So what's so great about this world??

Post/Author/DateTimePost
#1

zombiegleemax

May 17, 2004 23:42:50
I come to you to seek the highlights of your favorite world. I have a campeign currently running in the world of Athas. I plan of having the PCs run across a wizard (possibly Elminster.) He will tell them that he will help them out if they come with him to an undecided world to solve some undecided conflict. I plan on using a spelljammer-like setting for their interplanetary travel. Of course, Athas and the desired world are far apart, so the party will need to land on several other planets for supplies and R&R.

Now here's where you guys come in...
I don't know about any specific setting aside from dark sun. I would like to show the great contrasts that exist between Oerth, Toril, Krynn, and the other world of D&D. So I would like to know from you what the big differences are on this world(in comparison to the mundane, no-name D&D campeigns that are ever too frequent.)
#2

quentingeorge

May 18, 2004 1:55:29
Big Difference between Krynn and other worlds:

No halflings, orcs or lycanthropes.
Different planar arrangement: only one lower plane and one upper plane
Only twenty-one true gods. No gods from other worlds can exercise power on Krynn.
Mysticism is the only divine power that can be exercised without a divine patron.
#3

talinthas

May 18, 2004 2:00:30
but for more physical aspects, note the three moons, and the huge importance of dragons.
#4

zombiegleemax

May 18, 2004 10:02:18
You should look at http://www.dragonlance.com/reference/

Race changes:

Kenders
Draconians
Minotaurs as a major race

Class changes:

Wizards of High Sorcery
Knights of Solamnia

Level of the characters limited to 18 (I guess it is changed if you play with the new D&D rules).
The alignment system is different.

Krynn is based on a coherent and wonderful history, it's its main difference with the "mundane, no-name D&D campeigns that are ever too frequent" in my opinion.
#5

brimstone

May 18, 2004 10:57:36
Originally posted by QuentinGeorge
No halflings, orcs or lycanthropes.

Or drow, or driders.
Originally posted by QuentinGeorge
Different planar arrangement: only one lower plane and one upper plane

Not anymore. There's the Dome of Creation, the Abyss, and the neutral one (I can never remember it's name... Forest, I think). Then there's the Possitive and Negative Plane, the Astral, Ethereal, and Shadow Plane. Then there's the Plane of Fire, Air, Earth, and Water. And finally...the whole thing is surrounded by the Ethereal Sea (the Grey, or Gray...whatever) which includes the Void of Chaos. I think I got all that right.
Originally posted by QuentinGeorge
Only twenty-one true gods. No gods from other worlds can exercise power on Krynn.

True...but now there are only 19 true gods. One has become mortal, and one is dead.
Originally posted by QuentinGeorge
Mysticism is the only divine power that can be exercised without a divine patron.

True. Any character who does not worship a Krynnish deity will lose their power once they get to Krynn. The gods of Krynn forbid any interferance from other deities (at least back in the 2e days). But, in Dragonlance...wizardry is also considered a "divine power." It's a focused arcane energy that comes from the moons of Krynn that represent the three gods of magic: Solinari, Lunitari, and Nuitari (Good, Neutral, and Evil magic respectively).

But there is an arcane power that doesn't come from them...it's called sorcery...and it's the counterpart to mysticism.

The magic of Dragonlance and how the different groups (the Holy Orders of the Stars, the Wizards of High Sorcery, the Thorn Knights, the Skull Knights, the remnants of the Citadel Mystics, and the remnants of the Academy Sorcerers...not to mention the individual mystics and sorcerers) interact with each other is going to be an important plot point for the future of Krynn, I think.

Also, like Tal said...the dragons play an extremely important part of the history of Krynn...or Ansalon at any rate. There have been many devastating wars in which they take a very active role in. They are involved in the politics and the lives of the mortals...constantly. Either knowingly or unknowingly...it depends on the dragon. Until recently...Ansalon had been controled but over powerful dragons from another realm. Five massive chromatic dragons who proclaimed themselves Dragon Overlords of the land, and there were nine Dragonlords that divied up smaller portions of the land. Still massively powerful dragons...but not nearly on the scale as the Overlords (for example, one who wasn't even the most powerful was an advanced green dragon with an age category 3 higher than normally possible).

Aside from that...you've got draconians...magically mutated spawn of dragons. Only by some twist of magic...the dragons have become more like humanoids and the children of the metallic dragons are typically evil, while the children of the chromatic dragons are typically good.

There are also the dragonspawn. A new creation by the Dragon Overlrods. In stead of making dragons more like humans, they're making humans more like dragons. For now, there are only chromatic dragonspawn (because the transformation process is painful and torturous) and I don't see a foreseeable future where there are metallic dragonspawn.

Aside from that...Dragonlance is about balance. Good and Evil are always vieing for control of the cosmos...and neutrality is always striving to keep the pendelum swinging...for when it swings to far one way...it takes a "cataclysmic" event to bring it back to the middle.

That...in a nutshell...is Dragonlance.