Dregoth Ascending?

Post/Author/DateTimePost
#1

Sysane

May 12, 2004 8:52:38
I know that athas.org is currently trying to convert the original 2e adventure that never saw print.

My question is if anyone had tried running there own home grown version and how they did it?

I ended up doing just that myself wrapping up a 7 year campaign.

Notable events were:


-Nibnay becoming 25lvl(?) dragon and going on rampage due to agents of Dregoth kidnapping Samoke(sp). Veteran players know why :D

-Dregoth taking Raam

-The return of Taraskir

-The return of Andropinis

-Dregoth capturing the SKs inorder to strip them of their votices(sp) for a ritiual to bring an astral conduit to Athas to become a god (don't worry it didn't happen).

-The combined efforts of 5 SKs, Taraskir, and Irikos(Yes Irikos) bring down the Dread King once and for all. I let the players in my group play the SKs in the final confrontation.

The adventure had a ton more but those are just some of the many highlights.


--Sysane, The Terror of Urik
#2

dawnstealer

May 12, 2004 9:45:57
In my campaign, the players helped to (unknowingly) install a new dragon king in Raam, so I had Dregoth invade Draj.
#3

nytcrawlr

May 12, 2004 11:17:38
Originally posted by Sysane

Notable events were:


-Nibnay becoming 25lvl(?) dragon and going on rampage due to agents of Dregoth kidnapping Samoke(sp). Veteran players know why :D

-Dregoth taking Raam

-The return of Taraskir

-The return of Andropinis

-Dregoth capturing the SKs inorder to strip them of their votices(sp) for a ritiual to bring an astral conduit to Athas to become a god (don't worry it didn't happen).

-The combined efforts of 5 SKs, Taraskir, and Irikos(Yes Irikos) bring down the Dread King once and for all. I let the players in my group play the SKs in the final confrontation.

Hmmm, interesting twists.

I really like what happens to Athas when Dregoth "fails", so I will probably run it as is with a few mods here and there and then have the PCs figure out how to "fix" things over time, meanwhile dealing with the blow that was dealt.

Raam will definately probably fall and Dregoth will gain what he gains in the adventure.

I'd go into more detail, but I don't want to give spoilers away since alot of people out there don't have the adventure and are waiting patiently for it to be published. :D
#4

zerpentor

May 12, 2004 11:32:24
is it possible to get a copy of the old Dregoth Ascending adventure from one of you devs?

I'd really like to read it
#5

dawnstealer

May 12, 2004 11:46:07
Good luck. I wouldn't mind seeing it, either.
#6

Sysane

May 12, 2004 11:50:40
is it possible to get a copy of the old Dregoth Ascending adventure from one of you devs?

You and everyone else. I don't think we'll see a glimpse of that
material within the next 3 years. Which is kind of to bad (if not unfair IMHO).


--Sysane, The Terror of Urik
#7

xlorepdarkhelm_dup

May 12, 2004 12:23:54
Well, once the Epic rules for Dark Sun are set up and Athas.org has them for download, then I'm sure Dregoth Ascending won't be too far away. It is something they are working on getting together right now.
#8

dawnstealer

May 12, 2004 12:40:05
I asked this once on the old boards, but I think we were holding off to see if Wizards would release anything: Are there good rules out there for army-sized battles?
#9

xlorepdarkhelm_dup

May 12, 2004 12:46:57
Miniaures Handbook. Has mass-combat rules. I actually like them, they seem simple enough, and robust enough for use. I haven't used them myself yet, and haven't done as thorough a job digging through that book as I like, but I'm getting to it, instead, I've been studying the XPH a LOT lately.
#10

dawnstealer

May 12, 2004 13:05:12
Actually have that one and wasn't too impressed. Honestly, I think Warhammer 40K has one of the best systems. Might just use that, instead.

As far as XPH is concerned, I think they got it right the first time; I'm not so impressed by this new incarnation. I think an XPH for Athas might be called for which includes combinations of the Psionics Handbook (3.0) and the 2e version (possibly rolling in info from the DS versions). If no one's done it or is doing it, I'll do it. Taking out psionic combat is kind of stupid; there was always something cool about squaring off against someone, both pulling out cards face down, flipping them face up and saying "Oh, crap."
#11

zombiegleemax

May 12, 2004 13:14:47
Mass army combat rules you say? The best, and absolutely, the most detailed and well fleshed out publication would have to be Cry Havoc by Malhavoc Press. I have their pdf download (yes I bought it!) and its amazing. They essentially combined both individual combat and mass troop formation warfare, into one seamless mechanic, and you can switch back and forth between the two.

