So what's so great about this world??

Post/Author/DateTimePost
#1

zombiegleemax

May 17, 2004 23:33:44
I come to you to seek the highlights of your favorite world. I have a campeign currently running in the world of Athas. I plan of having the PCs run across a wizard (possibly Elminster.) He will tell them that he will help them out if they come with him to an undecided world to solve some undecided conflict. I plan on using a spelljammer-like setting for their interplanetary travel. Of course, Athas and the desired world are far apart, so the party will need to land on several other planets for supplies and R&R.

Now here's where you guys come in...
I don't know about any specific setting aside from dark sun. I would like to show the great contrasts that exist between Oerth, Toril, Krynn, and the other world of D&D. So I would like to know from you what the big differences are on this world(in comparison to the mundane, no-name D&D campeigns that are ever too frequent.)
#2

zombiegleemax

May 18, 2004 0:36:22
Given that its even harder to get into and out of RL than the world of Dark Sun I can't recomend you using RL as one of your worlds on the journey. For instance once inside even a wish isn't capable of carrying you out. Elmister or any other plane savy individual would do his or her best to give RL a wide (wide) berth. Since its a demi-plane in the Etheral you can't spelljam to it. Also since it tends to be low magic it'd be hard to capture the mood with such powerful PCs.

-Eric Gorman
#3

zombiegleemax

May 18, 2004 11:37:05
Frankly, even if you do treat it as a spelljamming world rather than a demiplane trap, a certain amount of its spookiness and risk is lost if people can just leave.

OTOH, if any darklord finds out you somehow can just leave, your party is going to be in for a rather unpleasant time. Figure captre, interrogation-- and if it's Azalin who caught you, succumbing to torture or trying to commit suicide in your cell won't faze him...
#4

crossover-chronicler

May 18, 2004 22:57:59
Mood:

As has already been said, Ravenloft is a demiplane. Therefore, spelljamming isn't the best way to introduce it. However, such a craft couls still pass through a portal to the demiplane, or you could just rule that such travel is possible - since spelljamming technology doesn't exist within Ravenloft, nobody in the world would know of it anyway.

One of the important aspects of Ravenloft is a sense of horror and desperation. While the players should usuallynot feel helpless, they should often feel like they are pushing their limits. This tension is lessened if the characters can escape whenever they like. If you choose to use Ravenloft, I suggest that they be stuck there temporarily. They might be forced to crash-land there (and be forced to live Ravenloft until their ship is repaired - a long time given the rarity of trustworthy powerfulspellcasters in Ravenloft). Alternatively, their ship might be stolen while they are out exploring (for an added twist, you might say that the ship was stolen by another group of "outworld" adventurers; these adventurers aren't malicious, just desperate to escape the Domains). In any case, once the characters land inside Ravenloft, escape should be an adventure in itself.

Considerations:
Ravenloft is a dark world governed by alternative rules of magis and morality.
Spells that discern detect "moral" (good/evil) alignment do not function. Likewise, it is much more difficult to detect or identify the undead.
The undead are augmented by supernatural forces. Turning undead is a little more difficult and you generally can't destroy undead with a turning roll, no matter your level/their hit dice. Spells that create undead create double the normal HD worth, and spellcasters can command twice as many total HD of undead.
Acts of evil (and occasionally just dishonor or "ickiness") draw the attention of dark forces. These percentage chances of "divine" attention are called "dark powers checks" and result in the gradual transformation of the transgressor to a form more suited to his (or her) evil (many eventually become werewolves, vampires, or stranger monsters).
The most twisted of these cursed (and empowered) villains are "dark lords." Not only do they rule the land, but many of them are practically immortal. The demiplane is divided into "domains," and each Domain reflects the lord's personality, sins, and personal curse.

Magic is relatively rare (unheard of in some Domains) and nost of the most powerful spellcasters are evil. On the other hand, firearms and renaissance technology also exist.
Gods are distant; by some unspoken agreement with the "powers" of Ravenloft, they usually don't interfere.

About 90% of the population is human, and almost all the people of any race are xenophobic and not a little racist.

There is almost no way out. The demiplane is cut off from the Astral plane. Travel spells like Teleport now transport characters through the "mists," a mystic phenomena that transports people anywhere within Ravenloft. These same mists also steal things from other worlds, which is where many adventureres (and Darklords) come from.

