Post/Author/DateTime | Post |
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#1calabozoMar 04, 2004 15:57:59 | I was reading the adventure preview and saw a lot of sp in the random encounters and some magic items ( I think), what do you think? is it too much for a 1st level party or is balanced? Im not good at calculating tresures thats why I ask. |
#2NivedMar 04, 2004 17:04:47 | There are a couple +1 weapons, I think a scimitar and a dagger... the only ones I can remember off the top of my head anyway. Not too unbalancing considering the city is full of loot from the occupation of Silvanosti. As for the stl amounts... I was thinking it was a heck of a lot too... but remember the party probably shouldn't be going through every random encounter. |
#3zombiegleemaxMar 04, 2004 19:12:35 | Originally posted by Calabozo The only way it could be too much treasure is if you run them through every encounter which you are not supposed to do. |
#4zombiegleemaxMar 04, 2004 19:25:39 | In general, I think money is given too liberally as treasure. Not just in DL, but in Dungeons and Dragons as a whole. Considering how much the average NPC should earn (as a craftsman, laborer, porter, et cetera), nearly everyone, PC and NPC alike, is extraordinarily wealthy. However, the average unnamed commoner milling about the town lives in absolute squalor (at least in comparison to those first level characters walking around with 50+ steel in their purses) I never exactly understood how the prices on equipment and starting money were chosen in the first place. With a horse costing so much money, it's a wonder a farmer could even own one. |
#5sweetmeatsMar 04, 2004 19:31:24 | A commoner doesn't own anything like that. He works for the local nobility who provide him with his home, horse, lands and needed equipment in return for a percentage of any work paid in taxes. Adventurers get away with it because they are going after situations that are life threatening. If dragons and other monsters did not hoard wealth then the role of the adventurer would quickly die out. |
#6zombiegleemaxMar 04, 2004 19:42:42 | Yet, not every society is feudal such as the Elves, Dwarves, or citizens of Palanthas. And what about the NPCs or aren't serfs, such as Dove or the entertainer's? How could anyone afford to just give steel pieces away to random street performers? Overall, the economy of Krynn doesn't balance. |
#7quentingeorgeMar 04, 2004 23:41:52 | That's because most financial transactions in a fantasy-mediaeval world don't take place using currency, instead its barter. A farmer likely pays for essentials (tools, animals etc) with crops he has purchased or through labor. Some commoners/farmers may never see a coin in their life. |
#8zombiegleemaxMar 05, 2004 9:58:35 | That's true, but it still doesn't explain where people are getting all these coins from a mostly barter-based economy. |
#9zombiegleemaxMar 05, 2004 10:43:55 | Thus far, that I've seen, I have yet to see a "realistic" fantasy based coinage/exchange system. It just doesn't translate well to RPGs: The number of chickens it takes to buy a cow, or how many pounds of salt is necessary to buy a sword doesn't really translate well, particularly as "prices" vary from one community to the next. When it comes to "money" in fantasy, I just nod my head, smile and get on with the game. And I did try to use the DMG reference tables when deciding how much treasure was distributed throughout the module, so blame the DMG & MMs and stuff, 'cuz I'll be danged if there were times I didn't actually pull out my dice and roll randomly, just to make sure there wasn't "too much" treasure *rolls eyes* One of my least favorite complaints (and most often criticism with my modules) since the advent of 3rd edition. Christopher |
#10zombiegleemaxMar 05, 2004 10:52:46 | I wasn't complaining about Key of Destiny specifically, just about money in fantasy RPGs in general. |
#11zombiegleemaxMar 05, 2004 11:22:46 | Originally posted by Shadowalk Nimblefeet Sorry, the second part of my comment was kinda directed at the title of the thread in general... and my first adventure, Song of Storms, written for another company, one of the primary complaints was there was too much treasure. Which there was, for 3rd edition. *laughs* I was still getting used to the new system at the time :embarrass Christopher |
#12talinthasMar 05, 2004 12:59:05 | see, i have the opposite problem. there is all of this treasure, but my party has no way of getting it, since it involves looting and beating people up, which a party made of a paladin, a white robe and a cleric of mishakal is morally opposed to doing... =) |
#13lorac75Mar 05, 2004 13:53:41 | Originally posted by talinthas My party doesn't have that problem considering it contains the worst Night of Solomnia and Cleric of Mishakal ever...let the penalties begin . |
#14raistlinroxMar 06, 2004 1:46:32 | LOL Lorac!!! :heehee |
#15zombiegleemaxMar 06, 2004 20:01:05 | see, i have the opposite problem. there is all of this treasure, but my party has no way of getting it, since it involves looting and beating people up, which a party made of a paladin, a white robe and a cleric of mishakal is morally opposed to doing... =) There are several encounters where you get treasure without killing/beating up NPCs and looting them. The kender pick pocket or the legionaire rebel reward characters that use diplomacy or help them out. And since when is it morally wrong for good guys to kill evil critters? |
#16talinthasMar 06, 2004 21:28:04 | no, its morally wrong to rob a drunk ogre, or take advantage of some of the other encounters =) |