Ravenloft and Ghostwalk

Post/Author/DateTimePost
#1

zombiegleemax

Apr 02, 2004 21:13:44
Has anyone tried to use Ravenloft and Ghostwalk together yet. I just got the Ghostwalk book this weekend and have some ideas but really wouldn't know how to go about it.

Any pointers would be helpful.
#2

zombiegleemax

Apr 04, 2004 3:28:54
I don't own Ghostwalk but have heard the idea of the setting is that the souls of the departed stick around like ghosts or planar petioners. Correct?

Philosphically I have a hard time concieving of a place in RL where the dead and the living could co-exist together so well. Maybe if the shroud was modifiied Necroplolis could be such a place though likely most living folk would ... *FLEE!*

Keening would be undead/spirit heavy but it doesn't have a living population. Possible uses for ghost heavy Mordent?

-Sorry I'm not offering you much but I guess that's to be expected with so little knowledge of the product.

-Eric Gorman
#3

zombiegleemax

Apr 04, 2004 10:42:29
Ghostwalk would be more usefull in Mordent Domain, since there is a lot of places play a important rule in the near etheral.

Necropolis, shadowborn manor, phantasmal forrest would be other nice places to use ghostwalk acessory.
#4

zombiegleemax

Apr 04, 2004 10:47:41
Originally posted by HvF
I don't own Ghostwalk but have heard the idea of the setting is that the souls of the departed stick around like ghosts or planar petioners. Correct?


Kind of. The idea is that the city of manifest was built over the gateway to the afterlife or "the land of the dead". Manifest has some sort of magical anomoly (sp?) that allows ghosts to stay fully manifested there.

The ghosts are not your typical ghosts per say ( you just have to read the book on that ) and they interact with the living quite well. As far as undead go both the ghosts and the living hate them with a passion.

Also the entire world setting behind Ghostwalk would make for an excellent Island or cluster for that matter. The book is definately worth a look.
#5

mindshred

Apr 05, 2004 13:05:31
One of my players has the Ghostwalk book, seems pretty decent if you have the right place for it.

That being said, it would fit very well into Mordent with some few changes:

1) i would go very light on the ghosts...PCs can become ghosts, as well as some NPCs, but always kind of in the background...No ghosts floating through the marketplace in a parade (kind of like that idea, actually, hehe), but more of a "Oh, we don't go down THAT road anymore.....haunted, you know..."

The mordentish have always been very "non-horror-movie-ish", it seems....if they here a strange noise in the basement a few nights in a row, lock the door and store your jam in your neighbors cellar. Then maybe the neighbor asks some local youths *cough* PCs *cough* to go investigate the noise, so they can get their neighbor's jam out of teh cellar

2) Now that i think about it, you could have ALOT of fun with the Ethereal rating (?) ravenloft gives to places of tradgedy...maybe a ghost PC can interact with the etheral manifestation in ways the oter PCs can't....OH, and Phantom shifts....

Hell, i think i'm going to use this idea for my next ravenloft campaign! Let me know how your campaign goes if you run with this one too