Do you think these have a place in DL?

Post/Author/DateTimePost
#1

zombiegleemax

Mar 25, 2004 23:35:26
1. New Feat: Wild Talent. No, I'm not talking about psionics. I'm talking about those who have a wild talent for mysticism. The idea started forming in the back of my head while I was perusing the DLCS(or mayeby the AoM), and came to a part on mysticism that said that there have been certain people born in other ages that have had a gift for mysticism, such as Raistlin's mother's seer powers and the telepathy of some of the Silvanesti elves. It would be very similar to the feat in Urban Arcana(which actually gave me the idea for this feat). It can be used both for non-mystics(such as Rosamun Majere), or mystics who don't want to use up a spell known slot:

Wild Talent
You have an inborn talent for mysticism, without necessarily being a mystic. This feat is available during any period of time, even ones where the mystic class is unavailable.
Prerequisites: Wisdom 10/11(see feat description)
Benifit: You may choose one 0 level mystic spell, and can use it 3 times per day, or one first level spell, and can use it once per day.
Special: This feat may be taken as many times as htere are 0 or first level spells.

Is this feat balanced? Are there any 0 or first level divination or telepathy spells? If not, I will make some. Also, do you tink this feat could be used for a wild talent for sorcery?

2. New Class: The Urban Ranger. Unlike many settings, in which moist of the interesting stuff happens in wilderness and dungeons and the like, a lot of stuff in Krynn happens in its cities, like Palanthas. The Urban Ranger is a variant class that is as at home in the city as a ranger is in the wilderness. I have a few ideas for class abilities, such as tracking someone down a cobblestone road(possible, if hard. They wouldn't leave footprints, but they would leave traces), where to find the best tidbits of information, etc. Does this sound like it would make a good class?
#2

zombiegleemax

Mar 26, 2004 0:00:51
I'd go with both. [1] is similar to a feat offered in FR and the power levels are well within what is acceptable for 1st level. Would be ideal for the character who some little ability without taking a level in a spellcasting class. [2] Brings back memories of a Stalker (complete Ranger's handbook) character I had. He was part of the "Shadowguard", an elite undercover unit of the Palanthian government that dealt with threats to the city beyond the comprehension or competence of the city guard.
#3

Dragonhelm

Mar 26, 2004 0:01:03
d20 Modern has a wild talent feat for psionics, which I'm assuming you're using as a basis. Here it is, in case you haven't seen it.

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Wild Talent

You can manifest one 0-level psionic power.

Benefit: Select one 0-level psionic power. You can manifest this power up to three times in a 24-hour period. There is no power point cost for using this power. Where manifester level is a factor (such as for determining the range of the power), use your manifester level + 1. Thus, if you have no levels in an appropriate psionic class, you use the power as if you were a 1st-level manifester.

Special: You can gain this feat multiple times. Each time you take it, you select a different power.

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You could replace psionic powers with 0-level cleric/mystic spells. You could do the same for sorcerer spells, too.

Either d20 Modern or Urban Arcana have variants of this feat, which can be used for arcane and divine magic respectfully. You might check into those.
#4

zombiegleemax

Mar 26, 2004 1:17:35
Actually, yes, I based that feat off of a feat I found in Urban Arcana. I actually mentioned it in my first post.

Maybe you need some glasses, old man. Or maybe a doctor to see about your Alzheimers. :D
#5

cam_banks

Mar 26, 2004 5:17:47
Originally posted by Jacen Solo 5007
Maybe you need some glasses, old man. Or maybe a doctor to see about your Alzheimers. :D

Do you want us "old men" to come over there and smack you in the shins with our walking sticks, my young Padawan? Respect for your elders you must learn, yes. Safer you will be.

Cheers,
Cam, Older Than Dragonhelm
#6

zombiegleemax

Mar 26, 2004 10:26:09
Originally posted by Cam Banks
Do you want us "old men" to come over there and smack you in the shins with our walking sticks, my young Padawan? Respect for your elders you must learn, yes. Safer you will be.

It's true! They do that. You better watch out! *goes to change the bandages on his shins*
#7

zombiegleemax

Mar 26, 2004 22:39:00
Originally posted by Cam Banks
Do you want us "old men" to come over there and smack you in the shins with our walking sticks, my young Padawan? Respect for your elders you must learn, yes. Safer you will be.

