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#1darthsylverFeb 21, 2004 19:35:44 | With the mystic class it states that the mystic chooses any one domain and gains the granted power and 1 extra spell per level that comes from that domain. My question is this; if the Mystic chooses the war domain how does she determine the weapon proficiency and weapon focus that she receives. Normally these would be related to the favored weapon of the deity but mystics have no chosen deity. So you can see the problem. |
#2zombiegleemaxFeb 21, 2004 21:53:33 | I have two players who have decided to create mystics with the War domain, and I have no problem with them choosing the weapon proficiency and focus themselves. If you find this too lenient, restrict the character to culturally appropriate options, e.g elven thinblade for Qualinesti / Silvanesti mystics, greatsword for Solamnics, battleaxe for dwarves. |
#3cam_banksFeb 21, 2004 23:36:38 | Originally posted by darthsylver The mystic chooses any single weapon he or she likes. Cheers, Cam |
#4darthsylverFeb 22, 2004 11:36:28 | Thanks. That's what I thought but was not sure. It gets a little unclear when the mystic has an ability or spell that is directly tied to a deity. |
#5DragonhelmFeb 22, 2004 13:20:09 | Originally posted by darthsylver Remember, too, that some mystics follow the tenets of a deity, even if they don't gain power from the deity. A Skull Knight, for example, might choose the favored weapon of Takhisis. However, I'd recommend following Cam's advice on weapons above. |
#6zombiegleemaxFeb 23, 2004 9:34:24 | An alternative idea could be to create of list of alignment based weapons, and thereby let the mystic's alignment influence his/her powers. ie. LG: Longsword, greatsword NG: Warhammer , shotsword CG: Battle axe, mace (heavy or light) LN: Quaterstaff, scimitar TN: Maul, longspear CN: Half spear, sickle LE: Greataxe, whip, NE: pick (light or heavy), sap CE: Scythe, dagger guess I can't find place for the ranged ones, well you get the basic idea. |
#7darthsylverFeb 23, 2004 18:48:06 | The other half of the question. Spells. What about spells that reference to a deity. Like commune for instance? |
#8talinthasFeb 23, 2004 18:55:55 | in my campaign, the mystic speaks with the spirits of his ancestors when he augers or communes. |
#9cam_banksFeb 23, 2004 19:00:21 | Originally posted by darthsylver There's a number of solutions to this, the chief of which is that the mystic is communing with extraplanar forces aside from the deities. The Thorn Knights have had powerful augury talents during the Age of Mortals, which implies that there are forces or beings within the reach of magical contact that can provide guidance or information. The other option is to disallow this kind of magic for a mystic character, but this isn't as helpful for obvious reasons. Cheers, Cam |
#10zombiegleemaxFeb 24, 2004 10:31:28 | Originally posted by talinthas It is good solution. The collective memories of the mystic's forefathers. It is a vast enough pool of information, so it can be useful. Another solution could be to simply switch "commune" with "commune with nature" |
#11talinthasFeb 24, 2004 10:58:05 | that, and the whole concept of the WoS period being inundated with souls that have nowhere to go and nothing to do... |