Properties of being Mazed.

Post/Author/DateTimePost
#1

zombiegleemax

Mar 05, 2004 21:48:34
*stumbles warily into the scene*
Um... 'ello.
*looks around*
Wow.... this place is a lil' creepy. Now... I'm looking for some information. I wanna know what getting mazed by the Lady is like.
*notices the dead and utter silence*

[OOC]
Yeah. Hello everyone. I'm a bit of a newbie/lurker here, so naturally I'm probably going to be asking all the same questions over and over again. You see, I'm jumping into a co-DM'ing position. Frankly, I would have rather had much more time to prepare and study Planescape lore, but I'll do what I can. I always was pretty quick on the upkeep anyway. Any refferences for DM's jumping into a Planescape campaign would be much appreciated. And, yes, I'm well aware of Planeswalker.com. A wonderful website.

Anyhow, I have two quick questions. Is Planeshift good in a Maze (and, if not, I need a good reason why) and is it possible to for a change weather spell to have any effect on Sigil (and, if yes, what the heck would happen)? That's all. Two hopefully easy questions to answer (particularly the first one). That'll be all. Later.
#2

ripvanwormer

Mar 05, 2004 22:00:53
1. No. The Mazes are, in a way, part of Sigil, and so planar travel doesn't work without a portal. You can enter them from the border Ethereal, but you can't get back out. Chock it up to the will of the Lady.

2. The spell would probably work as normal, although if the effects were reliable and long-lasting the weather wouldn't be as miserable as it generally is. You might end up with the opposite weather pattern at the other end of the Cage.
#3

Shemeska_the_Marauder

Mar 05, 2004 22:57:00
Yep, gate, planeshift, etc won't work inside a maze. There's always a single portal out of the maze, though its hidden and it is an ever present tempting of the knowledge that escape lies somewhere around you. It might be mercy or it might be torture.

You can find a maze in the deep ethereal and enter it there, but then you're stuck as well till you find the portal out. Or you starve to death, one or the other.

You don't age inside the mazes, and food and water appear two times per day (but only enough for the original occupant of a maze, not anyone barmy enough to get themselves stuck in there after the fact).

Mazes while they can best be described as portions of Sigil spun out onto the Deep Ethereal, they needn't resemble parts of Sigil. They can and do take a very personal appearance at times to fit the crime, so to speak, of the person who offended The Lady.

And as for a change weather spell, I'd say sure it would work, but as Rip said it might have odd consequences for the opposite side of Sigil. The weather in Sigil is very much an artificial thing anyways, and mucking around with it too much might be worthy of a mazing. Or the spell might eventually stop working, or the Dabus might approach you to complain about it. If your spell involved bad weather that damaged the city, I can easily see it being mazeworthy. However just making the weather nice, less rainy, sunny, less smog, etc would be pretty benign and I'd allow it in my own games.

*not to give the half-sidhe any ideas*
#4

clueless

Mar 05, 2004 23:00:54
Really? You would?
Not that I'd use that to bribe some elves in the Lower Ward to my bidding... not at all. That poor little 'grove' of theirs.
#5

zombiegleemax

Mar 05, 2004 23:16:56
Keep in mind that not all residents of the Cage have the same tastes in weather. A Vampire for instance, might object if a downpour of rain, or sunlight started pouring into sigil for instance.

For every action there is a reaction, as they say.
#6

zombiegleemax

Mar 05, 2004 23:20:34
Originally posted by Shemeska the Marauder
You can find a maze in the deep ethereal and enter it there, but then you're stuck as well till you find the portal out. Or you starve to death, one or the other.

Okay. This is going to seem really off the wall and out there.

I guess what I want to know is, what is one of The Lady's mazes, from a magical and physical (related to physics) perspective? Because I've been tossing around some ideas with one of my players, and we essentially went off on a quantum mechanical tangent of things that could concievably get you out of a maze. Like the infamous mixing of a portable hole and bag of holding. And other general mucking around with the space-time continuum of the multiverse.
#7

