Post/Author/DateTime | Post |
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#1jon_oracle_of_athasJun 28, 2004 4:02:08 | I've got some desert pictures up on my site now for those who are interested. http://www.sederqvist.com/ao/other.htm |
#2korvarJun 28, 2004 5:11:19 | Very cool! Thanks! |
#3jon_oracle_of_athasJun 28, 2004 8:10:09 | If you ignore the telephone poles in one of the pics, they're pretty good for illustration. |
#4zombiegleemaxJun 28, 2004 22:22:33 | Your site must not like firefox. I see nothing. |
#5jon_oracle_of_athasJun 29, 2004 3:57:14 | Try this link: http://www.sederqvist.com/ao/other/dspics.zip |
#6xlorepdarkhelm_dupJun 29, 2004 12:06:31 | Originally posted by Ral of Tyr It was a link to a .zip file, the same one that Jon put up in the post above mine. |
#7zombiegleemaxJun 29, 2004 19:49:06 | Until Jon gets back though, here's some photo's I found in my bookmarks recently. I had forgotten all about them until now. Dark Sun - A Walk About Nice stuff. |
#8zombiegleemaxJun 30, 2004 8:29:21 | Mach 2.5 nice deasert seanery.... Oh yea I know I cant spell |
#9zombiegleemaxJul 04, 2004 0:12:03 | Jon, which desert were those of? |
#10zombiegleemaxJul 06, 2004 10:59:57 | Originally posted by Mach2.5 4th pic down = Raam. 2nd column, 3rd pic down = Nibenay. All the rest are very good, could be used anywhere. cool. |
#11zombiegleemaxAug 12, 2004 11:50:48 | Hi Jon, I sent to you some desert pictures to post on the web, did you get it? Nagypapi |
#12jon_oracle_of_athasAug 18, 2004 18:08:44 | Jon, which desert were those of? Not sure of the name. It's not far from Basra (Iraq). |
#13jon_oracle_of_athasAug 18, 2004 18:11:16 | Hi Jon, I sent to you some desert pictures to post on the web, did you get it? I got them. I'll get around to posting them on my site. Thanks. |
#14zombiegleemaxAug 19, 2004 10:00:42 | Anyway those pictures were taken in Argentina at the Ushuaya region by the glaciers. If it wouldn't be bone-chilling wind up there the feeling of desolation would have been 100%. |
#15zombiegleemaxAug 19, 2004 12:09:16 | Here's a site with pictures of the Libyian desert and ruins around the area. Awesome stuff. :D Libyian Ruins |
#16dawnstealerAug 19, 2004 12:44:43 | One thing I've been thinking about doing (after monster-drawings, naked-mud-wrestling-villichi drawings, the Athasian Manual of the Planes, and possibly after the Far Off Lands and Cleansing Wars, maybe before - I don't know), is making 3D versions of some major sites, maybe even a full-blown vrml map of Tyr. Is there an interest out there for something like this, or do the Diesel drawing do enough? |
#17zombiegleemaxAug 19, 2004 13:10:37 | Originally posted by Dawnstealer Is water wet? :D |
#18korvarAug 19, 2004 13:34:50 | I also want to do a 3d Tyr, and have a few abortive attempts lying around. I find myself looking at some of the new games coming out, and wonder how well, say, Half Life 2 would cope... |
#19dawnstealerAug 19, 2004 13:51:20 | As Tyr? Not well - it's a little too big. You might be able to break it up into levels, but even then, some of the architecture (think about the arena) would be truly enormous. Maybe to the point where the engine wouldn't handle it. It's hard to say, though, as the game's due out next week (yeah, and if frogs had wings...) and I haven't played with the new map makers for it. The cool thing about VRML 2.0 is that it's not really limited by the same constraints. Of course, it has it's own problems, but it still might be something I pursue. This is something I've wanted to do for a long time, but making a complete, 3D model of Tyr would be immensely time-consuming. Just thought of something, though: if we were to get a few of us 3D modelers together, we could each make the buildings in certain sections of the city. It would take some organization, but would probably be worth it. |
#20xlorepdarkhelm_dupAug 19, 2004 14:50:20 | Heh, I've done some 3D modelling myself. Personally, I use Blender3D (the open source 3D modeller) for it, but I've only really dabbled at most. |
