Drawing bad role players into "The Sylvan Key" plot.

Post/Author/DateTimePost
#1

b4real

Mar 08, 2004 12:42:13
The part about "The Herald" seems very open ended and I think the chances are that the bad role players in my campaign(Not all of my players but a few.) will not bite and go to see the herald. They also may not remain when he starts telling his tales long enough for the fight to start up. How can I fix this ?

~B4Real
#2

talinthas

Mar 08, 2004 12:58:50
if they don't go to that inn, have the herald show up at theirs. if they don't seem like they're sticking around, have the fight start and drag them in. remember, your players only go where you send them =)
#3

b4real

Mar 08, 2004 13:08:25
Good idea I have them stopping off at the 5 Dragons Inn but I do not want to mess up the adventure by having the herald stop in @ the 5 Dragons Inn rather than were it was written that he show up or is it not that serious ?

~B4Real
#4

talinthas

Mar 08, 2004 13:32:12
its really not that important. remember, the herald serves to start the quest, and as far as we know, is never seen again. the transition between sylvan key and KoD is kinda sloppy, since the PCs are basically prophecised to get this key, but KoD doesnt really say what they should do with it, aside from trying to sell it =)
#5

b4real

Mar 08, 2004 13:34:27
Good then I will have the old fart show up at the 5 dragons inn and tavern.

~B4Real