This means the following:
You never know who's a good guy and who's a bad guy.
Evil is rewarded (in a backhanded fashion) while good too often goes unnoticed.
The deck is stacked in the favor of the monsters.
The villains run everything.
Despite all of this, the moral absolutes of the demiplane are more restrictive.
Once they're there, they should be stuck there until you're done with it.
#5

zombiegleemax

May 19, 2004 11:30:17
Crossover, that was the best responce that ive gotten in any of the boards that i posted similar threads in(obviously all for the same campeign) I like what youve told me very much and its causing some creative DMing schemes. Especially about another party stealing the ship in the PCs absence.

Brandi, I will have to tell them to stay very far away from the dark lords and limit interractions with the realm's peoples. After all, suicide is painless, but not very fun.

HvF, it is true that most powerful individuals would know better than to come to close to Ravenloft, unless that individual never knew of its existance. going with the demiplane flow, there could be an area in the void of space with similar infamy as the bermuda triangle. and if the captain of the ship accidently enters it, or Elminster braves it, some really freaky shite will happen as the ship find its way crashing into an unseen world. Deffinetely sets a dark, we're-all-screwed kinda mood. Especially when the all powerful wizard with an Intelligence score of 30+ doesnt know what to do.

plus they would be some unique characters if the dark powers change them slightly.

Are there any scites where I can find 3e monster and equipment for Ravenloft?
#6

zombiegleemax

May 19, 2004 14:02:17
Originally posted by IL DA BO
Brandi, I will have to tell them to stay very far away from the dark lords and limit interractions with the realm's peoples. After all, suicide is painless, but not very fun.

FWIW, the realm's people will probably find them disturbing enough, especially if they babble on about spaceships and whatnot, that keeping away from them won't be a real issue. The danger is more if the locals decide the PCs are dangerous and decide to chase them out of the area.

Darklords are more likely to pay attention only if the PCs start causing undue trouble. The crash may, in fact, be an example of this, but if, for example, they crash in Darkon and beat feet out of there (hopefully before a border closure) to say, Dementlieu, the darklord there may not really be bothered by them unless too much talk goes around.

Unfortunately, the best sources for 3e Ravenloft material are, for the most part, the 3e books themselves, even though the monster manual equivalent (Denizens of Darkness/Denizens of Dread for 3.5) have fairly large errata.

You might find it amusing, if you have access to older Ravenloft material, to look up the Dark Sun-themed domain of Kalidnay and get the crew stuck there. There is, unfortunately, no official 3.x conversion-- in fact, Ravenloft 3e can't explicitly mention any links with old D&D worlds-- but someone may have done a homebrew job on it.

... You know, I feel a bit odd commenting on this. See, I've never played Ravenloft-- I'd love to, but trying to set up a campaign is tricky, even if my own life wasn't going through a bit of upheaval. I've read and speculated plenty on the setting, though, and I must admit, while I don't want to discourage you, I honestly wonder if some of the qualities that make Ravenloft so special won't, in fact, be liabilities in the kind of campaign you're planning. Well, with any luck, veterans or even current campaigners (MSD might have interesting comments to make here!) will step in as well...
#7

crossover-chronicler

May 19, 2004 23:52:32
Originally posted by Brandi
... You know, I feel a bit odd commenting on this. See, I've never played Ravenloft-- I'd love to, but trying to set up a campaign is tricky, even if my own life wasn't going through a bit of upheaval. I've read and speculated plenty on the setting, though, and I must admit, while I don't want to discourage you, I honestly wonder if some of the qualities that make Ravenloft so special won't, in fact, be liabilities in the kind of campaign you're planning. Well, with any luck, veterans or even current campaigners (MSD might have interesting comments to make here!) will step in as well...

Well, I'm pretty sure it's not a place the characters would go intentionally.
However, it does make for an interesting "shipwrecked" scenario, in which the PCs are forced to endure this strange, twisted land until they assemble the components necessary to escape (whether that's repairing their "ship," recovering it from thieves, or finding some way out of an otherwise inescapable demiplane). Worse, they might enter the world on an important quest, not knowing that Ravenloft is the roach motel of the planes: "they check in, but they don't check out." However swiftly the quest itself ends, the next quest (getting back out) is already set up.
#8

Darrius_Adler

May 20, 2004 20:35:45
Could always do a little Event Horizon tribute. The movie was actually pretty good til it went Hellraiser in the last 15 minutes. A lost vessel a drift in the mists, its halls twisted to reflect the mind of the captain/darklord. Think less gore more suspense.
#9

gloom_of_the_night

May 23, 2004 14:29:22
Could always do a little Event Horizon tribute.

