Reincarnate and Dragonlance

Post/Author/DateTimePost
#1

zombiegleemax

Feb 02, 2004 0:12:34
Okay, I'm running a game and one of the PC was reincarnated as a Gnome, he rolled it from the playershandbook which I realize now I should have modified to fit Dragonlance anyway. But beyond that so now that hes a Gnome does he get all the lifequest and tinkering guildls and all those other things thats seem to be more of a upbringing thing to me? I don't know how much of a tinkerer I should make him. And another question, if a solamatic knight is reincarnated and became a kender lets say, would he be kicked out of the order untill he could find a wish or miricale, you think they would just get one for him? If anyone could help me out I'd be appriciative.
#2

Charles_Phipps

Feb 02, 2004 2:55:52
No, he's a Gnome physically and it may have an effect on his brain but not mentally. He COULD adopt their culture but that would require much RPGing

The Knights would probably grudgingly accept him but alot of knight stuff like lances, armor, and so forth would be custom fitted and his side would keep him from tournaments

His mentality might be affected as well
#3

iltharanos

Feb 02, 2004 19:36:14
Originally posted by Io
But beyond that so now that hes a Gnome does he get all the lifequest and tinkering guildls and all those other things thats seem to be more of a upbringing thing to me? I don't know how much of a tinkerer I should make him.

Going strictly by what's in the reincarnate spell description, then he'd get all the gnome racial traits.

If this doesn't really do it for you, then you could deny him the Guild Affiliation and Will save bonuses that gnomes receieve, as they seem to be abilities due more to nurture as opposed to nature.
#4

zombiegleemax

Feb 03, 2004 6:55:36
I think what I would do (depending on the base character, of course) would be to give them the +2 dex and -2 str, and depending on what class and so on they were and how willing they were to become gnomish and so on, maybe adjust their int and wis by 1 rather than 2 in the appropriate directions. Keep the +2 for alchemy checks, due to the nose, but drop the rest. Keep things that were a part of the upbringing of the character from whatever they were beforehand - a human would still be adaptable, so keeps the bonus skill point a level, Qualinesti elves would keep diplomacy and sense motive bonuses, and so on.

A kender would be the most interesting though. Would he keep his constant extreme kleptomania? Would he suffer from wanderlust? Or would the two change slightly into fiddling with things and then into tinkering, and wanderlust into an obsession with something and then into a life quest.
#5

Nived

Feb 03, 2004 13:01:14
I would say use the 'Mad Gnome' varient. Since he would still mentally be something else he's be more akin to a Mad Gnome than a True Gnome.