Its got feats, prestige classes, rules of course, magic, and some new uses for skills. It also covers things like siege warfare and is fully compatible with D&D3.5

Check it out!
#12

Sysane

May 12, 2004 13:16:17
War Hammer and WH 40k are great battle systems (nice figs too!).

If that could be applied to DS on any of the D&D that would rock!


--Sysane, The Terror of Urik
#13

xlorepdarkhelm_dup

May 12, 2004 13:27:39
Originally posted by Dawnstealer
Actually have that one and wasn't too impressed. Honestly, I think Warhammer 40K has one of the best systems. Might just use that, instead.

Ture, I have Warhammer Fantasy and Warhammer 40,000. Both are good systems. and it wouldn't be too hard to integrate that into Dark Sun - of course, you'd have to figure out how to make each of the armies (one for each city-state, plus one for elven tribes, one for thri-kreen packs, etc.?) But it could be cool - and quite interesting to do. I only mentioned the Miniatures Handbook, because that is what Wizards had released for mass combat rules.

Originally posted by Tembo-Pie
Mass army combat rules you say? The best, and absolutely, the most detailed and well fleshed out publication would have to be Cry Havoc by Malhavoc Press. I have their pdf download (yes I bought it!) and its amazing. They essentially combined both individual combat and mass troop formation warfare, into one seamless mechanic, and you can switch back and forth between the two.

Its got feats, prestige classes, rules of course, magic, and some new uses for skills. It also covers things like siege warfare and is fully compatible with D&D3.5

Check it out!

I have - not too bad of a system, but I'm gonna stick with agreeing with Dawnstealer on this one - Games Workshop has spent decades building a very robust and awesome mass combat system for their Warhammer & Warhammer 40k games, not to mention the myriad of other smaller games they release. Pkus, I've never seen another miniature manufacturer come even remotely close to the quality or detail of their mini's - but that's another subject for a different forum.

Originally posted by Sysane
War Hammer and WH 40k are great battle systems (nice figs too!).

If that could be applied to DS on any of the D&D that would rock!


--Sysane, The Terror of Urik

I dunno, I might look into it. I have fun doing odd things like that.

Originally posted by Dawnstealer
As far as XPH is concerned, I think they got it right the first time; I'm not so impressed by this new incarnation. I think an XPH for Athas might be called for which includes combinations of the Psionics Handbook (3.0) and the 2e version (possibly rolling in info from the DS versions). If no one's done it or is doing it, I'll do it. Taking out psionic combat is kind of stupid; there was always something cool about squaring off against someone, both pulling out cards face down, flipping them face up and saying "Oh, crap."

Well, I personally think that the XPH is a far better product than the PsiHB was. I already had removed the Psionic combat system frm my games, and never saw any psionic combat system for 3e (not even from the mindscapes or if thoughts could kill supplements/books) that I liked. It wasn't missed in my campaigns at all. The XPH also boosts the power and usefulness of a Psion and Psychic Warrior, adds a really cool class - the Wilder, and one that, in my opinion, needs to be tweaked a little bit - the Soulknife, which used to be just a PrC - in order to be used for Dark Sun. Sure, it gimps the hell outta the Half-Giants, so I simply ignore that listing in it.

I love how they handle Wild Talents - and am also suggesting that every race in Dark Sun be "Naturally Psionic" in that they have at least 1 power point automatically - making it so that they could potentially gain psionic feats. I also like the Hidden Talent feat, which I'm having available in my campaigns instead of "Wild Talent" as presented in the XPH. Other than that, it has very little effect on gameplay, except that characters with psionic classes get those few ectra points - making psionic classes slightly more attractive - and as Dark Sun is a high-psionic world (instead of high-magic), I think it helps keep that "feel".
#14

dawnstealer

May 12, 2004 13:54:48
Still in the process of sorting it out (before my players get ahold of it), from what I've seen, though, it's less psionics and more magic-like. I'll keep reading, then.
#15

nytcrawlr

May 12, 2004 14:26:37
Originally posted by xlorepdarkhelm
I love how they handle Wild Talents - and am also suggesting that every race in Dark Sun be "Naturally Psionic" in that they have at least 1 power point automatically - making it so that they could potentially gain psionic feats.

Plan to with ToA.

Villichi will probably have the most if I get my way too.