Wow, Darrius Adler, that would very cool. I love that movie, and that would be a fairly messed up game. Even if you wanted to do it fanatasy-style, you could simply have it on a boat.

Great idea!

-Gloom
#10

cyrus_hunter

May 25, 2004 21:55:26
I don't remember Ravenloft ever being specifically discussed in any Spelljammer material. Is there any that I'm missing?
#11

zombiegleemax

May 26, 2004 1:09:57
in fact, Ravenloft 3e can't explicitly mention any links with old D&D worlds

Say, why is that? I was checking out Sword & Sorcery's website regarding Ravenloft and noticed that it did not have any D&D demarkations on it. Compare this to the WarCraft RPG, which is NOT published by WotC but still has the D&D demarkation on it - in fact, the proper title is Dungeons & Dragons WarCraft RPG!

Any reasons for these?


the Commander
#12

cyrus_hunter

May 26, 2004 1:16:46
From what I believe, Wizards was originally going to publish a Warcraft setting around the same time as the Diablo II setting. Things got shifted around, etc. and it didn't get done. The written material was sent to Sword and Sorcery and was then subsequently written up as a campaign setting.

Older campaign settings that have been "abandoned" are sold to other companies in the form of a licence that allows use of previous material as long as it doesn't include information from other Wizards property (like mentioning some of the Darklords or thier histories for instance).

Other campaign settings, like Dragonlance, Rokugan (Legend of the Five Rings), etc. have the initial books written up (because these tend to be the better sellers) by Wizards and then the licence is given to another company to produce official material.

That way, it seems, Wizards gets the best of both worlds. They can continue to get money from things that they considered "risky investments" and they maximize profits on other specialty items, like campaign setting sourcebooks.

At least that's how I think it works, I'm probably wrong.

Anyway, long story short, Ravenloft in its current form isn't an official setting anymore and the material written by Swords and Sorcery isn't official, but Warcraft is.
#13

zombiegleemax

May 26, 2004 11:07:10
Originally posted by Cyrus_Hunter
At least that's how I think it works, I'm probably wrong.

You got that part right.;)

Ravenloft is official, it just operates under a different license than other products.
#14

cyrus_hunter

May 26, 2004 23:30:00
Ravenloft is not official. That's why there's a d20 licence on it instead of a "Dungeons and Dragons" logo and why they can't talk about certain aspects of Ravenloft that cross over into other brands.
#15

zombiegleemax

May 27, 2004 1:07:53
Err... we have Ravenloft right? So... is there really a difference, is it official or not.

(btw... it's correct, Ravenloft does not belong to the family of Dungeons and Dragons );)
#16

zombiegleemax

May 31, 2004 0:08:54
well, Ravenloft is mentioned in some Spelljammer thing, I remember. It talks about how you can't actually spelljam to the Demiplane, but nothing stops the Mists from taking up whole ships. You can't Spelljam OUT of Ravenloft either, you fly up, into the Mists in the sky and come out nose towards the ground you just left.

And even though Sword and Sorcery can't do anything that mentions old settings, that doesn't stop US as players and game masters from knowing the truth. The Black Rose of Sithicus IS Lord Soth, and I know it, and nobody can stop me from using it. There IS a domain drawn from Athas. Hazlik is restatted in my games to have the freakin' Red Wizard prestige class, cause he's a Red Wizard from Thay. Harkon Lucas is from Faerun, as is the Morninglord and the Lawgiver.

Except it. Legal ramifications stop THEM from saying it, but we know it. Ravenloft is the most connected setting. It has Domains from basicly every setting published.
#17

zombiegleemax

May 31, 2004 4:56:59
Not that it matters, but the material being produced by White Wolf for the Ravenloft setting IS "official."

Hell, it even says so right on the books. (From the back cover of the one on top of my reference stack to my left: "The Ravenloft campaign setting is an officially licensed Dungeon & Dragons property.")
#18

crossover-chronicler

Jun 01, 2004 12:41:18
I think it's something more like this:

Sword & Sorcery has "official" rights to Ravenloft. However, they have rights to only Ravenloft, and therefore cannot reference other copyrighted settings.