Post/Author/DateTime | Post |
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#1zombiegleemaxApr 26, 2004 21:35:53 | Out of curiosity, which Greyhawk products did you feel were somewhat shoddy, or just plain took away from the overall logic or 'feel' of the setting? |
#2samwiseApr 26, 2004 23:00:02 | Vecna Lives!, Scarlet Brotherhood, and Slavers. |
#3ArgonApr 26, 2004 23:39:50 | The Vecna trilogy, ScarletBrotherhood, and The Barrier Peak module with the spaceship. |
#4cwslyclghApr 27, 2004 1:21:09 | Slavers, Scarlet Brotherhood, and expidition to the barrier peaks while not what some poeple want to see in "thier greyhawk" were at least plausible and decently written peices of work... if you want Shoddy workmanship check out... Vale of the Mage, Childsplay, Puppets, Borderwatch, Castle Greyhawk, and the worst module ever put out for any campaign setting in the history of the world... AKA Gargoyle. |
#5mortellanApr 27, 2004 3:16:00 | Was the content in Slavers and Scarlet Brotherhood bad in some revisionist way? Or is it just the author? I actually got alot of use out of them myself. Anyhoo, add the Star Cairns, Crypt of Lyzandred and Doomgrinder to this list. |
#6MortepierreApr 27, 2004 6:13:18 | I feel I must disagree. Slavers may not be a good adventure module, but the information about several locations around Woolly Bay was invaluable. As for The Scarlet Brotherhood, at least it gave us hard facts about Amedio and Hepmonaland for the first time (discounting internet articles published earlier). |
#7bdpenneyApr 27, 2004 7:55:07 | Uck! *Shudders* The Doomtracter, umm, Doomgrinder was quite possibly THE worst adventure for Greyhawk I've ever read. Ok, Gargoyle and Childs Play were much MUCH worse modules, but they didn't have all the lead-up and hype that The Doomgrinder had. I know that I was actually naive enough to be excited about its release ("At last! The secrets of this strange artifact revealed!"). By Istus, it was harder to stomach then a 12-hour marathon of Americal Idle or the Anna Nicole show! Hrrrmmmm, what else? Fate of Istus was a real stinker when you actually read it. It was basically a "book of lairs" written by several authors who had very little grasp of the overall plot. The adventure itself was clumsy, uncomplicated, and a real disappointment. I revised the living shizzle out of that thing and only barely managed to run it with any level of satisfaction. Vecna Reborn -SUCKED- something that was never meant to be sucked. Vecna Lives! was good, but only after seriously revising it (I also involved the manifestation of Vecna with the players when they were first-level, so there was a hell of a build-up!). Die! Vecna Die! Likewise needs serious work, but can be a heck of an epic adventure if you weave things into your campaign properly. I could go on, but this has already been too wordy. ;D |
#8max_writerApr 27, 2004 8:23:48 | Castle Greyhawk. |
#9zombiegleemaxApr 27, 2004 8:53:40 | Crypt of Lyzandred the Mad & WG7 Castle Greyhawk. Those are the only 2 books that I can say I absolutely can NOT stand. The rest at least have some use. |
#10bdunn91Apr 27, 2004 11:02:19 | I actually liked Castle Greyhawk as a humor module that I wouldn't really run except for humor scenarios. The level with the other game design parodies was the funniest. But as far as disappointing... Slavers was moderately disappointing but not crushingly Crypt of Lyzandred and Star Cairns are lame as adventures, though they have potential for random source ideas (I haven't read Doomgrinder) Return to the Temple of Elemental Evil was, I think, way lame. It reads barely better than a disjointed set of random monster encounters in a dungeon crawl. Temple of Elemental Evil was slightly lame. It had tremendous potential, though, with a little tightening and editing of the dungeon (which was a bit out of control). |
#11zombiegleemaxApr 27, 2004 11:05:20 | I would say i am quite agree with most of what have been writen here, i think patriots of ulek and borderwatch were forgotten, but it may be better.. "Howl from the north" was also quite disapointing, i waited better from the sequel of 5 shall be 1. But, as stupid fan do, i bought them all... But i am still hoping to see someday great module or extension for greyhawk that i can be be proud of. |