Liking what I see of XPH so far, and it's alot better than PsiHb 3.0. Also if you want psionic combat, use the system in mindscapes, so much better, I plan to continue using it once I get a game running again.
#16

nytcrawlr

May 12, 2004 14:39:16
Originally posted by Sysane
You and everyone else. I don't think we'll see a glimpse of that
material within the next 3 years. Which is kind of to bad (if not unfair IMHO).

Don't think it will take that long.

Would be nice if WotC gave the ok to release DA and SotDL as is though until we can get it all converted to 3.5.
#17

xlorepdarkhelm_dup

May 12, 2004 16:08:02
Originally posted by Dawnstealer
Still in the process of sorting it out (before my players get ahold of it), from what I've seen, though, it's less psionics and more magic-like. I'll keep reading, then.

actually, I think it's less of a magic-like system, and more of a well-defined psionic system, with it's own set of rules. They filled-out the list of powers, allowed for power agumentation (adding extra power points to powers to enhance them further), eliminated the multi-ability dependence, made it far easier to select powers (each power-using class has a maximum number of powers they know, and it increases each level - they can choose any powers in their available power lists(s) up to the highest level they know - there is no other structure as to how they must develop powers - i.e. the Sorcerer gets certian-level spells at at each level as they advance. Psions, Psychic Warriors and Wilders don't have a guide/chart for which powers at which level to learn - if they want, they can select from the highest-level powers they can manifest each level when they gain new powers - but that's not necessarily the best thing for them to do). There are feats that even allow them to learn powers from lists they are banned from, or are from other classes. Many lower-level (level 1 or so) powers, because of augmentation, are quite useful all the way to level 20! There are no 0-level powers.

There are many more psionic feats, as well as the metapsionic feats and even some general feats that relate to psionics. The psionic items have undergone some revisions, either renaming of some things (like crystal capacitors becoming cognizance crystals), orproviding more effects for weapons & armors, as well asdeveloping some from scratch (psicrowns), even if they are modeled after magic item types. this makes psionic items more robust and useful as well. Psicrystals are no longer merely the toys of Psions, but any manifester can take the feat and make a psicrystal (Psions, Psychic Warriors, Wilders, other manifester PrC's, etc)

And a few variations of PrC's, currently I like the Metamind (kinda similar to the Archmage, but is a 10-level PrC) and the Pyrokinetisist. There's also a few new monsters, and a system for Psi-like Abilities. Along with the reworking of Wild Talents as I mentioned above.
#18

zombiegleemax

May 12, 2004 16:12:30
I really like the book. It fixes almost all the problems I encountered in the old psionics book and its got even more great new stuff to use, rather than just being a reprint of an older book.
#19

dawnstealer

May 12, 2004 17:34:08
Xlor - you make good points, but I still want to argue about something.

Um....You smell like feet? No? Damn. One of these days I'll get that olfactory generator on my computer.
#20

jihun-nish

May 12, 2004 18:37:33
Originally posted by Sysane
War Hammer and WH 40k are great battle systems (nice figs too!).

If that could be applied to DS on any of the D&D that would rock!


--Sysane, The Terror of Urik

Coprrect me if I'm wrong but WH40 and Wh Fantasy are based on a D6 mecanism. How would you convert the D20 in D6??(a lot of D6's)
#21

xlorepdarkhelm_dup

May 12, 2004 19:17:55
Originally posted by Tembo-Pie
I really like the book. It fixes almost all the problems I encountered in the old psionics book and its got even more great new stuff to use, rather than just being a reprint of an older book.

It could be said that there were more benefitial changes and new information added in that one book than the entire set of core rulebooks for 3.5e.
#22

xlorepdarkhelm_dup

May 12, 2004 19:19:04
Originally posted by Jihun-Nish
Coprrect me if I'm wrong but WH40 and Wh Fantasy are based on a D6 mecanism. How would you convert the D20 in D6??(a lot of D6's)

You don't necessariy have to - you could work with a d6 system for mass battles, and a d20 system for individual encounters. If ytou were going to use it.
#23

jihun-nish

May 13, 2004 21:29:43
Originally posted by xlorepdarkhelm
You don't necessariy have to - you could work with a d6 system for mass battles, and a d20 system for individual encounters. If ytou were going to use it.

Wich I'm not: to restricted. Not enough possibilities.
#24

xlorepdarkhelm_dup

May 13, 2004 21:40:06
Originally posted by Jihun-Nish
Wich I'm not: to restricted. Not enough possibilities.

Personally, I think I'll stick to the rules in the Miniatures Handbook. after a bit more extensive review I did, I see a lot of similarities to it and Games Workshop's mechanics - and it is fairly simple to use. Plus, it keeps the game mechanics to be roughly the same across the board.