too large compared to the overall population of the City of Greyhawk? |
#24elondirApr 16, 2007 14:00:08 | You might also put a pitfighting club in the Pomarj, along the Wild Coast, or any of the more dangerous areas of the world. |
#25neon_knightApr 16, 2007 14:22:32 | there is gladiatorial combat in the city of greyhawk (in a secret location known as "the Pit")... most of it is non-lethal however (similar to pro wrestling) That's funny! When Living Greyhawk was still in it's infancy (i.e Triads were still laying the ground work, no LG Journals were released yet, and 3.0 had yet to be released), I was helping set up some maps for communities for the Duchy of Urnst and I made a map of town called Sete in Urnst's southern reaches near the Bright Desert. In this rough-n-tumble town was a tavern/brothel/inn by the name of "The Pit" that had gladitorial combat, including a place where trouble makers were sent as punsihment to breaking the law (or simply just running afoul of it). A lot of Bar/Gladiatoral combat places seem to be known as the Pit ;) |
#26pauln6Apr 17, 2007 6:54:41 | Cooool. I remember marking that town on my map all those years ago! Is there any other information available, like population, key locations, key npcs etc? |