#12protonik_dupApr 27, 2004 15:24:43 | Oh man there is so much, not as much as Dragonlance, but a lot of crap got churned out after Gygax left. I would say the top of the steaming pile of doo I call Greyhawk 98 would be the Player's Guide and Adventure Begins. Don't get me wrong, these are informative and excellent products for the most part but read like they were meant for a boxed set (Return of the 8 and possibly Star Cairns as well) that went south after WOTC saw the amount of money lost on boxed sets. That started a train wreck, a well written train wreck but a train wreck nonetheless... The flaw in the work wasn't the breakdown of the material from its former singular component (or my imagined belief in such a singular component), but the sheer amount of cross referencing made in the material to other rulebooks. The inclusion of the Half-Orc was a plus as well as the printing of the Thug kit but overall the references to other books caused problems for me. The next MAJOR flaw was the lack of information on the deities of the world... we get a chart listing these deities but no descriptions of the deities or their specialty priests. A nice list of symbols but as I was looking at the product (before this my exposure was limited to Temple of Elemental Evil for the most part) I was thinking to myself "who the f*** are these gods! Where are the descriptions... oh From the Ashes and I went and looked for it and saw a FIFTY FRICKIN' DOLLAR PRICE TAG. The next flaw was the referencing to materials from the early days and the From the Ashes period in such a way that you had to read the old material to get a good idea what was being talked about. Sure they weren't 100% essential but it would have helped if they were a little bit clearer on the topic. The final flaw was that the material focused solely on the Domain of Greyhawk which frustrated me to no end. So, in the beginning the material was NO HELP to an aspiring Greyhawk DM. Aside from these problems though, the material was very well written and gave a great overview of the DOmain of Greyhawk and decent enough explorations of various regions. It felt like you were reading about a world out of Lieber, TOlkien and Vance all rolled into one and the artwork captured the feel of Greyhawk perfectly. But again... totally USELESS in many, many ways until... The Living Greyhawk Gazetteer. Oh man do these books help a DM out with interesting detail about the area around Greyhawk and the lack of crunch material makes it portable to a 3E campaign with little to no work. Awesome stuff in this day and age and very useful. In 2E and 1998, it made me understand why the setting was canned. But hell, the 98 revival was still better than Time of the Lance. JAson |
#13chatdemonApr 27, 2004 15:40:13 | Originally posted by Mortepierre Hard facts? I disagree. IMO, SB is the single most poorly researched and unimaginative piece of garbage ever written for Greyhawk. What could have been a truly original look at the native cultures of the regions was just a rehash of stupid stereotypes. |
#14protonik_dupApr 27, 2004 15:43:45 | What do you expect? Greyhawk is stereotypical fantasy. Jason |
#15chatdemonApr 27, 2004 15:50:22 | Originally posted by protonik From the author of SB? Not much. From a Greyhawk product? I expect something that tries to give us a little more creative fantasy than "Olman are kinda like Aztec/Mayan cultures. They're naughty, they eat people, worship weird gods and use human sacrifice." Roger Moore's 'Green Nightmare' article from Oerth Journal is far superior. At the risk of sounding full of myself, I think the relevant articles I've written for Canonfire are far better. SB was garbage. |
#16lincoln_hillsApr 27, 2004 15:58:59 | Originally posted by protonik No, actually, Greyhawk is PROTOTYPICAL fantasy. But let's stay on topic. . My main beef with the Scarlet Brotherhood presentation of Amedio and the Suel is that the two had nothing to do with each other! The Scarlet Brotherhood could have been bumped up to a 72 or 96 or whatever-page supplement easily... and the Amedio & Hepmonaland DESERVED their own articles. . Regular Greyhawk steals its "bits" from Tolkein, Vance, and so forth. In the jungles of the south we have a chance to steal classic archetypes from a whole new bank of authors! . Had I written such a supplement myself, I would have focused on Africa as envisioned by Haggard ('Allan Quartermain'), Burroughs ('Tarzan'), and similar authors. Dark, savage tribes! Ancient temples to primeval gods! Dangerous beasts and men of iron thews! Sweltering swamps and the black foliage of the Dark Continent which veils forever the secrets of... etc. . And I definitely wouldn't have cut-and-paste big ol' chunks of the 'Aztec Mythos' and 'African Mythos' from the 1st-ed Deities and Demigods. |
