DL races overpowered

Post/Author/DateTimePost
#1

angal

May 12, 2004 19:18:42
ok I think that all the new races added in the dragonlance books are overpowered. The Tarmak minotaurs and half ogres, I Just wrote a huge post on this before but it said I wasn't loged in when i was so it lost my post, I had points ad everything but i won't post them again cuz my GF is whineing for food, but I think that the races listed should have a lvl ajustment ore high then they already are. I'll try and list my points again later

Thanks pat
#2

theredrobedwizard

May 13, 2004 7:28:53
Technically, all three races are just towards the high end of their LA. If you upped them another +1, they'd be very weak for their LA. It's like Catfolk from the Miniatures Handbook. They're too weak to be the next LA up, but they seem too strong for the LA they're at.

Remember, Half-Ogres have racial HD, so their ECL is higher than their LA would suggest.

-TRRW
#3

The_White_Sorcerer

May 13, 2004 7:47:36
Originally posted by TheRedRobedWizard
Remember, Half-Ogres have racial HD, so their ECL is higher than their LA would suggest.

No they don't.
#4

theredrobedwizard

May 13, 2004 7:57:39
*raises eyebrow* They don't? *rereads books* Well I'll be a turnip factory... they don't.

Wiggy. *shrug* Oh well.

Still more balanced than Dwarves. Those blighters should technically have a +1 LA.

-TRRW
#5

zombiegleemax

May 13, 2004 9:55:19
heh, and now I think that the Irda are underpowered for a LA +2. Their little spell like abilities are nice, but not insanely useful. They do make good casters, with the +2 Int, and +2 Cha...but you really only want one cast type, so you're better off with a Drow for the +2 LA, or a Grey Elf for now LA and +2 Int.

The minotaurs are strong...very, very strong. Pretty cool though, and they have lots of downsides in the role-playing area. Most people don't like them and don't trust them, makes it hard to get info out of a town.
#6

nuke

May 18, 2004 19:20:43
I actually don't like what they did with Minotaurs. Minotaurs on Ansalon were always intelligent, but not charismatic or wise. Now for some reason they have a -2 to Int and no penalty to Wisdom... what's up with that?

I guess it probably has something to do with making them pretty good monks now that that is a playable class in DL. Anybody else remember the Minotaur mage in the 2nd edition module Flint's Axe? He was so cool.
#7

quentingeorge

May 19, 2004 2:13:17
Actually Taladan minotaurs were quite charismatic in second edition...

Anyway, high wisdom suits the stereotypical minotaur more than intelligence?

Look at them: Minotaurs despise "book-learning", have few wizards, rely more on intuition, perception and common-sense than genius. All of which points to Wisdom being more their forte than intelligence.

Besides, you can still create a 1st level minotaur with 16 intelligence. That's still pretty smart.

And an average of 8 intelligence isn't really dumb, either. In 2nd edition, that still came under "average human intelligence" (8-10)
#8

iltharanos

May 19, 2004 2:20:59
If you think the DL half-ogre is overpowered, check out the Savage Species version ...
#9

nuke

May 19, 2004 16:20:44
Originally posted by QuentinGeorge
Actually Taladan minotaurs were quite charismatic in second edition...

Anyway, high wisdom suits the stereotypical minotaur more than intelligence?

Look at them: Minotaurs despise "book-learning", have few wizards, rely more on intuition, perception and common-sense than genius. All of which points to Wisdom being more their forte than intelligence.

Besides, you can still create a 1st level minotaur with 16 intelligence. That's still pretty smart.

And an average of 8 intelligence isn't really dumb, either. In 2nd edition, that still came under "average human intelligence" (8-10)

I know, that is why I specifically mentioned on Ansalon. I actually LOVE the minotaurs on Taladas... but that's not the issue.

You make some good points, but minotaurs do NOT rely on common-sense. Whatever is the most honorable and a test of their strength is what a minotaur will do, common-sense aside. It was for this reason that they had a wisdom penalty in previous editions.

You're right in that they don't favor "book-learning" much, but they were naturally cunning, and had the same ability to learn and use their brains as any other race.

So, I guess it could go either way. I was just surprised by the decision to make them more wise than they are intelligent.
#10

quentingeorge

May 20, 2004 1:43:58
Natural cunning is covered by high Wisdom. Read the description of attributes in the PHB.

