Lets hear about your Dragonlance characters...

Post/Author/DateTimePost
#1

lily_knight

May 24, 2004 21:06:46
I thought with the close release of the Key of Destiny it would be kinda cool to see what characters where floating around out there.

My character, Megria, is a LE male half-Qualinesti elf fighter/rogue who begins the campaign as a Squire of the Lily. He is so ashamed of his elven heritage he cut the tips of his own ears off and constantly denies to himself that he is half-elf. As such, he is incredibly intollerant to any elves, and quite contradictory to his honourable nature, shows them no mercy.

Megria styles himself as the next Lord Ariakas, believing he is destined to be the greatest commander the Dark Knights have seen. Viewing Mina and her kind with distaste, he relucantly marched from his home town of Palanthas to Sanction with his knight sponsor.

Following the blood oath and his own personal code of honour similar to the knighthood's during the Chaos war, Megria believes that after training, he only needs to experience the outside world before his destiny is complete.
#2

baron_the_curse

May 24, 2004 22:11:07
Destine to be greater than Lord Ariakas? The man that founded the Knights of Takhisis?? A man that has the blood of a god flowing through his veins?? Good luck!
#3

zombiegleemax

May 24, 2004 23:43:08
Arikaith Starbreeze is a N male Silvanesti sorcerer / academy sorcerer hailing from the elven town of Silvamori in Southern Ergoth, a student of the House Mystic School of Sorcery in that colony. Despite being a cousin of the Silvanesti royal house, he is something of a social outcast among his peers due to the disgrace of his 1/8th human blood ( his great-grandfather shamed House Royal and was removed from the succession for the crime of marrying an Istarian noblewoman in the years before the cataclysm ). As a result of this, Arikaith spends as much time as possible in the company of Qualinesti and Kagonesti friends in the neighbouring settlement of Qualimori. During his routine daily divinations a few weeks past, Arikaith was struck with visions of a powerful, ancient elven artefact ( some sort of Key ), hidden somewhere far in the east of Ansalon, near a town called Pashin. Here, surely, was magical might that could not only be wielded to good effect against Gellidus, the dragon overlord of Southern Ergoth, but would also ensure his ascension to the rank of a Master of House Mystic, finally granting him enough temporal power and social standing to rise above the "taint" of his human blood. Gathering a handful of willing companions from his friends in Qualimori, Arikaith booked his passage on the next Solamnic merchant vessel to call upon the elven ports, and made sail for the mainland...

Arikaith Starbreeze is a contradictory personality, an amiable and
tolerant young elven mage with, nevertheless, a burning ambition for greater magical and temporal power. He feels no personal shame for the human "taint" in his branch of the family, but nurses a bitter anger at the racism of most Silvanesti, and intends to gain sufficient power over his peers to change the elven society of Silvamori for the better. If he has to take some ruthless actions and decisions along the way, in order to achieve his goals, then so be it.

As a side-note, Arikaith has very strong misgivings about the returning Wizards of High Sorcery, and their attitude to sorcerers. In fact, he has already killed a young human Red Robe in a fairly-adjudicated spell duel outside Solanthus, after the wizard openly accused Arikaith of being a dangerous renegade. The slaying was sanctioned by the local Solamnic authorities as the result of a perfectly legal duel of honour, but the elven companions have still made all haste to move onwards in their journey.

p.s sorry this is so wordy, but this is actually a simplified version of the PC's background and story so far.
#4

raistlinrox

May 25, 2004 0:26:46
Well I am DM'ing the game and I only have a small playing group (1 player) so i'll be using npc's to help him of course. So far, the player is playing a NE Kagonesti barbarian. He is evil because he got fed up with his family being treated as slaves/servants to the Silvanesti and has struck back. The 1st NPC he will have with him is a Silvanesti mystic that has betrayed his family to search for this "Key" that he saw in a dream/vision. So far that is it.
#5

lily_knight

May 25, 2004 19:28:48
Originally posted by Baron the Curse
Destine to be greater than Lord Ariakas? The man that founded the Knights of Takhisis?? A man that has the blood of a god flowing through his veins?? Good luck!