Shemeska_the_Marauder

Mar 06, 2004 0:33:34
Well the bag of holding and portable hole trick is nice, but wouldn't work. The Astral doesn't overlap into the mazes (or the ethereal in the 2e version of those planes. If you use the 3e nerfed ethereal and super buff astral, I'd then make the mazes like Sigil and sealed off from the astral. Thus the superposition of two extradimensional spaces would give you a huge explosion but no astral rift.
#8

zombiegleemax

Mar 06, 2004 1:06:38
I wouldn't use the 3rd edition MotP cosmology even if I did play 3rd edition(which I don't, since I've been unable to find a gaming group in my area)
#9

zombiegleemax

Mar 06, 2004 12:52:42
Originally posted by Shemeska the Marauder
You don't age inside the mazes

Where did you get this?
#10

zombiegleemax

Mar 06, 2004 16:54:57
I believe an ancient, 1000 year old factol was found inside a maze(insane of coarse) in the adventure "well of worlds", but I'm not completely sure
#11

raymond_luxury_yacht

Mar 07, 2004 10:28:22
Originally posted by Sword_Of_Geddon
I believe an ancient, 1000 year old factol was found inside a maze(insane of coarse) in the adventure "well of worlds", but I'm not completely sure

That was... whatisface... Blackwood or something, right?
#12

Shemeska_the_Marauder

Mar 07, 2004 16:40:34
Originally posted by Raymond_Luxury_Yacht
That was... whatisface... Blackwood or something, right?

Actually it was Vartus Timlin, factol of the Expansionists that was found inside his maze. He had been mazed 1000 years previous after he had announced his intentions to take control of Sigil from The Lady.

When found he had not aged a day since that time and later was able to escape his maze. He then left Sigil by the closest portal, not wishing to tempt Her Serenity to put him back. His current location is unknown.

This was detailed in 'Well of Worlds'
#13

sirjoekcb

Mar 07, 2004 16:53:54
^^ Oh snap, beaten by Shemeska. Damn these boards for timing out. ^^

Nope, it was Vartus Timlin, Factol of the Expansionists. I don't think Darkwood spent any significant amount of time in the Mazes, since he was able to arrange his escape pretty easily.
#14

Shemeska_the_Marauder

Mar 07, 2004 17:17:51
When Darkwood was mazed he had a contingent Wish in place he hoped would prevent him from being stuck there. However when that wish went off things didn't work as he had hoped and (apparently by the design of The Lady) he was released from his maze but hurled back in time several hundred years.

Normally a Wish won't do jack to get you out of a maze, Darkwood was a special case however in that his fate was more or less predesigned by Her Serenity.
#15

zombiegleemax

Mar 07, 2004 19:15:35
Why is the Lady called "Her Serenity?" I don't see whats so serene about her.
#16

zombiegleemax

Mar 07, 2004 19:30:02
Not one display of emotion in any of Sigil's recorded or unrecorded history makes for a pretty convincing display of serenity to me. Nothing to say that you can't kill a Power and his followers while still being serene about it.
#17

zombiegleemax

Mar 08, 2004 1:00:14
If I remember correctly, Darkwood was bright ennough to word the wishcarefully, knowing that even such power wouldn't get him out of the Maze. It was worded to lead him to the portal leading out. Darkwood was smart!
#18

zombiegleemax

Mar 08, 2004 15:47:22
Outsmarting the Lady of Pain! That is quite something.
#19

zombiegleemax

Mar 08, 2004 16:05:06
Oh, it wasn't outsmarting the Lady, because he ended up a few hundred years back in time and became Gifad, the oldest Barmy. He just knew ennough about magic, metaphysics, the planes and the Lady to simply word the wish not to get out of the maze
#20

Agonar

Mar 09, 2004 4:03:01
Originally posted by Sword_Of_Geddon
Keep in mind that not all residents of the Cage have the same tastes in weather. A Vampire for instance, might object if a downpour of rain, or sunlight started pouring into sigil for instance.

For every action there is a reaction, as they say.

Yeah, and when it comes to the Cage... they are rarely equal and opposite reactions..

And as for quantum physics in PS.. Don't... The moment you let stuff like that in your game, people are arguing that Stinking cloud should do mass damage if you cast a fireball into it, because stinking implies methane etc... Gads, I had a GM that loved trying to mix as much reality into his D&D as possible.. just blows the whole "magic" sense of the multiverse

You can't gate/planeshift/teleport out of a Maze because that would be against the Lady's wishes... and Heck, if she can keep the Powers out of her town, I am pretty sure that she can keep quantum physics out of her mazes as well