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#1zombiegleemaxApr 26, 2004 8:48:12 | I am currently trying to make an NPC for a DS game I am going to be running. He is going to be a Caravan Master for House Wavir. I do not have stats (my dice are elsewhere, a few stat sets would be welcome. ). I was going to put him at about lvl 13 or so. I was going to start him as a Rogue (he was a street urchin who got caught and adopted into the family). Was going to have him as a guard or an Outrider. I might throw in a level of wilder with the power of Empathy. Now the question I have is as his time as an out rider/guard, should I go ranger or fighter? I was going to have a few in those then go back to rogue with some of the trader feats from DS 3.5 Thanks for the help ahead of time |
#2PennarinApr 26, 2004 9:44:03 | I'd say if you want to go ranger with him, give him a few levels in it followed by a few levels of Master Scout, one of Jon's PrCs. |
#3dawnstealerApr 26, 2004 9:44:27 | I'd go with the NPC class of warrior, if anything, or just give him a few skill points in fighter skills (remember with NPCs, you can fudge a little with the skills). |
#4PennarinApr 26, 2004 9:56:37 | In that case Expert is an option: skills custumability. And fluff-wise, it does show that your character as been trained by a professional organization with ressources and competent people. |
#5zombiegleemaxApr 26, 2004 10:43:03 | I was thinking of more coming through the ranks of guard to caravan master. Expert might be an option but I felt that someone out in the field would be more survival (ie combat) oriented if that helps. |
#6zombiegleemaxApr 26, 2004 11:41:51 | Try this: He started out as a petty thief and got caught (Commoner 1). The House saw some potential and assigned him caravan duty to iron out some of his skills (Commoner 1/Ranger 3) He found that he liked the challenge and progressed in the House, growing in responsibility (Commoner 1/Ranger 8) The House recognized he could become a powerful leader but he lacked the negotiation/people skills to be really successful. they assigned him to a trading post for a couple of years to polish him up some (Commoner 1/Ranger 8/Rogue 3) Now he's back doing what he loves, leading caravans across the wastes, with the skills he needs to handle the intrigues (Commoner 1/Ranger 9/Rogue 4) at the beginning he was not even a successful thief, hence the commoner status. his training at the end was focused on diplomacy/bluff/sense motive/appraise/craft (management skills). |
#7zombiegleemaxApr 26, 2004 12:27:12 | I like that build. Very nice. May keep that in mind. I did find a nice character buider at www.pathguy.com so am working with stats now. I will put the rough build out in a bit, once I get him done. Thanks again everyone for the help. |