Thank you. I believe he will need all the luck he can get.
#6

zombiegleemax

May 29, 2004 5:15:38
my character is
greydawn a LN que-shu ranger. (archer path)

he is the great-grandson of riverwind and it has been just over 50 years since the end of the war of souls, and he has been sent as a mission to prove himself in a journey to the plainlands of ansalon, to see if the land would be reclaimable.

basically he is scouting out the wastes of malys in the hopes that the que-shu people can relocate back to their original homegrounds.

so far we have only played one game where the PC's met and all that.
#7

karui_kage

May 29, 2004 6:19:40
I plan on running the KoD as soon as I get the book and have a chance to read it. Already though, I have a few characters, 5 in total to play.

The first is a Human Cleric of Kiri-Jolith, seeking to become a Knight of the Rose. He (as a player) styles his character after Sturm, with a few changes to account for the changes in the measure.

The next is a Kender Rogue (of course), who wants to become a Kender Nightstalker.

After that, a Hill Dwarf Wizard, seeking to become a Wizard of High Sorcery, Red Robes. (LN character)

Then, there's the Gnome Fighter who's Life Quest involves the study of dragons, mounting systems, and ways to advance the technology of dragon warfare. His character is perfectly made for this. 15 Strength, 13 Dex, 14 Con, 18 Int, 7 Wis, and 13 Cha. He wants to eventually become a Dragon Rider. Needless to say, this concept has given no end to the laughs and ideas. (He is using the Gnomish Invention Rules on dragonlance.com, which I will link in a moment.)

The last character is a Kagonesti Elven Ranger. He hasn't chosen a prestige class yet, but is taking the archery combat style. He may not even take a prestige class ever, but we'll see. The thing with him is his only languages are Elven and Sylvan (average int, so just auto-languages), and that, to my knowledge, no one else in the party speaks either.

So, this may not be the place for it, but here are a few questions maybe some of you with the module (or even without) can help with.

1. Any idea on how to get this party together? I want it to be as non-cliche as possible, though some will always work. They will be meeting in the town Pashin, the intro adventure being the Sylvan Key from the back of the DLCS. They are a very diverse group, so any ideas on how to get them together would be great. They will all begin the game in the town, but not necessarily know each other.

2. Concerning the Knights of Solamnia prestige class. Does anyone know if the quest requirements (Journey of so and so length, tests of honor, wisdom, etc.) overlap with each other? For example, if he completes all of his tests to qualify for the Sword Knight, will they pass over to the Rose? Such as, if he needs 300 miles of a journey for Sword, and 600 for the Rose, then will he only need 300 more after becoming Sword, or another 600? We both think that it seems to be the latter, and they do not overlap, but any suggestions are welcome. Our thought process is the knight going up to the council with "Well, guys, you remember a few months ago, that test of wisdom I did there? Yeah, well, I wanna bring it back again, if that's cool." Hehe.

3. Will there be ample enough undead and ghosts (friendly too) for the Kender Nightstalker to find herself happy with? I know she eventually gets two cohorts, so will I need to work that in myself or will there be a conveniant point(s) for it?

4. Concerning the gnome and his inventions, here is a link to the site I plan on using for them.

http://www.dragonlance.com/taladas/nexus/gnomeinventions.html

It seems to be balanced enough, and so I allowed it for now, with the condition that if they prove overpowering, we will work the rules out of the game for something else, or just change them to suit our purposes. I would welcome any and all opinions on if it is too powerful or if it is balanced instead, provided that they are not things like "Pft! Its way too powerful! Dont use it!" or "Its balanced." IE: Reasons for the above are very good.

5. Back to the gnome again, I imagine it would be quite unique for a gnome dragon rider to exist. As I am almost certain there are dragons in the module, does anyone know if there would be some that could suit him? He is LG, and although he won't be able to begin the Dragon Rider progression till after level 7 or 8 (The base attack requirement, its something around +7 or 8), he still needs to have ridden a dragon before he can take it (special requirement). It would be neat if it was the same dragon he eventually rode later, so any advice is helpful. I know I'll be getting the module soon, but I'm eager.

6. On the dwarven wizard. Any idea on how his test of high sorcery would be? I don't need specific ones really, I don't expect anyone to help with that until I know his background, weaknesses, strengths, etc. However, if there is a site where they have some sample Tests of High Sorcery, or if anyone wants to suggest one, that would be most appreciated.

7. Lastly, as the player was asking, is there a good prestige class for the Kagonesti Ranger? He pondered being sorcerous for a bit, and doing the Acadamey Sorcerer deal, but he may prefer something that was Ranger-esque. We have been preferring to use things that were from Dragonlance itself, so to keep with the flavor, but any 3.5 Official prestige class would work. (WotC approved = official. Not just something someone made up on his site. Yeah, I know its closeminded, but its easier on me.) Suggestions for this would be great.