Incidently, minotaurs have a lot of core skills that rely on Wisdom, and very few that rely on Intelligence.
#11

zombiegleemax

May 20, 2004 12:23:06
Originally posted by Nuke
I know, that is why I specifically mentioned on Ansalon. I actually LOVE the minotaurs on Taladas... but that's not the issue.

I quite love the Taladan minotaurs too....how would you propose changing the racial stats for them?

+2 Str -2 Dex perhaps? Keep LA at +0 for sure.

Thoughts?

Zeb
#12

zombiegleemax

May 27, 2004 21:19:27
I've been poking around different DL sites this evening, and came up on 3.0 Taladas:

http://www.geocities.com/taladasnet/previews/dnd.html

Great flavor for our buddies the League Minotaurs, but the stats are like a hybrid of 2e & MM Minotaurs.

+2 Str, +2 Cha, - 2 Int, -2 Wis

That seems closer to what I was thinking, but I think the stats could be better as....

+2 Strength, -2 Dexterity, +2 Charisma, -2 Intelligence
[One for one physical and one for one mental]

Anyone? Bueller?

Cheers,
Zeb
#13

zombiegleemax

May 28, 2004 23:10:52
Yeah Dl races are a bit on the overpowered side. Like ogres having +10 STR adjustment. Thats a little high. And centaurs having +8 str adjustment. And dracos having a whole page of racial traits. And DL is suppose to be about balance.
#14

theredrobedwizard

May 29, 2004 7:32:24
That +10 Str for the Ogre and +8 for the Centaur are straight out of the Monster Manual.

All of the DL level-adjusted races are towards the top end of their LAs. If they were one higher, they'd be incredibly weak for their LA.

-TRRW
#15

zombiegleemax

May 29, 2004 9:15:00
What in the name of the abyss is LA?
#16

dragontooth

May 29, 2004 9:57:00
LA = Los Angeles, Louisiana, and Level Adjustment you pick.
#17

zombiegleemax

May 29, 2004 11:59:34
Originally posted by Dragontooth
LA = Los Angeles, Louisiana, and Level Adjustment you pick.

Well level adjustment then.
#18

zombiegleemax

Jun 01, 2004 9:46:47
Originally posted by vejono
Yeah Dl races are a bit on the overpowered side. Like ogres having +10 STR adjustment. Thats a little high. And centaurs having +8 str adjustment. And dracos having a whole page of racial traits. And DL is suppose to be about balance.

Except that Ogres and Centaurs both start at ECL (Effective Character Level) of 6. So by that time, your players have 6 levels in a class, with all the accompanying good stuff that comes with that.
#19

zombiegleemax

Jun 04, 2004 11:57:40
Speaking of centaurs, I really want to play one, and I'd like to know if anone has ideas on how to lower the ECL without making it small and useless or having it too powerful and ******* off the other players in my group.

I was trying to get a version to work that is basically a pony centaur. No extra racial hit dice, probably half of the strength bonus and half the con bonus. Could this possibly be a medium sized creature?

Any ideas from someone who actually knows something about horses would be very helpful in making a custom centaur. Thanks

-Kessa-
#20

brimstone

Jun 04, 2004 12:20:57
Originally posted by Kessa Kember
I was trying to get a version to work that is basically a pony centaur. No extra racial hit dice, probably half of the strength bonus and half the con bonus. Could this possibly be a medium sized creature?

Well, there's the Wendle Centaurs from the [b]Bestiary of Krynn[/i]. They were decisively smaller than regular centaurs (basically your "pony centaur"). If you want to lower the ECL...I would first get rid of any racial hit dice...that will help. It seems like the Wendle had a LA of +1 or +2 though, still. I don't know if that can be helped because the centaur is going to be massively strong and it's got two natural, unarmed, non-subdual damage attacks and it wouldn't make much sense to get rid of those...but you could at least cut the ECL to 1 or 2 for the Wendle as opposed to 6 for the DLCS Centaur. So that's better, at least.

I too really like the centaurs (my favorite DL race). For the KoD I'm only able to find 3 players...and I'm not sure if I can find a fourth...so I've been tossing around the idea of playing a Wendle Centaur NPC with them (plus, location makes more sense than an Abanasinian centaur or skorenoi). That should keep everyone alive, I think, without having to adjust the module too much.