Cheers,
Cam, Older Than Dragonhelm

You'd have to catch me first, Oldtimer. And be careful of your brittle old man hip!
#8

zombiegleemax

Mar 27, 2004 22:01:27
Okay, here's what I've got so far for the Urban Ranger(I will probably change the class name. A friend suggested Urban Stalker, which I am using util a better one is found):

Note: The Urban Stalker is identical to the ranger in evrey way except when noted

Handle Animal, Knowledge(dungeoneering, geography, and nature), Ride, and Swim are removed from its skill list. Appraise, Bluff, Diplomacy, Intimidate, Knowledge(local, history), Open Lock, and Sleight of Hand are added.

Favored Enemy must be an organization(similar to the Favored Enemy ability that the Steel Legionnaire has).

Track is replaced by Urban Tracking. It is similar to the Track feat, except the DCs for every ground type are incresed by 5 except for hard ground which is decreased by 5

Wild Empathy is replaced by Likeable. The Urban Stalker adds his stalker level +1 to diplomacy checks made to improve a person's attitude toward him.

Combat Style(Two-Weapon Fighting) is replaced by Combat Style(Melee Weapons). The Urban Stalker gets the Weapon Focus, Weapon Specialization, and either Improved Critical or Greater WeapoN FOcus(haven't decided yet). Or maybe Greater Weapon Specialization. Ideas?

Animal Companion is replaced by Cohort ability. It is similar to the Apprentice ability that a Steel Legionnaire has, except that the cohort must also be an Urban Stalker, and the Stalker has no obligation to this cohort except for any role-playing obligations.

The Urban Stalker will definately have a different spell list, but I don't know what it will be yet.

Woodland Stride is replaced by Survival Skills. An urban stalker knows where to go, who to talk to, how to get out of jams, etc. to survive. He gets +3 to all Survival, Gather Information, Bluff, Hide, and Move Silently checks in an urban environment. I'm still iffy on this one.

Camouflage and Hide in Plain Sight can only be used in an urban environment.

So, how does it look so far?

EDIT: Oh yeah, I forgot, I came up with a new use of the Survival skill. It can also be used to survive on the streets of ac ity. For example, to figure out where to go to be unoticed by the guards, where the prime begging places are, etc. This is different from the Gather Information skill in that with that skill, you talk to people/eavesdrop their conversations, while with this, you figure these things out on your own.
#9

zombiegleemax

Apr 01, 2004 21:39:52
Sorry to bump this, but I need comments on this class.
#10

zombiegleemax

Apr 01, 2004 22:10:12
Did you already know that Unearthed Arcana introduced a very nice Urban Ranger variant? They replaced Track with the ability to use Gather Information to hunt someone down (and even had a "swift tracking" variant of the skill) and limited the Animal Companion to medium size, among several other changes.

Your cohort idea is nice as well, but I might prefer keeping the Animal Companion (think K-9 Officers).

Your changes are for the most part good, but to really give it an urban flavor you'll have to swap out a lot of the spells on their spell list. Again, I'd recommend reviewing Unearthed Arcana.

EDIT: And I wouldn't change the Combat Styles. Two-Weapon Fighting with light weapons would have a lot of uses in an Urban environment, and I definitely wouldn't give them the only feats unique to Fighters.
#11

zombiegleemax

Apr 01, 2004 22:34:46
GWARG! UNEARTHED ARCANA HAS STOLEN ALL MY IDEAS!!!

I can't believe it. It seems like as soon as I come up with a cool new idea, THEY BEAT ME TO IT!!!!
#12

cam_banks

Apr 01, 2004 23:31:13
Originally posted by Jacen Solo 5007
GWARG! UNEARTHED ARCANA HAS STOLEN ALL MY IDEAS!!!

I can't believe it. It seems like as soon as I come up with a cool new idea, THEY BEAT ME TO IT!!!!

We've all been there, Jacen. This is one of the reasons I've started to avoid reading fan material for Dragonlance, given my own freelance work. I've heard it from other folks who write for games, where they're nervous that somebody will say "but that was my idea, I came up with it first!" upon reading something the designer wrote completely independently.

Cheers,
Cam
#13

Dragonhelm

Apr 02, 2004 0:08:20
Originally posted by Jacen Solo 5007
GWARG! UNEARTHED ARCANA HAS STOLEN ALL MY IDEAS!!!

Unearthed Arcana stole a number of ideas, compiling them into one source (i.e. VP/WP, action points, etc.). It "borrows" from sources such as Star Wars, L5R, d20 Modern...

Arcana Unearthed... ;)


I can't believe it. It seems like as soon as I come up with a cool new idea, THEY BEAT ME TO IT!!!!

I had that happen with a clockwork dragon once. Found out someone had my idea 6 years prior to me.