#21korvarAug 19, 2004 18:34:33 | Originally posted by Dawnstealer True, but Half Life 1 had the cool (nearly) seamless loading, which I would assume 2 has; so you could build it in sections and load in new bits only when the player walks into a new section. The cool thing about VRML 2.0 is that it's not really limited by the same constraints. Of course, it has it's own problems, but it still might be something I pursue. This is something I've wanted to do for a long time, but making a complete, 3D model of Tyr would be immensely time-consuming. Sounds good to me! I'd thought about setting up a "Tyr Project", where someone does a quick go through, blocking out each building in the simplest possible terms, using the original map as a guide. Then each individual building could be taken by one modeller who does it up in detail. When they're finished, it's added to the main model. Obviously, there'd have to be some kind of "style guide" so everyone's on the same page. And an acknowledged format to work with - preferably one that can be easily converted to/from by a number of systems. It'd be quite a cool resource, if it could be managed! |
#22dawnstealerAug 20, 2004 7:42:40 | It would probably mean making an art bible that demonstrates the "proper" way things should look. Maybe even working it block by block and adding it to a base city that's already complete. How many people reading this post have some experience with 3D programs (preferably ones like 3DS)? Milkshape is another program that's cheap (almost free) that can be used in its place for simple models. Let's see a show of hands? |
#23korvarAug 20, 2004 7:49:55 | Lightwave, mostly, but I'm also investigating a free modeller called Gmax. I've also had a few tries at this in the past, and so have a couple of bits and pieces, including a heightmap of the ground (It kinda annoys me that most 3d cities end up on mysteriously flat ground, given that most real cities aren't). |
#24dawnstealerAug 20, 2004 9:20:19 | Careful with Gmax - I made some really cool models with it, skinned them up, and had myself a grand time of about a month. Then I realized that Discreet makes it's money with Gmax off of selling game-specific exporters. There's ways around this, like saving in a Quake format, importing it into a Quake modeler (like Milkshape or any of the dozens of others) and then converting it to a different file format. If you have Lightwave, that would be the way to go. Best formats to save in are dxf (if nothing else works) or wrl (vrml model - this one might be better because it allows for a skin built in and will even do bump maps, I think). This one will be a good one to start going over around the first of the year, once I've moved, settled in, and finished off the critters of Athas. |
#25dawnstealerAug 20, 2004 9:47:58 | Hmmm...Jon, sorry about hijacking the thread, I'll move this to another thread. |
#26hannibalthecannibalAug 20, 2004 10:39:10 | i got some pics of the mountains in Yemen and the sinia desert in eygpt if anyone wants em. the mountains are very rough and look like they belong in darksun. msg me if anyone is interested |
#27jon_oracle_of_athasAug 20, 2004 11:59:04 | I'm interested. Could you zip them and send to me at [email]jon@athas.org[/email] ? |
#28hannibalthecannibalAug 21, 2004 0:31:13 | sure thing jon. but for the next few days ill be recovering from a night of soccer hooliganry, so you'll get it by weeks end. and feel free to share em with anyone you like. |
#29jon_oracle_of_athasAug 21, 2004 5:27:55 | So, I assume I have the 'ok' to post them on my website? |
#30hannibalthecannibalAug 21, 2004 9:23:21 | ya ya sure thing. just make sure you tell people were they are from. theyre regular photos note digital so it might take a bit to scan em all. on a second note. what are you doing in iraq? or were those pictures taken before the war. |
#31jon_oracle_of_athasAug 22, 2004 8:35:47 | Sure thing. The pics were taken during the war by a friend of mine stationed south of Basra. |