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#1zombiegleemaxMay 02, 2004 17:26:05 | Hi Going to be continuing with my KoD campaign on Tuesday after a hiatus since running a highly bastardised version of The Sylvan Key + Anvil of Time. Decided I'd get going using the .pdf of Chapter 1 of KoD, seeing as KoD should be available fairly soon :D So I spent some time preparing it and have a few questions: p. 22 - Dark Knight Enclave - "The location of stationary sentries...are indicated upon the map." I couldn't find where these are marked. p. 22 - Dark Knight HQ - "...beneath Dogah's desk there is a hidden trap door (Search DC to locate)." What's the missing DC here? 20, I presume? p. 26 - Sewer Encounters table - "Causing a ruckus 415%". Should that be +15%? Thanks (tired and ill so could be missing the obvious). Simon Collins PS: Did anyone come up with a background motivation for the drunken ogre attacking the PCs (p. 12)? I'm thinking he mistakes them for thieves he encountered a few days before. Any thoughts? edit: found the secret entrances to the sewers - not keyed, but glowy little squares that match the wells in the sewers on the sewers map. |
#2zombiegleemaxMay 03, 2004 5:26:19 | Also, did anybody decide in their own game where Carl Kiergard, the leader of the Pashin legionnaires, was based, and if he played a more prominent role in your adventure, what part did he play? Any ideas welcome. Also, can half-elves catch sunblight? Simon Collins |