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#1zombiegleemaxMar 04, 2004 9:10:49 | For a monster design project that I'm involved in, I really need to know about Ravenloft Elementals- what traits are common to each variety, what weaknesses they have, and so forth... unfortunately, the only Ravenloft book I have access to is one of the Monstrous Compendiums, and, regrettably, it's NOT the one with the elementals in it... The Creature Catalogue doesn't have them... I was hoping to use the Kartagane, only to discover, much to my dismay, that it has faded into the Mists... The only bit of information that I've been able to find was, strangely enough, a Ravenloft/Pokemon crossover fanfic (!?!).... I'd hardly consider it reliable. So, you people being obviously more well-versed in such matters than I, I beseech you, enlighten me... Anything about the elements and the elementals, standard elementals and elemental-kin (ie, blood weirds, etc..) alike... Anything you can tell me would help. Thank you in advance. |
#2zombiegleemaxMar 04, 2004 11:04:41 | Originally posted by Feathercircle Unforunately, I'm not sure just how much info can be given here without stepping on IP toes. I just wanted to say that that fanfic is sick and wrong. |
#3zombiegleemaxMar 04, 2004 15:39:36 | Oh, you've read that fanfic, have you? Or is it just the idea of it that's disturbing to you? If you HAVE read it, could you deign to tell me how close it comes to being accurate in its portrayal of Dread elementals, particularly the blood elementals? They were the only ones it really emphasized... Here's a couple of basic questions that can be answered yes or no.. largely based on the information/misinformation from that Pokemon story, I'm afraid... but it's the only information source I've been able to find as of yet. Are blood elementals acidic? Are they vulnerable to normal water? I don't really need a full stat block or anything like that, just little basic tidbits... stuff that I really doubt is IP enough that you can't mention it... If I was asking about mind flayers, it wouldn't be stepping on shaky legal ground for you to simply say 'they're psionic, have tentacled heads, and eat brains", would it? All I need is the barest of bare bones- just enough that I know I'm being vaguely consistant with what's already out there. |
#4zombiegleemaxMar 05, 2004 2:56:18 | Originally posted by Feathercircle Haven't read it-- I don't much like fanfic OR Pokemon, so there'd be nothing there for me except maybe Deep Hurting.
Ah, now if you'd just asked this in the first place I'd've answered! No, and no. They have no special vulnerabilities, and their primary attacks are to either engulf a victim and try to drown them, or to make the victim hemorrhage through the skin (think the guard in X2). |
#5zombiegleemaxMar 07, 2004 9:11:44 | Wow, that was exactly the sort of bare-bones information I was looking for! ...any chance you could provide a similar blurb for the grave and mist elementals as well? My monstrous compendium has a decent enough amount of information for pyre elementals, but all I have to go by for the other two are the elemental lich, which is probably at least somewhat atypyical..... Is some form of a 'corruption' ability common to mist elementals, or is the lich unusual in that regard? And what, exactly, is the basic modus operandi for a grave elemental? Thank you extremely much for the information you've given me thus far, you've been a tremendous help! |
#6zombiegleemaxMar 07, 2004 18:10:07 | Gotcha. Here's the skinny on the other three: Pyre Elemental: Vulnerable to cold attacks (double damage) due to their Fire subtype; can set things and people on fire with a slam attack; can animate a dead body as a free attack: the zombie/skeleton (depends on condition) does extra burning damage (as alchemist's fire) and loses 1d3 hp/round as it burns up. Mist Elemental: Has Air Mastery (airborne creatures suffer attack penalties against it); can force itself into a creature's lungs (Fortitude save to resist) and try to infuse the being with its evil (Will save; failure means being is neutral evil for 2d8 minutes; 2nd Will save at end of effect to avoid becoming permanently evil) Grave Elemental: Earth Mastery (bonuses against foes on ground, penalties against foes in the air or water); can make the ground (or rather, the dead in it) drag a single opponent underground once per hour (first round, can't move; 2nd round, pulled under and emtombed similar to an imprisonment spell but only 6' under). Note: I only have Denizens of Darkness, which follows 3.0 and not 3.5 rules, and I do not have any errata for the book. Caveat legens. |
#7zombiegleemaxMar 10, 2004 12:13:14 | Right unless I have missed something realy small or (prehaps rather large) How can one have a blood elemental. yes I can understand elementals that Feed on blood, but not the concept of a "Blood Elemental" Would someone care to enlighten this lost soul ? As far as I was Aware (again correct me If I am wrong) elements are Fire Earth Air Water, light dark chaos and Mist (subtype astral) Yes or no or maybe. Sorry having a bad day Martin |
#8zombiegleemaxMar 10, 2004 13:11:30 | Blood, Mist, Pyre, and Grave Elementals are unique to the Ravenloft setting. They're corrupt versions of the basic elementals; check the various Ravenloft monster-books for more info. |
#9zombiegleemaxMar 10, 2004 13:16:29 | Originally posted by LicheHazel Well, it can come about in three ways: 1) A botched summoning of a normal water elemental causes the Mists to turn it into a corrupted blood elemental; 2) You actually do make it out of a lot of blood; 3) The water is drawn from the lungs of drowned men. The last two, while a bit specific, do make for some potentially unpleasant atmospheric RP, especially if the PCs are stuck in an abbatoir or investigating an undersea wreck. Also keep in mind that at least in the 2nd edition writeup blood elementals are particularly rare because of the materials needed... |