I think that's everything. All help would be appreciated, and any advice offered would be received gratefully. Thanks for reading!
#8

zombiegleemax

May 29, 2004 10:57:04
My character will be Firehead (because he has red hair, his friends don't know his real name), an afflicted kender son of a survivor of the Kender Flight. Firehead has little of the stereotypical kender personality. His father instructed him well in the idea that the world is dangerous and that the kender are not welcome in it. Firehead was born in Flotsam and by the beggining of the Sylvan Key he is in Pashin, on his way to Hylo after the death of his father.

Firehead is a CN rogue (he will multiclass evenly with fighter), but little by little he will learn that the world (even as dangerous and dark as his father said) has good redeeming qualities and he will change slowly to a CG alignment.
#9

kalanth

May 29, 2004 23:15:33
I am playing a Baaz ranger who is leading his small band of draconians (all player characters, group of 6) in search of an area where the draconians can expand their lands. He is more of a simple farmer than a fighter, so I made him take some levels in commoner. He is a Commoner 3 / Ranger 3 right now. He volunteered for this mission after he recieved a vision that he would prosper in a new land. So he decided that he would take 3 females and 3 males (including himself) and find a land they could use to stake their claim on history.
#10

theredrobedwizard

May 31, 2004 8:28:34
Jon Kaelin, NG Human Sorcerer 13 / White Robed WoHS 3. Now I know what you're thinking...

The answer, of course, is the Arcane Preparation feat.

Jon idealized the Wizards of High Sorcery since a very early age. They were the protectors of the world and the saviors of existance. He petitioned an elderly White Robe to teach him just after the War of Souls. The old man, eager to pass on his newly returned magic, agreed.

Then the stumbling block of "Must be able to prepare 2nd level Arcane spells". That's where ArcPrep comes in.

He took the test and passed, I'd post more on it but that'd be a whole other thread in and of itself.

----- ------

As for the KoD, I'll be running it, so I've got no choice. I have to play all the NPCs. :P

-TRRW
#11

zombiegleemax

May 31, 2004 14:51:14
well, i'm the DM of my group, but i love to talk about characters and character sheets, so i'll paste here the link of one of my NPC's...

hope it works

Arthus
#12

karui_kage

May 31, 2004 18:05:29
Nope. Link no work.
#13

karui_kage

May 31, 2004 18:16:23
Originally posted by TheRedRobedWizard
Jon Kaelin, NG Human Sorcerer 13 / White Robed WoHS 3. Now I know what you're thinking...

The answer, of course, is the Arcane Preparation feat.

Jon idealized the Wizards of High Sorcery since a very early age. They were the protectors of the world and the saviors of existance. He petitioned an elderly White Robe to teach him just after the War of Souls. The old man, eager to pass on his newly returned magic, agreed.

Then the stumbling block of "Must be able to prepare 2nd level Arcane spells". That's where ArcPrep comes in.

He took the test and passed, I'd post more on it but that'd be a whole other thread in and of itself.

----- ------

As for the KoD, I'll be running it, so I've got no choice. I have to play all the NPCs. :P

-TRRW

Personally, I'd be hesitant to allow the sorcerer/wohs combo in one of my games. For one, the WoHS requires you to be able to specialize in a certain school, something only Wizards can do. Granted, there is the alternate form in the Age of Mortals book that allows Generalist Wizards to apply, forsaking the bonuses to any school.

So yes, while you can qualify for the requirements stat-wise, it seems to defeat the spirit of the WIZARD of High Sorcery. Sorcerers in the world of Krynn gain their power from the primal energies of the planet, and while they may revere the gods of magic, they do not gain their power from them. The WoHS were helped formed by the gods of Magic, and as such, all wizards gain their powers from these gods. Hence the Moon Magic in their prestige class. Why on earth would you get that if you didn't gain your spells from the moons?

To close, there are multiple quotes in the intro of the prestige class that speak of Wizards, even in the new age, being in the prestige class, and nothing of sorcerers. This is because, I believe, sorcerers do not gain their power from the deities of magic, and thus can not join an Order that is solely focused on being a Wizard and gaining power from the moons.

But, that's in standard Dragonlance. Like all my posts, I'll end with saying that a DM can change anything and everything if he wants. I just speak for the norm.