#17cwslyclghApr 27, 2004 16:45:24 | playing devils advocate here, forgive me... in SKR's defence the Olman were already saddled with the meso-american steriotype (and pantheon) well before he wrote the Scarlet Brotherhood accessory. |
#18chatdemonApr 27, 2004 17:09:30 | Originally posted by cwslyclgh One module, and one ruined city did not have to become the hard and fast model for the entire culture. Besides, in reading Tamoachan, there's enough little details here and there to suggest that the authors actually did some research on their subject matter. SB's treatment of the Olman is cribbed solely from that module and the Deities & Demigods write up of the aztec gods. |
#19zombiegleemaxApr 27, 2004 17:55:36 | One module, and one ruined city did not have to become the hard and fast model for the entire culture. Ahh, but they did, Rich. |
#20samwiseApr 27, 2004 19:54:50 | Chatdemon has pretty much summed up my feelings on the Scarlet Brotherhood accessory. As for the "Meso-American stereotype", it bears mentioning that: 1. Not every Meso-American culture cut the hearts out of people on a mass production basis. Or even on an occasional basis for that matter. 2. Compared to certain sacrificial patterns of other cultures, focusing on that aspect to the degree portrayed in the accessory is excessive at the least. I've never seen any calls for a Thillronian Barbarian accessory to involve detailed explanations of how to perform the various human sacrifices the Norse practiced. Or an obsessive focus on Magna Mater cults having self-castrated male clerics. The Al-Qadim setting managed to produce an entire line of products on a non-standard (that is to say non-European) culture that included the less pleasant elements without focusing on them exclusively, or even making them the main element. Game products can be well researched. And they can be well written. You just have to expect that as the standard and make it clear when products don't meet it. |
#21protonik_dupApr 27, 2004 20:39:26 | I like SKR's work myself but I don't have this book (or any of his Greyhawk stuff). I love the work he did for the Forgotten Realms and Ghostwalk is a blast so I tend to believe that if I had this book I would be in disagreement with you guys... As to the meso-American thingamajig... there was a module beforehand and if SKR had veered from that module even an inch most of the GH community would have been all over his crap like maggots on rotten meat so he was in a no win situation on that one. You would have B****ed if he did veer and you would have B****ed if he hadn't. Jason |
#22samwiseApr 27, 2004 21:07:38 | So given a choice between doing a good product that ignored something that was of limited Greyhawk applicability in the first place and doing a poor product that was compatible with that product, you would choose to do a poor product so people couldn't accuse you of contradicting anything. I wouldn't. I would much rather be called a heretic and deal with that than have some poor product connected to me. Higher standards. They are possible. |
#23zombiegleemaxApr 27, 2004 22:00:25 | Dragon Mountain was horrible. I'd like to kill every Kobold I see on sight, no questions asked. As far as the Doomgrinder goes it was lame. The only thing that would have redeemed it would have been getting to keep the damn thing and using it to lay waste to Iuz, the Scarlet Brotherhood, etc. Our DM wouldn't play ball. He's stingy. |
#24protonik_dupApr 27, 2004 22:28:26 | Originally posted by Samwise Who said that was what SKR did? I was pointing out that Greyhawk people tend to be more vocal about EVERYTHING. Considering the high quality of SKR's FR work, I imagine he did an excellent job on SLavers but GH fans being what they are, they cry FOUL. Even in your statement you show the two sided coin of GH fans... Jason |
