Well of Worlds - The Mazes

Post/Author/DateTimePost
#1

bonemage

Mar 11, 2004 15:00:16
Is it just me or did anyone else find this adventure a bit odd and sorta demystifying the mazes a bit and especially at such a low level!

For those of you that don't know what I am talking about this adventure involves going into one of the Lady of Pain's Mazes and then escaping possibly allowing the prisoner to get out with them....

I know you could in theory chalk this up to the whim of the Lady but to me it just seems really out there to allow someone by use of a “normal” gate to simply walk in and possibly walk out with a mazed individually in tow...

PS this is the 2nd adventure of 9 in the Well of Worlds adventures TSR 2604. It's a collection of misc adventures in scope and range of levels. Some of them are really cool.
#2

primemover003

Mar 11, 2004 15:30:40
Actually Bonemage all the Mazes have a single Portal that opens back into the Cage. They are no different than any other portal save that they're probably just in out of the way places that even portal sniffers wouldn't look... (privy near the Ditch???)

It was kind of funny to run that one. My PC's grabbed the fake Lightbringer thinking it was the real deal... LOL! They actually thought it was the right sword!!! Oh the Factol was livid!
#3

bonemage

Mar 11, 2004 18:01:32
Then why don't mazed former factols and such show up more often in SIgil? I know the lady controls this sort of thing but still access to these mazes seems kinda crazy....
#4

primemover003

Mar 11, 2004 20:06:14
Ah but you've got to find that portal back and figure out the key, etc, etc...

Some people do find the Mazes. A Githyanki name D'jheknalar (sp?) sends adventurers into mazes and traces their paths through the Planes to find the exact location of the mazes in the Ethereal...
#5

xanxost_the_slaadi_dup

Mar 12, 2004 0:53:41
The Lady's mazes are somewhat mysterious constructs, no one can really claim to know everything about them, not as far as Xanxost knows at least. Xanxost knows quite a bit about quite a bit of things, but not why anyone would choose to be lawful. *shudder* Poor Modrons don't have any choice until they wiesely turn rogue, and even then they usually stay-

Talking about the mazes.
Her Serenity has many ways to get rid of berks who upset her, the two most common methods being mazing and flaying. Others would be more of a case-by-case basis, such as shoving people into gems or eradicating them and their entire clergy then letting their husk float in the astral.
Mazes... Mazes are presumed to be bits of Sigil that have been "spun off" by the Lady of Pain into the ethereal plane. The mazes themselves seem to sometimes be fit specifically for whatever is the intended occupant, but Xanxost has never seen any proof of that. That? Oh that is a bottle of Farastu that Xanxost bought from a Friendly Fiend. Xanxost is wondering if a Farastu covered in feathers will look like a very mean chicken.

All mazes that the Lady of Pain makes are said to have an exit. To some cutters, it might be easy to find, but Xanxost heard that it's incredibly difficult for the intended prisoner to discover. If you're the sort of person that thinks the portal key will be a tune you're supposed to hum, you can be sure that it's anything but that!
Like Xanxost's associate Primemover said, there is a Githyanki woman who tries to map Her Dread Majesty's mazes, namely by tricking sods into getting themself mazed and following them. Most cutters think that her time is numbered, but she hasn't been mazed yet...or has she?
She hasn't been flayed yet.

Being sent to a maze would likely be a very bad thing. One would find out what happened in due time, and then one would realize their likely fate...that being eternal inprisonment. Carceri is a big prison too, sometimes Xanxost wonders if the Lady of Pain didn't get her power from that place.
One always knows that there is a way out of the maze too, that would be almost as tormenting as knowing that you're stuck there forever, Xanxost thinks. After all, being imprisoned would be bad enough without the knowledge that the way out is right there...but you just can't find it.
In the maze, one could keep alive as long as one wished to, as food is delivered somehow...Xanxost wonders what a mazed Illithid, vampire, or liche would get. Also, the mazes seem to keep their intended recipient from aging, no one is sure about other berks just showing up.

Xanxost knows that Xanxost never wants to get mazed, that's a reason Xanxost doesn't visit the Cage often. Xanxost doesn't think that Her Serenity would get upset at anything Xanxost does, but that's what Xanxost thought about all those Bladelings too...and look what happened there.
#6

bonemage

Mar 12, 2004 2:30:49
Could the imprisioned really just starve themselves? Somehow that seems like it would just be too easy.... Then again those mazed are likly to be the very powerful and arrogant so maybe they want to hold out as long as they can for that chance to escape and get their revenge or build a new base of power somewhere else...
#7

Shemeska_the_Marauder

Mar 12, 2004 2:37:02
Originally posted by Bonemage
Could the imprisioned really just starve themselves?

Good question, and it doesn't have an answer. I don't think that The Lady would allow for suicide in that way or any other way within the mazes. It seems like too easy of a way out when the point seems to be they stay locked up till and if they find the exit portal.

I could see someone doing that simply waking up the next morning still in the maze with not a mark on their body and in good health again.
#8

Shemeska_the_Marauder

Mar 12, 2004 2:47:11
Originally posted by Xanxost the Slaadi

That? Oh that is a bottle of Farastu that Xanxost bought from a Friendly Fiend. Xanxost is wondering if a Farastu covered in feathers will look like a very mean chicken.



Absolutely brilliant.

"How about a friendly fiend covered in farastu then covered in feathers? Would he look like a very mean chicken? Let's find out!"

*pause*

"I'm not friendly."
#9

freefall

Mar 12, 2004 13:00:06
You could just rule that if someone dies in their own maze, their spirit doesn't get to depart to the outer planes, but stays trapped in the maze. That might be worse than simply not being able to die. You starve yourself, wake up as a petitioner, stare down at your own corpse... that could be fairly unsettling.

Of course, most people don't just up and kill themselves at the drop of a hat. Since mazes are known to have exits, I think someone in there might wait quite a while before the idea of suicide started seeming like a good option.