Injury Penalties

Post/Author/DateTimePost
#1

zombiegleemax

Jun 17, 2004 1:57:16
Is there somewhere an injury penalty system for DD 3.5 ?

I mean I find utterly unrealistic to be as fresh and ok with 1 HP as with full Health.

Does anyone use a good system where you have for example :

Penalities to all Rolls says
75 to 99% of Total HP = -1
50 to 74% = -2
25 to 49% = -3
1 to 24% = -4

or

Lighter penalties
75 to 100% of Total HP = 0
50 to 74% = -1
25 to 49% = -2
1 to 24% = -3
#2

zombiegleemax

Jun 17, 2004 3:50:37
Originally posted by PogS (FR)
I mean I find utterly unrealistic to be as fresh and ok with 1 HP as with full Health.

D&D has several unrealistic rules... correction, most of them are. However, D&D is designed for a heroic fantasy style of play. Players are larger than life and capable of more than the average guy on the street.

If you want more deadly combat go play GURPS. If however you want to wade through a dozen men armed only with a club, armoured only in sandals and a loincloth, and be able to walk away (which is by far and away the better scene cinematically) D&D is the system for you.

regards
the cute and fluffy DM
#3

jihun-nish

Jun 17, 2004 3:51:33
you might want to take a look at the new D&D option rules book called Unearthed Arcana(not the one from Cook: althought it's a fine one)
#4

skitzboy_dup

Jun 17, 2004 3:55:35
More specifically, check out the vitality/wound point system adapted from d20 Star Wars. It provides a more realistic damage system, at the expense of having to tweak the non-lethal damage rules some.
#5

zombiegleemax

Jun 17, 2004 4:00:36
I don't have the links accessible right now, but there are always the Grim and Gritty Hit Point System developed some time back and posted to the web. A simple web search could turn up some viable links (in case buying more books is not a viable option).
#6

zombiegleemax

Jun 17, 2004 9:14:00
Thanks for your replies, all
Having played dozens and dozens of RPGs since i first started AD&D, i'm now accustomed to realistic damage systems...
#7

xlorepdarkhelm_dup

Jun 17, 2004 14:26:17
I use wound/vitality, which so far, is the most realistic I've seen developed, and is rather simplistic in it's approach.