#25samwiseApr 27, 2004 23:18:57 | Originally posted by protonik \ You did. When you tried excusing the weak and uncreative presentation of the Olman because of the Tamoachan module. And you can imagine whatever you like, Slavers is poor work. It is poorly imagined, and derives most of its "punch" from rehashes of previous material. Worst of all the encounters are little more than overblown adventures, nowhere near complete in form and substance. As for Greyhawk fans, I am one of their biggest critics around here. That doesn't mean Slavers is somehow quality material just because a Greyhawk geek doesn't like it. I should also note that the post you were replying to was a specific criticism of the Scarlet Brotherhood, but as I said in my first post Slavers is pretty poor work as well. Overall, if the best defense you can offer for those is that Greyhawk fans hate everything you are a perfect example of people who will settle for anything as long as it says Greyhawk on it. |
#26samwiseApr 27, 2004 23:22:08 | Valkaun: Dragon Mountain wasn't a Greyhawk product, though I agree with you that it is a very poor piece. Any module that starts off by telling the DM to cheat by ignoring certain rules so the monsters have a better chance is not a particularly good example of high design. (The module directs to ignore the multiple attacks against low HD monsters of AD&D so the Kobolds will have a better chance. That is the equivalent of saying no iterative attacks for a high BAB in D20.) |
#27cwslyclghApr 28, 2004 1:16:36 | The module directs to ignore the multiple attacks against low HD monsters of AD&D so the Kobolds will have a better chance. That is the equivalent of saying no iterative attacks for a high BAB in D20. not realy... it is more like disallowing the cleave and great cleave feats... in 1-2e warriors got 1 attack per experience level against creatures with less then 1 full hit die... so a 20th level fighter could get 20 attacks against a band of kobolds.... the reasoning behind it is basicaly the same as that behind the cleave/great cleave feats... note that they suggested limiting multiple attacks against low HD monsters... the warriors still got thier multiple attacks for thier higher level (3 attacks every 2 rounds at levels 6-12, and 2 attacks per round at level 14+) which they get against any opponent regardless of HD (and which are the equivilent of iterative attacks for a high BAB in 3e). note also that only warriors (fighters, Paladins, and Rangers) got multiple attacks per round in 1-2e |
#28chatdemonApr 28, 2004 4:34:58 | Originally posted by protonik Your point is possibly valid, but IMO doesn't apply in this case. As I mentioned, Tamoachan is one ruined city in one module. The Olman people ruled a huge empire. Had the author (I've been purposely avoiding naming names so as not to be assumed to be making a personal attack. Sean's other Greyhawk work was decent, honestly I'm not a great fan of his work, but my main complaint here is with SB, not the man in general or his overall body of work) simply said, "suprisingly to the SB explorers, the culture revealed at Tamoachan is only a small sampling of the diversity of the Olman people," it's my guess that most Greyhawk fans would have accepted it. True, you can't ignore Tamoachan, and you can't change the canon derived from that module, but we're talking about the entire Olman, Amedi and Touv cultures from the vast Amedio and Hepmonaland regions. It's my belief that applying the limited and shallow stereotypes about savage primitive cultures to the entirety of 3 races made this sourcebook utterly worthless. Not to mention I disliked the entire "SB become a naval superpower and conquer the Azure Sea" plotline, but that, to be fair, was canon that Sean was shackled to from day one, we've got Jim Ward to thank for that garbage, iirc. |
#29mortellanApr 28, 2004 4:46:25 | I wonder if SB would have been better without the olman, tuov, amedio sections. Maybe the author was limited in his space and had to shoe-horn in something that clearly could fill a volume all on its own. And speaking of canon, the author did ignore/change some of the questionable parts of the SB that were mentioned in Fate of Istus. Not that I'm complaining. |